Alan Wake 2 – How To Solve The Last Nursery Rhyme In Witchfinder’s Station

TL;DR

  • Complete all previous Nursery Rhymes to unlock the Witchfinder’s Station puzzle
  • Match five specific dolls to symbols scattered throughout the building’s different rooms
  • Earn the ‘Shift in Reality’ achievement and discover crucial story revelations
  • Find additional manuscript pages and clear darkness orbs post-completion
  • Use systematic room exploration to avoid missing critical placement locations

Alan Wake 2 presents players with numerous secrets and collectibles that often lead to additional brain-teasing challenges. The Witchfinder’s Station Nursery Rhyme represents the culmination of this puzzle series, offering both significant narrative payoff and unique gameplay mechanics. This comprehensive guide provides detailed strategies for conquering this final test of your investigative skills.

Successfully completing this puzzle requires having solved all previous Nursery Rhymes and collected every doll. The final challenge in the original set typically occurs at Cauldron Lake’s Rental Cabins area, where you’ll obtain the crucial Father Doll from a Federal Bureau of Control briefcase. This achievement also unlocks the “I’ll Find You” accomplishment, signaling your readiness for the ultimate puzzle.

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Left: The Father Doll comes from one of the FBC’s containers; Right: The Witchfinder’s Station is in the northwestern corner of Cauldron Lake.

Upon receiving the notification to visit Witchfinder’s Station, located in the northwestern sector of Cauldron Lake, you’ll discover both a standard Nursery Rhyme outside the structure and the more complex secret puzzle within. The interior challenge distinguishes itself through its scale and complexity, requiring navigation across multiple rooms rather than focusing on a single concentrated area.

When entering Witchfinder’s Station, you’ll immediately hear a continuously looping audio recording containing the puzzle’s essential clues. This haunting nursery rhyme provides the symbolic connections between dolls and their placement locations:

On our Hero, the faraway Father still kept an eye,

And told her not to stand out in the light too bright,

While the loving Mother and the Hatchling only tried to survive.

When a tricky Witch opened a way into the dark lake,

Our Hero, against all caution, did a bold step take,

Away from the Sun which would make her blind to all that she could see.

The recording will continue on a loop while you're trying to solve the puzzle.

The recording will continue on a loop while you’re trying to solve the puzzle.

Each line corresponds to specific doll-symbol relationships that must be deciphered. The “faraway Father still kept an eye” directly references the Father Doll’s connection to the eye symbol. Similarly, “Away from the Sun which would make her blind” connects the Hero Doll with the sun symbol. Understanding these poetic references is crucial for correct placement.

Advanced players should note that the rhyme’s sequence doesn’t necessarily dictate the order of placement, but rather establishes the fundamental relationships between characters and their representative symbols.

Unlike previous Nursery Rhymes confined to small areas with concentrated drawings, this final challenge distributes symbols across Witchfinder’s Station’s entire layout. You’ll need to explore multiple rooms systematically to locate all placement points. Here’s the complete solution methodology:

  • Living room office desk: Place the Father Doll on the Eye symbol – this corresponds to the “kept an eye” reference from the rhyme
  • Second-floor bathroom: Position the Trickster Doll on the Waves symbol – representing the “dark lake” mentioned in the verse
  • Dining room: Set the Mother Doll on the Heart symbol – aligning with the “loving Mother” description
  • Second-floor play area: Place the Child Doll on the Egg symbol – matching the “Hatchling” reference
  • First-floor bedroom: Finalize with the Hero Doll on the Sun symbol – corresponding to the warning about standing “in the light too bright”
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The solution to the Witchfinder’s Station Nursery Rhyme: Father Doll (Eye); Trickster Doll (Waves); Mother Doll (Heart); Child Doll (Egg); Hero Doll (Sun).

Strategic navigation through the station proves essential – begin your search on the first floor, systematically checking each room before proceeding upstairs. The bathroom placement often proves most challenging to locate due to its somewhat hidden position on the second level.

Correctly positioning all five dolls triggers immediate rewards and narrative developments. You’ll receive the “Shift in Reality” achievement, confirming successful puzzle completion. Simultaneously, the looping recording transforms as Dr. Campbell, the Federal Bureau of Control scientist behind the experiment, reveals his failed attempt to trap Saga in the Dark Place.

The experiment’s backfire results in Dr. Campbell becoming trapped instead of Saga, providing crucial insight into FBC operations within the game’s universe. After Dr. Campbell’s disappearance, utilize your flashlight boost ability to eliminate the Darkness Orb positioned near the office desk.

Dr. Campbell's gloating will get cut short.

Dr. Campbell’s gloating will get cut short.

While no immediate material reward appears, careful observation reveals that Saga now possesses four charm slots instead of the previous three. Additionally, explore the bench outside the building to discover a new Manuscript Page titled “The Murder Sites,” which documents various enemy bosses encountered throughout your campaign.

The narrative implications extend beyond immediate gameplay, potentially influencing future story developments and character arcs within the Alan Wake universe.

Seasoned players can optimize their approach to this challenging puzzle through several strategic considerations. First, ensure you’ve completed all previous Nursery Rhymes and obtained every doll – attempting this puzzle without the complete set proves impossible. The Father Doll specifically comes from the final puzzle in Cauldron Lake’s Rental Cabins area, secured within an FBC briefcase.

Avoid common mistakes such as misinterpreting the rhyme’s sequence as placement order – the verses establish relationships rather than procedural steps. Another frequent error involves overlooking the second-floor bathroom location, which contains the Waves symbol for the Trickster Doll.

Post-puzzle exploration remains crucial. Beyond the immediate Manuscript Page discovery, continue searching Witchfinder’s Station for additional environmental storytelling elements and potential hidden content. The area may contain subtle clues about broader narrative threads within the game.

For comprehensive gameplay completion, don’t neglect Saga’s other collectibles including the Alex Casey Lunchboxes and Cult Stashes scattered throughout the game world. These items often provide additional context to the main storyline and character backgrounds.

From Bright Falls to the Dark Place, danger persists around every corner in Alan Wake 2. Our extensive guides hub provides thorough coverage of all gameplay elements, from basic mechanics to advanced puzzle solutions.

Action Checklist

  • Complete all previous Nursery Rhymes and collect all five required dolls
  • Navigate to Witchfinder’s Station in northwestern Cauldron Lake
  • Listen carefully to the looping nursery rhyme for symbolic clues
  • Systematically explore all rooms, placing dolls according to symbol matches
  • Collect the ‘Shift in Reality’ achievement and listen to Dr. Campbell’s revelation
  • Use flashlight boost to clear the Darkness Orb near the desk
  • Retrieve the ‘The Murder Sites’ manuscript page from the outdoor bench

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