Alan Wake 2 – How To Get All Weapons For Alan And Saga

TL;DR

  • Saga acquires 5 weapons through campaign progression and puzzle solving
  • Alan obtains 3 weapons in The Dark Place with unique reality-bending mechanics
  • Critical puzzles include numeric codes from environmental clues and Angel Lamp usage
  • Weapon upgrades require materials from lunchbox collectibles scattered throughout levels
  • Strategic weapon switching and ammo conservation are essential for survival horror encounters

Building your arsenal in Alan Wake 2 transforms tense survival horror moments into manageable combat encounters. Both protagonists—FBI agent Saga Anderson and writer Alan Wake—rely on distinct weapon sets tailored to their respective campaigns and environments.

The survival horror experience in Alan Wake 2 demands careful resource management and strategic weapon selection. Unlike many action games, you cannot carry all weapons simultaneously, requiring thoughtful loadout decisions based on anticipated threats and available ammunition.

This comprehensive guide details every firearm’s location, puzzle requirements, and combat applications. You’ll learn not just where to find weapons, but how to maximize their effectiveness against the supernatural threats lurking in Bright Falls and The Dark Place.

As the primary combat protagonist, Saga Anderson progressively builds a diverse arsenal throughout her investigation. Each weapon serves specific tactical purposes against different enemy types.

Pistol

  • Chapter: Return 1 – Invitation
  • Location: Available by default

Combat Tip: The pistol offers excellent accuracy for headshots against standard Taken enemies, conserving more powerful ammunition for tougher encounters.

Sawed-off Shotgun

  • Chapter: Return 2 – The Heart
  • Location: Cauldron Lake – Your first major combat encounter occurs when a Taken bursts through the General Goods Store wall, exposing this close-quarters powerhouse in a secured display case.
  • Puzzle Analysis: The numeric clue derives from comparing the note’s firearm model numbers (705, 713, 717, 723) with the lottery ticket digits (05-13-17-23-39-45). Identify the common numbers (7, 13, 17, 23) and select the middle value that doesn’t appear in the lottery sequence.
  • Puzzle Solution: 739
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Examine both the firearm reference note and lottery ticket (left image) to decipher the combination for the Sawed-off Shotgun’s case (right).

Crossbow

  • Chapter: Return 3 – Local Girl
  • Location: Watery – Located within a Cult Stash container near the northeastern safe house location.
  • Environmental Puzzle: A nearby note describes target practice activity while crossbow bolts embedded in numbered poles indicate the correct sequence.
  • Puzzle Solution: 527
The bolts and written numbers give you a hint for the Crossbow.

The bolts and written numbers give you a hint for the Crossbow.

Strategic Advantage: The crossbow provides silent takedown capability, perfect for avoiding detection by enemy groups or conserving other ammunition types.

Hunting Rifle

  • Chapter: Return 5 – Old Gods
  • Location: Wellness Center – The security office contains multiple documents, a computer terminal, and a door lacking its handle mechanism.
  • Multi-step Puzzle: Investigate all clues in the room including cult induction records using European date format (day-month-year) and calendar notation of August’s new moon phase.
  • Critical Insight: European dating convention reverses the American month-day sequence, making 17-08-23 the correct interpretation rather than 08-17-23.
  • Puzzle Execution: Input “17-08-23” into the terminal, activate sliding doors, retrieve the missing doorknob from the adjacent office, then access the weapon locker.
  • Additional Note: This room contains the Taxidermy Deer Head collectible item.
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Thorough investigation of environmental clues like the calendar’s new moon date (left) leads to obtaining the doorknob (center) and ultimately the Hunting Rifle (right).

Pump-action Shotgun

  • Chapter: Return 6 – Scratch
  • Location: Sheriff’s Station – This final Saga weapon rests in a display case within Tim Breaker’s office.
  • Literary Puzzle: A trilogy of UFO-themed books authored by Quincey, Batston, and Westmore provides the cipher basis when combined with the alphanumeric conversion note.
  • Decryption Method: The note establishes I=9, J=0, K=1 progression, making Q=7, B=2, and W=3 based on surname initials.
  • Puzzle Solution: 7-2-3
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The UFO book series authors (left) provide the essential clue for unlocking the Pump-action Shotgun’s protective case.

Trapped in The Dark Place, Alan Wake operates with a more restricted but thematically appropriate weapon set. His arsenal emphasizes survival tools and reality-altering devices over conventional firearms.

Revolver

  • Chapter: Initiation 2 – Casey
  • Location: The Dark Place – Discover this firearm in an alleyway following a narrative cutscene introducing another character.

    Flare Gun

    • Chapter: Initiation 4 – We Sing
    • Location: Talk Show Studio – This weapon appears as an unmissable story progression item during the surreal musical sequence.
    Alan picks up the Flare Gun as part of the We Sing chapter.

    Alan picks up the Flare Gun as part of the We Sing chapter.

    Double-barreled Shotgun

    • Chapter: Initiation 5 – Room 665
    • Location: Oceanview Hotel – Navigate through alleyways and rooftop paths to reach the hotel’s sky deck where a closed bar stands opposite the entrance.
    • Reality-Shifting Puzzle: Approach the shuttered bar and activate your Angel Lamp device. This reveals an alternate reality where the establishment remains open with visible interior contents.
    • Advanced Technique: Remain positioned at the bar after the initial shift and reactivate the Angel Lamp. You’ll maintain access to the interior space despite the bar’s closed appearance in the normal reality layer.
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    Utilize the Angel Lamp to transition from the bar’s external state (left) to the interior dimension containing the Double-barreled Shotgun (right).

    Mastering weapon usage in Alan Wake 2 requires understanding each firearm’s situational strengths and managing scarce ammunition resources effectively.

    Weapon Synergy Strategy: Combine the Flare Gun’s area denial capability with the Double-barreled Shotgun’s burst damage for overwhelming enemy groups. The flare creates space while the shotgun eliminates threats efficiently.

    Common Mistake Avoidance: Many players waste crossbow bolts on standard enemies. Reserve this silent weapon for strategic takedowns when stealth is advantageous or for specific puzzle-related environmental interactions.

    Upgrade Priority System: Focus initial lunchbox collectibles materials on upgrading your most frequently used weapons first. The Sawed-off Shotgun benefits tremendously from damage and reload speed enhancements.

    Ammunition Conservation: The Hunting Rifle offers exceptional value against tougher enemies when ammunition is scarce. Its precision damage minimizes waste while maximizing threat elimination efficiency.

    While Alan possesses fewer conventional weapons than Saga, his Words of Power perks provide complementary supernatural abilities that enhance combat effectiveness beyond pure firearm capabilities.

    For comprehensive coverage of additional gameplay mechanics and strategies, consult our extensive guides hub covering everything from exploration tactics to narrative secrets throughout both campaigns.

    Action Checklist

    • Complete Saga’s weapon puzzles in order: Sawed-off (739), Crossbow (527), Hunting Rifle (17-08-23), Pump-action (7-2-3)
    • Master Alan’s Angel Lamp mechanics for the Double-barreled Shotgun
    • Collect lunchboxes for weapon upgrade materials throughout both campaigns
    • Prioritize weapon upgrades based on your combat style and ammunition availability

No reproduction without permission:SeeYouSoon Game Club » Alan Wake 2 – How To Get All Weapons For Alan And Saga Complete guide to unlocking all weapons for Saga and Alan with puzzle solutions and combat strategies