TL;DR
- Find all six Mayor Setter campaign placards across Bright Falls and Watery
- Read each placard’s slogan to register it in Saga’s Mind Place
- Visit Suomi Hall in Downtown Watery after collecting all placards
- Receive the Mayor Setter Charm that reveals collectibles on your map
- Charm works only for Saga and may have some limitations with certain collectible types
Navigating the expansive environments of Alan Wake 2 can be challenging when trying to locate every hidden collectible. Fortunately, players controlling Saga Anderson can acquire a special accessory that significantly streamlines this process. The Mayor Setter Charm serves as an invaluable tool for completionists, automatically displaying collectibles, points of interest, and resource locations directly on your map interface.
Alan Wake 2 features multiple collectible categories scattered throughout its atmospheric locations. It’s common to feel uncertain about missing specific items without clear guidance on their positions. This charm effectively addresses that concern by providing visual indicators for most hidden objects. Please note that this guide contains minor narrative spoilers regarding character interactions and location accessibility.
One crucial limitation to understand: this charm exclusively functions during Saga’s campaign segments. When playing as Alan Wake in the Dark Place, you’ll need to rely on traditional exploration methods. Additionally, some players have reported inconsistencies with certain collectible types not appearing on maps even with the charm equipped.
Three campaign signs for the canine political candidate await discovery in the town of Bright Falls. Strategic planning is essential since one placard becomes accessible only during a later story chapter, requiring potential backtracking if missed initially.
Mayor Setter placard #1: Setter is Better
- Chapter: Return 1 – Invitation
- Location: Positioned directly across from the local diner, on the far side of the street when departing from the lodge.
Mayor Setter placard #1
Mayor Setter placard #2: Mayor Setter Won’t Roll Over on the Issues
- Chapter: Return 1 – Invitation
- Location: Immediately upon leaving the lodge, turn left and scan the left sidewalk area where this placard stands prominently.
Mayor Setter placard #2
Mayor Setter placard #3: Vote for Mayor Setter to Sit in Office
- Chapter: Return 5 – Old Gods
- Location: Situated directly in front of the Wellness Center building, which neighbors Valhalla Nursing Home.
Mayor Setter placard #3
Pro Tip: The first two placards in Bright Falls can be collected during your initial visit, while the third requires progression to a later narrative chapter. Consider marking your map for future reference if playing through chapters sequentially.
Watery contains three additional political advertisements for your collection. The village’s layout allows efficient gathering of all signs within the same chapter if you plan your route carefully, though revisiting remains possible if you overlook any during initial exploration.
Mayor Setter placard #4: Mayor Setter Will Stand Up for Justice
- Chapter: Return 3 – Local Girl
- Location: Positioned directly in front of Suomi Hall, the local bar establishment in Downtown Watery.
Mayor Setter placard #4
Mayor Setter placard #5: When You Ask, Mayor Setter Will Speak
- Chapter: Return 3 – Local Girl
- Location: Located along the footpath connecting Coffee World’s primary attractions to the Huotari Well area.
Mayor Setter placard #5
Mayor Setter placard #6: Mayor Setter Is Not Afraid of the Rough Questions
- Chapter: Return 3 – Local Girl
- Location: Immediately adjacent to the small hut that serves as a save point, positioned before the gate leading toward Lighthouse Trailer Park.
Mayor Setter placard #6
Common Mistake: Players often miss placard #6 because it’s situated near a progression gate rather than along main pathways. Be thorough when exploring the perimeter of the save hut before advancing to new areas.
Once you’ve successfully located and examined all six campaign signs, the moment arrives to encounter the candidate himself. Journey back to Downtown Watery and enter Suomi Hall, the bar establishment located conveniently near your parked vehicle. Upon entering, you’ll immediately spot the mayoral candidate positioned on the establishment’s stage—the slogans likely provided strong hints about his true nature.
Interacting with Mayor Setter grants you “The Nice Things in Life” achievement. More importantly, your inventory will now contain the coveted Mayor Setter Charm accessory.
Based on current testing, the Mayor Setter Charm successfully reveals multiple collectible categories on your map, including Alex Casey Lunchboxes and Nursery Rhymes. However, some inconsistencies have been observed—specifically, Taxidermy Deer Heads typically don’t display map icons even with the charm active. Additionally, certain lunchboxes might remain undiscovered on maps despite the charm’s effect, suggesting potential bugs in the icon display system.
Optimization Tip: For maximum efficiency, combine the Mayor Setter Charm with other exploration aids. The charm works exceptionally well when used in conjunction with our Weapons Unlock guide to ensure you’re fully equipped while hunting collectibles.
Throughout your journey from Bright Falls to the ominous Dark Place, threats emerge from every shadowy corner. Rest assured that comprehensive assistance is available through our extensive guides hub covering all aspects of Alan Wake 2.
Action Checklist
- Collect first two Bright Falls placards during Return 1: Invitation
- Gather all three Watery placards in Return 3: Local Girl
- Return to Bright Falls during Return 5: Old Gods for final placard
- Visit Suomi Hall in Downtown Watery to meet Mayor Setter
- Equip the charm and verify collectible visibility on your map
No reproduction without permission:SeeYouSoon Game Club » Alan Wake 2 – How To Reveal All Collectibles With The Mayor Setter Charm Complete guide to finding all Mayor Setter placards and unlocking the collectible-revealing charm in Alan Wake 2
