League of Legends patch 11.22 notes: Yuumi nerfs, Goredrinker buffs, Arcane skins

Complete guide to League of Legends patch 11.22 with champion changes, item adjustments, and Arcane skins

Season Finale Patch Overview

League of Legends patch 11.22 arrives as the concluding balance update of Season 11, bringing targeted adjustments to address competitive meta concerns and introduce exciting crossover content.

The November 3 update delivers crucial Yuumi nerfs following her Worlds domination, Goredrinker stat corrections, and the debut of Arcane Netflix collaboration skins for dedicated players.

  • Yuumi receives well-deserved nerfs after overwhelming competitive presence
  • Goredrinker gets compensatory buffs following overzealous previous adjustments
  • Arcane series celebration brings thematic skins for Vi and Jayce champions
  • After 42 consecutive weeks of League evolution and refinement, Riot Games concludes Season 11 with this strategic final balance patch. The timing is particularly significant as it serves as the last major update before the sweeping preseason changes arrive.

    With Season 12 preseason mechanics waiting in the wings, developers have focused on fine-tuning specific champions requiring preparation for upcoming systemic shifts. Kha’Zix, Renekton, and Graves receive particular attention alongside the much-anticipated Yuumi adjustments following her competitive supremacy.

    Goredrinker receives immediate corrective buffs after community feedback indicated the previous nerfs excessively weakened the item’s core functionality.

    Riot Phlox acknowledged the controversial bruiser item’s nerfs went too far, prompting the balance team to restore some strategic power to its statistical profile. Complementary buffs for Riven and Red Kayn help mitigate their dependency on Goredrinker’s previous iteration.

    The patch also marks League’s inaugural collaboration with Netflix’s Arcane animated series, delivering thematic skins for key champions that coincide with the show’s early November premiere.

    Here’s the comprehensive analysis of everything included in League of Legends patch 11.22.

    Goredrinker Balance Rollback Analysis

    Goredrinker remains one of League’s most debated items currently, with the bruiser-oriented weapon maintaining solo queue dominance for multiple patches before achieving competitive prominence during the 2021 World Championship. This visibility prompted Riot’s initial nerf response.

    However, the development team has now reversed course partially, implementing compensatory buffs to restore strategic viability.

    Riot Phlox confirmed the Goredrinker adjustments exceeded intended parameters, necessitating measured power restoration. The item’s performance had declined significantly following patch 11.21 changes, falling below competitive viability thresholds.

    Strategic Insight: Goredrinker users should prioritize health-stacking items like Sterak’s Gage and Black Cleaver to maximize the active’s healing potential. The item works best on champions who naturally build durability and can survive extended teamfight engagements.

    Common Mistake: Avoid building Goredrinker on squishy champions or in compositions where you cannot reliably access multiple enemies for the healing amplification. The item requires specific teamfight conditions to provide maximum value.

    Yuumi Competitive Nerfs Breakdown

    The World Championship highlighted significant balance concerns within the current League meta, particularly regarding the Magical Cat’s overwhelming influence.

    Yuumi experienced a professional play resurgence throughout the tournament, maintaining a staggering 95.6% presence rate during the Iceland matches. This included an impressive 50 targeted bans and a solid 53.3% win rate whenever she survived the draft phase.

    Riot developers are specifically targeting her movement speed scaling through Zoomies (E ability), alongside reducing the Magical Cat’s overall healing output for attached allies.

    Optimization Tip: With reduced healing, Yuumi players should prioritize ability power items like Mejai’s Soulstealer and Staff of Flowing Water to convert the remaining healing into stronger shield and utility values. The adaptive stats become more valuable than pure heal amplification.

    Counterplay Strategy: Against Yuumi, focus on burst damage and grievous wounds application before she can attach to allies. Champions with execution abilities or anti-heal items significantly reduce her impact in skirmishes.

    Arcane Netflix Crossover Content

    Riot Games introduces three exclusive League skins aligned with the Arcane Netflix animated series, launching concurrently with patch 11.22.

    Two premium Arcane skins feature central characters from the show—Vi (voiced by Hailee Steinfeld) and Jayce (Kevin Alejandro)—showcasing their narrative origins. The third cosmetic represents Victorious Blitzcrank, awarded to players achieving Gold rank or higher during the current season.

    Complete skin lineup details:

  • Victorious Blitzcrank
  • The ranked reward Blitzcrank skin launches with up to ten chroma variations. Sources indicate Riot has no immediate plans for Arcane-themed chromas during the 11.22 release window.

    League update 11.22 deploys on November 3. Complete official patch notes appear below, provided directly by Riot Games.

    Collection Strategy: The Arcane skins represent limited-time availability, so players interested in completing their thematic collections should acquire them during the initial release period. Victorious Blitzcrank requires achieving ranked milestones before season conclusion.

    Visual Details: Both Vi and Jayce skins feature unique animations and visual effects that reference key moments from the Arcane series, providing additional value for fans of the Netflix show.

    Champion-Specific Balance Changes

    Passive – Assassin’s Mark

  • Damage: 29-170 (based on level) (+40% AP) ⇒ 35-182 (based on level) (+55% AP)
  • Passive – New Destiny

  • Base damage per critical strike pellet: 30% bonus AD ⇒20% bonus AD
  • Damage ratio: 60% AD ⇒ 70% AD
  • Subsequent spear ratio: 20/23.75/27.5/31.25/35% AD ⇒ 23.2/27.5/31.9/36.3/40.6% AD
  • Darkin physical damage: 65% AD (+5% (+4% per 100 AD) of target’s max health) ⇒ 65% AD (+5% (+5.5% per 100 AD) of target’s max health)
  • Darkin physical damage: 10% (+13% per 100 bonus AD) of target’s max health ⇒ 15% (+13% per 100 bonus AD) of target’s max health
  • Total damage: 60/85/110/135/160 (+130% bonus AD) ⇒ 60/85/110/135/160 (+115% bonus AD)
  • Isolated damage: 126/178.5/231/283.55/336 (+273% bonus AD) ⇒ 126/178.5/231/283.55/336 (+241.5% bonus AD)
  • Percent max health heal: 7-15% (based on level) ⇒ 5-15% (based on level)
  • Base damage: 70/95/120/145/170 ⇒ 60/85/110/135/160
  • Base health: 590 ⇒ 520
  • Base health growth: 90 ⇒ 110
  • Damage: 60/85/110/135/160 (+90% bonus AD) ⇒ 50/80/110/140/170 (+75% bonus AD)
  • Damage: 50/80/110/140/170 (+70% bonus AD) ⇒ 50/90/130/170/210 (+50% bonus AD)
  • Revert LoL patch 11.19 changes.
  • W – Ruthless Predator

  • Empowered stun duration: 1 second ⇒ 1.5 seconds
  • Lockout duration: 0.375 seconds ⇒ 0.525 seconds
  • Damage: 55/85/115/145/175 (+100% bonus AD) ⇒ 65/95/125/155/185 (+100% bonus AD)
  • Shield: 85/115/145/175/205 (+100% bonus AD) ⇒ 85/115/145/175/205 (+120% bonus AD)
  • Damage: 60/100/140/180/220 (+60% bonus AD) ⇒ 60/100/140/180/220 (+90% bonus AD)
  • Knockback duration: 0.7 seconds ⇒ 0.75 seconds
  • New – If you hit a wall: Dash range now extends up to 50 units when going over a wall
  • Updated – Every millisecond counts: Distance traveled and damage dealt are now based on exact channeling time instead of every 0.25 seconds
  • Updated – Here comes the punchline: Targets will get knocked back immediately upon contact with Vi
  • Knockback duration: Varies between 1.25 -1.49 seconds ⇒ 1.4 seconds
  • Updated – Ol’ reliable: Both the target’s knockup and Vi’s self-stun during her ult animation now have consistent durations rather than varying between casts
  • Updated – Get dunked: Vi’s ult knockup will take effect once she is 300 units from her primary target instead of varying between 0-300 based on 0.25 second intervals
  • Updated – Get out of the way: Nearby enemies in Vi’s ult path will get knocked back immediately upon contact with Vi
  • Move speed: 15% (+10% per 100 AP) ⇒ 15% (+6% per 100 AP)
  • Heal: 70/105/140/175/210 (+40% AP) ⇒ 70/100/130/160/190 (+35% AP)
  • Ceaseless Hunger (Goredrinker Ornn Item)

    Bugfixes & QoL changes

  • Removed – League Client: The “skip waiting for stats” page has been removed from the end of game experience to accurately reflect the client’s state
  • Updated – Behavioral systems: AFK penalty changes will continue their rollout in Korea
  • Fixed a bug where Wukong would trigger Death’s Dance’s Passive – Defy when his clone disappeared
  • Fixed a bug where, if you attacked a blast cone while owning Horizon Focus, nearby allies would receive the item’s debuff
  • Fixed a bug where Azir’s W – Arise! would grant Tear of the Goddess stacks when he did not hit any enemies
  • Fixed a bug where Font of Life would trigger Lucian’s Vigilance on the second shot of Passive – Lightslinger
  • Fixed a bug where Fiddlesticks’ W – Bountiful Harvest would sometimes not get its partial cooldown refund after a full cast
  • Fixed a bug where Xerath was able to redirect his R – Rite of the Arcane missile damage before it landed
  • Healing a full health ally before they get a kill will now grant an assist
  • Base Miss Fortune and Base Zilean voice lines have been remastered to sound clearer
  • Vladimir’s E – Tides of Blood charging sound effect has been restored for all skins
  • Several voiceover bugs with Project Vayne, Nightbringer Yasuo, and several Zyra skins have been fixed
  • Victorious Blitzcrank

    Gameplay Impact: The Kha’Zix changes significantly improve his assassination potential against isolated targets, making him more lethal in jungle skirmishes. The AP ratio increase on his passive encourages hybrid builds that can surprise opponents.

    Technical Note: The Vi ability refinements create more consistent gameplay patterns, reducing the randomness that previously affected her ultimate reliability. These quality-of-life improvements make her combos more predictable for both players and opponents.

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