Complete guide to LoL patch 25.06 with Naafiri rework, Gwen adjustments, and new gameplay systems
Patch 25.06 Overview: Transforming the Rift
League of Legends patch 25.06 introduces one of the most substantial champion reworks we’ve seen this season, fundamentally altering Naafiri’s gameplay identity while bringing significant adjustments to Gwen that could reshape the top lane meta.
This update represents Riot’s continued commitment to refreshing champions who haven’t found their niche, with Naafiri receiving comprehensive changes that affect nearly every aspect of her kit. The patch also addresses systemic issues and brings back popular features that players have been requesting.
Strategic Insight: Early testing suggests these changes will significantly impact champion select priorities, particularly in jungle and mid lane roles where Naafiri’s new kit offers different strategic options compared to her previous iteration.
Naafiri Comprehensive Rework: From Assassin to Pack Hunter
Naafiri’s transformation in patch 25.06 represents one of the most dramatic mid-scope updates in recent memory, fundamentally reimagining her role from a straightforward assassin to a strategic pack-based jungler.
The core identity shift involves swapping her W and ultimate abilities, with the former ultimate dash now serving as her W ability and the pack-hunting buff becoming her new ultimate. This change alone completely alters her engagement patterns and teamfight presence.
Base Stat Adjustments:
- HP growth per level decreased: 120 >>> 105
- Base armor reduced: 30 >>> 28
- Base AD increased: 55 >>> 57
- AD growth per level decreased: 2.1 >>> 2
- Base attack speed increased: .625 >>> .7
Passive: The Pack Updates
- Max dogs increased: 2/3 at levels 1/9 >>> 2/3/4/5 at levels 1/9/12/15
- Packmate damage: 12-32 (+5% bonus AD) >>> 10-20 (+4% bonus AD)
- Packmate health growth: 16 >>> 13
- Packmate Armor/MR growth: 2 >>> 1.8
- Packmate AoE damage reduction reduced: 76-50% by level 14 >>> 76-40% by level 15
- Packmate tower damage: 25% >>> 50%
- Packmates now deal 165% damage to monsters
- Packmate taunt duration decreased: 3 seconds >>> 2 seconds
- Damage to minions increased: 60% >>> 80%
W: The Call of the Pack (Former Ultimate)
Naafiri’s ult buff has been swapped to her W, with her old dash now being her ult.
- Naafiri and her packmates gain 1 second of untargetability on cast
- Hunt duration: 15 seconds >>> 5 seconds
- Movement speed adjusted: 70-100% decaying over 4 seconds, reduced upon taking damage >>> 20-30% for 5 seconds
- AD scaling adjusted: 5/15/25 (+8-24% bonus AD) >>> 20% total AD
- Now grants AD and movement speed immediately on cast
- Cooldown reduced: 120-100 seconds >>> 20-18 seconds
- Mana cost reduced: 100 >>> 60
- Extra dogs reduced: 2/3/4 >>> 2
- No longer grants packmate health/CD
- No longer grants a pulse of vision
- No longer resets buff on takedown
E: Hound’s Pursuit Updates
- Cooldown reduced: 10-8 >>> 9-7
- Range increased: 350 >>> 450
- Initial damage decreased: 35-95 (+50% bonus AD) >>> 15-55 (+50% bonus AD)
- Now dashes to cursor instead of always dashing full distance
R: Pack Alpha’s Assault (Former W)
Naafiri’s W dash is now her ultimate with its numbers completely changed
- Can now be recast once if Naafiri scores a takedown within 7 seconds
- Cooldown increased: 22-14 seconds >>> 110-80 seconds
- Mana cost increased: 70-30 >>> 100
- Range adjusted: 700/770/860/940 >>> 900
- Damage increased: 30-190 (+80% bonus AD) >>> 150-350 (+120% bonus AD)
- This ability is no longer blockable
- Can no longer be cast on minions
- First cast reveals a 2100 unit area after a takedown for 1 second, 4 seconds for a champion takedown
- Second cast grants 100-200 (+150% bonus AD) shield for 3 seconds
Gameplay Impact: These changes transition Naafiri from a linear assassin to a strategic jungler with better camp clearing and objective control. The increased pack size and monster damage make her jungle clear surprisingly efficient, while the ultimate repositioning gives her better teamfight execution potential.
Champion Balance Changes: Reshaping the Meta
Beyond the Naafiri rework, patch 25.06 brings significant adjustments to several champions, with Gwen receiving the most attention as Riot attempts to bring her back into the competitive meta.
Gwen The Hallowed Seamstress
Passive: Thousand Cuts
- AP scaling reduced: .6% max HP per 100 AP >>> .55% max HP per 100 AP
- Base monster damage cap reduced: 10 >>> 5
Q: Snip Snip!
- Final snip base damage increased: 60-160 >>> 70-170
W: Hallowed Mist
- Base resistances reduced: 22-30 >>> 25
- Resists AP scaling reduced: 7% AP >>> 5% AP
E: Skip ‘n Slash
- Base damage adjusted: 15 >>> 12-20
- Cooldown reduced: 13-11 >>> 12-8
- Cooldown refund adjusted: 25%-65% >>> 50%
R: Needlework
- Damage per hit reduced: 35-95 (+10% AP) >>> 30-90 (+8% AP)
- Slow increased: 40-60% >>> 60%
- Reduced slow increased: 15-25% >>> 25%
Jinx the Loose Cannon
- Bonus damage reduced: 40-220 (+40% bonus AD) >>> 35-215 (+30% bonus AD)
- Base damage decreased: 300/500/700 >>> 300/475/650
- Base armor reduced: 30 >>> 27
- Monster damage modifier: 3x damage >>> 2x damage
- No longer generates 2 Adoration stacks for 6 last hits
Rengar the Pridestalker
Passive: Unseen Threat
- Damage increased: 14-116 (+40% bonus AD) >>> 17-136 (+50% bonus AD)
Q: Savagery
- Bonus AD scaling increased: (+20% bonus AD) >>> (+40% bonus AD)
W: Battle Roar
- Cooldown reduced: 14 >>> 12
- AP scaling increased: 50% >>> 60%
E: Relentless Pursuit
- Cooldown adjusted: 19-14 >>> 16-14
Other Champion Adjustments
- Armor growth per level reduced: 4.7 >>> 4.2
- Mana cost reduced: 20-40 >>> 20
- Crit damage bonus reduced: 1.75x >>> 1.5x
- Base health increased: 620 >>> 650
- Health growth reduced: 115 >>> 110
- Base Armor growth reduced: 4.7 >>> 4.2
- Bonus crit damage increased: 75% >>> 100%
- Base health regen increased: 3.5 >>> 4
- Base armor increased: 25 >>> 27
- Cooldown reduced: 130-70 >>> 120-60
- Base damage decreased: 70-270 >>> 60-260
- Health growth per level reduced: 99 >>> 96
- Now grants kill credit against affected minions if they are about to die to minion damage
- AP scaling reduced: 60% >>> 55%
- On-hit damage adjusted: 30-110 >>> 60-100
- Explosion damage adjusted: 30-110 (+60% bonus AD) >>> 10-110 (+65% bonus AD)
- Damage increased: 5-25 (+25% total AD) per hit >>> 10-30 (+30% total AD) per hit
- Cooldown reduced: 120 >>> 120-100
- Base armor increased: 21 >>> 24
- Base damage increased: 16-68 >>> 20-80
- Capped monster damage: 300 >>> 70-210
- Armor pen increased: 30% >>> 35%
- Ability haste decreased: 20% >>> 15%
- Item HP multiplier: 10% >>> 12%
Strategic Analysis: Gwen’s changes aim to make her more consistent in extended fights while reducing her burst potential. The adjustments to her passive and W suggest Riot wants her to be more of a sustained damage dealer rather than a burst mage, which could open up new build paths focusing on ability haste and survivability.
Game System Improvements and Quality of Life
Patch 25.06 brings several important system updates that improve the overall player experience, including the return of a beloved feature and important anti-cheat measures.
Your Shop Returns
As was highlighted in patch 25.05, Your Shop will be returning this patch. There were concerns that the system would be removed from the game entirely after the Hextech Chest controversy, but, fortunately for LoL players who like discounts, it’ll be coming back this patch.
LP Refund System
If a cheater is detected in a past match that you lost, LP will now be refunded to the losing team. Winning teams won’t lose LP unless they’re found to be repeatedly queuing with someone who’s cheating. In that case, those who are intentionally queuing with offending players will also be banned.
Game System Adjustments
- Increased Atakhan form thresholds by around 10%
- Activation time: 90 seconds >>> 95 seconds
- Top lane end time: 3:30 >>> 3:15
- Mid lane end time: 3:30 >>> 2:15
- Minion penalty: 50% >>> 25%
- Activation Time: 14 minutes >>> 6 minutes
- Deficit required reduced by 50%
- Suppression potency increased by 50%
Bug Fixes and Technical Improvements
- Fixed an issue that caused teleporting through mid/top to trigger lane swap penalties.
- Fixed an issue that caused K’Sante’s W to fizzle out when attempting to channel as Grounding was ending.
- Fixed an issue that caused Fiddlesticks effigy to trigger lane swap detection.
- Fixed an issue that caused Jack of All Trades to not add stats correctly for Yun Tal Wildarrows crit stat.
- Fixed an issue that caused Honor level 5 flair to not display.
- Fixed an issue that caused Lissandra’s Passive units to trigger lane swap detection.
- Fixed an issue that caused the Honor Recall to display at incorrect levels.
- Fixed an issue that caused Lane Swap detection with various clones.
- Fixed an issue that caused Junglers to trigger laneswaps upon entering the enemy Jungle if they already activated on Mid or Top lanes.
- Fixed an issue that caused the Void Rift Scuttle to not grant a vision bubble if they changed their form while alive.
- Fixed an issue where right clicking Herald while teleporting would cancel teleport.
- Fixed an issue where Lillia’s R could be cast without the effect when Dream Dust was
- Fixed an issue where Mels E snare would cause debug text to appear for debuffs.
- Fixed an issue that caused Lucian’s second shot Passive would inconsistently proc
- Fixed an issue that allowed Twitch to do maximum stack damage on low stack targets if using E while Passive stacks were expiring.
- Fixed an issue where Urgot W could cause Atakhan to reset improperly.
- Fixed an issue where traps wouldn’t get spotted by Nexus Turrets after respawning.
- Fixed an issue where after Viego would transform back from Mel, ability damage would decrease and Smite would only deal 300 damage.
- Fixed an issue where Mel’s basic attack would disable Nidalee’s W
- Fixed an issue where performance could sometimes drop in custom games.
- Fixed an issue where Ambessa’s Passive could ignore Dodge/Blind.
- Fixed an issue where Viktor’s evolutions could be greyed out.
- Fixed an issue where High Noon Viktor’s Homeguard SFX would display improperly.
- Fixed an issue where some debug text would display for certain Nemesis Quests.
- Fixed an issue where K’Sante’s EQW combo could cause W to cancel.
- Fixed an issue where an attempt to attack move while rooted/snared would sometimes cause a champion to be unable to attack.
- Fixed an issue where issuing move commands while snared/rooted would sometimes cause an auto attack unintentionally.
- Fixed a bug that players’ anonymized names do not appear in Ranked Champ Selec Chat when first joining.
- Fixed a Practice Tool bug where Feats of Strength would not reset after using the Reset Game function.
- Fixed a Practice Tool bug where tier 3 boots would not function correctly.
- Fixed a Practice Tool bug where the Spawn Jungle Plants function would no longer work after using the Reset Game function.
- Fixed a Practice Tool bug where clones would deal 0 damage to target dummies.
- Fixed a Practice Tool bug where damage taken by a practice dummy would not always accurately reflect the damage dealt.
Player Impact: The LP refund system represents a significant step forward in competitive integrity, while the return of Your Shop addresses community concerns about cosmetic accessibility. The extensive bug fixes show Riot’s commitment to polishing the gameplay experience across multiple champion interactions and game systems.
Strategic Adaptation Guide for Patch 25.06
Successfully navigating the changes in patch 25.06 requires understanding not just what changed, but how these adjustments impact gameplay strategies and champion priorities.
Naafiri Jungle Strategy
With her redesigned kit, Naafiri becomes a legitimate jungle pick for the first time. Focus on maximizing packmate efficiency by timing your W usage for optimal clear speed. The 165% damage to monsters makes her camp clearing surprisingly fast, while the increased tower damage on packmates gives her better diving potential.
Gwen Build Adaptation
The adjustments to Gwen’s scaling suggest building more toward sustained damage rather than burst. Consider items like Riftmaker and Nashor’s Tooth that complement her extended fight potential. The cooldown reduction on E now provides more consistent mobility, allowing for better positioning in teamfights.
Countering the New Naafiri
Champions with area-of-effect damage become strong counters to the new Naafiri, as they can quickly eliminate her packmates. Control mages like Orianna and Anivia can zone her effectively, while tanks with persistent AoE like Amumu can mitigate her pack’s damage output.
Common Mistakes to Avoid
- Don’t underestimate Naafiri’s early jungle clear – her packmate damage to monsters is substantial
- Avoid clustering against Gwen in teamfights – her AoE ultimate slow is now significantly stronger
- Don’t waste cooldowns on Naafiri during her W untargetability window
- Avoid building pure burst on Gwen – her scaling now favors sustained combat
Advanced Optimization Tips
- Use Naafiri’s cursor-based E dash for precise positioning in jungle clears
- Time Gwen’s W usage around enemy key abilities rather than using it reactively
- Leverage Naafiri’s increased packmate tower damage for aggressive dives
- Experiment with ability haste builds on Gwen to maximize her new E cooldown pattern
Meta Prediction: These changes will likely shift jungle priorities in both professional and ranked play, with Naafiri emerging as a niche but potent pick against certain team compositions. Gwen’s adjustments may bring her back into the top lane meta as a counter to tankier compositions where her percent health damage shines.
No reproduction without permission:SeeYouSoon Game Club » League of Legends patch 25.06 notes bring full rework for Naafiri Complete guide to LoL patch 25.06 with Naafiri rework, Gwen adjustments, and new gameplay systems
