Valorant update 8.07 patch notes: Omen buff, Clove bug fixes, more

Valorant 8.07 brings Clove back with fixes and empowers Omen with enhanced ultimate interactions.

Valorant Update 8.07: Meta-Shifting Changes Arrive

Valorant’s 8.07 update delivers substantial gameplay adjustments, reintroducing Clove to the agent roster while enhancing Omen’s tactical flexibility. These modifications aim to rebalance the controller meta and address persistent technical issues that have impacted competitive integrity.

Patch 8.07 marks Clove’s competitive return alongside Omen enhancements. Discover the complete Valorant 8.07 patch notes and strategic implications below.

Initially introduced in patch 8.05, Clove faced temporary removal from professional circuits due to multiple ability-related glitches. Riot Games has now resolved these issues, permitting unrestricted selection of Valorant’s sixth Controller agent in both ranked queues and VCT competitions. This restoration significantly expands team composition possibilities, particularly for strategic setups requiring aggressive controller play.

Omen receives a transformative quality-of-life improvement in this update. The agent can now manipulate environmental elements—including retrieving the Spike and operating doors—while channeling From the Shadows (X) without ability cancellation. This adjustment streamlines post-teleport actions and reduces tactical execution windows, potentially elevating Omen’s viability in coordinated team plays.

Our comprehensive analysis below details every modification in Valorant’s 8.07 update, complete with practical implementation advice for competitive players.

Omen’s enhancement represents the most impactful gameplay alteration in patch 8.07. Controllers utilizing From the Shadows (X) can now perform critical interactions—Spike collection, door manipulation, and other usable object engagements—while maintaining their shadow form. This eliminates the previous requirement to cancel the ultimate prematurely, substantially increasing Omen’s flanking and site-taking potential during execute scenarios.

Clove’s extensive bug resolution encompasses all core abilities: Not Dead Yet (X), Ruse (E), Meddle (Q), and Pick-Me-Up (C). Additionally, audio irregularities affecting premium weapon skins—including Glitchpop, Prime, Cryostasis variants, and others—have been systematically addressed. These corrections ensure consistent auditory feedback across all cosmetic items.

Complete official patch documentation from Riot Games follows, accompanied by strategic insights for maximizing update benefits.

Detailed Patch Analysis and Strategic Implications

  • Interaction prompts have received an accessibility update, adding contrast to make them easier to read in-game. Prompt text has been simplified and weapon prompts no longer show skinline names.
  • Omen is now able to pick up the Spike and interact with other useables like doors while in the Shade form of From the Shadows (X) without having to cancel the ability. Our goal is to make these interactions more intuitive and clearly intended.
  • Flashes now behave more consistently even if your latency is affected.
  • Damage Display
    • We fixed a bug where fractional damage would represent the total damage taken incorrectly on the HUD. This bug resulted in issues like close range Classic body shots on armored targets appearing to deal 25 instead of 26 damage and Clove appearing to heal to 151 health with Pick-Me-Up (C) in some circumstances.
      • NOTE: this is purely a visual fix and the underlying gameplay around damage has not changed.
  • We fixed a bug where fractional damage would represent the total damage taken incorrectly on the HUD. This bug resulted in issues like close range Classic body shots on armored targets appearing to deal 25 instead of 26 damage and Clove appearing to heal to 151 health with Pick-Me-Up (C) in some circumstances.
    • NOTE: this is purely a visual fix and the underlying gameplay around damage has not changed.
  • NOTE: this is purely a visual fix and the underlying gameplay around damage has not changed.
  • Chamber
    • Fixed an exploit where Chamber could place Trademark (C) in unintended locations.
  • Fixed an exploit where Chamber could place Trademark (C) in unintended locations.
  • Clove
    • Submitted a speculative fix for an issue where Clove’s corpse would sometimes remain upright after dying.
    • Fixed a bug where Clove’s Not Dead Yet (X) does not progress the “Use Your Ultimate” weekly mission and Match Details incorrectly reports 0 casts.
    • Fixed a bug where Clove’s Ruse (E) used after death does not report to the Match Details.
    • Fixed a bug where damage to Clove’s Pick-Me-Up (C) temporary health did not appear in Combat Report.
    • Fixed a bug where Clove’s aim direction would abruptly change when suppressed during Not Dead Yet (X).
    • Fixed a bug where Clove would sometimes resurrect without their primary weapon when using Not Dead Yet (X).
    • Fixed a bug where Clove’s head and arm hitboxes could be offset when aiming sharply up or down with Ruse (E) equipped.
      • Fixed the same bug that also applied while Clove was crouched with Ruse (E) equipped.
    • Fixed a bug where Clove’s Meddle (Q) used an incorrect ability icon in the Combat Report.
    • Submitted a speculative fix for Clove’s Pick-Me-Up (C) HUD sometimes showing > 150 total health values when taking fall damage as Clove activated the ability
    • Fixed a bug where moving through the edges of Clove’s smoke would cause flickering vision rather than a smooth transition.
    • Fixed a bug where dead allies or observers spectating Clove would skip the death camera ceremony upon Clove’s death.
    • Fixed a bug where Clove’s Meddle (Q) could rarely cause a client-side hitch.
  • Submitted a speculative fix for an issue where Clove’s corpse would sometimes remain upright after dying.
  • Fixed a bug where Clove’s Not Dead Yet (X) does not progress the “Use Your Ultimate” weekly mission and Match Details incorrectly reports 0 casts.
  • Fixed a bug where Clove’s Ruse (E) used after death does not report to the Match Details.
  • Fixed a bug where damage to Clove’s Pick-Me-Up (C) temporary health did not appear in Combat Report.
  • Fixed a bug where Clove’s aim direction would abruptly change when suppressed during Not Dead Yet (X).
  • Fixed a bug where Clove would sometimes resurrect without their primary weapon when using Not Dead Yet (X).
  • Fixed a bug where Clove’s head and arm hitboxes could be offset when aiming sharply up or down with Ruse (E) equipped.
    • Fixed the same bug that also applied while Clove was crouched with Ruse (E) equipped.
  • Fixed the same bug that also applied while Clove was crouched with Ruse (E) equipped.
  • Fixed a bug where Clove’s Meddle (Q) used an incorrect ability icon in the Combat Report.
  • Submitted a speculative fix for Clove’s Pick-Me-Up (C) HUD sometimes showing > 150 total health values when taking fall damage as Clove activated the ability
  • Fixed a bug where moving through the edges of Clove’s smoke would cause flickering vision rather than a smooth transition.
  • Fixed a bug where dead allies or observers spectating Clove would skip the death camera ceremony upon Clove’s death.
  • Fixed a bug where Clove’s Meddle (Q) could rarely cause a client-side hitch.
  • Weapon and Skins Audio
    • We had several reports of skins’ audio being bugged, which are now fixed:
      • Glitchpop Classic
      • Prime Classic
      • Cryostasis Classic
      • Gravitational Uranium Neuroblaster (G.U.N) Classic
      • Spectrum Classic
      • Elderflame Operator
      • Ion Sheriff (Note: This was already hotfixed during 8.05, but adding here so everyone is aware.)
    • We also had several other guns/skins reported as having audio issues (Standard/Default Phantom, Oni Phantom, Recon Phantom, etc.), but we verified these are actually working properly. If these guns or any other first person audio sounds different on headphones than it sounded before 8.05, it could be due to your speaker configuration in the VALORANT audio settings. This can happen if your USB headphones appear to Windows to be a surround sound device with multiple channels and you have opted into Auto-Detect in the VALORANT audio settings. If you are listening on headphones, have selected Auto-Detect, and do not have Spatial Audio enabled, your speaker configuration should appear as 2.0. If any other number of channels is shown, you can either set your VALORANT speaker configuration back to Stereo or enable Spatial Audio in Windows to fix this.
  • We had several reports of skins’ audio being bugged, which are now fixed:
    • Glitchpop Classic
    • Prime Classic
    • Cryostasis Classic
    • Gravitational Uranium Neuroblaster (G.U.N) Classic
    • Spectrum Classic
    • Elderflame Operator
    • Ion Sheriff (Note: This was already hotfixed during 8.05, but adding here so everyone is aware.)
  • Gravitational Uranium Neuroblaster (G.U.N) Classic
  • Ion Sheriff (Note: This was already hotfixed during 8.05, but adding here so everyone is aware.)
  • We also had several other guns/skins reported as having audio issues (Standard/Default Phantom, Oni Phantom, Recon Phantom, etc.), but we verified these are actually working properly. If these guns or any other first person audio sounds different on headphones than it sounded before 8.05, it could be due to your speaker configuration in the VALORANT audio settings. This can happen if your USB headphones appear to Windows to be a surround sound device with multiple channels and you have opted into Auto-Detect in the VALORANT audio settings. If you are listening on headphones, have selected Auto-Detect, and do not have Spatial Audio enabled, your speaker configuration should appear as 2.0. If any other number of channels is shown, you can either set your VALORANT speaker configuration back to Stereo or enable Spatial Audio in Windows to fix this.
  • Fixed an issue where Radio Commands Menu being bound to number keys caused a conflict when trying to activate commands.
  • Fixed a bug where your status displayed in the roster list was sometimes too small to read.
  • Fixed a bug where ties on the Standings were not broken correctly.
  • Practical Implementation Guide and Common Pitfalls

    Omen Strategy Optimization: With the new ultimate interaction capability, Omen players should practice teleporting onto Spike carriers during retake scenarios. This allows immediate Spike retrieval without exposing yourself during the cancel animation. Common mistake: attempting door interactions before confirming enemy positions—always clear angles first.

    Clove Play Adjustments: After the extensive bug fixes, Clove’s Not Dead Yet (X) now properly tracks for weekly missions. Strategic tip: Use Pick-Me-Up (C) before engaging in risky peeks to maximize temporary health effectiveness. Avoid activating Ruse (E) immediately after death if combat reports are crucial for your team’s analysis.

    Audio Configuration Check: If premium skin audio still sounds incorrect after patch 8.07, verify your Windows audio settings match VALORANT’s configuration. Advanced players should disable Auto-Detect and manually set speaker configuration to Stereo for consistent audio feedback across all skins.

    Damage Calculation Awareness: While fractional damage displays are now visually corrected, remember that armor calculations remain unchanged. The Classic still deals 26 damage to armored opponents at close range—don’t let the previous visual bug affect your engagement decisions.

    Competitive Exploit Prevention: Chamber mains should note that Trademark (C) placement exploits have been patched. Focus on standard placement locations near choke points rather than attempting unconventional spots that may provide inconsistent results.

    No reproduction without permission:SeeYouSoon Game Club » Valorant update 8.07 patch notes: Omen buff, Clove bug fixes, more Valorant 8.07 brings Clove back with fixes and empowers Omen with enhanced ultimate interactions.