Baldur’s Gate 3 – Should You Side With Nightsong Or Lorroakan

TL;DR

  • Siding with Nightsong provides superior gear including legendary weapons and stronger allies for the final battle
  • Lorroakan’s path offers easier combat but fewer rewards and potential bug issues
  • Strategic positioning before the Lorroakan fight is crucial to avoid party wipes from AoE attacks
  • The Markoheshkir legendary staff is accessible regardless of your choice in the main dilemma
  • Proper portal selection and timing prevent progression bugs and ensure optimal outcomes

Facing the choice between protecting an immortal being or delivering her to a power-hungry wizard represents one of Baldur’s Gate 3’s most complex moral decisions. This pivotal moment in Act 3 forces players to weigh narrative consequences against gameplay rewards in a scenario with lasting impact.

The Nightsong, formally known as Dame Aylin, emerges as a crucial narrative figure whose fate influences multiple companion arcs and endgame possibilities. Your decision here affects not only immediate combat encounters but also determines which allies join your cause during the climactic battles ahead.

Critical Story Context: This choice concludes the Nightsong’s multi-act storyline that began in the Shadow-cursed Lands. Dame Aylin’s survival through previous encounters becomes particularly meaningful here, as her continued presence enables deeper character development for Shadowheart and provides additional strategic options for your party composition.

Upon reaching Baldur’s Gate’s Lower City district, Sorcerous Sundries stands out as a must-visit location for any magic-inclined adventurer. The shop contains not only valuable spell components but also grants access to a vault housing ancient tomes of immense arcane power.

Locating Lorroakan requires navigating to the second floor where you’ll encounter his magical projection. When prompted about the Nightsong, four distinct portals materialize, each representing different aspects of the immortal being’s nature.

Portal Selection Strategy: The correct portal is unmistakably identified by its plaque stating: “The Nightsong is an immortal being, the child of a deity.” Attempting to interact with incorrect portals results in immediate character incapacitation, making careful reading essential.

Advanced Navigation Tip: Before engaging with the projection, ensure your party has completed any unfinished business in the area, as this encounter triggers significant narrative progression.

The leftmost portal is the correct one.

The leftmost portal is the correct one.

Once you inform Lorroakan about Nightsong’s whereabouts, he demands her delivery to his tower. This triggers a chain of events requiring careful timing and dialogue selection to achieve desired outcomes.

Camp Interaction Protocol: Return to your camp and converse with both Dame Aylin and Isobel. The immortal Aasimar immediately departs to confront the wizard, but your subsequent actions determine the confrontation’s nature.

Critical Timing Consideration: A known progression bug may occur if you delay returning to Ramazith’s Tower. To prevent this, proceed directly to the tower after your camp discussion.

When you arrive at the tower, three distinct dialogue paths present themselves:

  • “It’s over for you wizard” – Initiates combat against Lorroakan and his elemental minions with Nightsong as your ally
  • Deception options – These may convince Lorroakan that Nightsong no longer exists
  • Compliance choices – Lead to battling Dame Aylin alone

Pro Tip: Save your game before this conversation to experiment with different outcomes without committing to irreversible consequences.

The Deception responses will convince Lorroakan that the Nightsong is gone forever.

The Deception responses will convince Lorroakan that the Nightsong is gone forever.

Side With Lorroakan and Fight Nightsong

Choosing to betray Dame Aylin results in a relatively straightforward combat encounter. Nightsong faces overwhelming odds alone against Lorroakan’s elemental constructs.

Lorroakan Path Rewards:

  • Inspiration: The Karsus of Our Times (Sage)
  • Gather Your Allies: Ramazith’s Tower – Lorroakan and his elemental minions join your cause
  • Known Issues: Multiple bugs affect this path including missing promised rewards and inconsistent Inspiration point acquisition

Combat Assessment: This encounter typically lasts 2-3 rounds due to Nightsong’s numerical disadvantage. However, the wizard’s forces provide valuable additional bodies during the final confrontation.

Taking on the Nightsong all by her lonesome should be an easy bout.

Taking on the Nightsong all by her lonesome should be an easy bout.

Side With Nightsong and Fight Lorroakan

Opposing the wizard presents a significantly more challenging tactical scenario. Lorroakan’s Elemental Retort ability deals devastating 12-96 quad-elemental retaliation damage to attackers.

Critical Combat Mechanics: Elemental Retort can be completely neutralized using Counterspell at rank 4 or higher. Without this countermeasure, party members risk immediate elimination from reflected damage.

Nightsong Path Rewards:

  • Inspiration: Stopping the Repetition of History (Sage); How High They Fall (Haunted One)
  • Weapon: Despair of Athkala – 9-19 damage range with +1 bonus to spell save DC and attack rolls
  • Armor: Shelter of Athkala – +10 AC with advantage on spell saving throws and Mirror Image capability
  • Alliance: Guaranteed support from both Nightsong and Isobel during endgame sequences

Advanced Positioning Strategy: Ungroup your party members before triggering the confrontation and strategically position them throughout the tower to avoid cluster vulnerabilities from area-effect spells.

Post-Combat Narrative: A cinematic sequence showcases Nightsong casting Bane on the defeated wizard before she and Isobel depart temporarily to aid others, remaining available as sworn allies.

Nightsong used Bane. It's super effective!

Nightsong used Bane. It’s super effective!

Regardless of your decision in the main dilemma, the legendary quarterstaff Markoheshkir remains accessible through careful exploration of Ramazith’s Tower.

Access Protocol: Navigate to any tower balcony and identify the accessible lower section. Critical Safety Note: Do not jump directly or your character will perish from fall damage.

Safe Descent Methods:

  • Cast Feather Fall to enable safe descent
  • Utilize Fly spells for controlled access
  • Once lowered, either jump through available window openings or demolish wooden barriers to create entry points

Inside, you’ll encounter multiple interactive plinths. Avoid the “Security” option at all costs, as it activates deadly Arcane Turrets.

Select the plinth transporting you to the subterranean treasure chamber. Two powerful items protected by magical barriers await acquisition.

Robe of the Weave

  • Armor Class: 10
  • Arcane Enchantment – +1 bonus to spell save and spell attack rolls
  • Weave Eater – Regain 1-6 hit points upon successful spell saving throws
  • +2 Armor Class enhancement

Markoheshkir (legendary quarterstaff)

  • Damage: 1d8 (1d6) + 1 bludgeoning
  • Arcane Enchantment – +1 bonus to spell save DC and spell attack rolls
  • Arcane Battery – Your next cast spell consumes no spell slot
  • +2 weapon enchantment bonus
  • Special Ability: Kereska’s Favor spell

Barrier Deactivation: Successfully pass DC20 Arcana checks to disable the protective magic surrounding these artifacts.

Exit Strategy: Fast travel directly to camp or use available plinths to access the Sorcerous Sundries Vault for additional exploration opportunities.

Gallery Gallery image 1 Gallery image 2

Left: Cast Feather Fall or Fly to reach the lower portion of the tower; Right: Deactivate the magical barriers to obtain high-end gear.

Action Checklist

  • Save your game before approaching Lorroakan’s projection to enable experimentation
  • Select the far-left portal with the correct plaque description
  • Ungroup and strategically position party members before triggering the final confrontation
  • Return immediately to Ramazith’s Tower after camp discussions to prevent progression bugs
  • Acquire Markoheshkir by using Feather Fall/Fly and passing DC20 Arcana checks
  • Document which Inspiration points and allies you acquire for endgame planning

No reproduction without permission:SeeYouSoon Game Club » Baldur’s Gate 3 – Should You Side With Nightsong Or Lorroakan Strategic guide to the Nightsong vs Lorroakan dilemma with rewards analysis and combat tactics