Back 4 Blood Characters Guide: How To Unlock, Perks, And Gear

TL;DR

  • Complete the first four missions in Act 1’s ‘The Devil’s Return’ section to unlock four additional characters
  • Each Cleaner provides unique passive abilities, team-wide buffs, and specialized starting gear
  • Strategic team composition can dramatically improve survival chances and mission success rates
  • Understanding character synergies is crucial for higher difficulty levels and advanced gameplay
  • Starter characters offer solid foundations while unlockable characters provide specialized roles

Mastering Back 4 Blood’s character system is essential for surviving the zombie apocalypse and building effective teams. This cooperative shooter blends classic Left 4 Dead-style gameplay with deep RPG progression mechanics, where each Cleaner brings distinct advantages to your squad.

When starting your campaign, you’ll immediately have access to four core characters: Evangelo, Walker, Holly, and Mom. These initial Cleaners provide well-rounded capabilities that help new players learn the game’s core mechanics while still offering meaningful strategic choices.

The remaining four characters—Doc, Hoffman, Jim, and Karlee—require specific campaign progression to unlock. This tiered access system ensures players understand basic gameplay before experimenting with more specialized roles that demand greater tactical awareness.

Gaining access to Back 4 Blood’s full roster requires completing the initial campaign segment known as The Devil’s Return. This consists of four sequential missions: Resurgence, Tunnel of Blood, Pain Train, and The Crossing. Successfully finishing this story arc unlocks the complete character selection.

The progression path is straightforward: begin at Resurgence and work through each mission until you reach The Crossing. Most players can complete this unlock process within 2-3 hours of gameplay, depending on difficulty setting and team coordination.

Once you’ve conquered these four levels, the character selection screen expands to include Doc, Hoffman, Jim, and Karlee. These specialists offer unique capabilities that can dramatically change your team’s approach to different scenarios and enemy types.

Many players make the mistake of rushing through these initial missions without properly learning game mechanics. Take time to experiment with different weapon types, understand corruption card effects, and practice teamwork fundamentals during this unlock process.

Evangelo

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Passive: Evangelo possesses exceptional escape capabilities, allowing him to break free from special infected grabs once every 60 seconds. His 25% stamina regeneration bonus makes him ideal for players who favor aggressive, mobile playstyles.

Team Effects: Provides 5% movement speed increase to all teammates, crucial for evading hordes and repositioning during intense firefights.

Starting Gear: Machete – excellent for conserving ammunition during early levels and dealing with common infected efficiently.

Walker

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Passive: Walker excels at precision combat, gaining a 20% accuracy bonus for five seconds after each precision kill. His inherent 10% damage boost against all enemies makes him a consistent damage dealer.

Team Effects: Grants 10 bonus health to all team members, significantly improving survivability especially on higher difficulty settings.

Starting Gear: Glock 23 – a reliable sidearm with good damage and accuracy for medium-range engagements.

Holly

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Passive: Holly’s combat-focused abilities allow her to recover 10 stamina with each zombie kill, complemented by 10% damage resistance for enhanced durability.

Team Effects: Provides each teammate with 25 additional stamina, enabling more frequent melee attacks, sprinting, and combat maneuvers.

Starting Gear: Bat – a solid melee weapon that synergizes perfectly with her stamina regeneration capabilities.

Mom

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Passive: Mom serves as the team’s primary support specialist, featuring an additional support item slot and the ability to instantly revive one teammate per level without consuming resources.

Team Effects: Her presence grants the entire team one extra life, making her nearly essential for nightmare difficulty runs and learning new content.

Starting Gear: The Belgian (Sawed-off shotgun) – devastating at close range but requires careful ammunition management.

Doc

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Passive: Doc functions as the team’s medic, capable of healing each teammate for 25 health once per level. Her 20% improved healing from medical items makes her invaluable for sustained campaigns.

Team Effects: Reduces Trauma damage by 25%, significantly mitigating one of the most punishing mechanics in the game, especially valuable on higher difficulties.

Starting Gear: Beretta M9 – a balanced pistol suitable for defensive play and conserving primary weapon ammunition.

Hoffman

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Passive: Hoffman specializes in offensive capabilities with an extra offensive inventory slot. His unique ammo generation from zombie kills helps alleviate resource scarcity issues.

Team Effects: Increases team ammo capacity by 10%, reducing the frequency of ammunition shortages during extended engagements and horde events.

Starting Gear: M1911 – a powerful handgun with excellent stopping power against special infected.

Jim

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Passive: Jim operates as the team’s designated marksman, featuring 25% faster aiming and stacking 2.5% damage bonuses from precision kills that reset upon taking damage.

Team Effects: Enhances weak spot damage by 10% for all teammates, making him exceptionally valuable against special infected with prominent weak points.

Starting Gear: 357 Magnum – a high-damage revolver perfect for eliminating special infected with well-placed shots.

Karlee

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Passive: Karlee provides tactical awareness with an additional quick slot and the ability to highlight nearby environmental hazards and special infected through walls.

Team Effects: Provides 50% faster item usage speed to teammates, crucial for quick healing, tool deployment, and grenade throws in emergency situations.

Starting Gear: Tec 9 – a rapid-fire SMG ideal for close-quarters defense and dealing with swarming common infected.

Building an effective team requires understanding how character abilities complement each other. For example, pairing Holly’s stamina bonuses with Evangelo’s movement speed creates an extremely mobile frontline, while combining Mom’s extra life with Doc’s trauma reduction dramatically improves team survivability.

Avoid common team composition mistakes like stacking multiple characters with similar roles. Instead, aim for balanced coverage of damage, support, and utility functions across your four Cleaners.

For nightmare difficulty, consider running Mom for the extra life, Doc for trauma management, Hoffman for ammo sustainability, and either Jim for special infected elimination or Karlee for hazard avoidance.

Optimize your progression by focusing on completing The Devil’s Return missions efficiently. Use copper to purchase team upgrades early, communicate constantly with teammates about special infected positions, and learn to recognize audio cues for different enemy types.

Advanced players should experiment with character-specific card builds that amplify their unique strengths. For instance, stacking stamina cards on Holly or precision-focused cards on Jim can create specialized roles that excel in specific situations.

Action Checklist

  • Complete all four missions in The Devil’s Return campaign segment
  • Experiment with all four starter characters to understand their playstyles
  • Build balanced teams covering damage, support, and utility roles
  • Test unlocked characters in different team compositions to identify synergies
  • Create character-specific card decks to maximize each Cleaner’s unique abilities

No reproduction without permission:SeeYouSoon Game Club » Back 4 Blood Characters Guide: How To Unlock, Perks, And Gear Complete guide to unlocking all 8 Back 4 Blood characters with strategic team-building insights