Sid Meier's Civilization VII
2TL;DR Complete your first game to unlock all difficulty customization options in Civilization VII Access difficulty settings through New Game menu, not standard options screen Choo...
2TL;DR Settlers remain the primary expansion method but require careful resource management and strategic positioning Commander abilities like Roma’s Legatus provide alternati...
2TL;DR Treasure Fleets require Silver resources in coastal settlements and generate gold when returned to homeland Each Silver tile produces one fleet every 10 turns, allowing simul...
2TL;DR Plague appears as green smoke clouds during Exploration Age, causing unrest and unit deaths Physician units costing 400-500 gold are the primary cure method, requiring strate...
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4TL;DR Merchants unlock around 50% through Antiquity Age via ‘Trade Opportunity’ notifications Produce merchants in 3-4 turns or purchase for 400 gold in cities/towns Tr...
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3TL;DR Towns convert to cities through simple gold payment via settlement menu interface Strategic conversion timing balances immediate costs against long-term empire growth benefit...
2TL;DR Ocean access unlocks automatically when progressing from Antiquity to Exploration Age Military naval units gain immediate ocean access, while civilian units require Cartograp...
2TL;DR Research Animal Husbandry technology after Navigation to unlock Slinger units around turn 70 Position ranged units on hills and behind infantry for maximum effectiveness and ...
2TL;DR Suzerain status grants partial control over Independent Villages without full annexation Strategic positioning of Suzerain villages creates defensive buffers and resource acc...
2TL;DR Standard speed playthroughs average 35 hours while Quick speed reduces to 15 hours Game speed settings (Quick, Standard, Epic, Marathon) dramatically impact turn counts and t...