Lords Of The Fallen – How To Get The Radiant Ending And Radiant Purifier Class

TL;DR

  • Cleanse all five beacons scattered across Mournstead to initiate the Radiant Ending path
  • Navigate through Upper Calrath and Bramis Castle, defeating key bosses along the way
  • Defeat Adyr by eliminating all cultists within the hidden time limit
  • Unlock the Radiant Purifier class with superior holy magic capabilities
  • Strategic preparation is essential for managing the challenging beacon guardians

Securing the Radiant Ending in Lords of the Fallen represents the most direct path to concluding your campaign while earning a formidable holy-based character class. This conclusion stands as one of three distinct narrative resolutions available, each demanding extensive exploration through hostile territories teeming with adversaries. Our comprehensive walkthrough details the precise steps required to achieve this ending and obtain the powerful Radiant Purifier class. Important advisory: this guide contains significant narrative revelations.

The Radiant conclusion activates when you successfully purify all five beacons positioned throughout the game world. This approach distinguishes itself as the most linear progression compared to alternative endings. Following beacon activation, your quest continues into the depths of Bramis Castle for the ultimate confrontation with Adyr, the Bereft Exile.

The five critical beacons situated across Mournstead occupy these specific regions:

  • Forsaken Fen – Traverse the marshlands beyond your encounter with Gentle Gaverus, watching for ambush points in the foggy terrain.
  • Upper Calrath – This destination necessitates passage through Lower Calrath’s impoverished districts, the extensive mining facility, and underground water channels before accessing the elevated urban sector.
  • Fief of the Chill Curse/Kinrangr Fief – This frozen territory hosts conflicts against Norse-inspired warriors and their allied forces.
  • The Empyrean – This massive religious structure becomes accessible via the Leprosarium of the Hallowed Brothers and the Abbey of the Hallowed Sisters.
  • Tower of Penance – One diverging route from the Leprosarium’s central courtyard guides you toward this imposing spire.

Remember that every beacon location features protection by a Heresy-category boss (significant story enemy or major opponent), in addition to numerous other elite adversaries encountered during your travels. Consequently, thorough preparation for these demanding encounters becomes essential.

Critical consideration: purifying beacons may permanently exclude access to both the Rhogar and Umbral conclusions. Achieving all three conclusions during a single playthrough remains impossible, potentially necessitating backup save utilization that demands substantial time reinvestment replaying extensive game segments.

Beacons are often defended by major Heresy-type bosses.

Beacons are often defended by major Heresy-type bosses.

After successfully cleansing all five beacons, you approach the culmination of the Radiant narrative arc. Here’s your progression summary:

  • Proceed to the massive gateway obstructed by stone formations in Upper Calrath. Here you must overcome the Iron Wayfarer, previously an NPC now transformed into a Sinner-class miniboss requiring aggressive tactics.
  • Upon traversing the gateway, eliminate Damarose the Marked, another transformed NPC now serving as a Sinner-miniboss with distinctive attack patterns.
  • Advance further beyond the molten rivers and access Bramis Castle, where you must dispatch multiple Conflagrant Seers, Ruiners, and additional Sinner bosses now appearing as standard opponents.
  • Next, confront and defeat a Heresy-category antagonist identified as the Sundered Monarch.
  • Following the Sundered Monarch’s defeat, engage with the vine-entwined portal located behind the royal chamber. This transport mechanism delivers you to the Rhogar Realm.
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Bramis Castle (left) is overflowing with lava, and you need to reach the throne room (right) to enter the Rhogar Realm.

The ultimate antagonist for players pursuing the Radiant conclusion is Adyr, the Bereft Exile. Indeed, this represents the demonic deity referenced throughout your adventure. Interestingly, this confrontation doesn’t entail direct combat or damage application against him personally.

Adyr watches your every move.

Adyr watches your every move.

Anticipate these mechanics during the Adyr final encounter:

  • Adyr remains stationary at the periphery of the battlefield. An altar positioned adjacent to him functions as an implicit time measurement device.
  • Your objective involves eliminating every cultist present in the arena. Exercise caution as they employ flame-based assaults, explosive attacks, and magma streams that inflict burning and ignition status conditions.
  • Each defeated cultist progressively diminishes Adyr’s health pool.
  • You must rapidly dispatch all hostile entities due to an unstated temporal constraint. Your indicators manifest through the altar positioned before Adyr, Adyr’s spoken dialogue, and the accelerating pulsating audio cue indicating impending time expiration.

Once Adyr’s health reaches zero, a cinematic sequence initiates. Your protagonist activates the Umbral Lamp, its energy completely disintegrating Adyr. Subsequently, your character levitates briefly before being enveloped by flames. This resolution may not appear particularly cheerful, correct?

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After eliminating all the cultists (left), your Umbral Lamp will annihilate Adyr (right).

Following the cinematic conclusion, several notification messages appear:

  • New Game Plus (NG+) – Accepting this option overwrites your existing save data. Therefore, temporary refusal proves advisable since NG+ transition remains available later through vestige interaction.
  • Radiant Purifier class – The Radiant conclusion unlocks the Radiant Purifier secret initial class.

The Radiant Purifier character class exhibits these distinctive characteristics:

  • Attribute distribution: STR 12, AGI 10, END 13, VIT 14, RAD 18, INF 8.
  • Armaments: Radiant Purifier Polearm and Radiant Purifier Catalyst.
  • Protective gear: Radiant Purifier Armor Set – Provides exceptional resistance against holy damage types.
  • Neck accessory: Empyrean Pendant – Enhances holy offensive capability and holy defensive measures.
  • Initial magical abilities: Piercing Light, Aura of Tenacity, and Healing Sigil.
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The Radiant Purifier’s stats, items, and spells (left) make it a formidable starting class for your next playthrough (right).

As evident, the Radiant Purifier class substantially outperforms the default Orian Preacher option. We recommend experimenting with this specialization if your initial completion utilized melee or ranged damage-focused builds, enabling exploration of divine magic-oriented gameplay approaches.

This concludes our comprehensive Lords of the Fallen Radiant Ending and Radiant Purifier manual. Given the extensive travel requirements across Mournstead’s territories, you might inquire about campaign completion duration estimates. Additional resources exist to assist your progression, including Saintly Quintessence/Sanguinarix flask enhancements, Umbral Lamp improvements, and Blacksmith weapon upgrades.

Action Checklist

  • Systematically cleanse all five beacons: Forsaken Fen, Upper Calrath, Fief of the Chill Curse, The Empyrean, and Tower of Penance
  • Defeat the Iron Wayfarer and Damarose the Marked in Upper Calrath
  • Navigate Bramis Castle and overcome the Sundered Monarch
  • Eliminate all cultists rapidly during Adyr encounter before timer expires
  • Decline immediate NG+ to preserve save data and unlock Radiant Purifier class

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