League of Legends patch 14.23 early notes: Rell & Aurora mini-rework, Smolder changes & more

Essential guide to LoL patch 14.23 champion reworks, bounty system updates, and strategic gameplay implications

Patch Overview and Design Philosophy

League of Legends patch 14.23 introduces transformative adjustments targeting champions that have created balance challenges in professional competition. These modifications represent some of the most substantial changes since mid-season updates, focusing on reshaping problematic kits without eliminating their viability for regular players.

Riot’s design team, led by Phreak, has prioritized addressing the disparity between professional and casual gameplay experiences. The approach involves carefully calibrated changes that reduce effectiveness in coordinated team environments while maintaining or even enhancing performance in solo queue scenarios.

While comprehensive patch notes remain forthcoming, development previews highlight three primary champions undergoing significant alterations: Aurora, Rell, and Smolder. Each receives what Phreak describes as “small-scale reworks” that fundamentally adjust their gameplay patterns and strategic value.

Lead gameplay designer Phroxzon has confirmed that Ambessa will receive primarily technical improvements rather than balance changes. As typical with new champion releases, her win rate currently sits lower as players continue mastering her kit, allowing natural learning curves to determine future adjustments.

The bounty system receives additional refinements following patch 14.21’s initial changes, with adjustments targeting how quickly bounties accumulate and how objective bounties calculate gold leads. These changes aim to create more consistent comeback mechanics without making leads feel meaningless.

Ambessa: Bug Fixes and Polish Updates

Development consensus indicates satisfaction with Ambessa’s current power level and kit functionality. Rather than implementing balance changes, the team focuses on technical improvements and quality-of-life enhancements to smooth out her gameplay experience.

Passive: Drakehound’s Step

  • Dashes no longer go over player-created terrain
  • Q: Cunning Sweep/Sundering Slam

  • Q2 cast window increased: 3.5 seconds >>> 4 seconds
  • Movement commands issued before a successful cast will be discarded after slamming the enemy into the ground to avoid pathing the player towards a place they are no longer near
  • These technical adjustments address specific interaction issues that created frustrating gameplay moments. The terrain dash restriction prevents unintended escapes through created obstacles, while the cast window extension provides more flexibility for combo execution. Movement command cleaning eliminates pathing confusion that could position players disadvantageously after ability completion.

    Aurora: Complete Kit Rework Analysis

    Aurora’s dominant performance at Worlds 2024 highlighted balance issues that developers acknowledge should have been addressed pre-tournament. The current changes represent a comprehensive response, strategically nerfing professional-oriented strengths while buffing aspects more valuable in casual play.

    The extent of modifications qualifies as a miniature rework, fundamentally altering how players approach her kit. These changes shift her from a mobile burst mage toward a more strategic control mage with enhanced teamfight presence but reduced individual mobility.

    Passive: Spirit Abjuration

  • Bonus movement speed removed entirely
  • Damage increased: 40-140 >>> 45-145
  • Cooldown increased: 8-6 >>> 9-7
  • Recast goes off automatically
  • No longer gets cooldown reset on takedown
  • Now grants 20-40% movement speed on cast
  • Will now grant W’s movement speed passive rather than the old passive’s movespeed
  • Duration increased: 1.5/2/2.5 seconds >>> 2/3/4 seconds
  • Now the ring slows by 75% on exit (1.5-2 seconds) rather than trapping enemies
  • Strategic Implications: The passive overhaul eliminates constant mobility in favor of burst movement activation. This change significantly impacts positioning patterns, requiring more deliberate engagement timing rather than perpetual kiting. The automatic recast simplifies execution while the trap-to-slow transition maintains zone control without creating unavoidable CC.

  • AP scaling: 35-55% >>> 40-60%
  • Bonus AD scaling: 150% >>> 100%
  • AD growth increased: 2.9 >>> 3.25
  • Total AD scaling: 160% >>> 140%
  • Armor reduced: 36 >>> 32
  • Evolved isolated slow: 75% >>> 60%
  • Resistance shred adjusted: 23-31% >>> 16-32%
  • 75-255 (70% AP) >>> 70-230 (65% AP)
  • Attack speed: 25/35/45% >>> 25/45/65%
  • Mana cost reduced: 43-55 >>> 40
  • Cooldown adjusted: 16-6 >>> 12-6
  • These statistical adjustments rebalance Aurora’s damage profile toward ability power builds while reducing hybrid effectiveness. The armor reduction increases vulnerability to physical damage, while improved attack speed and mana efficiency enhance sustained combat capability. The scaling changes favor traditional mage itemization over experimental hybrid approaches.

    Rell: CC Reduction and Mobility Shift

    Phreak identifies Rell’s excessive crowd control as the primary factor skewing her toward professional relevance. The redesign reduces lockdown capability while enhancing mobility and flexibility, creating a champion more accessible across skill brackets.

    Base Stat Adjustments:

  • Mana reduced: 350 >>> 320
  • Mana growth reduced: 45 >>> 40
  • Base Armor reduced: 36 >>> 30
  • Armor growth per level increased: 4.2 >>> 4.3
  • Base MR reduced: 30 >>> 28
  • MR growth reduced: 2.05 >>> 1.8
  • Base movement speed reduced: 330 >>> 315
  • Attack speed growth increased: 1.5% >>> 2%
  • Attack windup reduced: 21-19.5% >>> 18%
  • These foundational changes increase Rell’s early game vulnerability while improving scaling durability. The movement speed reduction is partially offset by kit mobility enhancements, creating different power curves throughout the game.

    Passive: Break the Mold

  • Armor and MR steal increased: .8-2 >>> 1-2
  • Now deals 5% of total resistances on hit
  • Cooldown decreased: 11 >>> 10
  • Knock up duration reduced: 1 second >>> 0.4 seconds
  • Now stuns for 0.8 seconds after knock up
  • The passive overhaul enhances Rell’s dueling potential through resistance-based damage while reducing the duration of her primary engage tool. The stun addition maintains crowd control duration while making it more predictable to counter.

    Mounted Form:

  • 20-40 bonus movement speed
  • Dismounted Form:

  • Bonus Armor and MR increased: 12% >>> 15%
  • No longer reduces movement speed
  • Bonus attack speed reduced: 30% >>> 20%
  • Shield increased slightly: 15-110 >>> 15-115
  • The form adjustments create clearer identity separation between mounted mobility and dismounted durability. Removing the movement speed penalty in dismounted form significantly improves positioning flexibility during extended engagements.

  • Passive movement speed removed
  • Active movement speed while moving toward enemies increased: 200% >>> 250%
  • Base damage and AP ratio removed, now deals more % max health damage
  • Max health damage increased: 3% >>> 5-7% (+3% per 100 AP)
  • Max health damage cap increased: 150 >>> 150-300
  • Cooldown reduced: 15 >>> 14-10
  • R: Thrill of the Hunt

  • Bonus damage: 50% total AD >>> 100% total AD
  • Armor shred increased: 12/18/24 >>> 15/20/25
  • MR growth per level: 2.05 >>> 1.5
  • AP scaling: 80% >>> 70%
  • Bonus HP scaling: 4% >>> 3%
  • These ultimate changes emphasize physical damage builds while reducing magical scaling. The enhanced armor shred synergizes with the AD damage increase, creating clearer build optimization paths.

    Smolder: AD Build Optimization

    Q: Super Scorcher Breath

  • Damage adjusted: 15-55 (100% total AD) >>> 65-125 (130% bonus AD)
  • Passive stack scaling ratio decreased: 40% >>> 30%
  • T2 bolts increased: 1 >>> 2
  • Passive stacks required to get more bolts increased: 67 >>> 125
  • T2 bounce damage decreased: 75% >>> 50%
  • T3 burn no longer scales with AP and passive stacks
  • T3 burn AD scaling increased: 2% per 100 bonus AD >>> 2.5% per 100 bonus AD
  • No longer deals 10% bonus damage to champions
  • Now refunds 15 mana if at least one target dies
  • Missile damage adjusted: 45-165 (25% bonus AD) >>> 30-110 (60% bonus AD)
  • Explosion damage increased: 25-85 (25% bonus AD) >>> 30-110 (60% bonus AD)
  • Mana cost adjusted: 60 >>> 50-70
  • Bonus minion damage removed
  • These comprehensive Q adjustments fundamentally shift Smolder’s wave clear and champion damage dynamics. The removal of bonus minion damage significantly impacts early lane control, while the bonus AD scaling enhancements reward investment in attack damage items. The mana refund mechanic provides sustainability for last-hit focused play.

    These changes boil down to Smolder’s W doing much less damage to waves but significantly more damage to champions with his AD build. Riot’s trying to kill off AP Smolder so his W damage to champs should level out to be similar to what it was before with AP builds

  • Damage adjusted: 15-35 (10% bonus AD) >>> 5-25 (10% bonus AD)
  • Flat damage per passive stack decreased
  • Passive bonus magic damage per stack reduced: 20% >>> 10%
  • Passive stacks required for additional bolts decreased: 150 >>> 100
  • Now deals half damage to minions
  • Cooldown decreased: 140-120 >>> 120
  • Passive: An Acquired Taste

  • AP scaling: 2% per 100 bonus HP >>> 1.5% per 100 bonus HP
  • Shield AP scaling: 150% >>> 100%
  • Monster bonus damage: 150% >>> 125%
  • Q: Stretching Strikes

  • Max HP scaling: 4% >>> 3%
  • Out of combat movement speed reduced: 20 >>> 10
  • Active duration reduced: 6 seconds >>> 4 seconds
  • Cost reduced: 3000 >>> 2900
  • Passive duration: 4 seconds >>> 6 seconds
  • Passive cooldown: 40 >>> 30
  • Build Strategy Shift: These changes collectively eliminate AP Smolder as a viable build path while optimizing for traditional AD carry itemization. The reduced wave clear demands more strategic resource management, while the enhanced champion damage creates stronger teamfight presence. Players must adapt to slower early game farming in exchange for superior late-game scaling.

    Bounty System Refinements

    The bounty system receives targeted adjustments following initial changes in patch 14.21, focusing on creating more consistent comeback mechanics and addressing community feedback regarding snowballing.

  • Champion bounties grow 14% faster from kills and assists
  • Champion bounty reduction due to losing increased up to 4x
  • Maximum contribution to objective bounties from gold leads doubled
  • These modifications accelerate bounty generation during winning streaks while providing stronger safety nets for teams falling behind. The objective bounty changes ensure that gold leads translate more effectively into comeback opportunities, reducing games where small advantages become insurmountable.

    Strategic Impact: Teams securing early advantages will need to manage bounty risks more carefully, while comeback potential becomes more reliable. The changes reward consistent performance over single explosive plays, creating more strategic depth in resource management throughout matches.

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