League of Legends Patch 13.10 notes: Major Mythic item reworks, Ivern rework delayed, more

Complete guide to LoL Patch 13.10 with Mythic item overhaul, champion updates, and strategic insights

Patch 13.10 Overview

League of Legends Patch 13.10 represents the most substantial gameplay update since Season 13 launched, fundamentally reshaping itemization across multiple roles. This comprehensive overhaul targets Mythic items specifically, with significant tier changes that will redefine build paths for marksmen, assassins, and supports alike.

The deployment schedule for Patch 13.10 begins on May 17, 2023, with Oceanic servers receiving the update first followed by gradual global rollout throughout the day. Players should anticipate approximately three hours of matchmaking downtime preceding the patch installation process.

Strategic preparation is crucial as this patch reintroduces beloved items like Statikk Shiv while completely reworking the Mythic item ecosystem. The changes extend beyond simple stat adjustments, fundamentally altering how champions scale and function throughout different game phases.

Understanding these systemic shifts will provide competitive advantages during the early adoption phase. We’ve analyzed the complete patch notes to deliver actionable insights and strategic recommendations.

Mythic Item System Overhaul

The cornerstone of Patch 13.10 is the comprehensive restructuring of Mythic items, with several key items changing tiers between Mythic and Legendary status. This reorganization creates new build diversity while forcing players to reconsider established itemization patterns.

ADC Mythic Transformations

Guinsoo’s Rageblade transitions to Mythic status with completely reworked mechanics. The new version provides both Attack Damage and Ability Power, converting critical strike chance into additional on-hit magic damage. This enables hybrid champions like Kai’Sa and Varus to leverage both scaling stats effectively.

  • Tier Change: Legendary Tier ⇒ Mythic Tier
  • Total Cost: 2600 ⇒ 3200
  • Item Recipe: Rageknife + Cloak of Agility + Dagger + 900 gold ⇒ Amplifying Tome + Rageknife + Pickaxe + 690 Gold
  • [NEW] Attack Damage: 30 [NEW] Ability Power: 30
  • Attack Speed: 45% ⇒ 25% [NEW] Unique Passive – Wrath: Attacks apply 30 magic damage On-Hit. Convert your Critical Strike Chance into up to 150 more.
  • [NEW] Unique Passive – Seething Strike: Basic attacks grant a stack of 8% attack speed, up to 4 times. At max stacks, every third attack applies On-Hit effects twice. []
  • [NEW] Mythic Passive: Empowers each of your other Legendary items with 5% Armor Penetration and 6% Magic Penetration.
  • Infinity Edge maintains its position as the premier critical strike item but now occupies the Mythic slot with its damage amplification passive. Meanwhile, Galeforce receives significant stat adjustments and recipe changes that affect its power curve.

  • [NEW] Tier Change: Legendary Tier ⇒ Mythic Tier
  • Total Cost: 3400 (Note: Unchanged)
  • Item Recipe: B. F. Sword + Pickaxe + Cloak of Agility + 625 Gold (Note: Unchanged)
  • Attack Damage: 70 (Note: Unchanged)
  • Critical Strike Chance: 20% (Note: Unchanged)
  • Critical Strike Damage: 35% (Note: Identical to the removed Perfection passive)
  • [NEW] Mythic Passive: Empowers each of your other Legendary items with 5 Attack Damage
  • Strategic Insight: The Mythic changes create clear divergence paths for ADC builds. Guinsoo’s enables hybrid/on-hit specialists, Infinity Edge serves critical strike carries, and Navori Quickblades (also now Mythic) empowers ability-based marksmen. Understanding your champion’s optimal path is crucial for maximizing damage output.

    Support Item Revolution

    Support items receive comprehensive adjustments with Echoes of Helia introducing a new damage/healing mechanic that rewards aggressive play patterns. Meanwhile, established items like Moonstone Renewer and Shurelya’s Battlesong see cost reductions and functionality tweaks.

  • Item Recipe: Chalice of Harmony + Bandleglass Mirror + 400 gold
  • Base Mana Regeneration: 125%
  • Unique Passive – Soul Siphon: Dealing damage to an enemy champion grants a Soul Shard (up to 2 max). Healing or shielding an ally consumes all Soul Shards and restores (20 – 100 based on ally’s level) Health and deals (30 – 200 based on ally’s level) magic damage per Shard to the nearest enemy champion.
  • Unique Passive – Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration. Disables Harmony.
  • Mythic Passive: Empowers each of your other Legendary items with 5 ability haste.
  • Common Mistake to Avoid: Many players will initially undervalue the strategic implications of the support item changes. Echoes of Helia requires alternating between dealing damage and providing sustain, creating a higher skill ceiling than previous enchantress items. Practice the rhythm in normal games before bringing it to ranked.

    Champion-Specific Changes

    Multiple champions receive adjustments focused on adding AP scaling to previously AD-focused kits, opening new hybrid build possibilities. These changes particularly affect champions with flexible build paths who can leverage both damage types effectively.

    AP Ratio Additions

    Several AD champions gain significant AP scaling, enabling creative hybrid builds that synergize with the updated item ecosystem. This strategic diversification allows champions to itemize situationally based on team composition needs.

  • Magic Damage on Third Stack: 10-165 (based on level) ⇒ 10-165 (based on level) (+ 60% AP)
  • Bonus Movement Speed Upon Hitting An Enemy Champion: 40% ⇒ 40% (+5% per 100 AP)
  • Slow: 10/18/26/34/42% ⇒ 10/18/26/34/42% (+5% per 100 AP)
  • Physical Damage: 20/30/40/50/60 (+ 70% AD) ⇒ 20/30/40/50/60 (+ 70% AD) (+20% AP)
  • Additional Stack Damage: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) ⇒ 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20% AP)
  • Optimization Tip: Champions receiving AP ratios should consider hybrid items like Nashor’s Tooth or the updated Guinsoo’s Rageblade. The damage amplification from multiple scaling sources can create unexpected power spikes that opponents may not anticipate during early patch adoption.

    Stat Adjustments

    Base stat modifications affect champions across multiple roles, with particular attention to health growth and armor values that influence early game trading patterns and scaling durability.

  • Health growth: 99 ⇒ 104
  • AD growth: 2.5 ⇒ 3.25
  • Base armor increased: 28 ⇒ 30
  • Health growth increased: 99 ⇒ 105
  • These incremental stat changes may seem minor individually but collectively shift power dynamics in specific matchups. Champions with improved health growth become more resilient against burst compositions, while additional armor enhances trading efficiency in physical damage lanes.

    Game System Updates

    Beyond item and champion adjustments, Patch 13.10 introduces several quality-of-life improvements and systemic changes that affect gameplay fundamentals. These modifications target minion behavior, teleport usage, and vision control mechanics.

    Minion Behavior Improvements

    Minion pathing and targeting receive thoughtful adjustments that reduce frustration while maintaining strategic depth. The changes help minions maintain focus during tower assaults while standardizing wave arrival times across lanes.

  • [NEW] Minions Gotta Go Fast: Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions will be sped up). This falls off after 14 minutes.
  • [NEW] Tunnel Vision: Minions that are currently attacking an enemy tower will ignore “call for help” signals to target enemy champions. Let them focus.
  • Strategic Impact: The minion changes reduce the effectiveness of certain tower dive strategies while standardizing wave management timing. Mid laners can no longer rely on earlier wave arrival to establish priority, creating more balanced lane dynamics.

    Teleport and Vision Updates

    Teleport receives significant timing adjustments that affect early game cross-map play, while vision tools gain enhanced functionality that rewards strategic ward placement.

  • Time Teleport is Unleashed: 14 minutes ⇒ 10 minutes
  • Unleashed Teleport Cooldown: 240 seconds ⇒ 330 seconds-240 seconds (levels 1-10)
  • [NEW] X-Ray Vision: Farsight will now provide vision over walls within 500 units.
  • [NEW] Double Vision: Oracle Lens will now have 2 charges.
  • Charge Recharge Time: 120-60 seconds ⇒ 160-100 seconds
  • Advanced Technique: The earlier Unleashed Teleport timing enables more aggressive split-push strategies in the mid game. Coordinate with your team to maximize pressure during this expanded window of teleport flexibility. The vision changes reward players who strategically place Farsight wards to gain information advantage over terrain.

    Cosmetics and Shop Updates

    Patch 13.10 brings refreshed cosmetic options through the Mythic Shop rotation and new skin releases. While these don’t affect gameplay directly, they offer visual variety for dedicated players collecting cosmetic content.

    Mythic Shop Rotation

    The Mythic Shop features prestige editions of popular skins, providing collection opportunities for players who have accumulated Mythic Essence. This rotation includes visually distinctive variants of champion skins.

  • Prestige Phoenixmancer Xayah
  • Prestige Firecracker Vayne
  • Prestige True Damage Senna
  • Prestige Nightbringer Kayn
  • Mythic Chroma Dawnbringer Riven (Nightbringer)
  • NOTE: There will not be a new Mythic Chroma in this rotation of the Mythic Shop. The next new Mythic Chroma will appear in 13.12.
  • The following skins will be released in this patch:

    Collection Strategy: With limited new Mythic Chroma content in this patch, players may want to conserve Mythic Essence for the anticipated 13.12 update. The current prestige skins offer solid value for mains of those specific champions.

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