League of Legends patch 11.19 notes: Vex release, Worlds buffs, Night & Dawn skins

Complete guide to LoL patch 11.19 with 20 champion changes, new Night & Dawn skins, and competitive impact analysis

Patch Overview and Competitive Significance

The League of Legends 11.19 update arrives as the definitive competitive patch for Worlds 2021, delivering 20 targeted champion adjustments alongside an extensive Night & Dawn cosmetic collection that reimagines classic skin themes.

Worlds Championship preparation reaches its culmination with this critical September 22 deployment. Riot Games has implemented a deliberate two-phase balancing strategy across patches 11.18 and 11.19 to ensure optimal competitive diversity without disrupting the professional meta excessively.

Professional teams competing in Iceland will experience the entire tournament on this specific game version, making each adjustment particularly consequential for championship outcomes. The development team prioritized elevating popular champions through calculated buffs rather than implementing widespread nerfs that could reduce strategic options.

Strategic Insight: This balanced approach reflects Riot’s commitment to maintaining champion diversity at the highest competitive level while ensuring no single pick becomes overwhelmingly dominant during the most watched LoL event of the year.

Champion Changes Analysis

The 11.19 champion adjustments continue Riot’s Worlds-focused balancing initiative with targeted modifications affecting 20 characters. Following the substantial 24 changes in patch 11.18, these updates fine-tune the competitive landscape for professional play.

Notable nerfs impact Sona and Ryze, addressing their dominance in coordinated team environments. Sona receives adjustments to her healing capabilities and Power Chord mechanics, while Ryze faces cooldown increases that reduce his spell spam potential in extended engagements.

Pro play favorites receive significant boosts, with Renekton, Sylas, Galio, and Cho’Gath all gaining power through various stat improvements and ability enhancements. High-skill ceiling champions like Fizz, Gwen, and Akali also receive buffs designed to increase their competitive viability and create more exciting gameplay moments.

Practical Tip: Players should prioritize testing the buffed champions in their preferred roles, as these changes may create new meta opportunities. The Renekton animation speed improvement particularly enhances his trading patterns in lane.

  • Sona, Ryze adjustments target competitive balance
  • Pro play specialists receive targeted buffs
  • High-skill champions enhanced for spectator appeal
  • New Champion: Vex the Gloomist

    Vex the Gloomist arrives as League’s 157th champion, introducing unique anti-mobility mechanics alongside her signature gloomy personality. This apathetic Yordle mage counters hyper-mobile champions through her fear-based kit and area denial capabilities.

    Unlike typical cheerful Bandle City inhabitants, Vex embodies melancholy and disdain for excessive energy. Her development journey saw significant iteration, with Riot originally planning an artillery mage design before settling on her current shadow-manipulating kit that better reflects her thematic identity.

    Common Mistake: New Vex players often misposition her shadow, which serves as both defensive tool and engagement mechanism. Practice controlling its placement to maximize zone control while maintaining safety.

  • Read More: Everything we know about Vex the Gloomist
  • While Riot originally intended for Vex to be an artillery mage, her original portal-placing, ability-warping kit was scrapped due to technical constraints.

    Night & Dawn Skins Collection

    The Night & Dawn skin line receives a thematic inversion in this update, with traditionally dark characters embracing light and vice versa. Seven new cosmetics join the collection, including the annual Worlds Championship skin celebrating competitive play.

    Dawnbringer variants transform typically gloomy champions Vex and Morgana into beings of light, while Nightbringer manifestations corrupt Tryndamere and Lillia with chaotic energy. Kayn and Yone feature dual-aspect designs that embody both themes simultaneously through transformation mechanics and visual design.

    Each skin includes six to eight chroma variants, providing extensive customization options. The Worlds 2021 Jarvan IV skin continues the championship tradition with four exclusive color variations supporting the esports prize pool.

    Optimization Tip: Consider purchasing skin chroma bundles during initial release windows for maximum value, as they often include exclusive color schemes unavailable later.

  • Dawnbringer
    • Vex
    • Morgana
    • Yone
  • Nightbringer
    • Kayn
    • Kayn Prestige Edition
    • Tryndamere
    • Lillia
  • Kayn Prestige Edition
  • Worlds 2021 Jarvan IV
  • Complete Patch Notes

    The comprehensive 11.19 update includes detailed ability adjustments, systematic bug fixes, and item functionality corrections. Below are the official changes from Riot Games, preserving competitive integrity while addressing longstanding technical issues.

  • Cooldown: 26/23/20/17/14 seconds ⇒ 20/18.5/17/15.5/14 seconds
  • Health Regen Growth: 0.5 ⇒ 0.9
  • Passive – Nimble Fighter

  • Removed – Back to the Basics: Bonus damage reduction against champion basic attacks removed
  • On-hit Damage: 20/25/30/35/40 (+35% AP) ⇒ 10/15/20/25/30 (+35% AP)
  • E – Playful / Trickster

  • Cooldown: 16/14.5/13/11.5/10 seconds ⇒ 16/14/12/10/8 seconds
  • Guppy Damage: 150/225/300 (+70% AP) ⇒ 150/250/350 (+80% AP)
  • Chomper Damage: 200/275/300 (+85% AP) ⇒ 225/325/425 (+100% AP)
  • Gagalodon Damage: 250/325/400 (+100% AP) ⇒ 300/400/500 (+120% AP)
  • Cooldown 18 seconds ⇒ 18/17.5/17/16.5/16 seconds
  • Bonus Magic Damage: 20/50/80/110/140 (+7% target’s maximum health) (+60% AP) ⇒ 20/50/80/110/140 (+7% of target’s maximum health) (+70% AP)
  • Q – Thundering Shuriken

  • Damage: 85/130/175/220/265 (+80% AP) ⇒ 75/120/165/210/255 (+75% AP)
  • Cooldown 22/19/16/13/10 seconds ⇒ 18/16/14/12/10 seconds
  • Passive – Iron Ambassador

  • Cooldown: 16/12/8 seconds (at levels 1/7/13) ⇒ 13/10/7 seconds (at levels 1/7/13)
  • Updated – Catch Me Only If You Can: If the target of Qiyana’s E+Q combo is still within Qiyana’s default attack range (150 units) of Qiyana at the end of her E, it will not be dodgeable
  • Bonus Damage vs Monsters: 25% ⇒ 50%
  • Base Health: 575 ⇒ 590
  • Health Growth: 87 ⇒ 92
  • W – Ruthless Predator

  • Updated – Fast Forward: Empowered animation sped up by ~13%
  • Self-Lockout Duration: 0.525 seconds ⇒ 0.375 seconds (for both normal and empowered)
  • Magic Damage: 75/100/125/150/175 (+45% AP) (+3% bonus mana) ⇒ 75/100/125/150/175 (+40% AP) (+3% bonus mana)
  • Cooldown: 3.25/3/2.75/2.5/2.25 seconds ⇒ 3.5/3.25/3/2.75/2.5 seconds
  • Cooldown: 20/18/16/14/12 seconds ⇒ 18/16.5/15/13.5/12 seconds
  • Damage: 80/130/180/230/280 (+60% AP) ⇒ 90/140/190/240/290 (+60% AP)
  • Cooldown 180/150/120 seconds ⇒ 160/130/100 seconds
  • Shield: 50/75/100/125/150 (+40% AP) (+8/9/10/11/12% maximum health) ⇒ 60/85/110/135/160 (+40% AP) (+8/9/10/11/12% maximum health)
  • Passive – Power Chord

  • Bugfix: Power Chord damage increases by 20-245 (based on level) ⇒ 20-240 (based on level)
  • Bugfix: No longer targets enemies Sona cannot see
  • Bugfix: Power Chord – Tempo’s slow no longer bypasses the target’s slow reduction effects
  • Base Heal: 150/250/350 (+55% AP) ⇒ 130/215/300 (+55% AP)
  • Base Mana Regen: 7 ⇒ 8
  • Cooldown: 16/14.5/13/11.5/10 seconds ⇒ 16/15/14/13/12 seconds
  • Fiora’s base voice lines have been remastered to sound clearer and more consistent
  • Several Predator keystone tooltips have been corrected to reflect its changes in patch 11.18
  • Nasus’s Q – Siphoning Strike now triggers item effects that occur upon dealing ability damage (such as Luden’s Tempest or Tear of the Goddess)
  • Fixed a bug where Irelia’s Q – Bladesurge would sometimes deal double damage
  • Fixed a bug where, if Akshan’s E – Heroic Swing was cast and did not hook onto terrain while his Q – Avengerang was out, he would be able to cast another Q – Avengerang immediately
  • Braum’s E – Unbreakable will correctly block the damage dealt by Jayce’s Q – Shock Blast if it’s the first instance of damage dealt by a champion on his shield
  • Fixed a bug where Malzahar’s Passive – Void Shift did not correctly reduce damage on attacks or abilities that trigger Night Harvester’s Soulrend passive
  • Fixed a bug where, when emerging from Fog of War, Aurelion Sol’s Q – Starsurge visual effects would go out of sync and appear further away than it actually was
  • Fixed a bug that let Qiyana bypass Q – Edge of Ixtal’s cooldown after using W – Terrashape sometimes
  • Fixed a bug where, if Taliyah casted Q – Threaded Volley on Worked Ground without moving, she was unable to cast her Q again until her passive cooldown reset
  • Eclipse no longer grants omnivamp against targetable champion-created objects such as Gangplank’s barrels and Teemo’s mushrooms
  • Doran’s Blade and Ravenous Hunter no longer grant physical vamp against wards
  • Ornn’s upgraded version of Riftmaker, Icathia’s Curse, now correctly grants 8 AP per Legendary item
  • Fixed a bug where the bonus damage on Prowler’s Claw’s Sandswipe active would not trigger if used at too close of a range
  • Fixed a bug where getting hit by Bard’s R – Tempered Fate right before activating Prowler’s Claw’s Sandswipe active would make abilities uncastable once the stasis expires
  • Fixed a bug where Night Harvester’s Soulrend passive would not trigger against enemy champions who were in stasis when the item was purchased
  • Fixed a bug where, if a champion purchased Frozen Heart while dead, its Winter’s Caress passive would activate on champions who were recently hit by the purchaser
  • Fixed a bug where Irelia’s blades would not change color when she had 4 stacks of Passive – Ionian Fervor
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