How spawns changed after February update in CS2? All new spawn locations of Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo

TL;DR

  • Six competitive maps received spawn position adjustments on February 28, 2024
  • Most maps now feature only five spawn positions for consistency and reduced randomness
  • Anubis and Vertigo uniquely gained additional T-side spawn points
  • Cross-shaped patterns introduced confusion during buy phase timing
  • Strategic implications vary significantly across different map layouts

Games and Esports Articles CS 2

The February 28, 2024 CS2 update fundamentally altered spawn positioning across six premier competitive maps, representing one of the most significant gameplay adjustments since the game’s release. Valve developers systematically eliminated numerous spawn locations to establish more predictable early-round engagements and reduce the impact of random spawn advantages that previously dictated round outcomes.

These strategic modifications affected Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo in both Premier and Competitive matchmaking modes. The implementation varies dramatically between maps—some now feature only the absolute minimum five spawn positions, while Anubis and Vertigo received additional T-side spawn points that could reshape attack strategies.

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The competitive community largely welcomed these changes, anticipating more skill-based round beginnings rather than spawn-dependent outcomes. However, players quickly identified problematic cross-shaped spawn formations that create visual clutter and timing confusion during critical buy phases. Many experienced competitors questioned the decision to modify Anubis’s T-side spawns, given the map’s historical attack-favoring characteristics.

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New spawn positions in CS2 after February 28

Nuke CT

Source: Austin on X

The Nuke CT spawn configuration now features tightly clustered positions near the main entrance to Secret, creating faster access to upper site control but potentially compromising ramp defense coordination. Teams must now develop new protocols for splitting between upper and lower site control during pistol rounds.

Mirage CT


Mirage’s CT spawns underwent significant consolidation, with positions now concentrated closer to connector and A site approaches. This adjustment accelerates CT rotations but may leave mid control vulnerable to aggressive T-side pushes.

Mirage T


Mirage T spawns maintain their traditional spread but with reduced positions, forcing terrorists to coordinate more carefully when executing split attacks toward either bombsite.

Vertigo T


Vertigo received expanded T-side spawn options, providing attackers with additional flexibility when approaching the elevated bombsite A or executing ramp control strategies.

Inferno T


Inferno’s T spawn positions were streamlined to eliminate extreme spawn variations that previously granted disproportionate banana control advantages.

Overpass CT


Overpass CT spawns now feature a more linear arrangement along the connector pathway, potentially altering the timing dynamics for bathroom control and monster area engagements.

Anubis T

Source: csmoneytrade on X

Anubis T-side received the most controversial adjustments, with developers adding spawn positions despite the map’s existing attack-favorable characteristics. This modification may further strengthen T-side economy management and execute flexibility.

Optimizing Your Gameplay Around New Spawn Mechanics

The spawn consolidation creates both challenges and opportunities for competitive teams. Understanding timing differences is crucial—test new execute timings in private servers to establish consistent strategies. The reduced spawn randomness means teams can now develop more reliable default setups and coordinated pushes.

Common Strategic Errors to Avoid:

  • Assuming old timings still work – Many early round smoke and flashbang executes now require adjustment due to altered approach distances
  • Neglecting buy phase communication – The cross-shaped patterns require clearer team positioning calls
  • Over-committing to early map control – With more predictable spawns, over-extending becomes riskier
  • Failing to adapt economy strategies – Consistent spawns enable more reliable force-buy and save round planning

For advanced players, these changes present opportunities to develop more sophisticated team play. Consider implementing spawn-specific role assignments where certain players always take particular positions to optimize early round coordination. The changes particularly benefit teams that prioritize structured executes over individual playmaking.

When approaching weapon selection and class optimization in competitive shooters, understanding spawn dynamics becomes essential for maximizing early round advantages. Similar strategic considerations apply when mastering weapon mechanics in other tactical FPS titles.

Team coordination now demands more precise communication during the first three seconds of each round. Establish clear protocols for which players take which spawn positions and how this affects initial map control strategies.

Action Checklist

  • Practice new execute timings on each affected map in private servers
  • Develop spawn-specific communication protocols with your team
  • Analyze professional match demos to observe how top teams adapt
  • Create team-specific spawn assignments for consistent early round play
  • Adjust economy strategies based on more predictable round outcomes

No reproduction without permission:SeeYouSoon Game Club » How spawns changed after February update in CS2? All new spawn locations of Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo Complete analysis of CS2 spawn changes across six competitive maps with strategic implications for gameplay