All Queen’s Blood Cards In Final Fantasy 7 Rebirth – List And Locations

TL;DR

  • Queen’s Blood features over 140 collectible cards across seven major regions
  • Strategic card acquisition significantly enhances your deck’s competitive viability
  • NPC challengers in each region provide unique cards through victory rewards
  • Region-specific shops and hidden locations contain exclusive card discoveries
  • Advanced collection requires understanding opponent patterns and optimal routing

The strategic card game Queen’s Blood represents one of Final Fantasy 7 Rebirth’s most engaging side activities, offering deep tactical gameplay that complements the main adventure. With more than 140 distinct cards available for collection, mastering this mini-game provides substantial rewards beyond mere completionism.

This comprehensive card battler integrates seamlessly into the RPG’s world, featuring dedicated opponents scattered throughout every significant settlement. Building a powerful deck requires methodical exploration and strategic thinking, as each victory unlocks new possibilities for your collection.

Understanding card synergies and location patterns dramatically improves your efficiency when pursuing a complete collection. The game’s depth rivals dedicated card games, with complex mechanics that reward careful planning and adaptation to different opponent strategies.

Your card collecting journey begins in the Grasslands, where foundational cards establish your initial deck’s core strength. Thorin’s Card Shop serves as your primary resource hub, offering rotating stock that refreshes as you progress through the story.

The Junon Region introduces more specialized cards with unique abilities that complement aggressive playstyles. Coastal opponents here often utilize water-themed cards that require specific counters to overcome effectively.

Corel Region’s desert environment yields cards with burn and sandstorm mechanics, while the Gold Saucer and Dustbowl areas contain exclusive tournament rewards unavailable elsewhere. Gongaga’s jungle-themed cards focus on growth and regeneration strategies, demanding different tactical approaches.

Cosmo Canyon offers spiritually-attuned cards with cosmic abilities, and the Nibel Region completes your collection with some of the game’s most powerful late-game options.

Efficient card collection requires understanding NPC challenge patterns—many opponents only appear during specific story phases or time periods. Missing these windows can temporarily halt your progress, requiring return visits later.

Common mistakes include overlooking hidden card vendors in peripheral areas and underestimating the importance of early-game card upgrades. Many players fail to recognize that certain common cards have enhanced versions available through specific achievement chains.

Optimization for advanced collectors involves creating specialized decks tailored to counter regional opponent strengths. The Class Guide principles of adaptability apply here—flexible strategies outperform rigid deck builds.

Time investment varies significantly by region; Grasslands collections typically require 2-3 hours, while late-game areas may demand 4-5 hours for completion. The Complete Guide methodology of systematic approach proves invaluable for efficient collection.

Building a comprehensive Queen’s Blood deck requires strategic planning across your entire journey through Final Fantasy 7 Rebirth. With 145 unique cards to collect, understanding the regional distribution system and progression requirements is essential for maximizing your collection efficiency.

Legendary cards represent the pinnacle of strategic options, often demanding completion of specialized matches, side quests, or reaching specific rank milestones. The collection process is designed to reward thorough exploration and persistence, with card availability expanding naturally as you advance through the main narrative.

The Queen's Blood card game board

The Queen’s Blood card game board

One common mistake new collectors make is rushing through regions without challenging all available opponents. Many cards are permanently missable if you progress too quickly, requiring careful attention to each area’s card challenges before moving forward.

Booster packs provide curated card sets that become available through progressive vendor inventory expansion. As you reach new story milestones, card vendors throughout the world gain access to additional packs, creating a dynamic collection ecosystem that evolves with your progression.

The vendor system operates on a global unlock principle – once a booster pack becomes available, every card vendor across all regions will stock it. This design allows you to return to earlier areas and purchase packs you previously couldn’t access, eliminating the need to track down specific vendors for particular card sets.

The Grasslands serve as your introduction to Queen’s Blood, featuring foundational cards that establish core gameplay mechanics. Thorin’s Card Shop, located just east of Kalm, functions as your primary source for summon cards, with his inventory expanding as you explore new regions.

Number Name Stats Effect How to Get
#12 Cactuar

Cost: 1, Power: 1

Raise the power of allied cards on affected tiles by 3 while this card is in play. Defeat Nene in Kalm
#13 Crystalline Crab Cost: 1, Power: 1 Raise the power of allied cards on affected tiles by 2 while this card is in play. Defeat Ned in Kalm
#17 Screamer Cost: 3, Power: 1 None Defeat Zahira in Kalm
#107 Chocobo & Moogle Cost: 1, Power: 1 Raise power by 1 for each other enhanced allied card. Complete the A Rare Card Lost side quest in Kalm
Number Name Stats Effect How to Get
#98 Titan Cost: 2, Power: 5 When played, raise position ranks by 2. Purchase for 500 gil
#99 Kujata Cost: 3, Power: 6 When first enhanced, lower the power of enemy cards on affected tiles by 5. Reach Gongaga, then purchase for 500 gil
#100 Odin Cost: 2, Power: 3 Raise power by 2 for each enhanced enemy card. Reach Nibel, then purchase for 500 gil
#101 Phoenix Cost: 3, Power: 4 When destroyed, raise the power of allied cards on affected tiles by 5. Reach Junon, then purchase for 500 gil
#103 Alexander Cost: 3, Power: 4 Raise power by 3 for each other enfeebled allied card. Reach Corel, then purchase for 500 gil
#105 Bahamut Arisen Cost: 3, Power: 4 When played, spawn Elementals–cards that enhance when destroyed–in your empty positions. Reach Cosmo Canyon, then purchase for 500 gil
#108 Fat Chocobo Cost: 3, Power: 5 None Purchase for 500 gil

Junon introduces more complex card interactions and strategic depth. The region features cards with conditional power scaling and board control effects that reward careful positioning and timing.

Number Name Stats Effect How to Get
#21 Ogre Cost: 2, Power: 5 None Defeat the Moore twins in Under Junon
#24 Zemzelett Cost: 2, Power: 1 Raise the power of allied cards by 3 while this card is in play. Defeat Zogan in Under Junon
#27 Mindflayer Cost: 2, Power: 1 Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play. Defeat Michaela in Crow’s Nest
#30 Flametrooper Cost: 1, Power: 3 When destroyed, lower the power of allied and enemy cards on affected tiles by 3. Defeat Neil in Crow’s Nest
#95 Ifrit Cost: 3, Power: 5 Raise power by 2 for each other enhanced allied card. Win the tournament on the Shinra-8 ship
#96 Shiva Cost: 2, Power: 3 When played, spawn Diamond Dust of power 2, 4, or 6 in empty positions. Defeat Isabelle in Under Junon
#113 Midgardsormr Cost: 3, Power: 6 When allied and enemy cards are destroyed, raise this card’s power by 1. Defeat Cameron in Crow’s Nest after reaching Blood Squire rank
#115 Terror of the Deep Cost: 3, Power: 2 Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play. Win the tournament on the Shinra-8 ship

The Corel region centers around Costa del Sol’s Card Carnival, offering numerous specialized challenges that unlock powerful character cards and strategic options. These challenges become available progressively, so don’t worry if you don’t see all listed options immediately.

Number Name Stats Effect How to Get
#23 Fleetwing Cost: 1, Power: 3 None Complete the Card Carnival Three-Card Stud challenge
#31 Spearhawk Cost: 1, Power: 1 Raise the power of allied cards on affected tiles by 2 while this card is in play. Complete the Card Carnival Spears and Needles challenge
#32 Sea Devil Cost: 3, Power: 1 When allied cards are played from hand, raise this card’s power by 1. Complete the Card Carnival Sea Devil by Night challenge
#35 Tonberry King Cost: 2, Power: 1 When allied cards are destroyed, raise this card’s power by 2. Complete the Card Carnival Kingly Clash challenge
#38 Bagnadrana Cost: 3, Power: 2 When enemy cards are played from hand, raise this card’s power by 1. Defeat Navalan in North Corel after reaching Blood Knight rank
#39 Cockatrice Cost: 2, Power: 3 When played, destroy allied and enemy cards on affected tiles. Defeat Rolf in North Corel
#41 Bomb Cost: 2, Power: 2 When destroyed, lower the power of allied and enemy cards on affected tiles by 4. Defeat Biff in North Corel
#74 Rictus Cost: 1, Power: 2 Raise power by 1 for each other enfeebled allied and enemy card. Defeat Dokaccha in Costa del Sol in Chapter 12
#77 Diabolic Variant Cost: 0, Power: 2 Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power. Defeat Riana in Costa del Sol in Chapter 12
#79 2-C SOLDIER Operator Cost: 2, Power: 3 Raise the power of allied cards on affected tiles by 3 while this card is in play. Defeat Maahir in Costa del Sol in Chapter 12
#86 Cloud Cost: 2, Power: 3 When this card’s power first reaches 7, raise the power of allied cards on affected tiles by 2. Complete the Card Carnival Cloud challenge
#87 Barret Cost: 3, Power: 4 When played, lower the power of enemy cards on affected tiles by 8. Complete the Card Carnival Barret challenge
#88 Tifa Cost: 1, Power: 1 When you win the lane, receive a score bonus of 5. Complete the Card Carnival Tifa challenge
#89 Aerith Cost: 2, Power: 1 Raise the power of allied cards on affected tiles by 3 while this card is in play. Complete the Card Carnival Aerith challenge
#90 Red XIII Cost: 1, Power: 3 When first enfeebled, lower the power of enemy cards on affected tiles by 2. Complete the Card Carnival Red XIII challenge
#91 Yuffie Cost: 0, Power: 1 Replace an ally and lower the power of allied and enemy cards on affected tiles by the replaced ally’s power. Complete the Card Carnival Yuffie challenge
#92 Cait Sith Cost: 1, Power: 1 When played, add Moogle to your hand. Complete the Card Carnival Cait Sith challenge
#93 Cid Cost: 1, Power: 2 When played, add The Tiny Bronco to your hand. Complete the Card Carnival Cid challenge
#94 Vincent Cost: 1, Power: 2 When destroyed, add Galian Beast to your hand. Complete the Card Carnival Vincent challenge
#109 Posh Chocobo Cost: 1, Power: 2 When you win the lane, receive a score bonus of 3. Complete the Card Carnival Go for Choco-Broke challenge
#110 Moogle Trio Cost: 2, Power: 1 When played, add both Moogle Mage and Moogle Bard to your hand. Complete the Card Carnival Mischief-Making Moogles challenge
#119 Dyne Cost: 3, Power: 4 When played, lower the power of allied and enemy cards on affected tiles by 5. Complete the Card Carnival One Shot, One Kill challenge
#123 Gi Nattak Cost: 0, Power: 1 Replace an ally and raise the power of allied cards on affected tiles by the replaced ally’s power. Complete the Card Carnival Curse of the Gi challenge

Optimizing your card collection requires understanding the progression gates and strategic planning. A common pitfall is overlooking regional opponents before progressing – many cards become unavailable if you advance the main story without completing local challenges.

Time estimates for completing regional collections vary significantly: Grasslands (1-2 hours), Junon (2-3 hours), Corel (3-4 hours including Card Carnival), Gold Saucer (4-5 hours with mini-game requirements). Advanced players should prioritize challenging opponents immediately upon reaching new areas to avoid missing time-sensitive opportunities.

For comprehensive guidance on building your overall gameplay strategy, consult our Complete Guide to ensure you’re maximizing efficiency across all game systems.

When approaching the Gold Saucer specifically, plan to dedicate significant time to mini-games to accumulate the necessary GP for card purchases. The Weapons Unlock system operates independently but follows similar progression principles that can inform your card collection approach.

The Queen’s Blood card game presents players with a substantial collection challenge, featuring 145 distinct cards that must be acquired throughout your adventure. Rather than organizing cards numerically, this guide categorizes them by geographical region to streamline your search process. This regional approach significantly reduces collection complexity by breaking down the massive card pool into manageable segments.

Regions are presented in the sequence you’ll encounter them during your journey, creating a natural progression path. This organization method helps players prioritize collection efforts before departing major locations, ensuring you don’t miss crucial cards that become inaccessible later. The systematic regional breakdown transforms what could be an overwhelming collection task into an achievable, structured pursuit.

  • Suppressive Strikers Pack – Focuses on offensive capabilities and board control through aggressive positioning
  • Shut Up ‘n’ Drive Pack – Specializes in mobility and rapid deployment strategies across the game board
  • High Seas Horror Pack – Contains nautical-themed cards with unique aquatic mechanics and synergies
  • Chimerical Creatures Pack – Features hybrid monster cards that combine multiple creature attributes
  • Stranger than Fiction Pack – Includes reality-bending cards with unconventional gameplay effects
  • Prehistoric Beasts Pack – Offers ancient creature cards with primal abilities and high power thresholds
  • Carnival of Carnage Pack – Provides chaotic and unpredictable cards that can dramatically shift game momentum

Each pack serves a distinct strategic purpose, allowing players to tailor their deck composition to preferred playstyles. Understanding pack themes helps anticipate card synergies and build more cohesive decks. Many packs become available through specific story progression milestones or vendor interactions.

Legendary cards represent the pinnacle of Queen’s Blood collecting, offering unparalleled power and unique abilities that can dominate matches. These elite cards typically require completing specialized matches, intricate side quests, or achieving specific rank-up milestones. Their acquisition often involves multi-step processes rather than simple vendor purchases.

Current completion data indicates that full legendary card collection demands extensive gameplay investment across multiple game systems. As our in-game card catalog expands through continued rank-ups and side challenge completions, we’ll progressively update the reference tables below. This ongoing documentation ensures players have access to the most current legendary card availability information throughout their collection journey.

The Queen’s Blood card game board mechanics significantly influence legendary card effectiveness. Understanding board positioning, territory control, and card placement synergies becomes crucial when integrating these powerful cards into your deck strategy.

Seasoned Queen’s Blood players should implement systematic collection approaches to maximize efficiency. Begin each new region by identifying all available card vendors, challenge opponents, and quest givers who offer cards. Create a mental checklist of acquisition methods before progressing to ensure comprehensive collection.

Common mistakes include neglecting side quests that provide exclusive cards, underestimating the importance of early-game cards for late-game synergies, and rushing through regions without thoroughly exploring card acquisition opportunities. Many players regret missing regional exclusive cards that become unavailable after story progression.

Optimization techniques involve researching card synergies before investing resources in specific packs. Some cards that appear mediocre individually become game-changing when combined with complementary cards from different packs. Advanced players should allocate 2-3 hours per major region specifically for card collection activities to ensure they don’t miss time-sensitive opportunities.

For deeper strategic insights into building effective decks and understanding advanced gameplay mechanics, consult our Complete Guide which covers comprehensive battle strategies and resource management.

Action Checklist

  • Complete Grasslands tutorial matches and purchase all Thorin’s Card Shop initial inventory
  • Systematically challenge every NPC in Junon Region, focusing on coastal opponents first
  • Acquire desert-themed cards in Corel Region before attempting Gold Saucer tournaments
  • Build specialized decks using Weapons Unlock strategy principles for late-game areas
  • Challenge every opponent in each region before advancing the main story
  • Return to Thorin’s Card Shop after reaching new regions to purchase additional summon cards
  • Complete Card Carnival challenges as they become available
  • Farm Gold Saucer Points through mini-games before card shopping
  • Check all card vendors for new booster packs after major story progression
  • Survey all card vendors and opponents in each new region before story progression
  • Complete at least 3 side quests per region to unlock exclusive cards
  • Document legendary card requirements and track progress toward unlock conditions
  • Test card synergies between different packs before committing to specific deck builds
  • Review our Weapons Unlock guide for complementary gameplay strategies

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