TL;DR
- Sheet music unlocks unique musical performances from Morusque when collected
- Eight pieces scattered throughout The Slums with varying acquisition methods
- Some require specific interactions like door knocking or item trading
- Proper route planning saves significant time during collection
- Each piece contributes to completion achievements and lore discovery
Discovering sheet music in Stray provides one of the most rewarding side activities in the game’s atmospheric Slums district. These musical fragments serve as key collectibles that enhance your interaction with the world’s robotic inhabitants.

Within the decaying urban landscape, you’ll encounter eight distinct sheet music pieces scattered across various locations. Each discovery unlocks new musical performances, adding depth to your exploration experience.
Your primary destination for these collectibles is Morusque, the musically-inclined robot positioned down the staircase to Guardian’s left. This guitarist eagerly awaits new compositions to expand his repertoire.
Sheet Music 1/8: Momo’s Flat
Begin your collection journey at Momo’s residence, located in the tower marked by a prominent orange sign. After entering the apartment complex, navigate leftward and slip through the narrow opening in the barrier. This leads to a dimly lit chamber where careful exploration pays off.

Scale the stacked containers on your right-hand side to locate the first sheet music resting on an elevated shelf. This initial find establishes the pattern for subsequent discoveries.

Sheet Music 2/8: Dufer Bar Balcony
The second musical fragment awaits on a terrace overlooking the Dufer Bar establishment. Access this elevated platform by climbing near the apartment containing Sheet Music 06.

Traverse across a suspended sign to reach the balcony area, then ascend onto the table surface where the sheet music lies clearly visible.

Sheet Music 3/8: Elliot Programming
This location requires specific interaction mechanics. First, examine the message attached to the door to activate the knocking capability. Use your scratching action at the entrance, prompting Nestor to open it temporarily.

Quickly proceed through the doorway before it closes and locate the sheet music adjacent to a robotic portrait on the wall facing the entrance.

Sheet Music 4/8: Market Place Purchase
The commercial district located down the stairs to Guardian’s right offers the fourth sheet music through trade rather than discovery.

Acquire an Energy Drink Can from any of the vending machines distributed throughout The Slums. Present this beverage to the merchant after examining the sheet music in the basket to his right to complete the transaction.

Maximize your efficiency with these professional collection techniques developed through extensive gameplay analysis.
Navigation Shortcuts
Memorize the vertical structures that allow rapid movement between levels. Pipes, signs, and stacked containers often provide faster routes than following ground paths. The Complete Guide to gaming exploration techniques can enhance your spatial awareness in complex environments.

Common Mistakes to Avoid
Many players miss the timing window at Elliot Programming by not immediately entering when Nestor opens the door. Others forget to acquire Energy Drink Cans before visiting the Market Place merchant, requiring backtracking.

Efficient Route Planning
Start with Momo’s Flat, then proceed to the Market Place to understand the trade mechanic early. This approach mirrors strategic thinking found in our Class Guide for optimal mission preparation. Collect Energy Drink Cans as you encounter vending machines naturally during exploration rather than making dedicated trips.

Complete the Dufer Bar balcony collection when you’re in the vicinity of Sheet Music 06 to minimize travel time. Understanding these route optimization principles is as crucial as mastering Weapons Unlock systems in tactical games.
Action Checklist
- Locate Morusque near Guardian to understand collection purpose
- Collect Sheet Music 1 in Momo’s Flat by climbing boxes in dark room
- Acquire Energy Drink Can from vending machine for future trade
- Purchase Sheet Music 4 at Market Place using Energy Drink Can
- Complete Elliot Programming sequence quickly before door closes
- Gather remaining sheet music using optimized route to minimize backtracking
No reproduction without permission:SeeYouSoon Game Club » Where To Find All Sheet Music In Stray Complete guide to finding all 8 sheet music collectibles in Stray's Slums with expert navigation tips
