TL;DR
- Energy drinks serve as currency for merchant Azooz to unlock B-12 memories
- All four drinks are found in vending machines throughout the Slums area
- Navigation requires careful observation and some platforming skills
- Collection order can be optimized for efficiency
- Missing drinks often result from overlooking vertical spaces
While they might look refreshing, these canned beverages aren’t meant for consumption by your feline protagonist. Energy drinks function as a specialized form of trade currency exclusively accepted by the merchant Azooz, who operates from his shop in the Slums district. Successfully gathering all four energy drinks becomes essential for completing B-12’s memory collection and advancing several key questlines in the game’s narrative.
As you progress through Stray’s early chapters, you’ll discover the underground Slums environment where these collectibles become available. Each energy drink dispenses from distinct vending machines strategically positioned throughout the area. Proper collection requires both keen observation and sometimes creative platforming to reach elevated positions. Many players underestimate the verticality of the Slums, leading to missed opportunities for drink acquisition.
Begin your search from the expansive courtyard where you initially encounter the Guardian character, easily identifiable by their distinctive crimson robes. Confirm you’re in the correct starting zone by noting the abundant ambient lighting and scattered vegetation. Position yourself facing the Guardian directly, then proceed leftward toward the elevator mechanism.
You’ll immediately spot the first vending unit mounted against the wall directly across from a robotic musician performing in the area. Approach the machine and activate the appropriate button interface to release energy drink #1, which will drop to the ground for collection. This location typically takes most players 2-3 minutes to reach from the Slums entrance.
The energy drink is opposite the musician in the Slums.
Pro Tip: The musician provides excellent audio cues – if you can hear the music, you’re close to the correct vending machine location. Many players miss this drink by not exploring the perimeter walls thoroughly enough.
Return to your original starting position near the Guardian, then reorient yourself to face away from this character. Descend the staircase directly ahead and immediately turn right into the narrow passageway. Continue following this alley path until you reach the terminal wall section, where you’ll discover the second vending apparatus containing energy drink #2.
The second energy drink is against a wall in the back of the Slums.
This location proves particularly easy to overlook since the alley appears initially as a dead-end corridor without obvious rewards. The vending machine blends into the environmental textures, requiring careful inspection of wall surfaces. Allocate approximately 4-5 minutes for this retrieval if including navigation time from the central Slums area.
Common Mistake: Players often abandon this search prematurely, assuming the alley contains nothing of value. Persistence pays off – the machine is tucked away in the deepest recess of this passage.
From your position at the second energy drink location, descend the adjacent steps to your left. Execute two consecutive left turns, which will bring you into visual range of a robot leisurely viewing television while leaning against the wall. Ascend the nearby staircase, then pivot to face the television-watching robot once more.
Directly above this character, you’ll identify the third vending machine, accessible by leaping onto the overhead awning structure. This maneuver requires precise jumping timing and understanding of your feline character’s mobility capabilities. Successfully land on the awning to claim energy drink #3.
The third energy drink is above a robot watching television in the Slums.
Platforming Challenge: This drink demands basic platforming skills. If you struggle with the jump, try approaching from different angles – sometimes a running start from nearby boxes provides the necessary momentum. Most players require 2-3 attempts to successfully execute this sequence.
For the final acquisition, navigate upward to the Slums rooftop network. Strive to reach the highest accessible vantage point to survey your surroundings systematically. Identify the distinctive residential structure near the Slums’ rear perimeter, characterized by outdoor seating furniture and television equipment atop its roof.
Positioned against this elevated dwelling rests the ultimate vending machine housing energy drink #4. This location typically proves the most challenging to reach, requiring mastery of the game’s vertical traversal mechanics.
The final Energy Drink is on the Slums rooftops.
Advanced Navigation: Success here depends on understanding the interconnected rooftop pathways. Look for pipe systems, awnings, and platform sequences that create ascending routes. Players who’ve mastered movement in our Class Guide typically find this traversal more intuitive.
Time Investment: Budget 5-7 minutes for rooftop navigation and drink retrieval, especially if this is your first attempt at reaching elevated Slums areas.
Optimize your collection route by planning a counter-clockwise circuit starting from the musician’s location, proceeding to the hidden alley, then the television watcher, and culminating with the rooftop challenge. This sequence minimizes backtracking and creates a natural progression through increasing difficulty levels.
Efficiency Tip: Complete all ground-level drinks first before attempting the platforming-dependent locations. This strategy prevents frustration from repeated failed jumps interrupting your collection momentum.
Common Pitfalls: Many players miss drinks due to:
- Not investigating all wall surfaces thoroughly
- Underestimating the importance of vertical exploration
- Failing to recognize visual cues like the musician or television
- Attempting rooftop navigation without proper preparation
For players struggling with the platforming elements, consider reviewing fundamental movement techniques in our comprehensive Complete Guide for transferable skills. The collection process typically requires 15-25 minutes total for experienced players, while newcomers should allocate 30-45 minutes.
Action Checklist
- Start from Guardian courtyard, locate musician-adjacent vending machine
- Descend stairs from Guardian, explore right alley to terminal wall
- From alley location, navigate to television-watching robot, execute awning jump
- Master rooftop navigation to reach highest dwelling with outdoor TV
- Trade all four drinks to Azooz for B-12 memories
No reproduction without permission:SeeYouSoon Game Club » Stray: Where To Get Energy Drinks Complete guide to locating all four energy drinks in Stray's Slums with expert navigation tips
