Warzone January 7 update: Double-barrel shotgun nerfs, Bren & MP-40 plans, full patch notes

Comprehensive analysis of Warzone’s January 7 balancing changes and strategic adaptation guide

Double Barrel Shotgun Nerfs: The End of an Era

The January 7 update delivered long-awaited adjustments to Warzone’s notorious Double Barrel Shotguns, finally addressing community concerns about their overwhelming close-quarter dominance.

After dominating close-range engagements for weeks, the Akimbo Sawed-Off Double Barrel Shotguns have undergone comprehensive rebalancing. Raven Software’s intervention targets multiple aspects that made these weapons excessively powerful in tight spaces.

The core focus of January 7’s weapon adjustments centers on reducing the Double Barrel’s mobility, damage output, and hip-fire effectiveness. These changes specifically target the combination that made the weapon frustrating to play against.

Barrel, Double Barrel (VG): Sawed-Off

  • Move Speed decreased to 1.03, down from 1.04
  • Perk, Double Barrel (VG): Akimbo

  • Damage Multiplier decreased to .55, down from 1
  • Damage Range Multiplier increased to 1, up from .6
  • Move Speed decreased to .985, down from 1
  • Hip Spread increased to 1.32, up from 1.28
  • The Akimbo Double Barrel (VG) was able to consistently achieve lethality at extreme ranges. While we agree that Shotguns should be the most lethal option within close quarters, once that range begins to encroach on Submachine Gun territory, we must intervene. It may seem peculiar that we are removing the Damage Range downside from the Attachment given previous statements, however a more significant reduction to its overall Damage will make the Akimbo Double Barrel (VG) feel less oppressive at extreme ranges while maintaining its effectiveness in close quarters.

    Game Mode and Bug Fix Updates

    Beyond weapon balancing, the January 7 patch introduced important quality-of-life improvements and technical fixes affecting gameplay across Caldera.

    Plunder mode received a significant adjustment that extends match durations and increases strategic complexity. The cash threshold required to activate overtime has been doubled, fundamentally changing how teams approach end-game scenarios.

  • Cash threshold to enable Overtime in the Plunder mode has been increased to $2,000,000, up from $1,000,000.
  • Environmental fixes address long-standing issues that provided unfair advantages. Multiple collision problems across Caldera have been resolved, preventing players from exploiting map geometry for unintended peeking and shooting positions.

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Future Weapon Balance Roadmap

    Raven Software has outlined an ambitious weapon balancing roadmap that signals a shift toward more thoughtful, incremental adjustments rather than drastic meta shifts.

    The development team confirmed upcoming nerfs for two dominant weapons that have defined the current meta. Both the Bren light machine gun and MP-40 submachine gun will receive adjustments aimed at closing the performance gap between these popular choices and their competitors.

    A significant quality-of-life improvement targets Vanguard assault rifles, which will receive reduced visual recoil in future updates. This change addresses player feedback about difficulty tracking targets during sustained fire and should make several underused AR options more viable.

  • We would like to take a moment to discuss some of our upcoming plans as well as how our Weapon balance philosophy will be changing in Caldera. We will be looking to take on a more incremental approach to Weapon nerfs. We understand it can be frustrating to commit a great deal of time to a Weapon to have its viability completely stripped in an unexpected balance patch. We would like to reiterate that our north star is Weapon diversity. With that being said, we feel it is appropriate to announce that in the near future we will be making some adjustments to the Light Machine Gun Charlie (VG) and the Submachine Gun Charlie (VG) – with the intent of closing the gap between these two Weapons and their competitors. In addition, we will be toning down what is often referred to as ‘Visual Recoil’ on Vanguard Assault Rifles. We feel this will help promote a healthier, more diverse pool of mid to long-range Weapons.
  • Strategic Adaptation Guide

    Adapting to these changes requires strategic adjustments in loadout selection, positioning, and engagement decision-making.

    Post-Patch Loadout Recommendations: With Double Barrel Shotguns receiving significant nerfs, consider transitioning to alternative close-range options like the Welgun or Type 100. For players who relied on the Bren, begin experimenting with other LMGs like the MG82 or PKM to prepare for upcoming changes. The visual recoil reduction for Vanguard ARs means weapons like the NZ-41 and Automaton may become more competitive soon.

    Common Mistakes to Avoid: Don’t immediately abandon the Double Barrel Shotgun without testing its new performance parameters—it remains viable in extreme close quarters. Avoid over-investing in the current Bren and MP-40 meta builds, as their adjustments are confirmed. Don’t underestimate how the Plunder cash threshold change affects end-game strategy—teams need to adjust their cash collection pacing.

    Advanced Optimization Tips: Master movement techniques to compensate for the Double Barrel’s reduced mobility. Practice target acquisition with Vanguard ARs to capitalize on upcoming visual recoil improvements. Develop flexible loadout strategies that can adapt quickly to the incremental balance changes Raven Software has promised.

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