Warzone December 10 update: Bloom removed, Vanguard SMG changes, patch notes

Complete analysis of Warzone’s December 10 update featuring bloom removal, SMG balancing, and attachment adjustments

Understanding the Bloom Removal Update

The December 10 Warzone update delivers crucial gameplay improvements that address player concerns about weapon accuracy mechanics. This significant patch arrives shortly after the massive Season 1 overhaul that introduced Vanguard integration to the battle royale experience.

Raven Software’s latest adjustments focus on enhancing weapon consistency by tackling the controversial bloom mechanic that has been affecting Vanguard firearms since their introduction to Warzone Pacific.

  • Bloom elimination planned for all Vanguard weapons in upcoming updates
  • Vanguard SMGs receive comprehensive balancing changes
  • Attachment modifications to complement bloom reduction
  • The Season 1 launch on December 8 transformed Warzone with 40 new firearms, the Caldera map, and numerous gameplay adjustments. This December 10 patch represents Raven Software’s continued commitment to refining the integration and addressing community feedback.

    Bloom refers to the random bullet deviation that occurs during sustained fire, creating unpredictable shot patterns regardless of player skill. The development team confirmed they’ve “drastically reduced the amount of ‘Bloom’ on all base Vanguard Weapons” and are working toward complete removal, though this process requires careful balancing to maintain weapon integrity.

    For competitive players, bloom reduction means improved shot consistency and a higher skill ceiling. Without random bullet spread, accurate aiming and recoil control become more rewarding, allowing skilled marksmen to consistently hit their targets during intense firefights.

  • Read More: Warzone Pacific K/D leaderboard dominated by new Vanguard weapons
  • The randomness introduced by bloom mechanics often frustrates experienced players who master weapon recoil patterns, as unpredictable bullet spread can negate their skill advantage. Complete removal will require careful recalibration of weapon attachments and statistics to maintain balance across the arsenal.

    Vanguard SMG Weapon Balancing

    Five Vanguard submachine guns received significant adjustments in this balance patch, with three weapons receiving damage reductions and two getting meaningful buffs. This rebalancing aims to diversify the SMG meta and create more viable options for close-quarters combat.

    The M1912, PPSh-41, and Sten all saw damage output reductions, making them less dominant in their respective engagement ranges. Meanwhile, the Owen Gun and Type 100 received damage increases that should elevate their competitive viability.

  • Read More: Warzone controller players angered by “ridiculous” disconnect issue
  • Strategic players should note that the Owen Gun now offers improved headshot damage (increased to 1.6 from 1.45) despite reductions to neck and torso multipliers. This creates new aiming incentives that reward precision shooting during close-range engagements.

  • M1912 (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Maximum Damage Range decreased to 460 units, down from 600
  • Owen Gun (VG)
    • Maximum Damage increased to 39, up from 34
    • Maximum Damage Range decreased to 675 units, down from 850
    • Mid Damage Range decreased to 850, down from 1500
    • Headshot Damage Multiplier increased to 1.6, up from 1.45
    • Neck Damage Multiplier decreased to 1.2, down from 1.45
    • Upper Torso Multiplier decreased to 1.1, down from 1.45
    • Lower Torso Multiplier increased to 1.1, up from 1
    • Left Upper Arm Multiplier decreased to 1, down from 1.45
    • Right Upper Arms Multiplier decreased to 1, down from 1.45
  • PPSh-41 (VG)
    • Maximum Damage decreased to 23, down from 27
    • Mid Damage decreased to 20, down from 22
    • Min Damage decreased to 17, down from 18
    • Maximum Damage Range decreased to 400, down from 500
    • Mid Damage Range decreased to 540, down from 900
    • Neck Damage Multiplier decreased to 1.1, down from 1.5
    • Upper Torso Multiplier decreased to 1.05, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Lower Extremities Multipliers decreased to .9, down from 1
  • Sten (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Upper Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Lower Torso Damage Multiplier decreased to 1.05, down from 1.1
  • Type 100 (VG)
    • Maximum Damage increased to 28, up from 22
    • Mid Damage increased to 22, up from 17
    • Min Damage increased to 18, up from 15
    • Neck Damage Multiplier decreased to 1.4, down from 1.6
  • The PPSh-41 received the most comprehensive nerfs with damage reductions across all ranges and significant multiplier adjustments. This should reduce its dominance in close-quarters situations while maintaining viability with proper attachment configurations.

    Attachment System Overhaul

    With bloom reduction making recoil control more consistent, several attachments required adjustments to maintain balanced gameplay. The update includes modifications to barrels, foregrips, and magazines across multiple weapon platforms.

    Recoil control attachments received targeted nerfs to compensate for improved weapon accuracy. Meanwhile, magazine capacity increases provide more flexibility in extended engagements without needing to reload.

  • M1912 (VG)
    • Chariot 5.5″
      • Horizontal and Vertical recoil decreased by 2%
  • MG42 (VG)
    • Krausnick 450mm B42MG
      • Horizontal Recoil Control decreased by 3%
    • VDD 680mm 31M
      • Horizontal Recoil Control decreased by 6%
  • Sten (VG)
    • SA 65mm Rapid
      • Fire Rate Multiplier decreased by 23%
  • MG42 (VG)
    • Carver Foregrip
      • Vertical Recoil Control decreased by 2%
  • Owen Gun (VG)
    • 9mm 25 Round Mags
      • Magazine Capacity increased to 25, up from 20
  • PPSh-41 (VG)
    • 7.62mm Gorenko 30 Round Mags
      • Magazine Capacity increased to 30, up from 25
      • Move Speed increased by 1%
      • ADS Speed increased by 1.7%
  • Sten (VG)
    • .45 ACP 28 Round Fast Mags
      • Magazine Capacity increased to 28, up from 20
  • Type 100 (VG)
    • .30 Russian Short 36 Round Mags
      • Magazine Capacity increased to 36, up from 30
    • 8mm Kurz 48 Round Drums
      • Magazine Capacity increased to 48, up from 40
    • 8mm Nambu 20 Round Mags
      • Magazine Capacity increased to 30, up from 20
      • Note: UI text may not reflect the above change.
  • The substantial fire rate reduction on the Sten’s SA 65mm Rapid barrel (23% decrease) represents one of the most significant individual attachment changes. This adjustment will dramatically alter the weapon’s time-to-kill potential and may shift its role within player loadouts.

    Complete Patch Notes Analysis

    Beyond the major weapon and attachment changes, the December 10 update includes numerous quality-of-life improvements and bug fixes that enhance the overall Warzone experience. These adjustments address community-reported issues and refine gameplay mechanics.

  • Reduced the volume of aerial gameplay elements such as Fighter Planes, Bombing Runs, and Airstrike Killstreaks.
  • Fighter Planes are no longer able to -target parachuting Players.
  • Fixed an issue where Vanguard Operators Levels would begin at 0 instead of 1.
  • Fixed an issue causing players to be kicked for inactivity while using the static Anti-Aircraft Gun.
  • Fixed an issue causing players bought back by teammates to return without access to Weapons or their fists
  • For more information on live issues, please visit our Warzone Trello Board.

  • The M1928 (VG), also known as Submachine Gun Alpha (VG), has been changed to M1912 (VG)
  • With this update, we have drastically reduced the amount of ‘Bloom’ on all base Vanguard Weapons. In the future, we will be removing Bloom from Vanguard Weapons entirely. This process will take time, as we will need to determine adequate downsides to counterbalance the removal of Bloom, which will vary based on each individual Weapon and the type of Attachment they are attributed to.

    In addition, we are in the process of assessing Weapon ADS Speeds across Warzone. Stay tuned for more information.

  • NZ-41 (VG)
    • Neck Damage Multiplier decreased to 1.3, down from 1.5
    • Recoil increased
  • Swiss K31 (BOCW)
    • Second Damage Range added
    • Minimum Damage decreased to 80, down from 95
    • Neck Damage Multiplier decreased to 1.8, down from 1.9
    • Upper Torso Multiplier decreased to 1.7, down from 1.8
  • The aerial combat adjustments provide meaningful quality-of-life improvements by reducing audio clutter during matches. Fighter Planes no longer targeting parachuting players creates fairer engagement opportunities during drops and redeploys.

    The bug fix addressing players returning without weapons after being bought back resolves a frustrating issue that could leave teammates vulnerable during critical moments. This correction ensures that redeployed players can immediately contribute to squad combat.

    Looking forward, Raven Software’s announcement about assessing weapon ADS speeds indicates ongoing commitment to balancing the integration between Vanguard and existing Warzone weapons. Players should expect further adjustments as the development team continues refining the gameplay experience.

    No reproduction without permission:SeeYouSoon Game Club » Warzone December 10 update: Bloom removed, Vanguard SMG changes, patch notes Complete analysis of Warzone's December 10 update featuring bloom removal, SMG balancing, and attachment adjustments