Lies of P 2: Possible setting, characters & everything we know

Complete guide to Lies of P sequel: Wizard of Oz universe, director confirmation, release timeline, and gameplay predictions

Sequel Confirmation and Wizard of Oz Teases

The climactic conclusion of Lies of P didn’t just wrap up Pinocchio’s journey – it masterfully planted seeds for an expansive gaming universe that promises to redefine Soulslike storytelling.

The Rise of P conclusion strongly hinted at future adventures, with clear Wizard of Oz mythology integration setting the stage for what’s next. This comprehensive analysis breaks down every clue and confirmation.

Major narrative spoilers ahead – the game’s final moments contain crucial foreshadowing that directly informs the sequel’s direction. Proceed with caution if you haven’t completed the true ending path.

In the acclaimed Rise of P finale, widely regarded as the definitive conclusion, enigmatic figures discuss cosmic keys to immortality. The revelation that Pinocchio possesses one such artifact while a mysterious girl named Dorothy holds another with her iconic ruby slippers creates immediate narrative connection to L. Frank Baum’s Oz mythology. This sophisticated world-building suggests Neowiz isn’t merely creating sequels but constructing an interconnected universe of reimagined classic tales.

Beyond in-game hints, during an official Director’s Letter presentation, game director Ji Won Choi explicitly verified sequel development while outlining plans for upcoming downloadable content expansions.

Choi stated, “Our development roadmap prioritizes both the DLC and our next major project,” providing concrete evidence that a follow-up title is actively in production rather than mere speculation.

The strategic approach appears to be a shared universe framework rather than a direct Lies of P continuation. Pinocchio and The Wizard of Oz serve as foundational pillars for what could become an entire library of dark fantasy reinterpretations. This positions the studio to deliver a Soulslike experience set in a twisted, mechanically complex version of Oz that maintains the original’s challenging combat while introducing entirely new environmental and narrative dynamics.

The potential crossover mechanics between Pinocchio’s story and Dorothy’s adventure present fascinating gameplay possibilities. With central Oz characters already established, the upcoming DLC may introduce additional universe-building elements that bridge the narrative gap between these two distinct but connected worlds.

Release Timeline and Development Status

Currently, no official launch window exists for the Wizard of Oz project. The development team’s immediate focus remains completing the Lies of P DLC, with sequel production scheduled to commence afterward. Target platforms remain unspecified, though industry patterns suggest current-generation console and PC releases.

Based on standard development cycles for games of this scale and complexity, a realistic timeline would place any potential announcement 12-18 months after DLC completion. The original Lies of P required approximately three years from initial reveal to launch, suggesting a similar timeframe for the Oz-inspired follow-up.

Platform strategy remains uncertain, though the success of Lies of P across PlayStation, Xbox, and PC ecosystems strongly indicates multi-platform availability. The Game Pass day-one release strategy Microsoft employed for the original title may influence distribution decisions for the sequel.

For players eager to stay engaged with the universe, focusing on mastering Lies of P’s mechanics provides excellent preparation. The DLC likely contains narrative breadcrumbs that will enhance understanding of the Oz connection, making completion of additional content strategically valuable for sequel context.

Gameplay Predictions and Strategic Insights

The transition from Pinocchio’s mechanized Krat to Oz’s magical realms suggests significant gameplay evolution while maintaining core Soulslike principles. Expect environmental storytelling through iconic Oz locations reinterpreted with dark fantasy aesthetics.

Combat mechanics will likely build upon Lies of P’s weapon assembly system while introducing magic-based abilities aligned with Oz mythology. Dorothy’s ruby slippers may function as a central mechanic, potentially enabling dimension-shifting capabilities or time manipulation similar to Lies of P’s Legion Arm system but with magical foundations.

The Oz setting introduces opportunities for more vertical level design with flying monkey enemies, tornado navigation sequences, and multi-path Emerald City exploration. Boss encounters could reinterpret the Tin Man, Cowardly Lion, and Scarecrow as tragic, combat-challenging entities with complex move sets and phase transitions.

Narrative connections may appear through returning characters or artifacts from Lies of P, particularly given the established “keys to eternal life” mythology. The puppet frenzy that plagued Krat could manifest differently in Oz, perhaps as cursed inhabitants or magically corrupted creatures.

For optimal preparation, players should master Lies of P’s parry mechanics and weapon experimentation, as these core competencies will likely transfer to the new title. The DLC may introduce magic-like systems that preview Oz gameplay elements, making its completion valuable for early adaptation.

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This covers the current knowledge landscape for the Lies of P sequel project. For additional major upcoming releases, explore our dedicated coverage of these announced titles:

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