Valorant update 6.05 patch notes: Gekko updates, bug fixes & more

Valorant 6.05 patch delivers Gekko refinements, performance metrics, and critical bug fixes for competitive play

Introduction to Patch 6.05

Valorant’s latest update 6.05 has officially launched, delivering crucial refinements to gameplay mechanics and system performance. This patch arrives just one week after Gekko’s debut, demonstrating Riot’s commitment to rapid iteration based on player feedback.

Patch 6.05 introduces substantial quality-of-life improvements for Gekko mains while addressing several technical issues that have impacted competitive integrity. The update focuses on audio clarity, visual feedback, and social system stability.

Following Gekko’s introduction in Episode 6 Act 2, this reinforcement update demonstrates Riot’s agile development approach. The timing is strategic—addressing initial player experiences while the agent’s meta presence is still developing.

For competitive players, these changes represent more than just bug fixes—they’re fundamental improvements to gameplay consistency. The audio and visual upgrades particularly enhance situational awareness during intense firefights.

Gekko Agent Updates

Gekko receives comprehensive ability refinements that significantly improve gameplay clarity and reliability. These changes address community feedback about inconsistent visual and audio feedback during ability usage.

Wingman’s targeting system has been upgraded to better handle elevated planting and defusing positions. This improvement is crucial for maps with multiple levels like Ascent or Split where high-ground control determines round outcomes. Strategic tip: Use Wingman for risky plants when covering fire isn’t available.

  • Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.
  • Audio Improvements
    • Added audio variations for Mosh Pit’s (C) explosions
    • Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air
  • Added audio variations for Mosh Pit’s (C) explosions
  • Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air
  • VFX Improvements
    • Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete
    • Improved visuals for enemy creature globules
    • Improved performance in Agent Select
  • Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete
  • Improved visuals for enemy creature globules
  • Improved performance in Agent Select
  • The audio variations for Mosh Pit create better spatial awareness—experienced players can now distinguish between friendly and enemy ability sounds more reliably. Common mistake: Assuming all Mosh Pit sounds are hostile, which can cause unnecessary repositioning.

    Visual improvements for orb reclamation provide crucial feedback during ability recovery. The enhanced enemy creature globule visibility prevents confusion in chaotic team fights where multiple Gekkos are present.

    Performance and System Changes

    Technical performance receives meaningful upgrades with new diagnostic tools and optimization improvements. These changes help players fine-tune their systems for competitive advantage.

  • Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound
  • Used Memory performance metric now updates when Total Memory performance metric is disabled.
  • The new CPU Wait GPU Time metric is particularly valuable for players experiencing frame rate inconsistencies. Optimization tip: If this metric shows high values, reduce shadow quality and anti-aliasing settings first, as these typically have the greatest GPU impact.

    Advanced players should monitor this metric during different map scenarios—some environments like Breeze or Pearl may cause higher GPU utilization than others. The memory metric synchronization ensures consistent performance tracking across different system configurations.

    Bug Fixes and Quality Improvements

    This patch addresses numerous gameplay inconsistencies that have affected competitive integrity and user experience. The comprehensive bug fixes span ability interactions, social systems, and interface elements.

  • Fixed a bug where Wingman wasn’t taking melee damage
  • Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.
  • Fixed multiple animation issues across all abilities.
  • Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.
  • Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.
  • Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.
  • Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
  • Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).
  • Fixed a bug where the wrong animation played while casting Wingman.
  • Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting.
  • Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.
  • Fixed a crosshair issue where the Import button is grayed out if the you have 10 or more saved crosshair profiles
    • The maximum number of profiles is still 15.
  • The maximum number of profiles is still 15.
  • Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.
  • Fixed a bug where in cases of bad platform disconnection, players would appear more than once in the friends list.
  • Fixed a bug where voice tooltips were sometimes incorrectly rendered when turning Party/Team voice chat on and off.
  • Fixed a bug where the invite menu would sometimes flicker.
  • Fixed a bug where unfriending an online player wouldn’t update the count of online friends.
  • Fixed a bug where when a player enables Auto-Reject friend requests, any pending friend requests would still appear. Pending friend requests will now be auto-rejected when this setting is enabled.
  • Fixed a bug where the system notification confirming a sent friend request would sometimes show whitespace.
  • Fixed a bug to add a message notifying players that they will also be banned from playing competitive queue if they currently have a comms ban.
  • The Wingman melee damage fix addresses a significant balance issue—previously, players could use Wingman to body block without appropriate risk. Common mistake: Over-relying on Wingman for protection in close quarters without considering the melee vulnerability now present.

    Social system improvements create a more stable friend management experience. The auto-reject enhancement prevents spam friend requests from cluttering your interface during competitive sessions.

    Strategic Implications

    These updates significantly impact how Gekko fits into the current meta and how players should approach ability usage in competitive scenarios.

    The improved audio cues for Dizzy’s plasma blasts create new information-gathering opportunities. Advanced tactic: Use the directional audio to predict enemy positions based on where their Dizzy is targeting, similar to reading Sova’s recon dart patterns.

    Wingman’s enhanced targeting makes him more reliable for executing complex site takes. However, the melee damage vulnerability means you can’t use him as freely for scouting dangerous areas. Optimization tip: Pair Gekko with controllers who can provide smoke coverage for Wingman’s planting sequences.

    The Mosh Pit damage consistency fix removes an exploit that skilled players were using to minimize ability damage. This creates more predictable area denial and forces traditional positioning rather than movement tech to avoid damage.

    For players adapting to these changes, focus on mastering the new audio cues and understanding Wingman’s limitations in combat situations. The visual clarity improvements will quickly become second nature, but the strategic implications require conscious adjustment.

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