Complete TFT Neon Nights patch 12.4 guide with new champions, balance changes, and competitive strategies
Neon Nights: The Biggest TFT Mid-Set Yet
Teamfight Tactics Set 6.5, Neon Nights, represents the most substantial mid-set transformation in the game’s history, fundamentally reshaping the competitive landscape with extensive champion rotations and strategic innovations.
The inaugural 2022 update for Teamfight Tactics arrives with TFT patch 12.4, introducing the Neon Nights expansion that completely refreshes the Gizmos & Gadgets experience. This comprehensive overhaul incorporates more than twenty new champions, multiple fresh traits, cosmetic enhancements, and significant quality-of-life improvements that redefine gameplay dynamics.
Welcome to the dazzling Neon Nights era, where TFT celebrates the new year with its most ambitious mid-set evolution. The transition to Set 6.5 within Gizmos & Gadgets through TFT patch 12.4 marks unprecedented scale, affecting over one-third of the champion lineup through replacements and adjustments. Beyond roster changes, players will discover new cosmetic collections, refined gameplay systems, and balance modifications to existing champions who remain in the pool. https://twitter.com/TFT/status/1488452071342936065
Consistent with previous set launches, Neon Nights initially experienced volatile game balance conditions. Riot Games responded decisively with the February 22 TFT patch 12.4b update, targeting several dominant performers. The mid-patch adjustments specifically address powerful four-cost carries including Irelia, Sivir, and Renata Glasc, who had established meta dominance. Support champion Silco receives tuning to his Mastermind mana bonuses and ability enhancements. Early-game Bruiser combinations featuring Rek’Sai and Sejuani become less oppressive following individual adjustments. Vex stands as the sole champion receiving buffs in the b-patch with reduced mana requirements. https://twitter.com/TFT/status/1496297365854113793 Complete TFT patch 12.4b modifications are detailed below.
Champion Roster Overhaul and Balance Updates
The Neon Nights update introduces five debut champions alongside comprehensive balance adjustments that reshape team composition strategies and power curves throughout the game.
Following established mid-set patterns, Neon Nights refreshes the TFT Set 6 champion and trait collections with unprecedented scope. Riot Games has replaced twenty-one units and five complete traits with innovative alternatives, creating fresh strategic possibilities.
Five champions make their TFT inaugural appearances, featuring newly released League champions Zeri and Renata Glasc alongside Arcane antagonist Silco. Corki and Alistar join the roster for the first time, complemented by returning favorites Ahri, Draven, Morgana, and additional champions.
Riot GamesSilco represents TFT’s pioneering champion originating outside League of Legends. Regarding traits, Academy and Imperial depart, making room for Debonair and Hextech systems. Mastermind, Rival, and Striker traits join the active roster. Comprehensive champion and trait modifications arriving with Neon Nights are available in our dedicated hub. These changes accompany over eighty new Hextech Augments that diversify the existing game systems.
Key Champion Balance Changes
- Parallel Convergence Attack Speed slow: 35/35/50% ⇒ 25/25/35%
- Bladesurge Damage: 90/135/600 ⇒ 75/100/600
- Attack Speed: 0.85 ⇒ 0.8
- Attack Damage: 70 ⇒ 60
- Furious Bite Armor and Magic Resist steal percent: 30/35/40% ⇒ 10%
- Toxic Wave Damage: 55/85/255 ⇒ 45/70/240
- Attack Damage: 65 ⇒ 55
- Fury of the North bonus Armor and Magic Resist: 75/100/150 ⇒ 50/75/125
- Unstable Concoction buff duration: 8 ⇒ 6 seconds
- Unstable Concoction bonus Attack Speed: 80/175/666% ⇒ 50/125/666%
- Unstable Concoction Mastermind bonus Mana: 40 ⇒ 30
- Attack Damage: 80 ⇒ 70
- Attack Speed: 0.75 ⇒ 0.7
- Mana buff: 50/100 ⇒ 40/80
- Yoink! Damage Reduction: 75% ⇒ 50%
- Shield: 140/180/400/600 ⇒ 100/150/300/600
- On-hit Magic Damage: 20/50/100/170 ⇒ 15/30/60/120
- Mechanical Bear (Innovator 5) Power Surge Self Bonus Attack Damage: 100% ⇒ 70%
Strategic Implications
The nerfs to dominant four-cost carries like Irelia and Sivir open opportunities for alternative compositions. Early-game strategies utilizing Rek’Sai and Sejuani require adjustment due to reduced durability. Silco’s support capabilities remain valuable but demand more careful positioning and timing.
Trait System Evolution and Synergy Shifts
Trait modifications in Neon Nights introduce fresh synergy combinations and rebalance existing systems, with particular focus on Mutant enhancements and Socialite adjustments.
New Trait Additions
- Debonair: Exclusive VIP mechanics providing enhanced abilities
- Hextech: Team-wide shield and bonus damage activation
- Mastermind: Strategic positioning bonuses for adjacent allies
- Rival: Unique champion-specific synergy effects
- Striker: Basic attack damage amplification
Mutant Trait Overhaul
The Mutant trait receives comprehensive end-game enhancements with new 7-piece chase bonuses for each variation:
- Mutant Adrenaline Rush (7): 100% chance to proc and 40 Attack Damage
- Mutant Bio Leeching (7): 80% Omnivamp
- Mutant Cybernetic (7): 1500 Health and 100 Attack Damage
- Mutant Cybernetic (5) Health: 1000 ⇒ 900
- Mutant Metamorphosis (7): 35 Armor & Magic Resist, 7 Attack Damage & Ability Power every 2 seconds (stacks up to 5 times)
- Mutant Synaptic Web (7): 40 Mana & 50 Ability Power
- Mutant Voidborne (7): 80% of their damage is true damage
- Mutant Voracious Appetite (7): gain 40 Attack Damage & Ability Power each time an ally dies
Socialite Adjustments
- Socialite (1): Bonus Damage: 20% ⇒ 15%
- Socialite (5): All bonuses are doubled
Scrap Intelligence Upgrade
Scrap is now smarter! Units like Ezreal and Irelia will no longer roll Hextech Gunblade or Morellonomicon, improving itemization efficiency for these champions.
Twin Shot Enhancement
- chance to proc twice: 40/55/70/100%
- Attack Damage: 10/25/40/60
- tooltip now specifies that it works with Ability casts as well
Augment System Enhancements and Strategy
The Hextech Augment system expands significantly with new options and balance refinements that create more diverse gameplay experiences and strategic depth.
AugmentsGolden Gifts I & II (Gold & Prismatic)
New Item: Edge of Night
- recipe: B.F. Sword and Chain Vest
- +20 Armor, +10 Attack Damage
- When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus attack speed.
- is a Unique item, meaning you can only equip one per unit.
Brink of Dawn (Radiant)
Augment Balance Changes
- Runic Shield I now also grants a Swain
- Runic Shield II now also grants a Vex
- Runic Shield III has been removed
- bonus Attack Speed: 50% ⇒ 40%
- now also grants a Lulu
- Mana reave: 65% ⇒ 50%
- now also grants a Talon
- Health bonus: 400 ⇒ 200
- now also grants a Senna
- disarm duration: 3 ⇒ 2.5sec
- now also grants a Warwick
- now also grants a Syndra
- no longer works on PVE rounds
- now also grants an Ashe
- now also grants an Ashe
- Obsidian Cleaver Armor & Magic Resist shred: 70% ⇒ 60%
- now also grants a Quinn
- repair time: 6 ⇒ 7 seconds
- now also grants a Zilean
- now also grants a Sejuani
- now also grants an Ashe instead of a Tristana
- now also grants a Corki
- now also grants a Blitzcrank
- now also grants a Corki instead of a Kog’Maw
- fixed a bug where 3-star champs with items were getting more stacks than intended.
- now also grants a Rek’sai
- now proc’s one time at 50% Health, giving 3 seconds of Invulnerability
- now also grants a Cho’gath
- now also grants a Zilean
- Stopwatch will never appear in 1-4
- can only appear on 1-4
- max damage: 60% ⇒ 50%
- now also grants a Quinn
- now also grants a Warwick
- now also grants an Ezreal
- now grants a Zyra instead of a Heimerdinger
- damage reduction: 45% ⇒ 50%
- now also grants a Corki
- now also grants a Talon
- Ability Power scaling on next basic attack after cast: 225% ⇒ 200%
- now also grants a Swain
- will rarely appear as the 1st Augment option
- Celestial Blessing III Omnivamp: 25% ⇒ 35%
- Cybernetic Implants III Health: 350 ⇒ 450
- Enforcer Soul has been removed
- now also grants 5 gold
- will never appear as the 1st augment
- Makeshift Armor III Armor & Magic Resist: 75 ⇒ 80
- now also grants 8 gold
- You can no longer be offered other levels of Weakspot after choosing any tier of Weakspot
- will never appear as the 3rd Augment
- Tier 2 (Gold) ⇒ Tier 3 (Prismatic)
- shared bonus: 100% ⇒ 125%
- now also grants a Senna
Augment Strategy Tips
The addition of champion grants to many augments creates more consistent early-game options. Pay attention to augment tiers and availability restrictions when planning your strategy. The new Edge of Night item provides valuable survivability for carry champions vulnerable to burst damage.
Quality of Life Features and Competitive Tools
Neon Nights introduces significant quality-of-life improvements that streamline gameplay and provide better competitive tools for strategic decision-making.
Third-party scouting applications like Blitz previously generated controversy within the TFT community by providing easily accessible opponent information. While some players considered these tools unfair advantages, Riot Games opted to integrate similar functionality directly into the game. Developers have incorporated opponent tracking systems that monitor which adversaries remain unfought during each Stage, eliminating third-party application requirements. This integration accompanies the new Future Sight Augment that precisely indicates upcoming combat matchups. “We’ve desired this feature since observing it in external applications to help concentrate on essential tasks: economic management, strategic scouting, and composition stability,” development team members explained on Twitter. https://twitter.com/TFT/status/1491819264499662851
Cosmetic Updates
No new TFT release would be complete without fresh cosmetic offerings. TFT patch 12.4 introduces an updated battle pass — Gizmos & Gadgets Pass II — alongside new Tacticians embodying the Neon Nights aesthetic theme.
Abyssia represents an entirely new Tactician archetype, arriving in TFT with a Project-inspired technological theme. A fresh Plant Buddy Sprite accompanies the battle pass bundle, supplemented by new Fenroar, QiQi, and Lightcharger variations. Comprehensive details regarding new cosmetic items are available in our TFT Set 6.5 battle pass overview.
Riot GamesRiot enhances TFT pass reward quality throughout the Neon Nights Mid-Set update. Examine the complete TFT 12.4 update patch notes below, provided by Riot Games.
Additional Champion Adjustments
- Attack Damage: 50 ⇒ 55
- now a Scrap Bodyguard (no longer a Protector)
- now a Hextech Arcanist
- Death’s Hand Damage: 250/340/480 ⇒ 225/300/450
- now a Debonair Assassin
- Blade’s End Damage: 450/625/950 ⇒ 450/650/950
- VIP bonus: Blade’s Edge bleed now deals true damage and lasts 100% longer
- Feast Damage: 900/975/1050 ⇒ 850/950/1050
- Cho’gath base Health: 1300 ⇒ 700
- now a Scrap Assassin Innovator
- Attack Damage: 50 ⇒ 65
- Armor & Magic Resist: 30 ⇒ 40
- Parallel Convergence Damage: 175/225/375 ⇒ 150/200/350
- Parrrley Base Damage: 110/150/200 ⇒ 120/160/225
- now a Debonair Bodyguard
- VIP bonus: Leona heals for 0.8% maximum Health every second for each unit targeting her
- Malefic Visions Damage: 650/900/1100 ⇒ 625/875/1050
- Personal Space Shield Amount: 525/675/850 ⇒ 550/700/900
- Armor & Magic Resist: 40 ⇒ 50
- Yoink! now Zac takes 75% reduced damage while casting his Ability
- Yoink! Damage: 400/525/999 ⇒ 300/400/600
- Vault Breaker Stun Duration: 2/3/6 ⇒ 1.75/2.25/8 seconds
- Command: Shockwave Damage: 350/550/1200 ⇒ 300/450/1200
- Command: Shockwave Shielding: 100/150/400 ⇒ 120/170/600
- Encore Damage: 275/450/1200 ⇒ 250/400/1200
- Encore Attack Speed Bonus: 30/50/100% ⇒ 30/45/100%
- now a Rival Enforcer Bruiser
- now a 4 cost champion with a new spell: Piltover Pulverizer
- Colossal Entrance Damage: 200/300/9001 ⇒ 150/225/9001
- Colossal Entrance stun duration: 1.5/1.75/9.5 ⇒ 1/1.5/10
- Colossal Entrance now gains an additional 5% of his max Health as damage
- Galio base Health: 1800 ⇒ 1200
- now a Rival Scrap Twinshot
- Armor & Magic Resist: 35 ⇒ 40
- Rocket Launcher Attack Damage scaling: 200/210/888% ⇒ 220/230/888%
- After Jinx’s cast of Super Mega Death Rocket, she will now auto attack random valid targets with each attack. She’s crazy!
- When feeding Tahm Kench, a mini progress bar appears that helps you understand how long to hold.
- max Health percentage explosion damage: 20/30/40 ⇒ 20/30/removed
Innovator Adjustments
- bonus Health: 125/225/400/700 ⇒ 125/225/450/800
- Attack Speed: 30/55/80/130 ⇒ 25/55/90/150%
- bonus Attack Speed: 15/50/90/135 ⇒ 15/40/80/150%
- max Health regen per second: 3/5/8/15% ⇒ 4/7/10/18%
- base Attack Speed: 10/35/70% ⇒ 10/40/80%
- Stun duration: 5 sec ⇒ 4 sec
- now also grants an innate bonus 1000 Health
- Innovator Mechanical Bear base Health: 850 ⇒ 775
- Innovator Hextech Dragon base Health: 1250 ⇒ 1125
- Innovator Hextech Dragon fear duration: 3 ⇒ 2 sec
- Innovator Hextech Dragon Critical Strike bonus damage: 30% ⇒ 10%
No reproduction without permission:SeeYouSoon Game Club » TFT patch 12.4 notes: Neon Nights launch, b-patch nerfs Sivir, Irelia & Silco Complete TFT Neon Nights patch 12.4 guide with new champions, balance changes, and competitive strategies
