TFT patch 11.22 notes: Set 6 launch, new champions & traits, Hextech Augments

TFT Set 6 Gizmos and Gadgets launches with Hextech Augments, 59 champions, and revolutionary gameplay mechanics

Set 6 Launch Overview

TFT patch 11.22 represents one of the most substantial updates in Teamfight Tactics history, marking the debut of Set 6: Gizmos and Gadgets. This Piltover-and-Zaun-themed expansion arrived on November 3, 2021, bringing unprecedented depth to the autobattler genre.

The Gizmos and Gadgets set introduces a staggering 59 new champions alongside 28 innovative traits that completely redefine team composition strategies. Most significantly, the Hextech Augments mechanic provides players with over 2.7 million distinct gameplay combinations, ensuring no two matches play identically.

Strategic depth reaches new heights with Veigar serving as TFT’s inaugural secret unit, exclusively obtainable through mastering the Yordle trait mechanics. Achieving six three-star Yordles unlocks this powerful late-game carry, rewarding dedicated trait investment.

Beyond core gameplay, the update introduces TFT’s first cooperative mode—Double-Up—allowing players to team up and share resources. The cosmetic landscape expands with new Tacticians (formerly Little Legends) and the debut of Chibi Champions featuring Arcane characters Jinx, Vi, and Ekko.

Hextech Augments stand as the centerpiece innovation, featuring 140+ power-ups distributed across three selection phases. Developer Stephen ‘Mortdog’ Mortimer emphasized the system’s accessibility: “The choices are immediately visible with clear descriptions, and players receive ample decision time without encountering deceptive options.”

Augment selections occur at Stages 1-4, 3-3, and 4-5, with all players receiving equally powerful options though specific offerings vary. This system enables rule-breaking strategies and creative team compositions previously impossible in TFT.

Item System Changes

The item system undergoes comprehensive reworks in Set 6, with multiple core items receiving significant functional changes that alter build priorities and strategic considerations.

  • Neeko’s Help: Drop rate reduction from Blue and Gold Orbs creates more consistent early-game planning, requiring adjusted opening strategies
  • Archangel’s Staff Rework – Now provides 25 Ability Power every 4 seconds during combat, transforming it into a scaling damage item for extended fights rather than burst mages
  • Banshee’s Claw Rework – Activates at combat start, granting the holder and adjacent allies a shield blocking the first enemy ability (up to 600 damage). Stacking increases damage threshold but not shield count, making positioning crucial
  • Gargoyle Stoneplate – Now provides 80 Armor total, significantly boosting frontline survivability against physical damage compositions
  • Sunfire Cape AOE Damage: 80/100/150 ⇒ 60/80/120 – Reduced burn damage balances early-game power while maintaining utility
  • Deathblade Rework – Now grants 50/75/100 bonus Attack Damage, creating more consistent scaling for carry champions
  • Morellonomicon Fireball cooldown: 1 ⇒ 0.5 seconds – Increased frequency improves consistent application of grievous wounds
  • Morellonomicon max Health damage: 30% ⇒ 18% – Damage reduction balances the improved application rate
  • Titan’s Resolve bonus damage threshold: 1600 1800 – Higher threshold requires longer combat commitment for payoff
  • Hand of Justice bonus stats: 35 ⇒ 30 – Slight reduction maintains balance while preserving flexibility
  • Bloodthirster – No longer provides overheal shield but now heals lowest health ally, shifting from selfish carry item to team utility
  • Jeweled Gauntlet – Now includes 10 AP alongside critical strike damage, enhancing burst potential
  • Infinity Edge critical damage: 40% ⇒ 30% – Reduction balances new Attack Speed addition
  • Rapid Firecannon – Now provides 20% Attack Speed alongside existing benefits, improving consistent damage output
  • Guinsoo’s Rageblade Total Attack Speed: 40% ⇒ 50% – Significant buff for scaling attack speed carries
  • Last Whisper – Now grants +10 AD while losing on-hit effect triggering, shifting toward pure armor penetration item
  • Statikk Shiv – Now provides 15% Attack Speed, enhancing early-game utility and synergy with attack speed carries
  • Hyper Roll Adjustments

    Hyper Roll receives extensive mode-specific adjustments designed to streamline the faster-paced gameplay while maintaining strategic depth.

  • Radiant Item Armory removal accelerates early game progression and reduces decision complexity
  • Augment Armory timing shifts to 3-1, 5-2, and 7-2 – Better aligned with Hyper Roll’s accelerated pace
  • Select Augments disabled for balance – Specific overpowered combinations removed to preserve competitive integrity
  • Hype Level Adjustments

  • Tactician movement speed: 200% ⇒ 175% – Slightly reduced mobility maintains tension while preventing excessive positioning changes
  • Component Armory stages: 3-2, 4-2, 6-2 – Consistent timing points for resource acquisition
  • Completed Item Armory: 8-2, 9-2 – Late-game itemization opportunities preserved
  • Item Armory Probability Adjustments

  • Component Armory: 70% chance for 3 components – Standard resource acquisition
  • Component Armory: 20% chance for 3 components + Neeko’s Help or Loaded Dice – High-value variance opportunities
  • Component Armory: 10% chance for 3 components + Golden Spatula – Rare emblem opportunities
  • Completed Item Armory: 75% chance for 4 items (balanced distribution) – Reliable late-game power
  • Completed Item Armory: 15% chance for 3 items + tailored emblem – Strategic trait flexibility
  • Completed Item Armory: 10% chance for 2 items + 2 tailored emblems – High-roll composition enablers
  • Gold distribution: 3-1: +3 ⇒+8 (minimum 14 gold) – Accelerated economy for faster transitions
  • Round Timing Optimizations

  • No-Armory planning phase: 30 ⇒ 25 seconds – Streamlined decision making
  • +5 seconds to first round each stage from 3-1 – Improved setup time for critical transitions
  • +10 seconds to 8-1 – Enhanced late-game rolling and positioning
  • Gameplay Mechanics Adjustments

  • Yordle (3) trait: Provides two bonus Yordles vs standard one – Accelerated trait progression
  • Mercenaries: Dice luck based on remaining health rather than loss streak – Rewards survival over intentional losing
  • Tahm Kench: Doubled stats from consumed units – Enhanced scaling for niche strategies
  • Ranked System Updates

    The ranked system receives substantial quality-of-life improvements and structural changes designed to reduce ladder anxiety while maintaining competitive integrity.

  • Reckoning ranked rewards distributed in patch 11.23 – Victorious Nixie for Gold+ achievement
  • Triumphant Nixie awarded for Gold+ in both set halves – Exclusive reward for consistent performance
  • Hyper Roll competitive rewards include emotes for Blue, Purple, and Hyper tiers – Recognition for mode-specific excellence
  • Demotion protection for Iron through Master tiers – Reduced ladder anxiety encourages experimentation
  • Division demotions still occur (Platinum I to II) – Maintains progression meaning while reducing punishment
  • Grandmaster and Challenger still feature demotion – Preserves elite tier competitiveness
  • Gizmos & Gadgets ladder starts at Iron II – Fresh start for all players
  • 5 provisional matches with no LP loss for bottom placements – Safe introduction to new meta
  • Extra LP for top 4 finishes during provisionals – Accelerated climbing for skilled players
  • Hyper rating reset to 500 – Clean slate for fast-paced mode
  • These changes represent Riot’s commitment to reducing ranked stress while maintaining competitive integrity. The provisional match system allows players to experiment with new Set 6 strategies without fearing immediate rank consequences.

    Strategic Tip: Use provisional matches to test unconventional Augment combinations and champion traits before committing to serious ranked climbing. The protection period provides valuable learning time in the new meta.

    Common Mistake: Avoid sticking exclusively to familiar strategies from previous sets. The Hextech Augment system rewards flexibility and adaptation to offered power-ups rather than forcing predetermined compositions.

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