TFT Set 6 Gizmos and Gadgets launches with Hextech Augments, 59 champions, and revolutionary gameplay mechanics
Set 6 Launch Overview
TFT patch 11.22 represents one of the most substantial updates in Teamfight Tactics history, marking the debut of Set 6: Gizmos and Gadgets. This Piltover-and-Zaun-themed expansion arrived on November 3, 2021, bringing unprecedented depth to the autobattler genre.
The Gizmos and Gadgets set introduces a staggering 59 new champions alongside 28 innovative traits that completely redefine team composition strategies. Most significantly, the Hextech Augments mechanic provides players with over 2.7 million distinct gameplay combinations, ensuring no two matches play identically.
Strategic depth reaches new heights with Veigar serving as TFT’s inaugural secret unit, exclusively obtainable through mastering the Yordle trait mechanics. Achieving six three-star Yordles unlocks this powerful late-game carry, rewarding dedicated trait investment.
Beyond core gameplay, the update introduces TFT’s first cooperative mode—Double-Up—allowing players to team up and share resources. The cosmetic landscape expands with new Tacticians (formerly Little Legends) and the debut of Chibi Champions featuring Arcane characters Jinx, Vi, and Ekko.
Hextech Augments stand as the centerpiece innovation, featuring 140+ power-ups distributed across three selection phases. Developer Stephen ‘Mortdog’ Mortimer emphasized the system’s accessibility: “The choices are immediately visible with clear descriptions, and players receive ample decision time without encountering deceptive options.”
Augment selections occur at Stages 1-4, 3-3, and 4-5, with all players receiving equally powerful options though specific offerings vary. This system enables rule-breaking strategies and creative team compositions previously impossible in TFT.
Item System Changes
The item system undergoes comprehensive reworks in Set 6, with multiple core items receiving significant functional changes that alter build priorities and strategic considerations.
Neeko’s Help: Drop rate reduction from Blue and Gold Orbs creates more consistent early-game planning, requiring adjusted opening strategies
Archangel’s Staff Rework – Now provides 25 Ability Power every 4 seconds during combat, transforming it into a scaling damage item for extended fights rather than burst mages
Banshee’s Claw Rework – Activates at combat start, granting the holder and adjacent allies a shield blocking the first enemy ability (up to 600 damage). Stacking increases damage threshold but not shield count, making positioning crucial
Gargoyle Stoneplate – Now provides 80 Armor total, significantly boosting frontline survivability against physical damage compositions
Sunfire Cape AOE Damage: 80/100/150 ⇒ 60/80/120 – Reduced burn damage balances early-game power while maintaining utility
Deathblade Rework – Now grants 50/75/100 bonus Attack Damage, creating more consistent scaling for carry champions
Morellonomicon Fireball cooldown: 1 ⇒ 0.5 seconds – Increased frequency improves consistent application of grievous wounds
Morellonomicon max Health damage: 30% ⇒ 18% – Damage reduction balances the improved application rate
Titan’s Resolve bonus damage threshold: 1600 ⇒ 1800 – Higher threshold requires longer combat commitment for payoff
Hand of Justice bonus stats: 35 ⇒ 30 – Slight reduction maintains balance while preserving flexibility
Bloodthirster – No longer provides overheal shield but now heals lowest health ally, shifting from selfish carry item to team utility
Jeweled Gauntlet – Now includes 10 AP alongside critical strike damage, enhancing burst potential
Infinity Edge critical damage: 40% ⇒ 30% – Reduction balances new Attack Speed addition
Rapid Firecannon – Now provides 20% Attack Speed alongside existing benefits, improving consistent damage output
Guinsoo’s Rageblade Total Attack Speed: 40% ⇒ 50% – Significant buff for scaling attack speed carries
Last Whisper – Now grants +10 AD while losing on-hit effect triggering, shifting toward pure armor penetration item
Statikk Shiv – Now provides 15% Attack Speed, enhancing early-game utility and synergy with attack speed carries
Hyper Roll Adjustments
Hyper Roll receives extensive mode-specific adjustments designed to streamline the faster-paced gameplay while maintaining strategic depth.
Radiant Item Armory removal accelerates early game progression and reduces decision complexity
Augment Armory timing shifts to 3-1, 5-2, and 7-2 – Better aligned with Hyper Roll’s accelerated pace
Select Augments disabled for balance – Specific overpowered combinations removed to preserve competitive integrity
Hype Level Adjustments
Tactician movement speed: 200% ⇒ 175% – Slightly reduced mobility maintains tension while preventing excessive positioning changes
Component Armory stages: 3-2, 4-2, 6-2 – Consistent timing points for resource acquisition
Completed Item Armory: 8-2, 9-2 – Late-game itemization opportunities preserved
Item Armory Probability Adjustments
Component Armory: 70% chance for 3 components – Standard resource acquisition
Component Armory: 20% chance for 3 components + Neeko’s Help or Loaded Dice – High-value variance opportunities
Component Armory: 10% chance for 3 components + Golden Spatula – Rare emblem opportunities
Completed Item Armory: 75% chance for 4 items (balanced distribution) – Reliable late-game power
Completed Item Armory: 15% chance for 3 items + tailored emblem – Strategic trait flexibility
Completed Item Armory: 10% chance for 2 items + 2 tailored emblems – High-roll composition enablers
Gold distribution: 3-1: +3 ⇒+8 (minimum 14 gold) – Accelerated economy for faster transitions
Round Timing Optimizations
No-Armory planning phase: 30 ⇒ 25 seconds – Streamlined decision making
+5 seconds to first round each stage from 3-1 – Improved setup time for critical transitions
+10 seconds to 8-1 – Enhanced late-game rolling and positioning
Gameplay Mechanics Adjustments
Yordle (3) trait: Provides two bonus Yordles vs standard one – Accelerated trait progression
Mercenaries: Dice luck based on remaining health rather than loss streak – Rewards survival over intentional losing
Tahm Kench: Doubled stats from consumed units – Enhanced scaling for niche strategies
Ranked System Updates
The ranked system receives substantial quality-of-life improvements and structural changes designed to reduce ladder anxiety while maintaining competitive integrity.
Reckoning ranked rewards distributed in patch 11.23 – Victorious Nixie for Gold+ achievement
Triumphant Nixie awarded for Gold+ in both set halves – Exclusive reward for consistent performance
Hyper Roll competitive rewards include emotes for Blue, Purple, and Hyper tiers – Recognition for mode-specific excellence
Demotion protection for Iron through Master tiers – Reduced ladder anxiety encourages experimentation
Division demotions still occur (Platinum I to II) – Maintains progression meaning while reducing punishment
Grandmaster and Challenger still feature demotion – Preserves elite tier competitiveness
Gizmos & Gadgets ladder starts at Iron II – Fresh start for all players
5 provisional matches with no LP loss for bottom placements – Safe introduction to new meta
Extra LP for top 4 finishes during provisionals – Accelerated climbing for skilled players
Hyper rating reset to 500 – Clean slate for fast-paced mode
These changes represent Riot’s commitment to reducing ranked stress while maintaining competitive integrity. The provisional match system allows players to experiment with new Set 6 strategies without fearing immediate rank consequences.
Strategic Tip: Use provisional matches to test unconventional Augment combinations and champion traits before committing to serious ranked climbing. The protection period provides valuable learning time in the new meta.
Common Mistake: Avoid sticking exclusively to familiar strategies from previous sets. The Hextech Augment system rewards flexibility and adaptation to offered power-ups rather than forcing predetermined compositions.
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