TFT patch 11.20 notes: More reroll nerfs, second Radiant Armory added

TFT patch 11.20 brings massive Radiant system upgrades, reroll nerfs, and experimental features for end-of-set chaos

Patch Overview: End-of-Set Chaos Unleashed

Teamfight Tactics patch 11.20 escalates the Reckoning experience to unprecedented levels through revolutionary Radiant system enhancements and calculated reroll adjustments. This update represents Riot’s signature end-of-set extravaganza that fundamentally transforms gameplay dynamics.

With the Reckoning Championship concluding on patch 11.19, developers are unleashing their most ambitious system changes yet. Players can anticipate doubled Radiant Blessing frequencies, additional armory access, and experimental quality-of-life features that redefine competitive strategy.

Riot maintains a celebrated tradition of concluding each TFT set with boundary-pushing updates. The Galaxies finale introduced the Big Bang mechanic, while Fates embraced Fortune extremes. These final patches serve as testing grounds for innovative concepts while providing veteran players with fresh strategic dimensions.

Reckoning’s climax amplifies divine intervention through expanded Radiant item accessibility and blessing frequency. The development team strategically times these transformative updates post-championship to avoid competitive integrity concerns while delivering maximum player engagement.

Strategic implications extend beyond mere chaos—these changes reward adaptive playstyles and punish rigid composition adherence. Successful players will leverage the enhanced Radiant system while navigating recalibrated reroll dynamics.

Patch 11.20 represents our penultimate Dawn of Heroes update, injecting exhilarating system modifications before Set 6’s arrival.
Preview these groundbreaking features before the patch launches next week 👀 pic.twitter.com/4tk8feAWdV

— Teamfight Tactics (@TFT) October 1, 2021

Reroll Meta Adjustments & Balance Changes

Set 5.5’s dominant narrative centered around resurgent reroll strategies, particularly one-cost hyper-carries that consistently outperformed higher-cost alternatives. While recent four-cost buffs restored some equilibrium, developers continue refining the meta as Reckoning concludes.

The three most problematic one-cost reroll compositions—Kalista, Vayne, and Kha’Zix—receive targeted adjustments in TFT patch 11.20. Kalista’s attack damage scaling decreases, Vayne’s Silver Bolts true damage reduces at higher star levels, and Kha’Zix’s Taste Their Fear damage diminishes across all tiers.

These nerfs represent calculated tuning rather than complete elimination. Reroll strategies remain viable but now compete more evenly with three and four-cost alternatives, especially with Nocturne receiving significant buffs. The development team aims to create strategic diversity rather than simply shifting the meta from one extreme to another.

  • Strategic Insight: Transitioning from reroll to higher-cost compositions requires careful economy management and scouting
  • Additional balance modifications affect multiple champion tiers. Soraka, Brand, Miss Fortune, Nunu & Willump, and Akshan receive adjustments to improve game balance. Meanwhile, Abomination, Draconic, and Skirmisher traits await potential buffs that haven’t yet reached the PBE testing environment.

    Problematic units like Yasuo and traits including Forgotten and Sentinel face proposed nerfs still undergoing development. These changes reflect Riot’s commitment to addressing community feedback while maintaining gameplay integrity during the set’s final stages.

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    Radiant System Overhaul: Double Armories & Enhanced Blessings

    The TFT Reckoning Championship’s conclusion on patch 11.19 signals the beginning of experimental madness. Patches 11.20 and 11.21 introduce controlled chaos mechanics that preview Set 6 innovations while maximizing player engagement.

    Radiant item accessibility undergoes revolutionary expansion through a second Radiant Armory at Stage 5-1. This supplements the existing 3-6 armory, providing players with five additional Radiant item choices during critical late-game phases. The system now permits duplicate Radiant items and multiple equipped Radiant items per champion, enabling unprecedented build flexibility.

    Radiant Blessings receive equally substantial enhancements. High-quality drop probabilities double from 10% to 18%, while new ultra-rare rewards introduce game-breaking possibilities. The most coveted addition provides three Forces of Nature—potentially enabling 12-unit compositions that redefine late-game board dynamics.

    With the Reckoning Championship concluding this weekend, we’re deploying our signature end-of-set fun changes one patch early. Anticipate these transformative adjustments in 11.20 next week! pic.twitter.com/q1lktA1rre

    — Riot Mort (@Mortdog) September 28, 2021

    Additional rare drops include eight item components (0.54% chance) and two Neeko’s Help plus 20 gold (0.18% chance). These enhancements dramatically increase high-roll potential while maintaining appropriate rarity to preserve game balance. Strategic players must now account for these extreme variance possibilities during composition planning and pivot decisions.

    Practical application requires reassessing late-game power spikes and item prioritization. The second Radiant Armory at 5-1 enables more consistent access to critical items while the enhanced blessing system introduces calculated risk-taking opportunities during crucial stages.

    Experimental Features & Quality of Life

    Beyond balance adjustments and system overhauls, patch 11.20 introduces experimental quality-of-life features that may shape future TFT development. The most notable addition involves Little Legend scouting mechanics currently undergoing PBE testing.

    This innovative feature enables your Little Legend to accompany you during opponent board scouting, providing enhanced control and interaction capabilities. While this may seem cosmetic initially, strategic implications include improved positioning tracking and more efficient scouting patterns during time-critical phases.

    NEW Experimental Feature – Little Legend Scouting

    We’re deploying a novel PBE feature where your Little Legend accompanies you during scouting, enabling enhanced control and interaction. This should significantly improve the scouting experience!

    Please provide feedback and bug reports if you test this on PBE! pic.twitter.com/0ItoQiAceC

    — Riot Mort (@Mortdog) September 21, 2021

    Development transparency remains uncertain regarding this feature’s full release timeline. The PBE testing phase allows developers to gather player feedback and identify potential issues before committing to full implementation. This iterative approach exemplifies Riot’s player-centric development philosophy.

    Advanced players should monitor these experimental features closely, as they often preview mechanics that eventually become core gameplay elements. The scouting enhancement particularly benefits competitive players who frequently analyze opponent positioning during final preparation phases.

    Complete Patch Notes Breakdown

    Below you’ll find the comprehensive TFT patch 11.20 notes provided by Riot Games, detailing all champion adjustments, trait modifications, and system updates.

    Champion Adjustments

  • Lucian – Pierce Attack Damage Scaling: 180/200/240% ⇒ 180/200/220%
  • Lucian – Pierce Base Damage: 350/600/1000 ⇒ 350/600/900
  • Sett – Violent Tendencies 4th auto, Attack Damage scaling: 200% ⇒ 150%
  • Sett – Attack Damage: 65 ⇒ 60
  • Vayne – Silver Bolts True Damage: 70/90/110 ⇒ 70/85/100
  • Vayne – Attack Damage: 40 ⇒ 35
  • Kha’Zix – Taste their Fear Damage: 250/350/500 ⇒ 250/350/450
  • Kha’Zix – Taste their Fear Isolation Damage: 750/1050/1500 ⇒ 750/1050/1350
  • Rakan – Equinox Damage: 175/275/425 ⇒ 200/275/400
  • Rakan – Attack Damage: 65 ⇒ 70
  • Brand – Sear Damage: 600/900/1500 ⇒ 650/950/1750
  • Nocturne – Umbra Blades base Damage: 80/90/100 ⇒ 100/100/100
  • Nunu & Willump – Consume Damage: 450/700/1750 ⇒ 450/700/1600
  • Nunu & Willump – Max Mana nerf: 0/150 ⇒ 0/170
  • Miss Fortune – Attack Damage: 80 ⇒ 85
  • Miss Fortune – Mana buff: 50/125 ⇒ 60/120
  • Akshan – Empowered Strike Attack Damage Scaling: 200/220/400 ⇒ 220/240/500%
  • Akshan – Heroic Swing bonus Attack Speed: 70/85/400 ⇒ 60/70/400
  • Viego – Attack Damage: 80 ⇒ 85
  • Viego – 3-star power significantly enhanced
  • Trait Modifications

  • Abomination – Monstrosity Base Attack Damage: 70/80/100 ⇒ 70/90/110
  • Abomination – Monstrosity Attack Damage Per Level: 7/8/10 ⇒ 7/9/11
  • Forgotten – Bonus Attack Damage & Ability Power per stack: 20/40/70/200 ⇒ 20/40/60/150
  • Skirmisher – Attack Speed: 80/180/400% ⇒ 80/200/500%
  • Sentinel – Bonus Attack Speed: 25/90/500% ⇒ 20/80/500%
  • Sentinel – Shield: 175/900/2000 ⇒ 175/800/2000
  • Draconic – Bonus Attack Damage per second: 3/8/16 ⇒ 4/10/20
  • Draconic – Four turn egg chance: 2% ⇒ 4%
  • Draconic – Average Value of Egg: 2.9g ⇒ 3.1g
  • Draconic – Five turn egg chance: 1% ⇒ 2%
  • Draconic – Average Value of Egg: 6.8g ⇒ 7.3g
  • Draconic – Added new 5-turn egg drop: 1x Force of Nature, 2x Item Components, 3x Heimerdingers (20% egg chance)
  • Invoker – Attack Speed: 10/30/80/140% ⇒ 10/30/70/125%
  • Invoker – Ability Power per Stack: 2/4/10 ⇒ 2/4/8
  • Cannoneer – Bonus Attack Speed: 40% ⇒ 45%
  • System Updates

  • All players receive 2nd Radiant Armory at 5-1 (7-3 Hyper Roll)
    • Duplicate Radiant items now possible
    • Multiple Radiant items per champion enabled
  • Radiant Blessing Enhancements
    • High-quality drop probability: 10% ⇒ 18%
    • New ultra-rare rewards introduced:
      • 8 Item Components (0.54% chance)
      • 3x Force of Nature (0.18% chance)
      • 2x Neeko’s Help + 20 gold (0.18% chance)
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