TL;DR
- 15 cards across four expansions can inflict Asleep condition with varying attack costs and abilities
- Asleep Pokémon cannot attack or retreat until winning a coin flip, creating high-risk disruption potential
- Sleep decks require careful energy management and backup strategies for coin flip dependency
- Multiple recovery methods exist including retreating, switching cards, and specific ability counters
- Strategic sleep usage can control opponent tempo but requires understanding of probability management
Sleep in Pokémon TCG Pocket — officially designated as Asleep within game mechanics — represents a debilitating status condition that completely immobilizes affected Pokémon. When a Pokémon becomes Asleep, it loses the capacity to execute attacks or initiate retreat maneuvers until its controller successfully completes a coin toss that results in heads.
The duration of this incapacitation varies dramatically based on chance, meaning your Pokémon or your opponent’s active fighter could remain dormant for multiple turns or awaken immediately. This randomness makes Asleep-focused decks both incredibly entertaining when they work in your favor and intensely frustrating when luck turns against you.
Following the introduction of the Celestial Guardians expansion, the game now features 15 distinct cards capable of imposing the Asleep condition on opposing Pokémon. While this represents a modest selection compared to other status conditions, it provides sufficient variety for dedicated sleep strategy construction.
Below, we present a comprehensive table detailing every Pokémon card possessing Asleep-inducing capabilities, including their identification numbers, elemental types, hit points, specific attacks or abilities, and acquisition sources. Additionally, we provide strategic guidance for countering sleep effects when coin flips consistently go against you.
Update (April 30): Integrated four new A3 series cards from the Celestial Guardians expansion and introduced additional sleep recovery techniques.
This exhaustive reference catalogs every Pokémon TCG Pocket card capable of inflicting the Asleep condition, organized for strategic deck building and acquisition planning:
|
Card # |
Card |
Type |
HP |
Attack/Ability |
Obtained from |
|---|---|---|---|---|---|
|
A1 13 |
Vileplume |
Grass |
140 |
Soothing Scent (80) — Your opponent’s active Pokémon is now Asleep. |
Genetic Apex Charizard pack |
|
A1 93 |
Frosmoth |
Water |
90 |
Powder Snow (40) — Your opponent’s active Pokémon is now Asleep. |
Any Genetic Apex pack |
|
A1 125 |
Hypno |
Psychic |
100 |
Psypunch (50) Sleep Pendulum (Ability) — Once during your turn, you may flip a coin. If heads, your opponent’s active Pokémon is now Asleep. |
Genetic Apex Pikachu pack |
|
A1 195 |
Wigglytuff ex |
Colorless |
140 |
Sleep Song (80) — Your opponent’s active Pokémon is now Asleep. |
Genetic Apex Pikachu pack |
|
A1a 8 |
Shiinotic |
Grass |
90 |
Flickering Spores (50) — Your opponent’s active Pokémon is now Asleep. |
Mythical Island pack |
|
A1a 36 |
Flabébé |
Psychic |
40 |
Hypnotic Gaze — Your opponent’s active Pokémon is now Asleep. |
Mythical Island pack |
|
A2 109 |
Darkrai |
Darkness |
110 |
Dark Void (60) — Your opponent’ active Pokémon is now Asleep. |
Space-Time Smackdown Dialga pack |
|
A2a 24 |
Phione |
Water |
60 |
Water Pulse (40) — Your opponent’s active Pokémon is now Asleep. |
Triumphant Light pack |
|
A2a 33 |
Gengar |
Psychic |
140 |
Hypnoblast (70) — Your opponent’s active Pokémon is now Asleep. |
Triumphant Light pack |
|
A2a 63 |
Snorlax |
Colorless |
140 |
Collapse (100) — This Pokémon is now Asleep. |
Triumphant Light pack |
|
A3 45 |
Popplio |
Water |
60 |
Sing — Your opponent’s active Pokémon is now Asleep. |
Celestial Guardians pack |
|
A3 111 |
Alolan Muk ex |
Dark |
160 |
Chemical Panic (80) — 1 special condition from among Asleep, Burned, Confused, Paralyzed, and Poisoned is chosen at random, and your opponent’s active Pokémon is now affected by that special condition. Any special conditions already affecting that Pokémon will not be chosen. |
Celestial Guardians pack |
|
A3 141 |
Komala |
Colorless |
90 |
Rolling Tackle (70) Comatose (Ability) — As long as this Pokémon is in the active spot, whenever you attach an energy from your energy zone to it, it is now Asleep. |
Celestial Guardians pack |
|
A3 237 |
Wigglytuff ex |
Colorless |
140 |
Sleep Song (80) — Your opponent’s active Pokémon is now Asleep. |
Celestial Guardians pack |
|
P-A 22 |
Jigglypuff |
Colorless |
50 |
Sing — Your opponent’s active Pokémon is now Asleep. |
Venusaur Drop Event |
Strategic Analysis: The sleep card distribution reveals several patterns. Grass and Psychic types dominate early expansions, while later sets introduce more type variety. Note that Komala represents the only card that puts your own Pokémon to sleep as part of its ability mechanics, requiring specialized deck construction to utilize effectively.
Building effective sleep decks requires understanding both probability management and energy economy. The most successful sleep strategies combine multiple status conditions to increase disruption potential while maintaining offensive pressure.
Deck Construction Principles: Avoid over-reliance on sleep as your sole win condition. Incorporate backup attackers that function independently of status effects. Since sleep-inducing attacks typically cost between 40-80 energy, ensure your deck includes efficient energy acceleration to maintain tempo.
Common Strategic Errors: Many players make the mistake of using sleep attacks prematurely against Pokémon with free retreat costs or switch cards in hand. Always assess your opponent’s bench situation and potential countermeasures before committing to sleep strategies. Another frequent error involves neglecting to plan for the 50% failure rate of sleep maintenance coin flips.
Advanced Combinations: Pair sleep-inducing Pokémon with damage modifiers or bench-sniping attacks to capitalize on immobilized opponents. Hypno’s Sleep Pendulum ability works exceptionally well with gusting effects that force problematic Pokémon into the active position.

Graphic: Johnny Yu/Polygon | Source images: Creatures, DeNA/The Pokémon Company via Polygon
When facing sleep-heavy opponents or dealing with unfortunate coin flips, several reliable methods exist to restore your Pokémon to fighting condition.
Primary Recovery Methods: The most straightforward approach involves utilizing Pokémon with free retreat costs or employing switch cards to bench the affected Pokémon. Since the Asleep condition only affects active Pokémon, moving them to the bench immediately clears the status. Some trainer cards and specific Pokémon abilities can also remove special conditions entirely.
Strategic Prevention: Maintain bench Pokémon with low retreat costs as emergency replacements. Consider including ability-based counters in your deck that automatically remove status conditions at the end of each turn. Knowing when to conserve switch cards for critical moments versus using them for positional advantage represents a key skill in countering sleep strategies.
Timing Considerations: Evaluate whether curing sleep immediately serves your strategic interests. Sometimes maintaining a sleeping Pokémon in the active position while you set up your bench can be advantageous, particularly if your opponent has limited damage output.
For comprehensive strategic guidance on building competitive decks that can handle various status conditions, explore our Class Guide for advanced tactical frameworks.
Action Checklist
- Identify 2-3 sleep cards that fit your deck’s energy curve and type synergy
- Test sleep strategies against AI opponents to understand coin flip probability impact
- Incorporate switch cards or free retreat Pokémon as sleep counters in your deck
- Practice timing sleep attacks to maximize disruption during opponent setup phases
- Analyze opponent deck patterns to anticipate sleep counters and adjust strategy accordingly
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