League of Legends patch 14.7 notes: Skarner rework & support changes

Complete guide to League Patch 14.7 with Skarner rework, champion balance changes, and strategic insights

Patch 14.7 Overview and Release Schedule

League of Legends patch 14.7 introduces the highly anticipated Skarner rework alongside substantial balance adjustments targeting the support role’s current dominance. This update aims to recalibrate the bot lane dynamic while refreshing one of the game’s oldest champions.

The April 3rd update brings comprehensive champion adjustments and item modifications designed to reshape competitive play.

This balance iteration addresses several pressing meta concerns, particularly the overwhelming presence of support champions in damage charts. Riot’s systematic approach includes targeted nerfs to support itemization while providing compensatory buffs to enchanter specialists. Additional adjustments enhance late-game carries like Smolder and Nasus, ensuring diverse champion viability across all phases of gameplay.

League of Legends Patch 14.7 deployment begins April 3, 2024, following Riot’s established update cadence. The rollout initiates on Oceanic servers with global deployment completing throughout the day. Players should anticipate approximately three hours of matchmaking downtime preceding the patch application window.

Strategic preparation involves reviewing these key deployment windows for your specific region:

Maintenance periods typically span 2-4 hours depending on server infrastructure, with ranked queues disabled approximately 180 minutes before the scheduled update. Proactive players can utilize this downtime to study patch notes and adjust their champion preferences accordingly.

Skarner Complete Rework Analysis

The Crystalline Scorpion undergoes his most significant transformation since release, emerging with completely redesigned abilities and updated visual aesthetics. This comprehensive overhaul addresses longstanding mobility and identity issues while introducing innovative terrain interaction mechanics.

Skarner’s reworked kit emphasizes positional control and adaptive combat patterns. His new ability interactions with crystalline structures create unique zoning opportunities, while enhanced movement capabilities improve his jungle clearing efficiency and gank potential. Early testing indicates particularly strong performance in river skirmishes and objective control scenarios.

Practical Tip: Master Skarner’s new terrain manipulation to control choke points during dragon and Baron Nashor fights. His reworked ultimate now provides both engage and disengage utility, making him versatile in various team composition styles.

Common Mistake: Overestimating early game durability. While Skarner gains scaling benefits, his initial jungle clears require careful pathing and ability management to maintain healthy clear speeds.

Champion Balance Updates

Multiple champions receive targeted adjustments to address balance outliers and enhance strategic diversity. These changes particularly focus on top lane bruisers, jungle clear efficiency, and support role dynamics.

Camille Adjustments:

  • Bonus Move Speed: 30/32.5/35/37.5/40% ⇒ 30/35/40/45/50%
  • Cooldown: 9/8.25/7.5/6.75/6 ⇒ 9/8/7/6/5
  • Outer Cone Base Damage: 5/5.5/6/6.5/7% Max HP ⇒ 6/6.5/7/7.5/8% Max HP
  • Damage: 80/110/140/170/200 (+90% bonus AD) ⇒ 60/90/120/150/180 (+90% bonus AD)
  • Attack Damage: 68 ⇒ 66
  • Galio Modifications:

  • Magic Damage: 15-115 (based on level) (+100% AD) (+40% AP) (+60% Bonus Magic Resistance) ⇒ 15-115 (based on level) (+100% AD) (+45% AP) (+60% Bonus Magic Resistance)
  • Magic Damage Reduction (halved for physical damage): 20/25/30/35/40 (+4% per 100 bonus magic resistance) (+1% per 100 bonus health) ⇒ 25/30/35/40/45% (+4% per 100 AP) (+8% per 100 bonus magic resistance) (+1% per 100 bonus health)
  • Damage: 75/115/155/195/235 (+90% AP) ⇒ 90/130/170/210/250 (+90% AP)
  • Root Duration: 1.4/1.55/1.7/1.85/2 ⇒ 1.6/1.7/1.8/1.9/2
  • R+E AoE Shield: 39-129 (based on E and R ranks) (+31.5% AP) ⇒ 45/81/117/153 (based on R ranks) (+40.5% AP). (Note: Move speed and single-target shield unchanged)
  • Damage: 75/95/115/135/155 (+80 Bonus AD) ⇒ 75/95/115/135/155 (+85% Bonus AD)
  • Lux Enhancements:

  • Magic Damage: 30-200 (based on level) (+25% AP) ⇒ 30-200 (based on level) (+30%AP)
  • Magic Damage: 80/120/160/200/240 (+60% AP) ⇒ 80/120/160/200/240 (+65% AP)
  • Magic Damage: 60/100/140/180/220 (+55% AP) ⇒ 60/95/130/165/200 (+50% AP)
  • Healing: 55/75/95/115/135 (+25% AP) ⇒ 55/80/105/130/155 (+40% AP)
  • Bounce Falloff: -15% (+7.5% per 100 AP) ⇒ -10% (+10% per 100 AP)
  • Nami Adjustments:

  • Magic Damage: 20/35/50/65/80 (+20%AP) ⇒ 20/30/40/50/60 (+20%AP)
  • Life Steal: 11/16/21% (based on level) ⇒ 12/18/24% (based on level)
  • Nasus Buffs:

  • Bonus Physical Damage: 30/50/70/90/110 (+Siphoning Strike stacks) ⇒ 40/60/80/100/120 (+Siphoning Strike stacks)
  • [NEW] Bonus Monster damage: 5/10/15/20/25
  • Bonus Attack Speed Duration: 4 seconds ⇒ 5 seconds
  • Cooldown Refund: 1 second per basic attack ⇒ 1s per basic attack, increased to 2 seconds when hitting monsters
  • Rek’Sai Nerfs:

  • Fury gain from minions, wards, and plants: 12.5 ⇒ 5
  • Heal: 12-20% Max HP (based on level) ⇒ 10-20% Max HP (based on level)
  • Magic Resist Growth: 1.85 ⇒ 2.05
  • Bonus Monster Damage: Removed
  • Kled Changes:

  • Crash Down – Bonus Monster Damage: Removed
  • Mount Up – Bonus Monster Damage: Removed
  • Smolder Enhancements:

  • Bonus Physical Damage based on Crit Chance: 0-30% ⇒ 0-50%
  • Staccato Damage Bonus: 40% ⇒ 50%
  • Ally Bonus Magic Damage: 10/15/20/25/30 (+20% AP) ⇒ 10/15/20/25/30 (+10%AP)
  • Sona Buffs:

  • Heal: 30/45/60/75/90 (+15% AP) ⇒ 30/45/60/75/90 (+30% AP)
  • Ally Move Speed: 10/11/12/13/14% (+2% per 100 AP) ⇒ 10/12/14/16/18% (+2% per 100 AP)
  • Strategic Insight: These champion adjustments significantly impact lane matchups and team composition priorities. Camille’s changes enhance her mobility scaling while reducing early burst, making her more dependent on extended trades. Nasus receives crucial jungle viability improvements that may open new strategic pathways for the champion.

    Advanced Optimization: Lux players should prioritize ability power stacking to maximize her enhanced ratios, while Rek’Sai mains need to adapt to significantly slower fury generation in the early game.

    Item and System Updates

    Support itemization undergoes significant recalibration to address role balance concerns. These changes aim to reduce support champion dominance in damage metrics while maintaining their utility function.

    Support Item Adjustments:

  • Minion and Monster Damage: 40% ⇒ 40% for minions and 70% for monsters
  • Crits only increase Volibear’s attack damage instead of total ability damage
  • Cooldown: 140/120/100 ⇒ 160/135/110
  • Spellblade AD Ratio: 150% ⇒ 100%
  • Current HP Damage: 12% ⇒ 10%
  • Total Cost: 2700 ⇒ 2900
  • Excessive Minion Kill Threshold: 20 minions in 5 minutes ⇒ 20 minions (divided by the number of support items on your team) in 5 minutes. This update applies to all support items.
  • Void Explosion Damage: 20 (+20%AP) (+4% Target Max HP) ⇒ 10 (+20% AP) (+3% Target Max HP)
  • Cooldown: 8/7/6 at level 1/11/16 ⇒ 10
  • Soul Drop Chance on Allied Support Minion Kill: 28% ⇒ 8.4%
  • Soul Drop Change on Minion Kill: 2.8% ⇒ 8.4%
  • These systematic adjustments target the excessive gold generation and wave clear capabilities that allowed support champions to overshadow their ADC partners. The new minion kill threshold dynamically adjusts based on team composition, preventing support players from accidentally triggering penalty conditions in games with multiple support item users.

    Practical Tip: Support players should carefully monitor their minion last-hit count during laning phase, particularly when playing with champions like Senna or Pyke who have execute mechanics. The adjusted thresholds require more disciplined farming behavior to avoid gold generation penalties.

    Common Mistake: Continuing aggressive minion farming patterns from previous patches. The new support item restrictions significantly penalize excessive CSing, making proper lane etiquette more important than ever.

    No reproduction without permission:SeeYouSoon Game Club » League of Legends patch 14.7 notes: Skarner rework & support changes Complete guide to League Patch 14.7 with Skarner rework, champion balance changes, and strategic insights