Riot finally shipping Janna rework after League of Legends player feedback

Master Janna’s Season 12 rework with enhanced utility, strategic builds, and advanced gameplay techniques

Understanding Janna’s Rework Philosophy

League of Legends enthusiasts have eagerly anticipated Janna’s comprehensive overhaul, which fundamentally transforms the enchanter support’s gameplay identity from relentless poke to strategic utility mastery.

Following initial development hurdles, Riot Games has finalized their ambitious Janna redesign for League Season 12. Embracing community feedback, the revamped champion kit promotes assertive shielding tactics while dramatically reducing her previous lane harassment capabilities.

Within the enchanter support meta, Janna traditionally maintained lower visibility compared to prominent picks like Lulu, Yuumi, and Nami, despite her consistent performance metrics.

Having remained virtually unchanged since patch 10.11 nearly two years prior, Janna sustained remarkably stable win rates hovering around 51% throughout most ranked solo queue environments. Riot’s development team has now decisively targeted the Storm’s Fury to revolutionize her gameplay approach.

Janna receives one of Riot’s signature miniature reworks, similar to recent champion updates, with the finalized changes scheduled for deployment in patch 12.2 following brief developmental delays.

Lead developer August Browning articulated the core redesign objective: strategically “redirecting lane poke dominance from her W [Zephyr] and concentrating that power into enhanced utility applications.”

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  • Although Riot appreciated the “fundamental direction” of preliminary adjustments, they revisited the drawing board during December 2021 to incorporate crucial quality-of-life enhancements. After additional refinement, developers have now revealed the complete changes to the player community.

    New Janna list for 12.2 heading to PBE!
    -Empowering your shield with CC was missed, so we’re retaining a version of it.
    -Janna players didn’t seem to care about damage in Q, so we cut the damage buff to add power elsewhere
    -Added a couple QoL changes pic.twitter.com/tQf6V1hVlG

    — August (@RiotAugust) January 10, 2022

    Comprehensive Ability Changes Breakdown

    The primary focus of Janna’s League Season 12 overhaul centers on reallocating the support’s early game harassment potential toward more strategic utility applications.

    Her basic attacks and Zephyr ability face significant early game adjustments, with attack range reduced from 550 to 500 units. Additionally, Janna loses the bonus magic damage previously scaling with her movement speed. Compensation arrives through modest attack damage improvements and enhanced mobility statistics.

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  • Zephyr undergoes substantial range recalibration, extended slow duration, and damage amplification, balanced by a dramatically increased cooldown preventing repetitive lane spam.

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    Substantial utility enhancements concentrate within Howling Gale, featuring reduced mana expenditure, extended minimum range, and significantly improved travel velocity.

    “The offensive strength improvement primarily stems from minimum range extension and travel speed optimization. Fully charged tornados become considerably more challenging to evade, while quick-cast knockups land more reliably, particularly when synchronized with Zephyr,” August clarified.

    The most significant revision since initial testing introduces a novel passive to Eye of the Storm, boosting healing and shielding effectiveness following movement impairment of enemy champions. Monsoon also receives accelerated healing tick frequency, delivering restorative effects more rapidly.

    While some community members express concerns about transforming the Storm’s Fury into a simplistic “shield spam specialist,” Riot maintains that substantial “skill expression” opportunities persist.

    “The Q travel time modification, while marginally improving offensive capabilities, significantly enhances peel and disruption consistency for Janna players, addressing inconsistencies in the current version,” developer TheTruexy supplemented.

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  • “Certain power aspects have been redistributed, but August’s changes introduce considerable skill expression beyond simply repetitively activating your E ability.”

    Complete Janna modifications planned for League Season 12 appear below.

  • Attack range: 550 >>> 500
  • Move speed: 315 >>> 330
  • Attack damage: 46 + 1.5/level >>> 52 + 3/level
  • Janna gains 8% move speed >>> Janna gains 8% move speed while moving towards allies
  • Janna’s attacks and W no longer deal bonus magic damage based on her bonus move speed
  • Mana cost: 60-140 >>> 60-100
  • Minimum range: 1000 >>> 1100
  • Maximum range: 1750 >>> 1760
  • Travel time: 1.5 seconds >>> 1.25 seconds
  • Investigating adding an indicator that shows Janna’s team where Q will go
  • Range: 550 (edge-to-edge) >>> 650 (center-to-center)
  • Slow duration: 2 seconds >>> 3 seconds
  • Cooldown: 8-6 seconds >>> 12 seconds
  • Damage: 55-175 >>> 70-190
  • Passive move speed: 6-10% >>> 8-12%
  • Shield amount: 80-220 (70% AP) >>> 80-200 (65% AP)
  • Cooldown: 16-12 seconds >>> 15-9 seconds
  • Time before decay: 0.75 seconds >>> 1.25 seconds
  • Slowing or knocking up an enemy champion no longer reduces cooldown by 20%
  • [NEW]: Impairing an enemy champion’s movement grants 20% heal and shield power for 5 seconds.
  • Healing tick rate: 0.5 seconds >>> 0.25 seconds
    • Total healing remains the same
  • Total healing remains the same
  • Advanced Gameplay Strategies

    Mastering Janna’s reworked kit requires adapting to new tactical patterns that maximize her enhanced utility while compensating for reduced poke damage.

    Optimal Ability Sequencing: The new E passive rewards strategic crowd control application. Prioritize W slow into immediate E shield on your carry, followed by Q disruption. This sequence activates the 20% heal/shield power bonus while providing layered protection.

    Laning Phase Adjustments: With reduced auto-attack range, position more cautiously during early trades. Use the improved Q travel speed for reliable disengage when enemies attempt to capitalize on your shorter range. The extended W slow duration allows for better follow-up from your ADC.

    Teamfight Positioning: The directional movement speed bonus (toward allies) encourages strategic repositioning during engagements. Use this to quickly reach carries needing protection or to escape dangerous situations while maintaining utility.

    Advanced Combo: Charge Q partially while moving toward allies for speed boost, release tornado as you W an approaching threat, then immediately E your carry with the enhanced shield power. This three-step combo maximizes the new passive while providing comprehensive teamfight utility.

    Build Optimization & Common Mistakes

    Adapting your itemization and playstyle is crucial for maximizing Janna’s reworked potential while avoiding common pitfalls.

    Itemization Changes: With reduced AP scaling on E but enhanced utility, consider items like Staff of Flowing Water that provide ability haste and movement speed. Redemption remains strong with the improved ultimate tick rate, while Ardent Censer synergizes well with the shield-focused gameplay.

    Skill Expression Tips: Master quick-cast Q for instant disruption rather than always charging fully. The faster travel speed makes snap tornadoes more effective for interrupting dashes and channeled abilities. Time your W usage strategically due to the extended cooldown – use it to secure kills or disengage, not for random poke.

    Common Mistakes to Avoid:

    • Overextending for auto-attacks with reduced range
    • Wasting W on cooldown instead of saving for crucial moments
    • Ignoring the new E passive by not combining CC with shielding
    • Positioning away from allies and missing the movement speed bonus
    • Underestimating the Q speed for both engage and disengage scenarios

    Advanced Optimization: Track enemy mobility cooldowns to maximize Q effectiveness. The faster tornado is excellent for punishing champions who’ve used their dashes. Coordinate with your jungler using the improved Q range and speed for more reliable gank setup.

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