Preach Gaming reveals “surprising” early verdict on FFXIV after quitting WoW

Analyzing Preach Gaming’s transition from World of Warcraft to FFXIV, his mixed first impressions, and what new players can expect

The WoW Exodus: Streamers Finding New Homes

The MMORPG landscape is witnessing a notable shift as influential creators seek fresh experiences beyond Azeroth. Preach Gaming, a respected YouTuber and Twitch streamer, recently joined this growing movement.

Following a wave of subscription cancellations, Preach Gaming departed World of Warcraft and has now delivered his candid verdict after an initial deep dive into Final Fantasy XIV. 

As player sentiment around World of Warcraft fluctuates, a significant number of its top streamers and content architects are exploring alternative virtual worlds.

This path was previously charted by Twitch titan Asmongold, once the platform’s premier WoW streamer, who made a successful transition to FFXIV and continues to thrive there.

Now, Preach has embarked on his own adventure in Eorzea, offering a detailed breakdown of the highs and lows encountered during his first substantial play session of approximately eight hours.

His early assessment of FFXIV, based on this limited exposure, presents a complex and nuanced picture.

Narrative Depth vs. Questing Mechanics

When evaluating the questing experience, Preach was unequivocal: “It’s so much better than World of Warcraft. This is true, 100%, it’s very easy to see. The Main Scenario Quest line is markedly superior. Your character feels integrally involved in consequential events.

“While you inevitably become ‘the champion’—a trope familiar to MMO veterans—the narrative justifies it more effectively. Furthermore, localized stories within each zone are self-contained and coherent. I can confidently say I comprehend every ongoing plot in my current area.”

Timestamp at 4:25 for mobile viewers.

However, his first impressions were not without significant critique.

Preach expressed considerable frustration with the persistent use of archaic fetch quests for newcomers, stating: “The game remains woefully, woefully reliant on—and all MMOs share this flaw—a quest design that is desperately in need of innovation beyond ‘gather five items.’

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“I believe the developers are acutely aware this system is outdated, as every RPG released in the past five years has evolved beyond collecting five bear hides. FFXIV, particularly in its A Realm Reborn content, still grapples with this issue.”

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  • Despite his aversion to this traditional quest format, he acknowledged attempts to refine it.

    He elaborated: “They’ve implemented a minor variation called the FATE (Full Active Time Event) system. This allows you to engage in ‘defeat three enemies’ objectives directly in the open world without first accepting them from an NPC. Icon indicators above specific enemies designate them as FATE targets; defeating a set progresses the event and automatically completes the objective.”

    Combat Concerns and Early Game Pacing

    Preach was particularly blunt about his experience with the battle system in the early stages: “The combat feels profoundly lackluster at this point… absolutely terrible… The accompanying narrative is excellent, but the actual gameplay loop supporting it is currently very poor, and I’m eagerly anticipating its evolution.”

    This critique is a common hurdle for new adventurers. FFXIV’s combat is intentionally slow at the outset, with global cooldowns feeling lengthy and abilities being limited. This design choice ensures newcomers aren’t overwhelmed, but it often feels simplistic to veterans of faster-paced MMOs. The system undergoes a dramatic transformation as players level up, gaining off-global cooldown (oGCD) abilities, job-specific mechanics, and complex rotation priorities that demand high skill and attention.

    While the creator appreciates the narrative and world-building polish of FFXIV, the community widely shares his hope that the combat engagement deepens as he advances through the expansions.

    Practical Insights for New FFXIV Players

    For players considering or starting their own journey in Eorzea, especially those coming from games like World of Warcraft, Preach’s experience offers valuable lessons.

    Manage Your Expectations for the Early Game: A Realm Reborn (levels 1-50) is widely considered the slowest part of the FFXIV experience. The story picks up pace dramatically in later expansions like Heavensward and Shadowbringers. The combat also evolves from a simple 2-3 button rotation to a complex, rewarding system. Pushing through the initial hours is an investment that pays off.

    Embrace the Story: FFXIV is first and foremost a story-driven RPG. If you skip cutscenes and dialogue, you are removing the game’s greatest strength. Allow yourself to be immersed in the narrative; it’s the primary vehicle for progression and world-building.

    Utilize Alternative Leveling: If fetch quests or certain Main Scenario Quest lulls become tedious, remember there are other ways to gain experience. Running dungeons via the Duty Finder, completing daily roulettes, and participating in FATEs (those open-world events) are excellent ways to break the monotony and level alternate jobs.

    Common New Player Mistake: Trying to play FFXIV exactly like WoW. The games have different philosophies. WoW often emphasizes endgame raiding and gear treadmills. FFXIV emphasizes a continuous, linear narrative journey where the endgame is just another chapter. Adjusting your mindset from “rush to max level” to “enjoy the journey” is crucial for full appreciation.

    Preach’s mixed first impressions perfectly capture a common new player experience: awe at the production values and narrative, coupled with frustration at dated MMO tropes and a slow start. His journey mirrors that of many who ultimately become dedicated Warriors of Light.

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