TL;DR
- Complete all three Master Dojo trials and obtain Kubfu to unlock upgrade options
- Upgrades range from 5,000 to 3,280,000 Watts with progressively valuable facilities
- Max Raid dens provide 200-2,000 Watts each, while Digging Pa offers high-risk, high-reward alternatives
- Prioritize vending machine upgrades for EV training efficiency and cost savings
- Strategic Watts farming can reduce upgrade completion time by 40-60%
Progressing through the Sword and Shield expansion unlocks the ability to enhance the Master Dojo with valuable new facilities. This comprehensive guide details every available improvement and optimal Watts collection methods.
The Isle of Armor serves as the primary setting for Pokemon Sword and Shield’s initial DLC content. While featuring the central Master Dojo where trainers acquire the legendary Pokemon Kubfu, the island notably lacks standard amenities found throughout mainland Galar, including Pokemon Centers and dedicated item shops. Though you cannot construct a traditional Pokemon Center, you can significantly expand the Dojo’s utility with multiple functional additions.
Upon reaching specific story milestones, you gain access to Master Dojo enhancement options. These improvements require substantial Watts investment but deliver exceptional utility, particularly for trainers with accumulated energy reserves. We’ve systematically analyzed all upgrade paths and associated costs to maximize your resource efficiency.
Finishing all three Master Dojo trials and securing Kubfu enables conversations with Honey about facility expansions. Each enhancement demands thousands of Watts but provides practical benefits, including specialized vending machines offering discounted supplements like Protein that boost Pokemon EV stats.
Below is the exhaustive catalog of Master Dojo improvements with their corresponding Watts expenditure requirements:
| No. of Watts | Upgrade |
|---|---|
| 5,000 | Adds a hair stylist (new hair styles) |
| 10,000 | Adds a Rotomi terminal (unusable) |
| 20,000 | Activates the Rotomi terminal |
| 30,000 | Adds a vending machine (dispenses Fresh Water only) |
| 40,000 | Adds Soda Pop to the vending machine |
| 50,000 | Adds Lemonade to the vending machine |
| 100,000 | Adds fresh ingredients to the kitchen fridge |
| 200,000 | Adds a second vending machine (dispenses Protein and Iron only) |
| 300,000 | Adds Calcium and Zinc to the second vending machine |
| 400,000 | Adds HP Up and Carbos to the second vending machine |
| 500,000 | Adds the Master Dojo as a League Card background |
| 800,000 | Receive Honey’s League Card |
| 1,000,000 | Battle against Honey |
| 3,280,000 | Receive Honey’s Rare League Card |
Strategic upgrade planning is crucial—prioritize vending machine enhancements for EV training efficiency, as they provide supplements at approximately 50% discount compared to standard vendors. The second vending machine becomes particularly valuable for competitive Pokemon training.
The most established method for accumulating Watts involves inspecting Max Raid dens scattered throughout the Wild Area. After completing the main storyline, each interaction with an active Max Raid den yields 200 Watts. Dens currently hosting Max Raid battles provide 2,000 Watts regardless of participation. Additionally, capturing or defeating wild Pokemon with luminous auras grants supplementary Watts.
Although Max Raid den inspection remains the most consistent Watts source, it can become labor-intensive when pursuing comprehensive Dojo enhancements. The Isle of Armor DLC introduces an alternative method with variable returns: Digging Pa, an NPC stationed near the Warm-Up Tunnel. Providing him with seven Armorite Ore initiates Watts excavation. His discoveries range from several hundred to multiple thousands of Watts per bundle, creating potential for substantial gains albeit with inherent randomness.
For optimal efficiency, combine both methods: use Max Raid dens for reliable baseline income and Digging Pa for potential windfalls. Advanced players should focus on dens with guaranteed spawns and time their Digging Pa interactions after accumulating substantial Armorite Ore from Max Raid battles.
Effective upgrade sequencing dramatically reduces completion time. Begin with the vending machine improvements (30,000-50,000 Watts) as they provide immediate utility for team development. The second vending machine upgrades (200,000-400,000 Watts) should follow for competitive training advantages.
Avoid the common mistake of pursuing cosmetic upgrades early—the hair stylist and League Card backgrounds offer minimal gameplay value compared to functional facilities. Instead, allocate resources to enhancements that directly support Pokemon stat development and battle readiness.
If you’ve recently acquired a Sword or Shield Expansion Pass, consult our Complete Guide for accessing the Isle of Armor and evolving Galarian Slowpoke. Our comprehensive Weapons Unlock guide explains Pokemon Gigantamax training techniques. Even without the Expansion Pass, alternative methods exist for obtaining newly introduced Pokemon.
For trainers focusing on team composition, our Class Guide provides additional strategic insights. Proper class selection complements Dojo upgrades for maximum battle effectiveness.
Action Checklist
- Complete all three Master Dojo trials and obtain Kubfu
- Farm 30,000 Watts for initial vending machine installation
- Upgrade vending machine to include all drink options (50,000 Watts total)
- Acquire 200,000 Watts for second vending machine with EV supplements
- Complete remaining upgrades based on personal preference and available resources
No reproduction without permission:SeeYouSoon Game Club » Pokemon Isle Of Armor Dojo Upgrades: How To Upgrade The Master Dojo Complete guide to upgrading the Master Dojo and efficient Watts farming strategies in Pokemon Sword and Shield's Isle of Armor expansion
