TL;DR
- 17 heroes received significant Aghanim’s Scepter upgrades in patch 7.32
- New abilities focus on team coordination, area control, and strategic positioning
- Several reworks transform existing ultimates with powerful new mechanics
- Strategic timing and positioning are crucial for maximizing new scepter effects
- Many upgrades provide solutions to common gameplay challenges and counter strategies
Games and Esports Articles Dota 2
Valve’s August 24 release of patch 7.32 introduced sweeping balance adjustments across the Dota 2 landscape. Beyond addressing the longstanding Dire winrate advantage and introducing fresh Neutral items, the update brought Primal Beast into Captain’s Mode competitive play. The most substantial modifications centered around Aghanim’s Scepter enhancements, affecting at least seventeen distinct heroes with transformative ability upgrades. This comprehensive analysis examines the strategic implications of each change.

Strategic Insight: The timing of Aghanim’s Scepter acquisition now carries greater weight than ever before. Many of these upgraded abilities function as game-changing power spikes that can dramatically alter team fight outcomes when deployed correctly. Understanding the optimal purchase windows for each hero can mean the difference between victory and defeat.
Common Pitfall: Avoid rushing Aghanim’s Scepter on heroes whose core item progression provides more immediate impact. For example, Beastmaster benefits more from early team fight items before transitioning into his powerful scepter upgrade.
Aghanim’s Scepter Transformations in Patch 7.32
Beastmaster
Unlocks the devastating Drums of Slom ability, transforming Beastmaster into a rhythmic combat force. He initiates a percussive assault that accelerates in tempo, delivering 110 damage per strike across a 600 radius. The ability provides substantial sustain, healing both Beastmaster and his controlled units for 25% of damage dealt to enemy heroes and 5% against creeps. Critical limitation: the drumming ceases immediately if Beastmaster becomes stunned or silenced, making BKB often essential for maximum effectiveness. Duration spans 6 seconds with a 50-second cooldown and 100 mana cost.
Brewmaster
Gains Primal Companion, summoning a specialized Brewling determined by his current Drunken Brawler stance. The summoned unit suffers severe penalties if it ventures beyond 1600 range from Brewmaster—becoming silenced and slowed by 50%. Hero-inflicted damage triggers a 3-second summoning cooldown, while Brewling death imposes a 70-second ability lockout. Only one companion can exist simultaneously, and all its abilities suffer doubled cooldowns. Brewmaster’s Primal Split ultimate automatically dismisses any active Brewling. Cooldown: 20s, Mana: 50.
Centaur Warrunner
Acquires Hitch a Ride, enabling Centaur to launch an ally into his towed cart. The transported hero maintains full casting and attacking capabilities but loses independent movement and becomes untargetable by direct attacks. Area-of-effect spells still impact the hitched ally. Melee heroes gain 200 bonus attack range while mounted. Costs 75 mana with 60-second cooldown, 8-second duration, and 300 cast range.
Advanced Strategy: Centaur’s Hitch a Ride creates unprecedented rescue opportunities for saving carries during team fights or repositioning key spellcasters.
Clockwerk
Overclocking undergoes complete rework—no longer refreshing abilities or granting movement/attack speed bonuses. Instead, it supercharges Clockwerk’s entire kit: Battery Assault stuns all enemies in radius, Power Cogs boost his attack speed by 250 while inside, Rocket Flare cooldown drops to 3 seconds with two side flares, and Hookshot stun radius/duration increase by 50%. Significant drawback: when Overclocking concludes, Clockwerk suffers a 3-second self-stun. Buff lasts 13 seconds with 50-second cooldown.
Chen
Persuaded creeps gain Martyrdom active ability, sacrificing themselves to execute single-target Hand of God on any ally worldwide. All controlled units share an 8-second cooldown for this life-saving capability.
Dota 2 patch 7.32 map terrain changes
Fixing Dire winrate.
Dark Seer
Normal Punch returns to scepter exclusivity with substantial buffs. Illusion damage now matches current Wall of Replica level values—minimum damage increased from 10 to 50, maximum from 300 to 450. Illusion spawn delay reduced dramatically from 0.7s to 0.25s, while cooldown decreases from 14s to 9s.
Optimization Tip: Clockwerk players should activate Overclocking after initiating with Hookshot to maximize the supercharged ability duration during team fights.
Dawnbringer
Scepter enhancement now permits repositioning the target area at 200 movement speed, dramatically improving ultimate accuracy against mobile opponents.
Doom
Doom’s ultimate now affects enemies within 325 radius of the primary target. Additionally gains self-cast functionality to affect surrounding enemies, transforming it into both single-target lockdown and area denial tool.
Enigma
Black Hole deals bonus damage equal to 3.5% of maximum health while pulling all enemies within 1200 AoE at 175 units per second. Crucially, units caught in the extended scepter radius retain movement capability.
Hoodwink
Casting triggers invisibility with 15% movement speed boost while generating a decoy that charges Sharpshooter toward the nearest visible enemy within 3000 range. If the decoy takes spell damage or attacks, it immediately destroys itself while casting lesser Bushwhack toward the attacker. Undisturbed decoys fire Sharpshooter at 60% regular damage.
Lina
Gains Flame Cloak, providing flying movement alongside 30% spell damage amplification and 35% magic resistance. Lasts 25 seconds cooldown and cannot be dispelled by enemy abilities.
Naga Siren
Scepter no longer reduces Ensnare cooldown but maintains spell immune and sleeping unit targeting. Now also increases projectile speed by 50%.
Also unlocks Reel In, requiring Naga Siren to channel up to 5 seconds while pulling all Ensnared units within 1400 range toward her at 150 speed.
Primal Beast

Receives initial scepter upgrade: Uproar emits three waves containing two projectiles per stack that divide after 1.25-second delay. Each projectile inflicts 100 damage and applies Break status for 2.5 seconds.
Pugna
Life Drain cooldown reduced by 50%. When targeting enemy heroes, Pugna diminishes their outgoing spell damage by 8% per second (max 75%) while boosting his own (max 100%). Nether Ward usage operates at 4% rate. Debuff persists 8 seconds.
Queen of Pain
Shadow Strike initial damage increases by 80 and applies to all enemies within 375 radius around target. When Shadow Strike concludes or re-applies to enemy Hero, target releases Scream of Pain affecting nearby enemies. Doesn’t activate on illusions or death.
Viper
Gains Nosedive: Viper impacts ground, disarming enemies in 500 radius for 4 seconds while splattering 1200 AoE with Corrosive Skin effect. Cooldown: 20s, Cast range: 300, Travel Speed: 500, Mana Cost: 75, Cast point: 0.3s.
Additionally doubles damage and slow for enemies within 500 distance while enabling Corrosive Skin to deliver initial damage instance immediately upon debuff application.
Windranger
Scepter no longer provides undispellable Windrun. Instead grants invisibility that persists during attacks and spellcasting. Light Windrun effect generates around Windranger’s position whenever she attacks from invisibility.
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Strategic Application: Many of these scepter upgrades solve specific gameplay problems. Naga Siren’s Reel In provides crucial setup for area damage spells, while Viper’s Nosedive creates space in team fights by disarming key right-click carries.
Common Mistake: Players often underestimate the positioning requirements for abilities like Enigma’s upgraded Black Hole—the extended pull radius doesn’t fully immobilize enemies, requiring careful positioning and follow-up control.
Action Checklist
- Analyze hero role and determine if scepter aligns with core gameplay objectives
- Practice ability combos in demo mode to master timing and positioning
- Identify optimal purchase timing in item progression for each hero
- Coordinate with team to maximize synergy with new scepter abilities
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