TL;DR
- Arthur excels at projectile zoning but struggles with close-range engagement due to limited reach
- Master Dagger Toss spam and Scythe Toss boomerang mechanics for optimal pressure
- Golden Armor Hyper Combo provides temporary power boost but leaves Arthur vulnerable when depleted
- Double jump capability offers superior projectile evasion compared to most roster characters
- Time Stone compensates for mobility issues while enhancing Arthur’s zoning capabilities
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With 30 diverse combatants available in Marvel vs. Capcom: Infinite, assembling your ideal two-character squad requires careful consideration. Do you prioritize brute force combinations like Thanos paired with Nemesis, or agile duos such as Spider-Man and Nova? The decision-making extends beyond character selection to Infinity Stone integration. This comprehensive Arthur breakdown delivers fundamental insights into his combat mechanics, advantages, and tactical limitations.
Marvel vs. Capcom: Infinite is currently available on PlayStation 4, Xbox One, and PC platforms. For additional gameplay analysis, consult our detailed MvC evaluation, and monitor for upcoming final assessment. If you’re interested in community perspectives, explore our aggregated review compilation.
For enhanced Marvel vs. Capcom: Infinite gameplay proficiency, investigate our specialized guides below:
Similar to Rocket Raccoon, Arthur maintains low vertical positioning, resulting in a compact hit box that simultaneously minimizes his vulnerable hurt box. His restricted attack range creates significant challenges when attempting to initiate close-quarters combination sequences. Mirroring Rocket’s arsenal, Arthur possesses extensive projectile options to extend his effective combat distance. The Dagger Toss technique serves as his fundamental spacing tool for maintaining opponent distance. Rapidly input attack commands during Dagger Toss execution to release multiple projectiles consecutively. His complete special move catalog consists entirely of varied projectile attacks, ranging from swift low-damage throws to slower high-impact launches. The Scythe Toss functions as a returning weapon with boomerang trajectory. Arthur’s diverse special maneuvers benefit from straightforward input patterns, as all require simple quarter-circle motions. The specific attack variation activates based on which attack button you depress.
Arthur maintains aerial mobility during his level one Hyper Combo activation, enabling guaranteed chip damage accumulation even against blocking opponents. Consistent with his Marvel vs. Capcom 3 iteration, Arthur accesses the Golden Armor Hyper Combo that amplifies both damage output and execution speed for his special techniques. This enhanced state operates within a strict time constraint. Should Arthur sustain substantial damage while armored, he’ll lose the golden protection and revert to basic underwear attire, significantly increasing vulnerability. Unlike numerous roster members, Arthur demonstrates exceptional projectile avoidance capabilities through his unique double jump mechanics.
Arthur’s compact physical dimensions hinder his ability to rapidly traverse combat spaces. The Time Stone presents an optimal solution for mitigating this mobility deficit while synchronizing perfectly with his projectile-centric gameplay approach.
Dormammu presents a steep learning curve for newcomers but becomes devastating in experienced hands. His unique special moves operate differently than any other combatant in the roster. Executing a quarter-circle motion combined with any attack button deploys his Dark Hole technique to any screen position. These dimensional portals persist on screen, creating particularly dangerous scenarios when incorporated into extended combo sequences. His abilities perform varying functions and inflict different damage levels based on whether they’re layered consecutively.
Every special move performed enhances the potency of his subsequent special attack. Visual indicators progress from his hand glowing crimson, extending to his forearm, then illuminating his entire arm. The intensity of this luminescence directly correlates with his special attack strength. Enhanced versions expand both the reach and destructive capacity of his techniques. Once this accumulated power discharges, he must restart the charging procedure with additional special moves.
While his ground mobility appears limited, advanced players have mastered wave dashing techniques to improve his footspeed dramatically. He possesses aerial flight capabilities for superior air control. Dormammu synergizes exceptionally well with either the Power Stone to amplify his raw strength or the Reality Stone to grant additional deceptive projectile options.
Encounter the most evasive fighter in Marvel vs Capcom Infinite. His Hell’s Elevator special encompasses an array of unconventional movements, including vertical ascension, forward swoops, or backward flight. From these repositioned vantage points, Firebrand can bombard opponents with descending projectile assaults. He additionally deploys ground-based tornado traps that remain active for approximately five seconds. Integrating these elements into a cohesive offensive strategy proves challenging for inexperienced players. He unquestionably requires substantial training mode practice to refine these approaches.
To compound his already deceptive nature, he generates a duplicate of himself through Hyper Combo usage, augmenting combo potential and damage dealing capacity.
Avoid pairing the Time and Space Stones with Firebrand. He achieves optimal performance with the Reality Stone to supplement his projectile arsenal, or the Mind Stone to provide additional meter resources for extended combos.
Jedah represents a technically complex combatant with a deceptively straightforward moveset. His Spirale Divina assault launches upward-angled buzz saw projectiles. These can be positioned in aerial space and activated later during combo sequences. His special techniques include several projectile attacks and close-range maneuvers. He also possesses a grounded command throw alongside an aerial version that descends abruptly to catch opponents off-guard.
His dash movements prove sluggish and angle him upward, creating difficulties when attempting to close distance. These approaches are relatively telegraphed, allowing skilled opponents to recognize and punish gap-closing attempts. Spirale Divina remains his most valuable asset for creating unpredictable offensive patterns. Rivals may struggle evading Jedah’s direct assaults alone, without considering the persistent projectiles occupying screen space.
Since Jedah’s projectiles already establish tricky situations, the Reality Stone perfectly complements his gameplay. This provides him with additional projectile tools to incorporate into his mix-up strategies.
Frank West stands among the most mechanically intricate characters. He features a progressive leveling system during matches, paying homage to Dead Rising’s RPG elements and mirroring his mechanics from Ultimate Marvel vs Capcom 3. He unlocks additional special moves corresponding to his current level. His level increases through successful Snapshot special move execution.
Higher levels significantly improve his attack effectiveness in both range and power. Executing his third Hyper Combo automatically elevates him to level 5, dramatically enhancing his offensive capabilities. He commands an assortment of close-combat and projectile techniques, primarily involving zombie utilization for tactical advantages.
He additionally possesses a wine consumption move that temporarily reduces damage taken. The trade-off emerges when he becomes vulnerable during the vomiting animation several seconds later. To accelerate his progression to level 5, employing the Mind Stone effectively builds his Hyper Combo Meter, enabling the necessary combo to reach maximum level.
Gamora delivers an exceptionally enjoyable gameplay experience. She maintains an effective balance between projectile attacks and close-quarters combat. Nearly all her special moves seamlessly chain into follow-up attacks by inputting another attack button after the initial special. Her sword serves as the primary weapon for close-range engagements, though she also utilizes firearm attacks that propel her toward opponents.
Her sword techniques provide numerous opportunities to create space when pressured. These moves also excel at anti-air defense. With lunging abilities and powerful sword strikes, Gamora maximizes benefits from the Power Stone to optimize damage output.
Ghost Rider’s mobility may be limited, but his chain attacks provide exceptional screen coverage. He boasts one of the most extensive special move lists in the game. While most characters feature heavy and light variations of identical special moves, Ghost Rider possesses entirely different techniques depending on whether you input heavy or light attacks.
This complexity demands significant memorization, making him ideal for game experts or dedicated specialists.
Since Ghost Rider can create combos utilizing his chain special move range, he gains advantages from the Reality Stone. The Reality Stone Storm grants him additional projectile options at his disposal.
Haggar’s movement capabilities remain subpar, consistent with his performance in UMvC3, but he compensates with powerful throws, normals, and specials. His special moves feature substantial knockback properties like the Violent Ax. When the heavy version connects, it launches opponents against the stage wall, creating ideal juggle combo opportunities.
The Hoodlum Launcher performs exactly as described, propelling opponents airborne following a powerful strike. His projectile technique called Cleanin’ Up The City hurls a barrel toward your opponent. This move even carries a probability of dropping consumables that can restore meter or health depending on the item obtained.
Similar to other slow-moving characters, he benefits significantly from Time Stone usage, enabling him to close distance for his powerful attacks and commanding throws.
This revelation might surprise some, but the archer-focused character depends heavily on projectile attacks. All his techniques represent variations of arrow shots except for the Trick Maneuver, a backward rolling evasion. However, this move can transition into four distinct special moves by pressing another attack button, all comprising different arrow-based assaults.
Beyond his special move repertoire, his other attacks offer limited range. His effectiveness hinges entirely on these specialized techniques. He possesses a technically demanding level three Hyper Combo. This technique assaults from above with a downward-firing arrow. It will fail to connect if positioned directly adjacent to your opponent. Strategic planning proves essential.
Iron-Man stands out as arguably the most well-rounded combatant in Marvel vs Capcom Infinite, making him an ideal selection for newcomers to the fighting game genre. His projectile arsenal includes the Repulsor Ray that spans the entire stage length, providing excellent screen control. The Smart Mine deploys aerial traps that remain active for limited durations, creating defensive perimeters. What makes Iron-Man particularly beginner-friendly is his auto-combo system – repeatedly pressing the same attack button with Repulsor Ray creates seamless damage sequences. All special techniques utilize straightforward quarter-circle directional inputs that are easy to execute consistently.
His flight capability mirrors other aerial specialists, granting exceptional vertical mobility during engagements. This aerial dominance combines with his projectile game to establish optimal spacing or create openings for devastating close-quarters combinations. Due to his balanced attributes across all combat dimensions, Iron-Man synergizes effectively with nearly every Infinity Stone option available. For optimal performance, practice alternating between zoning strategies and rushdown approaches to keep opponents guessing.
Morrigan presents a straightforward gameplay style that prioritizes strategic positioning over raw speed. While she lacks the fastest movement in the roster, her extended reach on special moves compensates adequately. Beginners will appreciate her balanced toolkit containing both projectile options and close-range combat techniques. Her Shadow Blade launcher serves as a primary combo tool that can chain into additional Shadow Blade attacks for extended aerial juggles.
The Astral Vision Hyper Combo generates a mirror duplicate of Morrigan, returning from Ultimate Marvel vs Capcom 3 with enhanced combo extension capabilities. Her dash speed limitations create vulnerability windows that skilled opponents can exploit. The Time Stone’s Surge ability effectively mitigates this weakness by providing rapid ground coverage. Advanced players should focus on timing Astral Vision activations during opponent blockstrings for maximum pressure application.
Nemesis represents the extreme end of the mobility spectrum as potentially the least agile fighter available. His ground movement suffers significantly, compounded by limited jump arcs that create substantial positional disadvantages. However, this sluggishness gets counterbalanced by overwhelming damage output – even his basic attack sequences inflict tremendous health depletion. Nemesis players must adopt an aggressive close-range philosophy to maximize his destructive potential.
The Time Stone becomes essential for overcoming his movement deficiencies, enabling rapid approaches and projectile evasion. His rocket launcher ability discharges relatively slow-moving projectiles that can be charged for precise timing. During rocket deployment, mashing either kick button launches additional projectiles indefinitely, creating unique zoning opportunities despite his close-range focus.
His level 3 Hyper Combo involves a grab transformation into true form, delivering catastrophic damage with additional acid burn damage-over-time effects. For stone selection, the Power Stone amplifies his already formidable damage, while the Time Stone provides balanced mobility enhancement. We strongly recommend the Power Stone for maximum damage amplification.
Nova deserves serious consideration from fighting game novices due to his exceptional speed and agility. His ground and aerial mobility excel thanks to versatile air dash capabilities. He shares flight special moves with other aerial specialists like Captain Marvel, providing three-dimensional movement options.
His projectile selection remains limited since most special abilities generate short-range energy bursts. Gravimetric Pulse represents his closest approximation to a traditional projectile, though its limited range restricts zoning effectiveness. Most special techniques propel Nova directly toward opponents, emphasizing rushdown gameplay. Since his inherent speed already satisfies mobility requirements, the Time Stone becomes redundant. Instead, equip the Reality Stone to supplement his projectile game, combining these projectiles with close-range assaults to create unpredictable mixup scenarios that challenge blocking responses.
Compact characters like Rocket present unique challenges since they often operate outside standard attack ranges. This necessitates comprehensive command list knowledge to effectively utilize his diverse projectile arsenal. His small stature creates a reduced hitbox, but standard attacks suffer from limited reach. Fortunately, his special move repertoire contains extensive tactical options.
He commands numerous projectile types alongside two distinct mine varieties for area denial. His burrowing maneuver provides unexpected approach options, while Groot summoning assists in closing distance gaps against opponents. Common mistakes include over-relying on zoning without proper mine placement or failing to utilize Groot effectively during pressure situations.
Since penetrating defenses and landing significant combos proves challenging, the Time Gem offers ideal compatibility, enabling instant teleportation adjacent to adversaries for surprise attacks.
Ryu’s primary advantage lies in his special move consistency with his Street Fighter incarnation. Veterans of Capcom’s flagship fighting series will experience immediate familiarity within MvCI’s mechanics. This legacy move set also positions him as an excellent beginner character choice.
His technique list remains concise with all moves feeling instantly recognizable. Ryu’s Hyper Combos introduce interesting dynamics since they can be aimed and even activated aerially. This directional versatility makes his Hyper game particularly threatening as opponents struggle to anticipate attack trajectories.
His Shinku Hadoken manifests as a straight ground beam, vertical ground-to-air projectile, or angled aerial assault. There exists minimal justification for missing these Hyper Combos given their targeting flexibility. Because his Hyper Combos demonstrate both adaptability and substantial power, the Mind Stone complements his toolkit perfectly, generating additional opportunities to execute these devastating techniques. For optimal performance, practice varying Hadoken angles to cover unexpected approach angles.
Spencer, as anticipated, utilizes his bionic grappling arm with devastating effectiveness. Quarter-circle motions combined with attack buttons discharge his arm as projectiles with trajectories varying by input. The arm launches vertically, horizontally, or at intermediate angles between these extremes.
Upon connecting, he can either pull opponents toward him or execute follow-up attacks using different action buttons. Spencer arguably possesses the most sophisticated movement system in the game. His arm enables complete screen traversal via the Zip Line special maneuver.
He can grapple to either stage boundary or swing from ceiling positions. These movements chain consecutively three times before requiring ground contact. Deploy this technique to diversify assault patterns against adversaries. Rapidly swinging before or behind opponents creates blocking difficulties that can be exploited for maximum damage. There’s no justification for Space Stone usage since he already possesses opponent retrieval capabilities through special techniques. Similarly avoid the Time Stone given his inherent mobility advantages.
Strider represents the pinnacle of technical gameplay, demanding expert execution to maximize his unique toolkit. His fighting style seamlessly transitions between aggressive close-quarters engagement and strategic zoning, allowing skilled players to control space effectively. The Formation A special summons an animal companion that delivers explosive payloads across the stage, while Formation B generates a protective orb that orbits his position. This orbiting defense can be converted into an offensive tool by executing a low-trajectory projectile launch through another special command. His wall cling capability unlocks an entirely separate moveset, providing additional mix-up opportunities from unconventional angles. Advanced players should note that the Time Stone offers minimal benefit since Strider already possesses innate teleportation that bypasses projectile barriers.
Pro Tip: Master the wall cling cancel technique to create unpredictable approach angles and escape dangerous situations.
Thanos compensates for his deliberate movement speed with devastating striking power that rewards calculated aggression. He reaches peak effectiveness when closing distance to unleash his massive, bone-crushing fists in close combat scenarios. These powerful strikes integrate smoothly with standard attack strings to create overwhelming damage sequences. Defensively, Titan’s Shield serves as both a counter mechanism and projectile option when executed with heavy kick input. His teleport provides instant positional advantage, crucial for breaking defensive formations and creating ambiguous attack situations. Given his inherent strength attributes, the Power Stone represents the optimal amplification choice, dramatically accelerating opponent health depletion when activated.
Common Mistake: Over-relying on his slow heavy attacks without proper setup leaves Thanos vulnerable to faster characters’ punishes.
Competitive players have developed sophisticated applications for Ultron’s harmonious blend of agility and impact potential. This equilibrium positions him as an excellent introductory fighter while retaining depth for veteran competitors. His special move repertoire follows fundamental input patterns—primarily quarter-circle motions paired with varied attack buttons. This arsenal includes projectile discharges, drone summons, command grabs, and close-range energy eruptions. While appearing straightforward initially, these tools combined with Ultron’s mobility enable complex mix-up games when sequenced creatively. Ultron stands apart as perhaps the most versatile Infinity Stone user, with virtually every gem offering viable benefits. However, the Mind Stone emerges as the premier selection by providing abundant meter resources for extended special move usage.
Optimization Tip: Use drone attacks to cover your approach while setting up command throw opportunities.
X’s entire combat methodology revolves around his signature X Buster technique. This core special seamlessly links into numerous follow-up maneuvers. Executing any attack input post-X Buster triggers either offensive extensions or defensive responses. He depends heavily on these projectile-based abilities since his standard attacks lack substantial range. Due to his somewhat sluggish movement, X players must master Buster Combo specials to maintain evasive mobility. When executed proficiently, this makes X challenging to predict and establishes potent mix-up potential.
Advanced Technique: Learn the frame data for each X Buster follow-up to maximize punish opportunities and combo extensions.
Zero demonstrates significantly superior agility compared to X through his Hienkyaku special movement. This technique, varying based on attack button selection, enables rapid advances, retreats, and aerial repositioning. All his basic attacks feature charge capabilities for his Hyper Zero Blaster, granting him the most accessible projectile activation in the roster. Zero’s Hienkyaku empowers his mix-up game substantially. He can incorporate these swift dashes into combination attacks from multiple angles, creating formidable blocking challenges when applied effectively. The Hyper Zero Blaster integrates after any special move—simply maintain attack button pressure to add projectile coverage that continues combos post-special execution.
Zero possesses an exceptional Hyper Combo termed Sougenmu that generates a spectral duplicate. This effectively multiplies damage output since Zero’s phantom assistant contributes to extended combinations and aerial juggles.
Pro Strategy: Use backward Hienkyaku to create whiff punishes while maintaining optimal spacing.
Thor might initially appear sluggish due to the deliberate tempo of his fundamental attacks, but he actually maintains impressive balance. His ground mobility rates as average, and his divine heritage grants aerial capabilities. His concise special move list facilitates straightforward integration into combos. Mjolnir provides dual impact opportunities during its trajectory: during forward travel and upon return. Connecting on the return strike launches opponents airborne toward you, perfectly setting up aerial combinations or juggle sequences. The Mighty Smash special, featuring delayed impact timing, also functions as an effective launcher, making it ideal for initiating combos. For incorporating special moves mid-combo, the Mighty Spark technique activates aerially. Skilled players can execute this multiple times before opponents touch ground. Thor also uniquely self-charges his Hyper Combo meter via Mighty Speech ability. Inputting down, down, heavy kick and holding charges Thor’s Hyper Combo meter continuously.
Advanced Combo: Master the Mjolnir return catch into Mighty Spark aerial follow-up for maximum damage output.
Since Thor already exhibits respectable agility, possesses flight capacity, and delivers brutal close-range punishment, consider the Space Stone for his loadout. The Space Stone pulls adversaries into striking range. With opponents trapped by the Space Stone’s Infinity Surge, you can inflict severe punishment through combinations blending basic attacks with special maneuvers.
Timing Estimate: Practice Mjolnir return timing for approximately 15-20 minutes to consistently land follow-up combos.
Strategic Infinity Stone selection dramatically influences character performance and should align with inherent strengths and weaknesses. For velocity-focused fighters like Strider, avoiding redundant stones like the Time Stone prevents wasted potential. Power-oriented characters like Thanos benefit immensely from damage amplification through the Power Stone. Versatile combatants such as Ultron can utilize virtually any stone effectively, though the Mind Stone’s meter generation complements his versatile toolkit exceptionally. Thor’s unique combination of mobility and power finds perfect synergy with the Space Stone, enabling devastating trap scenarios that maximize his combo potential.
Strategic Insight: Always consider what your character lacks versus what they already excel at when selecting Infinity Stones.
Understanding these character synergies becomes crucial when building your competitive roster, much like selecting the right tools for specific battlefield scenarios. The right stone choice can mean the difference between victory and defeat in high-level matches.
Action Checklist
- Practice Dagger Toss rapid input sequences to master multi-projectile pressure
- Experiment with Scythe Toss angles for optimal returning projectile trajectories
- Learn Golden Armor activation timing to maximize enhanced state effectiveness
- Master double jump evasion patterns against common projectile attacks
- Integrate Time Stone mechanics to compensate for Arthur’s mobility limitations
- Practice Dormammu’s charge system in training mode for 15-20 minutes daily
- Master Firebrand’s Hell’s Elevator positioning and clone deployment
- Develop Jedah’s projectile placement strategies against various character types
- Optimize Frank West’s leveling progression with Mind Stone combinations
- Test stone synergies with each character in versus mode
- Practice Iron-Man’s Repulsor Ray auto-combos and Smart Mine placements for 15 minutes daily
- Master Nemesis’s infinite rocket launcher technique in training mode
- Learn Spencer’s three-chain Zip Line movement for unpredictable positioning
- Experiment with different Infinity Stones for each character to discover optimal synergies
- Study Ryu’s directional Hyper Combo variations against moving opponents
- Practice Strider’s wall cling cancels for 10 minutes daily to master unconventional angles
- Master Thanos’ teleport mix-ups against blocking opponents
- Implement Ultron’s drone setups to cover command throw approaches
- Learn X’s X Buster frame data for optimal punishes
- Practice Zero’s Hienkyaku spacing for whiff punishment
- Master Thor’s Mjolnir return catches into aerial combos
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