Lords of the Fallen endings explained: Umbral, Radiance & Inferno

Complete guide to Lords of the Fallen’s three endings with practical strategies and canon predictions

Introduction to Lords of the Fallen Endings

Lords of the Fallen presents players with three fundamentally different narrative conclusions determined by critical choices made throughout the journey. Major story spoilers ahead – proceed with caution!

Following the established tradition of Soulslike games, Lords of the Fallen delivers multiple endings that reflect player agency and moral alignment. Rather than traditional good versus evil dichotomies, each conclusion presents nuanced philosophical interpretations about power, sacrifice, and the nature of divinity in Mournstead.

Your adventure culminates in three dramatically distinct outcomes, with the final result hinging on which NPCs you trust, how you interpret the game’s environmental storytelling, and whether you question the established narrative or follow prescribed paths without skepticism.

This comprehensive guide details the unlock requirements for the Radiance, Inferno, and Umbral endings, including their narrative implications for Mournstead’s future. Given that one ending from the original Lords of the Fallen was established as canon, speculation suggests one of these three conclusions will similarly shape future series continuity.

Radiance Ending: The Divine Sacrifice

The Radiance conclusion represents Lords of the Fallen’s primary narrative path, achieved by successfully purifying the beacons and eliminating Adyr’s corruption while fulfilling the Judges’ divine mandate. This outcome could be interpreted as the heroic ending, since it permanently ends Adyr’s tyrannical reign and secures humanity’s safety from his influence.

However, this apparent victory carries significant philosophical questions: by destroying one vengeful deity, have you simply empowered Orius – a shadowy manipulator who can now rule without opposition? Crucially, this “positive” resolution demands your character’s ultimate sacrifice, a critical detail conveniently omitted by those guiding your quest.

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If you choose to embrace this noble self-sacrifice, follow this strategic approach:

Begin by advancing through the main storyline conventionally, defeating the Colossal Sentinel bosses and activating purification at each beacon they protect. These sacred sites are located in these key areas:

  • Fief of the Chill Curse
  • Critical warning: activating any beacon immediately eliminates access to both the Inferno and Umbral endings. Plan your path commitment carefully.

    While progressing mostly linearly, this route inevitably creates conflicts with the Iron Wayfarer, Andreas, and Damarose the Marked. Andreas turns traitor while Damarose aims to resurrect Adyr, making your mission a direct threat to her objectives.

    Resist the temptation to eliminate these NPCs prematurely – maintaining their presence until appropriate story moments yields greater rewards and narrative revelations about character identities.

    Upon reaching Bramis Castle, defeat the Sundered Monarch, approach Adyr’s Effigy and reject his proposition. Enter the Rhogar dimension and vanquish the final boss Adyr the Bereft Exile to activate the Radiance conclusion. This achievement unlocks the Radiant Purifier starting class for subsequent playthroughs.

    Inferno Ending: Embracing Adyr’s Power

    The Inferno conclusion presents the antithesis of the Radiance path, involving alignment with Adyr instead of following Orius and his devotees. This resolution liberates Adyr from imprisonment, allowing him to possess Judge Iselle while elevating you to Rhogar Lord status. However, this unleashes Adyr upon the world, and if the horrific accounts about him prove accurate, humanity faces catastrophic consequences.

    While some narratives about Adyr may constitute propaganda, the deity undoubtedly represents a vengeful despot planning to flood existence with demons to reclaim dominance. If this power dynamic appeals to your playstyle, implement this methodical approach:

    Unlocking this conclusion demands more intricate preparation. First, defeat all Colossal Sentinels as standard, but deliberately avoid beacon purification. Leave them inactive.

    During your Abbey of the Hallowed Sisters exploration, ensure you acquire the Rune of Adyr, as this artifact becomes essential for his later liberation. You must overcome the Iron Wayfarer at Bramis Castle to accomplish this. Subsequently, your Dark Crusader Rosary will fracture within your inventory.

    Advance through the castle and eliminate the Sundered Monarch, then approach Adyr’s Effigy. The deity will commend your efforts and consecrate the Rune of Adyr, transforming it into the Empowered Rune of Adyr.

    Now journey to all five beacons and deploy the Empowered Rune of Adyr at each location. When you reach the Empyrean, observe that Judge Cleric has transformed into her authentic form – Judge Iselle. Communicate with her to access her dream realm.

    Finally, interact with her within this domain to initiate the Inferno conclusion. This achievement unlocks the Rhogar Lord starting class for future gameplay cycles.

    Umbral Ending: The Putrid Mother’s Dominion

    This third conclusion represents the most intricate to achieve and involves repudiating both Orius and Adyr, instead aligning with another deity who has manipulated you and Mournstead from darkness – the Putrid Mother.

    This horrifying entity evokes Lovecraftian nightmare imagery, and supporting her cause enables permanent fusion between Umbral and Axiom realms, establishing her domain where all inhabitants become sustenance.

    While this ending terminates the known world, it simultaneously births a new existence. Implement this complex procedure to manifest this terrifying reality:

    Understand that achieving this path requires betraying and eliminating multiple NPCs, so exhaust their services and purchase necessary items from their inventories before enacting this dire fate. Their permanent removal locks access to their shops and abilities for your current playthrough.

    Crucially, avoid purifying any beacons after defeating Colossal Sentinels. This action blocks access to this conclusion. Progress normally until you defeat Harrower Dervla the Pledged Knight and Unbroken Promise bosses at Revelation Depths to discover the well behind the combat arena.

    Return to Skyrest Bridge and buy the Scouring Clump from Molhu in Umbral realm for 1000 Vigor. Use this item at the well to access Mother’s Lull within Umbral.

    There, you’ll encounter a benevolent Remnant who provides Damarose’s Seedpod. Locate Damarose the Marked at Pilgrim’s Perch and deploy the Seedpod on this Adyr agent. This execution concludes her storyline and activates the first platform in Mother’s Lull, advancing your progress.

    Return to the Remnant in Mother’s Lull to acquire your next objective: Gerlinde. Similar to Damarose, employ Gerlinde’s Seedpod on the unfortunate blacksmith. Ensure you’ve previously liberated Gerlinde from Pilgrim’s Perch so she operates at Skyrest Bridge.

    Remember: using the Seedpod on Gerlinde kills her, eliminating access to her merchandise and enhancement services. Complete all gear upgrades beforehand, as they become unavailable until subsequent playthroughs. Eliminating Gerlinde activates the second Mother’s Lull platform.

    Advance through the narrative until reaching Bramis Castle and defeat The Lightreaper to obtain the Lightreaper’s Umbral Parasite. Return to Skyrest Bridge and deploy this Parasite in the available socket within Molhu’s chamber.

    Return to Mother’s Lull and communicate with the Remnant to acquire Melchior’s Seedpod. Use this to locate the Rune of Adyr at Abbey of the Hallowed Sisters. If the Iron Wayfarer already possesses the Rune, combat him at Bramis Castle gates to reclaim it. Deliver the Rune to the Mother’s Lull Remnant to transform it into the Withered Rune of Adyr.

    Navigate through Bramis Castle and eliminate the Sundered Monarch to access Adyr’s effigy and discover Melchior’s corpse. Deploy Melchior’s Seedpod on the body to activate the third Mother’s Lull platform.

    Now locate the Iron Wayfarer. If he didn’t steal the Rune, he remains at Bramis Castle gates, but if defeated there, he relocates to Fief of the Chill Curse. You must enter Umbral to perceive him. Approach and utilize the Withered Rune of Adyr on him. This execution yields Harkyn’s Umbral Parasite.

    Return to Molhu’s chamber and deploy this Umbral Parasite in the pillar’s empty socket, then consult Molhu regarding subsequent steps. You must now soulflay Pieta to reveal her true form before engaging Elianne the Starved in combat. Defeating her kills Pieta and grants Elianne’s Umbral Parasite.

    Return to Molhu and choose “Enter Mother’s Lull.” Molhu utilizes the final seedpod on himself. This sacrifice kills him but activates the ultimate platform in Mother’s Lull, enabling access to your destination – the Putrid Mother herself.

    Naturally, this also terminates your existence and plunges the world into darkness. Achieving this conclusion unlocks the Putrid Child starting class.

    Canon Ending Analysis & Future Implications

    The original Lords of the Fallen similarly featured three conclusions where Harkyn could support Adyr, destroy the deity, or maintain his dormancy while acknowledging Adyr’s valid arguments despite his untrustworthiness. The third option became established canon, with Harkyn confronting consequences from his decision in the 2023 Lords of the Fallen narrative.

    Given that one conclusion terminates existence while another unleashes Adyr to enslave Mournstead arbitrarily, analysis suggests the Radiance ending will likely achieve canon status. This remains speculative until potential third game development, but narrative coherence supports this prediction. Does the franchise require further games addressing Adyr’s potential return when emerging dark forces present greater threats?

    Two successive games have featured Adyr as an underlying antagonist striving for liberation. His demise could empower Orius’s cult and potentially Iselle, transforming them into tyrannical figures that validate Adyr’s warnings. This narrative development could advance the storyline, introducing fresh antagonists and exploring ‘Mournstead without deities’ philosophical dilemmas. The Putrid Mother now arguably represents a more significant threat than Adyr ever constituted.

    Since the protagonist perishes in the Radiance conclusion, and Harkyn exists as a broken individual (possibly deceased himself given his Umbral-only appearances post-Dark Crusader conflict), this creates narrative space for new heroes to emerge in subsequent installments.

    For additional Lords of the Fallen content, explore these comprehensive guides:

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