League of Legends patch 13.5 notes: Full list of new champion prices, Yuumi rework, jungle nerfs & more

Complete guide to LoL Patch 13.5 with strategic insights, jungle meta shifts, and champion updates

Patch 13.5 Overview and Strategic Implications

Following the recent 13.4 update, League of Legends patch 13.5 introduces crucial balance adjustments that will reshape competitive play. While not as extensive as previous updates, this patch delivers targeted changes affecting multiple roles and gameplay systems.

League of Legends patch 13.5 focuses on refining champion balance and addressing systemic issues, particularly in the jungle role where early game dynamics receive significant attention.

The update brings substantial modifications across multiple gameplay aspects. From Gangplank’s barrel mechanics receiving nerfs to the Triumph and Grasp of the Undying runes being adjusted, along with Yuumi’s comprehensive rework launching this cycle, players should expect notable meta transformations affecting every lane position.

According to Riot Games’ established patch schedule, Patch 13.5 deployment begins on March 8, 2023. Server maintenance and queue restrictions follow standard procedures with specific timing details provided for each region.

Maintenance downtime commences with patch activation, and all matchmaking queues including ranked modes become unavailable approximately three hours before the update goes live across global League of Legends servers.

Strategic Insight: Prepare for the patch by reviewing champion changes during maintenance downtime. Use practice tool to test mechanical adjustments, particularly for champions like Azir and Gangplank whose core gameplay receives significant modifications.

Major Champion Updates and Reworks

Yuumi’s controversial rework arrives in patch 13.5, shifting her kit emphasis toward sustained healing and protective capabilities rather than pure damage enhancement. The new Friendship passive mechanic encourages strategic ally selection by rewarding consistent attachment to specific champions.

Yuumi undergoes comprehensive ability modifications while preserving her signature untargetable attachment mechanic. Every skill receives updates, though her fundamental playstyle remains recognizable. Whether these adjustments will restore her competitive viability remains uncertain pending extensive testing.

Her extensive changelog demands careful examination. For complete details and ability breakdowns, consult the dedicated Yuumi update documentation available through official channels.

  • Cooldown: 20/18.5/17/15.5/14 >>> 20/18/16/14/12
  • Slow: 25% >>> 25/275/30/32.5/35%
  • Bonus AD: 20/30/40% >>> 20/32.5/45%
  • Base health: 640 >>> 600
  • Health growth: 101 >>> 105
  • Attack damage growth: 2.95 >>> 3.25
  • No longer requires Focus to cast
  • Attack speed: 25-55% >>> 25-45%
  • Duration: 4 seconds >>> 6 seconds
  • Cooldown: 18-4 >>> 18-6
  • Damage: 20/35/50/65/80 >>> 10/25/40/55/70
  • R: Enchanted Crystal Arrow

  • Cooldown: 80/70/60 >>> 100/80/60
  • HP growth: 100 >>> 95
  • Armor growth: 4.8 >>> 4.3
  • Burst AP ratio: 40% >>> 35%
  • Azir receives substantial modifications approaching mid-scope update scale without complete ability overhauls. His passive availability increases significantly, power distribution shifts across game phases, and early game durability decreases noticeably. The cumulative impact of numerous damage value adjustments requires thorough evaluation.

  • Base health: 622 >>> 550
  • Base mana: 380 >>> 320
  • Mana growth: 36 >>> 40
  • Armor growth: 4.2 >>> 5
  • Attack damage: 52 + 2.8 per level >>> 52 + 3.5 per level
  • Attack speed ratio: .625 >>> .694
  • Attack speed growth per level: 3% >>> 5%
  • Passive: Shurima’s Legacy

  • Tower duration: 60 seconds >>> 30 seconds
  • Cooldown: 180 seconds >>> 90 seconds
  • Damage: 150 + 4 per minute + 15% AP physical damage >>> 230-410 based on Azir’s level + 40% AP (now does magic damage)
  • Removed 37.5% bonus damage to champions
  • Now applies Azir’s spell effects as a single-target spell
  • Health: 2550 >>> 3000
  • Armor: 60 + 1 per minute >>> 30-90 based on Azir’s level
  • Magic resist: 100 + 1 per minute >>> 30-90 based on Azir’s level
  • Protection reduction when far away/dead: 100 armor >>> 100 armor and MR
  • Will no longer love Armor and Magic Resist while Azir is untargetable
  • Damage: 70/90/110/130/150 + 30% AP >>> 60/80/100/120/140 + 35% AP
  • Mana cost: 55 >>> 65/70/75/80/85
  • Soldier base damage (scaling with levels in the ability): 50/60/70/80/90 + 55% AP
  • Soldier damage scaling with Azir’s level: 0-110
  • Removed: Passive attack speed
  • Removed: 3 soldier bonus attack speed
  • AP scaling: 55% >>> 40%
  • Base armor: 28 >>> 27
  • Mana refund: 20/28/36/44/52 >>> 30/40/50/60/70
  • Base damage: 70/120/170/220/270 >>> 80/130/180/230/280
  • Mana cost: 90/95/100/105/110 >>> 75/80/85/90/95
  • Strategic Insight: Azir players must adapt to significantly different power timing. Early game becomes more vulnerable while late-game scaling improves. Focus on survival through positioning and efficient mana management during laning phase.

    Jungle System Changes and Meta Impact

    Riot implements comprehensive adjustments to jungle ganking effectiveness this patch, specifically targeting early game aggression while rewarding efficient camp clearing. These changes reduce experience gained from lane minions for junglers while enhancing rewards for counter-jungling and systematic farming.

    Jungle nerfs and changes:

  • Sweeper CD: 90-60 >>> 120-60 (based on average level in the game)
  • Junglers deal 20% increased damage to all jungle camps rather than just their own camps and Scuttle Crab
  • Jungler Lane XP for first 14 minutes: 75% >>> 40-75% based on game time (linear scaling from 0:00)
  • Gold per camp:
    • Gromp: 70 >>> 80
    • Blue Buff: 80 >>> 90
    • Murkwolf (Big wolf): 50 >>> 55
    • Minimurky (Small wolves): 13 >>> 15
    • Razorbeak (Big Chicken/Raptor): 30 >>> 35
    • Minirazor (Small chickens/raptors): 7 >>> 8
    • Red Buff: 80 >>> 90
    • Medium Krug: 5 >>> 10
    • Little Krugs: 13 >>> 14
  • Murkwolf (Big wolf): 50 >>> 55
  • Minimurky (Small wolves): 13 >>> 15
  • Razorbeak (Big Chicken/Raptor): 30 >>> 35
  • Minirazor (Small chickens/raptors): 7 >>> 8
  • Medium Krug: 5 >>> 10
  • Little Krugs: 13 >>> 14
  • Strategic Impact: These changes fundamentally alter jungle pathing priorities. Early gank-heavy champions like Lee Sin and Elise become riskier picks, while farming junglers like Master Yi and Karthus gain relative strength. The increased camp damage allows for healthier clears and faster level progression through efficient routing.

    Common Mistake to Avoid: Don’t fall into the trap of continuing aggressive early ganking patterns. The reduced lane XP means failed ganks set you further behind than before. Prioritize securing your camps and only commit to ganks with high success probability.

    Complete Balance Changes Breakdown

    Here are the comprehensive patch notes for 13.5. Crossed-out entries represent modifications that appeared on PBE testing but were subsequently reverted before live deployment.

    Gangplank Adjustments:

    Passive: Trial by Fire

  • Base damage: 55-310 >>> 50-250
  • Recharge time: 18/17/16/15/14 >>> 18
  • Number of stored barrels now displayed for all players under his health bar
  • Attack speed growth: 1% >>> 1.36%
  • Slow: 30/40/50/60/70% >>> 40/50/60/70/80%
  • Mana cost: 50/55/60/65/70 >>> 40/45/50/55/60
  • R: Super Mega Death Rocket

  • Monster execute cap: 800 >>> 1200
  • Multiple Champion Tweaks:

    Q: Thundering Shuriken

  • Damage: 75/120/165/210/255 (+75% AP) >>> 75/125/175/225/275 (+ 85% AP)
  • Cooldown: 8/7/6/5/4 >>> 7/6.25/5.5/4.75/4 seconds
  • A range indicator will be visible to Kennen when an enemy champion is marked
  • Minion damage: 50% >>> 65%
  • Now refunds 100% of its mana cost and 30% remaining cooldown if first or second proc kills a target
  • Now deals 10-146 bonus damage against minions
  • Change applies to ultimate-enhanced Sigil
  • Base health regen: 7.5 >>> 6
  • Base attack speed: 0.644 >>> 0.658
  • Attack speed ratio: 0.644 >>> 0.658
  • Cooldown: 13/11.75/10.5/9.25/8 seconds >>> 11/10.25/9.5/8.75/8 seconds
  • Cast time: 0.25 >>> 0.2
  • Cooldown: 22/20.5/19/17.5/16 >>> 22/21/20/19/18
  • Base damage: 50/80/110/140/170 >>> 50/85/120/155/190
  • Cooldown: 12/11/10/9/8 >>> 11/10/9/8/7
  • AD growth: 3.5 >>> 2.75
  • Base damage: 100/130/160/190/220 >>> 100/125/150/175/200
  • Magic resist reduction: 10% >>> 12-20%
  • Magic resist reduction after two harpoons hit: 20% >>> 24/28/32/36/40%
  • Passive: Daredevil Impulse

  • Bonus movement speed per stack: 1/2/3/4% >>> 2/2.5/3/3.5%
  • Health growth: 112 >>> 115
  • Attack damage growth: 3.7 >>> 4
  • AP ratio per stack: 35% >>> 30%
  • Base damage per feather: 55/65/75/85/95 >>> 50/60/70/80/90
  • Cooldown: 10/9.5/9/8.5/8 >>> 11/10.5/10/9.5/9
  • Bonus ghoul damage: 40% >>> 30%
  • Base magic resist: 32 >>> 29
  • Cooldown: 5/4.75/4.5/4.25/4 >>> 5/4.5/4/3.5/3
  • Item and Rune Adjustments:

  • Amplifying Tome replaces Ruby Crystal in build path, total cost unchanged
  • Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.
  • Bonus health increased from 5/3 to 7/4
  • Heal reduced from 1.7%/1.02% max HP to 1.2%/.72%
  • Now has a base heal of 3/1.8
  • (all values separated into melee/ranged)
  • Heal reduced from 10% missing HP to 5%
  • Now has a base heal of 2.5% max HP
  • Optimization Tip: The Grasp of the Undying changes significantly affect top lane trading patterns. Melee champions now gain more consistent value from short trades while ranged users receive nerfs. Adjust your laning strategy accordingly based on your champion’s engagement patterns.

    Advanced Strategies and Adaptation Guide

    Practical Adaptation Strategies:

    Successfully navigating patch 13.5 requires understanding both the direct changes and their secondary implications. Jungle players should recalibrate their early game priorities, focusing on efficient clearing routes that maximize the 20% damage bonus to camps. Mid laners must adapt to the Azir changes by adjusting wave management and trading patterns.

    Common Strategic Errors:

    Avoid these frequent mistakes when adjusting to the new patch: Continuing aggressive jungle ganking patterns despite reduced lane XP rewards, misjudging Azir’s early game vulnerability, underestimating Yuumi’s revised healing capabilities, and failing to adapt rune selections to the Grasp of the Undying changes.

    Advanced Optimization Techniques:

    High-level players should focus on these optimizations: Jungle pathing that incorporates counter-jungling opportunities thanks to universal camp damage increase, Azir skill max order adjustments based on new damage scalings, Gangplank barrel management with the visible counter system, and precise timing of Yuumi’s attachment transitions to maximize Friendship passive benefits.

    Champion pricing structures receive significant adjustments this update, with several newer champions designed for beginner accessibility receiving cost reductions to improve new player onboarding. Complete champion price listings reflect these accessibility-focused changes.

  • Reserved for the first week of a champion’s release. After that initial week, they’ll get moved down to 6300 BE.
  • All new cosmetic skins become available on March 9, 2023, following the patch deployment.

    Final Recommendation: Spend time in practice tool mastering the mechanical changes, particularly for Azir and Gangplank. The adjustments to these champions require fundamental playstyle adaptations that can’t be fully understood through reading alone.

    No reproduction without permission:SeeYouSoon Game Club » League of Legends patch 13.5 notes: Full list of new champion prices, Yuumi rework, jungle nerfs & more Complete guide to LoL Patch 13.5 with strategic insights, jungle meta shifts, and champion updates