League of Legends patch 13.23 notes: Turret gold changes, K’sante nerfs, more

Complete guide to LoL Patch 13.23 with turret gold changes, champion balance updates, and strategic insights

Introduction: The Final Season 13 Update

League of Legends Patch 13.23 represents the concluding chapter of Season 13, delivering crucial system adjustments and champion balancing before the transformative Season 14 overhaul. This update strategically focuses on refining the current meta while preparing players for upcoming fundamental changes to the game’s core mechanics.

League of Legends Patch 13.23 introduces significant turret gold redistribution and targeted champion balancing affecting key roster members including K’Sante and Riven.

This pivotal update brings comprehensive modifications to the MOBA’s economic systems, particularly enhancing the strategic value of turret destruction while implementing careful adjustments to champions who have dominated the current competitive landscape.

As the final installment before Season 14’s anticipated transformation, Patch 13.23 establishes critical system foundations around turret gold distribution that will influence gameplay strategies during the transition period between seasons.

Below you’ll find the complete analysis and strategic breakdown of League of Legends Patch 13.23’s comprehensive changes prior to its deployment.

Release Schedule and Server Timings

League of Legends Patch 13.23 deployment begins on November 21, 2023, following Riot Games’ established patch scheduling framework. The update initiates on Oceanic servers with subsequent gradual rollout across all global server regions throughout the deployment day.

Players should anticipate the following key deployment milestones for Patch 13.23 across different server regions:

Maintenance downtime typically spans several hours once patching commences, with matchmaking queues deactivating approximately three hours before the scheduled maintenance window begins to ensure smooth transition.

Strategic Preparation Tip: Plan your gaming sessions around the maintenance schedule. Complete ranked games well before maintenance begins to avoid interrupted matches and potential LP loss. Consider using the downtime to review patch notes and plan new strategies.

Common Mistake Avoidance: Don’t queue for games immediately after servers come back online. Early post-patch periods often experience instability. Wait 30-60 minutes after maintenance completes to ensure stable gameplay experience.

Major System Updates: Turret Gold Overhaul

Riot’s development team aims to reintroduce strategic power to snowballing mechanics by substantially increasing local gold rewards for players who successfully destroy turrets. These economic adjustments specifically target inner and inhibitor turrets, providing significant advantages to split-pushing top laners seeking to establish early game dominance.

Side Lane Inner Turret

  • Local Gold increased: 550 >>> 675
  • Global Gold decreased: 50 >>> 25
  • Mid Lane Inner Turret

  • Local Gold increased: 300 >>> 425
  • Global Gold decreased: 50 >>> 25
  • Local Gold increased: 50 >>> 375
  • Global Gold decreased: 50 >>> 25
  • Total Gold Value: 300 >>> 500
  • Strategic Implications: These changes dramatically shift lane priority dynamics. Top laners who master split-pushing will gain substantially more economic advantage, potentially reaching power spikes 2-3 minutes earlier than previous patches. Jungle pathing should adapt to prioritize herald control and top-side pressure.

    Advanced Optimization: Coordinate with your jungle to create simultaneous pressure across multiple lanes. While you push top, have your team secure dragon or create mid-lane pressure to split enemy attention and resources.

    Champion Balance Adjustments

    K’Sante continues presenting significant balancing challenges for Riot’s development team. The Shuriman tank’s recent comprehensive rework resulted in dramatic win rate increases across solo queue environments, generating substantial community feedback. Developers continue implementing measured adjustments to better integrate K’Sante within the broader champion roster balance.

    K’Sante Adjustments:

  • Base health reduced: 610 >>> 590
  • Base shield increased: 45 – 125 >>> 50 – 210
  • Shield ratio reduced: 15% bonus HP >>> 10% bonus HP
  • Bugfix: Fixed a bug that allowed K’Sante to launch Path Maker’s dash early. Now if Path Maker’s channel is ended prematurely, the channel will simply end without a dash.
  • Fixed a bug that caused K’Sante to become bugged after using certain ability combos during his R – All Out.
  • Fixed a bug that caused K’Sante’s W – Pathmaker to cancel charging if used at the same time as Hexflash.
  • Riven Buffs:

    R: Blade of the Exile

  • Bonus AD increased: 20% >>> 25%
  • AD growth increased: 3 >>> 4
  • Jungle Monster Adjustments:

  • Rift Scuttler Health: 3400-11560 >>> 3500-11900
  • Medium Krugs Health: 900-2115 >>> 750-1763
  • Sir Gromp Health: 2400-5640 >>> 2600-6110
  • Red Brambleback Health: 4600-12420 >>> 5000-13500
  • Blue Sentinel Health: 3500-9450 >>> 3750-10125
  • Rift Herald Health: 8400-16800 >>> 9000-18000
  • Additional Champion Changes:

  • Magic Damage: 2-92 (levels 10-18) (+50/67/84/101/118) (+60% AP) >>> 2-77 (levels 10-18) (+50/65/80/95/110) (+55% AP)
  • Magic Damage: W Attacks on the primary target (aka whichever target you clicked on) now trigger on-hit effects at 50% damage value (100% in Arena). This includes on-attack effects such as Rageblade’s Phantom Hit, Runaan’s Hurricane, and Kraken Slayer.
  • W: Blood Frenzy/ Snack Attack

  • Bonus Physical Damage: 5/20/35/50/65 (+ 5% total AD) (+ 10% (+3.5% per 100 bonus AD) of the target’s missing health) >>> 5/20/35/50/65 (+ 5% total AD) (+ 9% (+2.5% per 100 bonus AD) of the target’s missing health)
  • Bonus Movement Speed Scaling: 20/25/30/35% >>> 30%
  • Cooldown reduced: 9 – 7 >>> 8 -6 seconds
  • Cast range reduced: 650 center to center >>> 550 edge to edge
  • Cooldown reduced: 150 – 120 seconds >>> 130 – 100 seconds
  • Cooldown increased: 10 – 6 seconds >>> 10 – 8 seconds
  • Base damage reduced: 30 – 150 >>> 30 – 130
  • Cost increased: 15 >>> 28 – 20
  • Passive Bonus Damage: 45-75% (levels 6/11/16) >>> 30-78% (levels 6-18, scales linearly)
  • Base attack damage reduced: 15 – 45 >>> 10 – 40
  • Packmate base AD reduced: 6 – 29.8 >>> 5 – 25
  • Flurry base damage reduced: 65 – 205 >>> 60 – 180
  • Maximum Eviscerate Damage: 100-300 >>> 95-275
  • AD ratio increased: 45 – 65% >>> 50 – 70%
  • Mana cost reduced: 30 >>> 20
  • Passive: Organic Deconstruction

  • Base damage increased: 33 – 169 >>> 35 – 180
  • AP ratio increased: 50% >>> 60%
  • Base AD increased: 54 >>> 55
  • Base damage reduced: 95 – 295 >>> 85 – 285
  • Cooldown increased: 20 – 12 seconds >>> 24 – 12 seconds
  • Mana cost increased: 65 >>> 80
  • Balance Strategy Insight: These changes reflect Riot’s continued effort to balance champions across different skill levels. K’Sante’s adjustments target his overwhelming presence in high elo while maintaining viability, while Riven receives buffs to strengthen her carry potential in coordinated play.

    Arena Mode Specific Changes

    Arena mode receives targeted balancing adjustments to maintain competitive integrity and champion diversity within the popular game mode.

    Champion-Specific Arena Adjustments:

  • Kassadin: Damage Taken: 100% >>> 95%
  • Nilah: Healing Done: 90% >>> 100%
  • Xayah: Damage Dealt: 100% >>> 105%
  • K’Sante: Damage Taken: 95% >>> 100%
  • Rumble: Damage Taken: 95% >>> 100%
  • Tahm Kench: Damage Taken: 95% >>> 100%
  • Cooldown: 18/14.5/11/7.5/4 seconds >>> 18 seconds at all levels
  • R: Enchanted Crystal Arrow

  • Cooldown: 100/80/60 >>> 110/90/70
  • Ability Haste: -30 >>> 0

  • Corki: Damage Dealt: 100% >>> 105%
  • Hecarim: Damage Taken: 100% >>> 95%
  • Riven: Damage Dealt: 100% >>> 105%
  • Pyke: Damage Dealt: 100% >>> 105%
  • Camille: Damage Taken: 100% >>> 95%
  • Singed: Damage Dealt: 100% >>> 95%
  • Maokai: Damage Dealt: 100% >>> 95%
  • Sett: Damage Dealt: 100% >>> 95%
  • Teemo: Damage Dealt: 95% >>> 90%
  • Arena Strategy Update: These changes significantly impact champion tier lists in Arena mode. Nilah’s healing restoration makes her much more viable, while Teemo’s continued damage reduction further diminishes his already struggling position. Adjust your champion selections and augment strategies accordingly.

    Advanced Arena Tip: With Ashe’s ultimate cooldown increased, prioritize cooldown reduction augments when playing her. The ability haste normalization from -30 to 0 creates new build opportunities for several champions previously limited by the penalty.

    Bug Fixes and Technical Improvements

    The development team has implemented client interface enhancements, streamlining the Career Stats tab to display only current calendar year and most recent annual data. This updated presentation organizes statistics as Season 2022, Split 1 2023, and Split 2 2023 for improved clarity and accessibility.

    Gameplay Bug Resolutions:

  • Fixed a bug that caused killing an enemy with Lulu’s Pix to give incorrect kill credit.
  • Fixed a bug that caused Rell’s W – Ferromancy: Crash Down and R – Magnet Storm combination to sometimes cause R – Magnet Storm to interrupt channeled abilities.
  • Fixed a bug that caused ward VFX to become permanent if a ward timed out while it was being swept with Oracle Lens.
  • Fixed a bug that caused Elise’s E – Rappel/Cocoon to incorrectly use stun duration values when calculating damage amplification.
  • Fixed a bug that caused Oracle Lens to sometimes permanently reveal jungle companions.
  • Quality of Life Impact: These fixes address longstanding community complaints, particularly the Lulu Pix kill credit issue that affected statistical tracking and the ward VFX persistence that created visual clutter and confusion during gameplay.

    Technical Optimization: The Career Stats simplification reduces client load times and improves performance for players with extensive match history, while maintaining access to relevant historical data for analysis and improvement tracking.

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