League of Legends Patch 13.22 delivers mage attack speed improvements, Janna gameplay adjustments, and comprehensive champion balancing changes
Patch 13.22 Overview and Release Schedule
League of Legends enthusiasts can mark their calendars for November 8th, 2023, as Patch 13.22 prepares to transform the mid-lane landscape with substantial mage enhancements. This update represents Riot Games’ continued commitment to refining champion satisfaction while maintaining competitive integrity during the Worlds tournament period.
The upcoming League of Legends patch introduces revolutionary mage attack speed improvements, a comprehensive Janna revamp, and systematic balance changes affecting multiple champions.
Patch 13.22 enters the Public Beta Environment with experimental modifications designed to shake up the current meta. With the 2024 preseason approaching, developers are implementing quality-of-life enhancements that address long-standing player concerns about champion responsiveness and gameplay fluidity.
Recent champion adjustments like the K’Sante rework have demonstrated Riot’s willingness to make bold changes, even when they initially disrupt game balance. These ongoing refinements reflect the development team’s dedication to creating a dynamic and engaging player experience throughout the competitive season.
League of Legends Patch 13.22 officially releases on November 8th, 2023, following Riot’s established deployment schedule. The update will first reach Oceanic servers before gradually rolling out to other regions throughout the day, ensuring minimal disruption to global gameplay.
Players should prepare for server maintenance with these key deployment details:
Expect approximately three hours of matchmaking queue downtime before patching commences, with additional maintenance windows as servers update. Plan your gaming sessions accordingly to avoid interrupted ranked matches or competitive play during the transition period.
Major System Updates and Champion Revamps
Riot Games addresses fundamental mage gameplay issues in Patch 13.22 by overhauling attack speed mechanics. According to lead gameplay designer Riot Phroxzon, outdated attack frames have created unnecessary barriers to champion satisfaction, particularly for spellcasting champions who struggle with last-hitting and basic attack responsiveness.
The wind-based enchanter Janna undergoes another significant gameplay adjustment in this patch. Development feedback indicates dissatisfaction with her current play patterns, prompting a return to her traditional W-focused style that veteran players will recognize. These changes restore her identity as a mobile, harass-heavy support while maintaining modern balance standards.
Strategic implications of these changes extend beyond individual champion performance. Mage players will discover new last-hitting thresholds and trading patterns, while support mains must adapt to Janna’s reverted mechanics. Understanding these systemic shifts provides competitive advantages during the patch transition period.
Mage Attack Speed Beneficiaries:
- Rumble, Singed, Heimerdinger, Ziggs, Xerath, Ivern, Neeko, Ahri, Twisted Fate, Teemo
- Karthus, Cassiopeia, Annie, Veigar, Teemo, Orianna
- Singed, Heimerdinger, Annie, Vel’Koz, Xerath, Lissandra, Zilean, Anivia, Zoe, Ryze, Syndra, Taliyah, Ahri, LeBlanc
These attack speed improvements translate to approximately 10-15% faster basic attacks during early levels, significantly impacting last-hit reliability and early game wave management. Advanced players can leverage these changes to secure minions under tower pressure and execute more consistent auto-attack weaving between abilities.
Detailed Champion Balance Changes
K’Sante Adjustments:
- Damage adjusted: 65 – 165 +(50% AP) >>> 60 – 180 + (60% AP)
- Damage reduced: 60 – 220 >>> 60 – 200
- Armor shred reduced: 10 – 26% >>> 10 – 20%
- Damage reduced: 150 – 500 (+110% bonus AD) >>> 150 – 450 (+75% bonus AD)
E: Blunt Force Trauma
- Bonus AD: 2-3% HP >>> 2-3.4% HP
- Cooldown refund changed: 3 seconds >>> 40% of cooldown
- Travel time decreased: 0.55 seconds >>> 0.5 seconds
Rammus Updates:
- Bonus armor reduced: 4 – 16 >>> 2 – 14
- Health growth increased: 84 >>> 90
- Base mana increased: 350 >>> 360
- Mana growth reduced: 64 >>> 50
- Base AD reduced: 52 >>> 47
- AD growth reduced: 3 >>> 2.5
- Armor growth reduced: 5 >>> 4.5
Seraphine Changes:
- Attack range increased: 500 >>> 550
- Attack windup reduced: 22% >>> 20%
- No longer grants movement speed toward allied champs (still gives allies 6% movement speed towards Janna)
- Now deals 20% – 35% bonus movement speed (1/6/11/16) magic damage on basic attacks and W
- Minimum damage changed: 60 – 160(+35% AP) >>> 55 – 195(+50%)
- Cooldown increased: 12 >>> 14 seconds
- Mana cost increased: 60 – 100 >>> 90 – 110
- Movement speed bonus is no longer lost when on cooldown
- Cooldown reduced: 12 seconds flat >>> 8 – 6 seconds
- Mana cost reduced: 50 – 90 >>> 50 – 75
- Base damage reduced: 80 – 200 >>> 55 – 195
- Slow duration reduced: 3 seconds >>> 2 seconds
- No longer gains bonus heal or shield power upon applying movement impairments to enemy champions
- Now refunds 20% cooldown upon applying movement impairments to enemy champions
- Duration reduced: 5 seconds >>> 4 seconds
- Base shield increased: 75 – 175 >>> 80 – 220
- Cooldown increased: 15 – 9 seconds >>> 16 – 12 seconds
- Mana cost reduced: 70 – 110 >>> 70 – 90
- AP ratio reduced: 85% >>> 80%
- AP ratio reduced: 60% >>> 50%
Tahm Kench Modifications:
- Bonus attack speed reduced: 10 – 60% >>> 10 – 50%
- Damage over time ratio reduced: 112% bonus AD >>> 80% bonus AD
- Total damage reduced: 185 – 505 (+232% AD) >>> 185 – 505 (+200% AD)
W: Defensive Ball Curl
- Bonus armor increased: 30 >>> 40
- Damage decreased: 30 – 170 >>> 30 – 150
- Healing decreased: 40 – 100 >>> 40 – 80
Passive: Stage Presence
- Damage changed: 4 – 25 (+7% AP) >>> 5 – 30 (+5% AP)
- Damage amp threshold increased: 75% >>> 85%
- Shield decreased: 50 – 150 (+25% AP) >>> 50 – 150 (+20% AP)
Passive: An Acquired Taste
- Bonus health ratio reduced: 5% >>> 4%
- Base armor reduced: 22 >>> 18
These comprehensive adjustments reflect Riot’s data-driven approach to champion balance. K’Sante’s nerfs target his overwhelming presence in professional play, while Seraphine’s changes aim to solidify her identity as a utility mage. Understanding these numerical tweaks enables players to adapt their item builds and skill maxing orders accordingly.
Gameplay Strategies and Optimization Tips
Mage Playstyle Adaptation:
With improved attack speeds, mage players should practice last-hitting drills to capitalize on new animation windows. The reduced attack windup (22% to 20% on Seraphine, for example) creates smoother auto-attack canceling opportunities, enabling more efficient trading in lane. Consider adjusting your rune pages to maximize these mechanical benefits.
Common Mistakes to Avoid:
Many players overlook the importance of basic attack mechanics on spellcasting champions. Don’t fall into the trap of ignoring auto-attacks between ability cooldowns—the damage adds up significantly throughout extended engagements. Additionally, avoid overestimating your new last-hit capabilities; practice in custom games to develop muscle memory for updated animation timings.
Advanced Optimization Techniques:
High-level players can exploit the attack speed changes to execute advanced techniques like auto-attack resets and animation canceling more consistently. The improved responsiveness enables tighter kiting patterns and more reliable CS under pressure. Consider incorporating attack speed components into your early builds when facing heavy wave-clear opponents.
Janna players should rediscover her aggressive W-max playstyle, using the movement speed damage conversion to harass opponents while maintaining positional safety. The cooldown refund mechanics reward players who consistently land crowd control abilities, creating new skill expression opportunities.
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