League of Legends patch 12.22b notes: Maokai & Kindred buffs after jungle changes

Complete guide to LoL patch 12.22b jungle adjustments, champion buffs, and strategic optimization tips

Understanding the Preseason Jungle Shakeup

LoL patch 12.22b arrives as an urgent response to preseason imbalances, specifically targeting jungle role adaptation challenges following Season 13’s comprehensive changes.

The transition to League of Legends Season 13 introduced substantial modifications to jungle mechanics and itemization that dramatically shifted champion viability. While Riot’s lead developer Matt ‘Phroxzon’ Leung-Harrison acknowledged overall positive reception, specific outliers required immediate attention to maintain competitive balance.

Tank-oriented junglers faced particular difficulties adapting to the new jungle clearing patterns and ganking requirements. Champions relying on sustained combat rather than burst damage found themselves struggling against faster-clearing counterparts. This patch strategically addresses those disparities through targeted stat improvements and mechanical adjustments.

Riot’s development team opted for a buff-focused approach rather than nerfing dominant picks, recognizing that the preseason environment requires champion diversity experimentation. This philosophy ensures players have multiple viable options rather than narrowing the meta prematurely during this critical testing phase.

Champion-Specific Balance Adjustments

Six jungle specialists receive carefully calibrated improvements to enhance their performance in the new Season 13 environment. Amumu, Ivern, Kindred, Maokai, Rammus, and Shaco all gain meaningful upgrades to address their specific weaknesses.

Amumu’s Despair (E) receives dual enhancements: cooldown reduction when hit by basic attacks increases from 0.5 to 0.75 seconds, while magic damage scales up from 75/100/125/150/175 to 85/110/135/160/185 (+50% AP). These changes significantly improve his clearing speed and dueling capability against auto-attack reliant champions.

Ivern’s Passive: Friend of the Forest sees dramatic resource cost reductions. Health costs drop from 131-70 to 98-0 across levels 1-18, while mana costs decrease from 135-66 to 90-0. This allows more frequent jungle interaction and better resource management throughout the game.

  • Cooldown reduction when hit by basic attacks: 0.5 seconds ⇒ 0.75 seconds
  • Magic damage: 75/100/125/150/175 (+50% AP) ⇒ 85/110/135/160/185 (+50% AP)
  • Passive: Friend of the Forest

  • Health Cost: 131-70 (levels 1-18) ⇒ 98-0 (levels 1-18)
  • Mana Cost: 135-66 (levels 1-18) ⇒ 90-0 (levels 1-18)
  • Fixed a bug where Daisy could take kill credit for Drake and not give the credit towards Soul to her respective team
  • Fixed a rare bug where Karthus would momentarily revive from his passive if he had the Chemtech Soul buff
  • Kindred’s Mounting Dread (E) gains enhanced utility with bonus attack speed after cast increasing from 25% to 35%. The empowered slow amount improves from 45% (+0.6% per 100 bonus HP) (+2% per 100 AP) to 45% (+0.9% per 100 bonus HP) (+4% per 100 AP), creating stronger ganking potential and target isolation.

  • Bonus attack speed after cast: 25% ⇒ 35%
  • Empowered slow amount: 45% (+0.6% per 100 bonus HP) (+2% per 100 AP) ⇒ 45% (+0.9% per 100 bonus HP) (+4% per 100 AP)
  • Rammus’s W: Defensive Ball Curl receives base stat improvements with bonus armor increasing from 40 to 50 and magic resist growing from 10 to 15. These enhancements provide better early game survivability during initial clears and skirmishes.

    W: Defensive Ball Curl

  • Base bonus armor: 40 ⇒ 50
  • Base bonus magic resist: 10 ⇒ 15
  • Fixed a bug where Shaco’s boxes from his W would no longer deal bonus damage
  • Fixed a bug where Viego would no longer gain bonus jungle experience after ending possession of an enemy champion
  • Item Meta Changes and Strategic Implications

    Tank itemization receives substantial attention with Jak’Sho, the Protean and Radiant Virtue both gaining significant statistical improvements. These changes address the core issues tank junglers faced in scaling effectively against damage-oriented builds.

    Jak’Sho, the Protean now provides bonus armor and magic resist per stack increased from 2 to 3, with maximum stack bonuses growing from 10% to 15%. This creates more meaningful defensive scaling throughout extended teamfights and objective contests.

  • Bonus armor and magic resist per stack: 2 ⇒ 3
  • Bonus armor and magic resist at maximum stacks: 10% ⇒ 15%
  • Radiant Virtue receives comprehensive enhancements: maximum health heal ratio doubles from 1% to 2%, non-ultimate ability haste increases from 15 to 20, and a critical bug fix prevents permanent cooldown reduction on allies. These changes solidify its position as a premier teamfight item for engage-oriented tanks.

  • Maximum health heal ratio: 1% ⇒ 2%
  • Non-Ultimate Ability Haste: 15 ⇒ 20
  • Fixed a rare bug where Radiant Virtue could permanently reduce an allies ability cooldowns
  • Ravenous Hydra undergoes targeted nerfs to address its dominance in top lane. Total cost increases from 3300 to 3400 gold, while carnivorous attack damage per stack decreases from 0.6 (24 maximum AD) to 0.5 (20 maximum AD). These adjustments aim to reduce its must-build status for duelists like Camille and Fiora.

  • Total cost: 3300 gold ⇒ 3400 gold
  • Carnivorous attack damage per stack: 0.6 (24 maximum AD) ⇒ 0.5 (20 maximum AD)
  • Additionally, an unnamed item receives a cost reduction from 3200 to 2800 gold, improving accessibility for champions struggling with early game economy.

  • Total cost: 3200 ⇒ 2800
  • Advanced Jungle Strategy and Optimization

    Successfully adapting to these changes requires strategic adjustments to jungle pathing and objective control. Tank junglers should prioritize early survivability through updated itemization while maximizing clearing efficiency with their enhanced abilities.

    Clearing Optimization: Amumu players should now incorporate more aggressive positioning during multi-camp clears, utilizing the enhanced E cooldown reduction from monster attacks. Kindred mains need to adjust their mark hunting patterns to capitalize on the improved slow and attack speed for safer early game invades.

    Ganking Strategies: Rammus benefits significantly from the early defensive stats, allowing more confident tower dives and counter-ganking. Ivern’s reduced resource costs enable more frequent lane presence and counter-jungling opportunities without sacrificing clear speed.

    Common Mistakes to Avoid: Many players underestimate the importance of adapting skill max orders – Amumu should now prioritize E in matchups against auto-attack heavy compositions. Avoid building Ravenous Hydra on traditional users until testing confirms its adjusted power level in specific matchups.

    Advanced Tactics: High-elo players can exploit the timing windows between item power spikes – Jak’Sho now reaches its defensive threshold one teamfight earlier, creating opportunities for aggressive objective calls. Coordinate with your team to maximize Radiant Virtue’s enhanced healing during crucial dragon and Baron attempts.

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