League of Legends patch 11.20 notes: Smite nerfs, Darius buffs, Bewitching skins

Complete guide to LoL patch 11.20 changes with jungle adjustments, champion nerfs, and Halloween skins

Patch Overview and Strategic Shift

League of Legends update 11.20 arrives October 6 with substantial jungle modifications, champion rebalancing, and seasonal content. This marks Riot’s return to standard development cycles following the Worlds competitive focus.

The development team, now led by Riot Phlox, confirmed the strategic pivot back toward solo queue equilibrium. This transition period allows for addressing champions that became overly dominant during recent competitive play while introducing much-needed quality-of-life improvements.

Balance adjustments target several key areas where previous changes created unintended power spikes. The team specifically mentioned following up on modifications that overshot their intended impact, ensuring champions like Taliyah and Vex receive appropriate tuning.

Jungle role receives particular attention this patch, with Smite adjustments and camp modifications designed to create healthier clearing patterns and more balanced ganking opportunities across different champion types.

Champion Balance Changes

Vex’s overwhelming late-game presence receives targeted adjustments to her passive capability scaling. The Gloomist’s Doom ‘n Gloom passive sees reductions in both base damage and ability power ratios, addressing her ability to consistently eliminate opponents in extended team fights.

Mistral Bolt (Q) wave clearing efficiency undergoes nerfs to moderate her mid-game dominance. These changes specifically target her capacity to rapidly clear minion waves while maintaining pressure against opposing laners.

Taliyah’s recent modifications created unintended jungle strength, prompting further balancing. The Stoneweaver’s Threaded Volley (Q) receives damage adjustments against minions to reduce her clearing speed while maintaining her lane presence.

Several champions receive compensatory buffs to improve their competitive standing. Hecarim gains armor growth improvements and reduced cooldowns, while Udyr’s Bear Stance receives enhanced movement capabilities.

  • Damage: 70/100/130/160/190 (+85% AP) ⇒ 70/95/120/145/170 (+85% AP)
  • Mana: 30/35/40/45/50 ⇒ 70
  • Cooldown: 7/6.5/6/5.5/5 seconds ⇒ 5 seconds
  • Armor Growth: 3.35 ⇒ 4
  • Cooldown: 22/21/20/19/18 seconds ⇒ 18 seconds
  • Non-champion heal cap: 90/120/150/180/210 ⇒ 120/150/180/210/240
  • Passive: Ionian Fervor

  • Bonus AD Ratio at Max Stacks: 30% ⇒ 20%
  • Passive: Martial Cadence

  • Damage: 10% of target’s current health ⇒ 8% of target’s current health
  • Shield: 60-111 (based on level) (+14% bonus health) ⇒ 50-101 (based on level) (+14% bonus health)
  • Base Damage: 50/65/80/95/110 ⇒ 50/60/70/80/90
  • Damage Ratio: 75% AP ⇒ 60% AP
  • Subsequent hit monster damage: 80% ⇒ 75%
  • System and Item Updates

    The Smite summoner spell undergoes careful recalibration to balance early jungle clearing versus late-game objective control. These changes aim to create more strategic decision-making around when to utilize the ability rather than simply maximizing damage output.

    Jungle camp adjustments target specific monster attributes to normalize clearing times across different champion types. Gromp and Ancient Krug receive base attack damage reductions to create healthier early-game jungle paths.

  • Jungle Camps
    • Gromp Base: AD 78 ⇒ 74
    • Ancient Krug Base AD: 78 ⇒ 74
  • Item system receives important bug fixes and balancing. Imperial Mandate’s damage attribution receives correction, while Moonstone Renewer’s healing output undergoes moderation to prevent excessive sustain in extended engagements.

  • Cone damage: 50/95/140/185/230/275 (+80% AP) ⇒ 60/110/160/210/260/310 (+80% AP)
  • Initial hit damage: 36-60 (based on level) ⇒ 45-75 (based on level)
  • Bugfix: Damage dealt by Imperial Mandate’s mark will be properly attributed to the allied champion who consumes it
  • Max health healing: 15% ⇒ 10%
  • Bewitching Skins Collection

    The annual Halloween celebration brings six new Bewitching skins featuring spooky thematic elements and seasonal visual effects. This year’s collection includes Morgana’s inaugural Prestige Edition, marking her first appearance in the premium skin tier.

    Each skin incorporates unique Halloween motifs while maintaining champion identity. The collection features elaborate costume designs, seasonal particle effects, and thematic ability animations that capture the festive spirit.

  • Morgana Prestige Edition
  • Bewitching Morgana Prestige Edition

    Morgana’s Prestige Edition features golden-orange thematic elements with enhanced visual effects and unique recall animations. The skin represents her victorious costume contest entry with magical enhancements that elevate the standard Bewitching presentation.

    Fiora’s design focuses on competitive Halloween activities rather than traditional celebrations. The Duelist embraces candy consumption challenges and skill demonstrations over conventional party games.

    Nami brings aquatic elements to the Halloween festivities with pumpkin-fish companions and water-based trick-or-treating. Her abilities feature watery pumpkin animations that maintain her tidal thematic while incorporating seasonal elements.

    Poppy’s fearless approach to trick-or-treating reflects her courageous character. The Yordle leads the charge to even the most intimidating doors, undeterred by potential spooks or treats.

    Syndra’s magical prowess manifests through pumpkin lantern conjuring, creating spectacular aerial displays. Her abilities feature floating gourds with glowing smiles that delight observers while maintaining her formidable presence.

    Yuumi’s playful nature shines through her pumpkin-themed hunting antics. The magical cat ponders philosophical questions about pumpkin consumption while maintaining her characteristic curiosity and charm.

    All Bewitching skins include up to eight chroma variations, with the Morgana Prestige Edition featuring approximately six exclusive color options. These additional customization options allow players to personalize their seasonal appearance.

    Advanced Strategies and Tips

    Jungle players should adapt their clearing routes to accommodate the camp damage reductions. The Gromp and Ancient Krug adjustments enable healthier initial clears, allowing for more aggressive early ganking patterns without sacrificing camp efficiency.

    Vex mains need to adjust their late-game positioning and ability usage due to passive damage reductions. Focus on strategic fear applications rather than raw damage output, and prioritize wave management to maintain lane dominance despite Q nerfs.

    Taliyah players must reconsider jungle pathing efficiency and ganking timing. The Q damage reduction against monsters requires more careful ability usage during clears, while maintaining her strong roaming potential through proper wall usage.

    Common mistakes include overestimating Vex’s burst potential in late-game teamfights and misjudging Taliyah’s clear speed. Avoid these errors by practicing updated damage thresholds and adjusting engagement timing accordingly.

    Advanced optimization involves leveraging the Smite changes for strategic objective control rather than pure damage. Time your Smite usage around enemy cooldowns and position carefully to maximize its value in crucial dragon and Baron fights.

    For champion-specific adjustments, Hecarim players should capitalize on the reduced E cooldown for more frequent ganking opportunities, while Udyr mains can utilize the improved Bear Stance for enhanced map mobility and engagement flexibility.

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