TL;DR
- Press F during detention dialogue to view detailed crime charges
- Witness presence determines whether crimes appear on your record
- Past undiscovered crimes can resurface days later with witnesses
- Your dog Mutt can commit crimes independently if not properly controlled
- Red grid icons on settlements indicate pending charges against you
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Kingdom Come: Deliverance 2 introduces a sophisticated penitentiary system that authentically replicates medieval punishment protocols. The game meticulously tracks criminal activities through an advanced witness detection system that records not only your actual transgressions but also what bystanders observed. Understanding this dual-tracking mechanism is crucial for navigating the legal consequences of your actions throughout Bohemia.
When you commit unlawful acts and face accusations, you’ll typically encounter detention by various authorities including town guards, specialized catchpoles, or even vigilant citizens. Many players struggle to identify which specific actions triggered their arrest, while others simply want to review their accumulated misdeeds for strategic planning.
Fortunately, Warhorse Studios implemented a comprehensive crime review feature that’s easily accessible during detention sequences. When the arrest dialogue interface appears on screen, immediately press the F key to display the complete catalog of your offenses. This critical function often goes unnoticed because the prompt typically displays on the left edge of the interface, making it easy to overlook during tense arrest scenarios.

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Law enforcement officials present exceptionally detailed charge summaries during detention proceedings. Criminal allegations span from severe offenses like homicide and physical assault to minor infractions such as “Disrupting peace.” As demonstrated in the accompanying visual example, authorities even document each individual vegetable stolen during petty theft incidents. Simultaneously, certain violations may not appear on your record if no witnesses observed the crime (or if potential witnesses didn’t survive to testify). This witness-dependent system enables scenarios where you could orchestrate mass violence in remote villages yet face minimal penalties for minor public disturbances.

During arrest procedures, your historical criminal activities accumulate on the charge sheet. Therefore, if you committed illegal acts previously that went undetected, they can still contribute to current allegations. Non-player characters occasionally discover they’ve been victimized by theft and remember encountering you nearby, particularly when your Conspicuous statistic reaches elevated levels. This delayed recognition mechanism frequently results in unexpected accusations. Monitor settlement maps for crimson grid symbols adjacent to village locations, as these indicators signify outstanding legal complaints filed against you in that jurisdiction.

Additional complications arise from companion-related offenses. Your canine partner Mutt can independently contribute to criminal charges even without explicit attack commands when operating in autonomous behavior mode. Consistently utilize the heel directive to prevent spontaneous aggression during tense encounters, or command him to maintain distance when anticipating potential guard confrontations.
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Action Checklist
- Press F immediately when detention dialogue appears to review charges
- Check settlement maps for red grid icons indicating pending charges
- Use ‘heel’ command to control Mutt during potential conflict situations
- Monitor Conspicuous stat and adjust behavior in high-witness areas
- Plan criminal activities in remote areas with fewer potential witnesses
No reproduction without permission:SeeYouSoon Game Club » How to see list of your crimes when arrested by guards in Kingdom Come Deliverance 2. How to understand why Henry is arrested in KCD2 Master KCD2's crime system with practical strategies to check charges and avoid medieval justice pitfalls
