Everything we know about Elden Ring: release date, trailers, platforms, leaks

Comprehensive Elden Ring guide: release details, gameplay mechanics, character classes and optimization strategies

Introduction to Elden Ring

Elden Ring represents the next evolution in FromSoftware’s acclaimed Soulsborne action RPG series, blending their signature challenging combat with unprecedented open-world exploration. This ambitious project stands as the studio’s most expansive game to date, promising to redefine the boundaries of the action RPG genre.

Developed through a groundbreaking collaboration between Dark Souls creator Hidetaka Miyazaki and Game of Thrones author George R.R. Martin, Elden Ring delivers a rich narrative foundation set within a vast, interconnected world. This comprehensive guide covers every essential detail from release schedules to advanced gameplay strategies.

While drawing clear inspiration from FromSoftware’s previous masterpieces like Demon’s Souls, Dark Souls, and Bloodborne, Elden Ring introduces revolutionary open-world design that fundamentally transforms the studio’s formula. The involvement of George R.R. Martin ensures deeper narrative integration than previous titles, with the acclaimed author crafting the world’s foundational mythology and history that players will uncover throughout their journey.

Breaking from the more linear structure of earlier Souls games, Elden Ring features a fully realized open world that leverages the advanced capabilities of PS5 and Xbox Series X|S hardware while maintaining accessibility across PC, PS4, and Xbox One platforms. This represents FromSoftware’s first true open-world implementation, offering unprecedented freedom in how players approach exploration and progression.

Release Information and Trailers

Elden Ring’s official launch is scheduled for February 25, 2022, with simultaneous release across all supported platforms. The development team made the strategic decision to delay the original January 2022 launch window to ensure additional polish and refinement, demonstrating their commitment to delivering a polished experience worthy of the Souls series legacy.

The game’s anticipated release has generated massive community excitement, with Elden Ring achieving the distinction of becoming the most wishlisted title on Steam. Current data indicates over 278,000 users have added the game to their wishlists, surpassing even highly anticipated titles like Dying Light 2. This level of pre-release engagement establishes Elden Ring as the most hyped Souls-style game in the franchise’s history.

FromSoftware’s marketing campaign began with the enigmatic E3 2019 reveal trailer that established the game’s dark medieval fantasy aesthetic while intentionally preserving narrative mystery. The initial footage showcased visual continuity with the Dark Souls trilogy while hinting at the expanded scope of the new IP. The subsequent Summer Games Fest trailer on June 10, 2021 marked the community’s first look at actual gameplay mechanics and combat systems.

During The Game Awards 2021, FromSoftware unveiled a comprehensive 4-minute story trailer narrated by a mysterious ‘Storyteller’ character. Opening with the haunting line “It happened an age ago, but when I recall, I see it true,” this trailer provided deeper insights into the world’s lore while showcasing epic siege sequences and shadowy forest environments that will delight dedicated lore enthusiasts.

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Story and Narrative Elements

Elden Ring’s narrative remains deliberately mysterious, though we know players assume the role of ‘Tarnished’ characters who face persecution for unknown reasons. The familiar phrase “through the fog” appears in dialogue, creating immediate connection for Demon’s Souls veterans while introducing new players to FromSoftware’s signature enigmatic storytelling approach.

Consistent with FromSoftware’s design philosophy, most narrative details remain intentionally obscured to encourage player discovery through environmental cues and careful observation. The world itself serves as the primary storyteller, with crumbling architecture, enemy placement, and item descriptions collectively weaving the tapestry of Elden Ring’s lore.

George R.R. Martin’s involvement represented a major selling point during the initial announcement, with the Game of Thrones creator’s narrative sensibilities seeming perfectly aligned with FromSoftware’s dark fantasy aesthetic. While typical studio secrecy has limited story details, Martin’s participation suggested Elden Ring might emphasize narrative more prominently than previous studio offerings.

Martin recently broke his silence regarding his contributions through his ‘Not a Blog’ platform, revealing that video games generally fall outside his interests. The author explained that Dark Souls creator Hidetaka Miyazaki personally approached him with the Elden Ring concept, seeking foundational worldbuilding rather than direct narrative scripting.

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  • Martin elaborated: “Miyazaki and his team from FromSoftware were doing groundbreaking stuff with gorgeous art, and what they wanted from me was just a bit of worldbuilding: a deep, dark, resonant world to serve as a foundation for the game they planned to create. And as it happens, I love creating worlds and writing imaginary history. But the day of Elden Ring is finally at hand… And I’ve got to say, it looks incredible.”

    The author confirmed his direct involvement concluded once the foundational lore was established, leaving implementation to FromSoftware’s development team. This collaborative approach allows players to experience the distinctive creative visions of both Martin and Miyazaki when Elden Ring launches on February 25, 2022.

    Gameplay and Completion Time

    During the 2022 Taipei Game Show, FromSoftware’s Yasuhiro Kitao provided crucial insights into the game’s scope and completion time during an extensive interview. When questioned about average playtime, Kitao emphasized that individual experiences will vary significantly based on player skill and exploration preferences, but provided concrete estimates for planning purposes.

    Kitao revealed that the primary story route should be completable within approximately 30 hours for most players focusing on critical path objectives. However, he specifically noted that dozens of additional hours of gameplay exist for those engaging with side content, optional areas, and thorough exploration of the game world.

    FromSoftware showcased 15 minutes of extensive gameplay demonstration highlighting the vast open-world environment and combat systems that maintain the studio’s signature methodical, challenging approach. The demo revealed clear evolutionary connections to Demon’s Souls, Dark Souls, and Bloodborne while incorporating design influences from landmark open-world titles like The Legend of Zelda: Breath of the Wild, The Witcher 3, and Skyrim.

    Combat retains the deliberate, punishing style synonymous with FromSoftware titles while offering unprecedented build customization options. The gameplay demonstration featured diverse character archetypes including heavily armored melee specialists, spellcasting wizards, and agile dexterity-focused builds, indicating robust character development systems.

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  • Exploration introduces revolutionary mechanics including horseback traversal summoned through magical means rather than conventional whistling systems seen in games like Red Dead Redemption. The spectral steed enables unique navigation capabilities including scaling cliffs and accessing elevated terrain through temporary flight mechanics in specific areas.

    Checkpoint systems return from previous titles reimagined as Points of Grace, serving similar functions to Dark Souls bonfires for progression saving, healing, and character advancement. Significant boss encounters occur behind traditional fog gates while other enemies roam freely throughout the world, creating dynamic combat scenarios.

    Stealth mechanics from Sekiro: Shadows Die Twice return, providing alternative approaches to enemy encounters. The game world seamlessly integrates overworld exploration with dungeon crawling and landmark investigation, creating a cohesive adventure experience without disruptive loading transitions.

    You can watch the full gameplay preview below.

    As the first true open-world implementation in the Souls genre, Elden Ring’s scope appears massive based on beta access. Community analysis by Reddit user AdLivTho suggests the available beta content represented only approximately 13% of the full game world called The Lands Between, indicating an enormous play area rivaling other major open-world RPGs.

    Using mathematical calculations comparing revealed areas to the complete world map, this analysis suggests Elden Ring will deliver one of the most expansive game worlds in recent RPG history, providing hundreds of hours of potential gameplay for completionist-minded adventurers.

    You can see how AdLivTho worked out the geography of The Lands Between in this helpful map.

    Multiplayer Systems

    The gameplay preview narration confirmed the return of cooperative play, player-versus-player combat, and invasion systems from previous FromSoftware titles, though the open-world structure necessitates mechanical evolution. The traditional summoning and invasion systems from Demon’s Souls, Dark Souls, and Bloodborne return with adjustments to accommodate the non-linear world design.

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  • Spirit summoning represents a significantly expanded mechanic compared to previous titles, allowing players to call multiple AI companions simultaneously during combat. The system offers customization options for which spirits appear and potentially how they behave, providing strategic depth to companion management during exploration and boss encounters.

    The Elden Ring Network Test provided the community’s first hands-on experience with multiplayer systems. Veterans of Bloodborne, the Dark Souls trilogy, or the Demon’s Souls remake will find familiar foundation mechanics with thoughtful refinements for the open-world environment. While the test didn’t reveal every multiplayer aspect, it established the core framework players can expect at launch.

    Cooperative gameplay follows established series conventions with hosts summoning guest players as guardian spirits to assist with combat and exploration. Guest characters maintain limited world interaction capabilities—they can engage enemies, collect Rune Fragments (Elden Ring’s equivalent of souls currency), and navigate environments but cannot advance quests or utilize Sites of Grace, which remain exclusive to their own game worlds.

    Summoning assistance requires consuming a Furlcalling Finger Remedy item that reveals golden summon signs from other players. These consumable items have limited availability, encouraging strategic use during challenging boss encounters or when facing invaders rather than constant co-op play. Similar to Humanity in Dark Souls, these items will likely become more accessible as players progress through the game.

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  • Joining other players’ worlds provides substantial rewards despite quest progression limitations. Cooperative play offers excellent Rune Fragment farming opportunities, area reconnaissance for future solo exploration, and boss strategy practice. Defeating bosses in another player’s world grants significant Rune Fragment bonuses, making co-op an efficient leveling method.

    Players access others’ worlds using the Tarnished Furled Finger item, which differs from consumable remedies by having unlimited uses and starting inventory inclusion. This item places golden summon signs visible to all server players, with many hosts actively seeking assistance—often making recruitment easier than summoning others.

    PvP systems include both formal duels and invasive gameplay. The Duelist’s Furled Finger creates red summon signs for consensual one-on-one combat with Rune Fragment rewards for victors. Meanwhile, the Bloody Finger enables hostile world invasions to forcibly claim Rune Fragments from unsuspecting hosts.

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  • Invasion mechanics create tense predator-prey dynamics where both parties can employ deceptive tactics. Invaders face significant risks—hosts may coordinate ambushes with summoned allies and world enemies remain hostile to invaders, creating balanced risk-reward scenarios for this playstyle.

    Previous Souls titles typically concluded co-op sessions and expelled invaders after area boss defeats, but Elden Ring’s open-world structure complicates this mechanic. The Finger Severer item allows hosts to dismiss cooperative partners but cannot remove determined invaders, suggesting more persistent multiplayer interactions in the expansive game world.

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  • The extended exploration possibilities in Elden Ring’s open world likely mean longer co-op sessions and more drawn-out invasion encounters continuing until either host or invader achieves victory. This represents a significant evolution from previous titles’ more contained multiplayer experiences.

    Character Classes and Builds

    FromSoftware has officially confirmed five distinct character classes available at Elden Ring’s launch: Warrior, Enchanted Knight, Prophet, Champion, and Bloody Wolf. While detailed statistics remain undisclosed, class names and available footage provide substantial clues about potential playstyles and specialization options.

    The Warrior class likely serves as the traditional tank archetype focusing on heavy armor and melee proficiency. Enchanted Knight appears to blend magical capabilities with combat skills, potentially resembling quality builds that balance physical and magical attributes for versatile gameplay approaches.

    Prophet seemingly corresponds to miracle-focused builds from Dark Souls, emphasizing faith-based magic and support capabilities. Champion and Bloody Wolf represent newer additions to the class lineup with less obvious historical parallels. The second Elden Ring trailer featured a character howling at the moon, potentially showcasing the Bloody Wolf class in action.

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  • Bloody Wolf may incorporate elements reminiscent of Bloodborne’s more aggressive, transformation-focused gameplay despite Elden Ring’s closer mechanical kinship to Dark Souls. Bloodborne introduced beast-like transformation mechanics and heightened combat aggression that could inspire this distinctive class’s design philosophy.

    While Elden Ring primarily continues the spiritual legacy of Demon’s Souls and Dark Souls, the Bloody Wolf class potentially represents a deliberate callback to Bloodborne’s unique combat rhythm and character evolution systems, offering experienced players familiar mechanics within the new game context.

    In seven days, these five brave Tarnished will cross the Sea of Fog.#ELDENRING pic.twitter.com/t7SNykhr3E

    — ELDEN RING (@ELDENRING) November 5, 2021

    Technical Specifications

    FromSoftware has confirmed comprehensive display options for Elden Ring including dedicated 4K resolution and 60fps performance modes on PS5 and Xbox Series X|S platforms. Ray tracing support will be exclusive to these next-generation console versions, while PS4 and Xbox One iterations will lack this advanced graphical feature.

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  • The 2020 Demon’s Souls remake established similar technical options, making Elden Ring’s feature set consistent with current expectations for cross-generation releases. The performance mode’s frame rate advantage could provide tangible combat benefits during precise boss encounters, while the resolution mode may better showcase the game’s detailed environmental design and art direction.

    The Elden Ring closed network test occurred during November 12-15th, 2021, across PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S platforms. Participating players experienced the game’s introductory hours, providing valuable early impressions and technical performance data across different hardware configurations.

    ELDEN RING will release on Feb 25, 2022, as the depth & strategic freedom of the game exceeded initial expectations. Thank you for your trust & patience. We look forward to seeing you experience the game in the Closed Network Test in Nov.

    — ELDEN RING (@ELDENRING) October 18, 2021

    Development Insights

    In his Edge Magazine interview, Elden Ring creator Hidetaka Miyazaki discussed the game’s development philosophy and the evolution of FromSoftware’s design approach. Miyazaki described Elden Ring as “based on a culmination of everything we’ve done with the Dark Souls series and with our games thus far,” positioning it as the studio’s current masterpiece representing their accumulated experience and technical capabilities.

    Miyazaki emphasized that Elden Ring’s unprecedented scope would have been technologically impossible just a few years earlier, describing the game as a “brand-new world that wouldn’t have been possible before.” This statement highlights both technical advancements and the studio’s growing ambition in game design and world construction.

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  • The director elaborated on the team’s design priorities: “We wanted to create this world that was full of the joy of exploration of the unknown. So we wanted to create lots of enticing things for the budding adventurer.” This philosophy explains the game’s massive scale and emphasis on player-driven discovery rather than guided narrative progression.

    Miyazaki concluded: “Variety is something we strived for when creating this game, and something I believe we’ve managed to achieve, I believe it [the game] will be our best to date.” This confidence suggests Elden Ring represents both evolutionary refinement of established mechanics and revolutionary innovations that distinguish it from previous studio offerings.

    Elden Ring incorporates design elements from across FromSoftware’s catalog including Demon’s Souls, Dark Souls, Bloodborne, and even stealth mechanics from Sekiro: Shadows Die Twice, creating a comprehensive synthesis of the studio’s design evolution.

    Series creator Hidetaka Miyazaki’s diverse influences significantly shape Elden Ring’s aesthetic. Beyond his well-documented appreciation for Western fantasy authors like Tolkien, Miyazaki maintains lifelong enthusiasm for manga, particularly Kentaro Miura’s Berserk series, which has repeatedly influenced FromSoftware’s artistic direction.

    Berserk’s dark fantasy setting closely aligns with Miyazaki’s creative sensibilities, following mercenary Guts and the Band of the Hawk through brutal, morally complex adventures. This influence has manifested throughout the Souls series in weapon designs, enemy concepts, location aesthetics, and character archetypes.

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  • Elden Ring continues this tradition with already-identified Berserk references including a winged-helmet worn by a divine combatant in story trailers that closely resembles a prominent manga character. Dedicated community members have compiled extensive documentation of these influences across specialized subreddits and forums.

    For a full breakdown of Beserk references in Elden Ring, check out this impressive sub-reddit full of them.

    This comprehensive guide covers every essential aspect of Elden Ring from fundamental release information to advanced gameplay mechanics, providing both new and experienced players with the knowledge needed to fully appreciate FromSoftware’s ambitious new creation.

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