Every TFT Set 7 champion & trait added for Dragonlands expansion

Complete TFT Set 7 Dragonlands guide: champions, dragons, traits and strategic insights

Introduction to Dragonlands

Teamfight Tactics Set 7: Dragonlands represents a significant thematic shift in the autobattler’s evolution, transporting players to an era before Hextech technology dominated the Convergence. This prehistoric setting introduces a roster of powerful champions and majestic dragons that redefine strategic possibilities.

The Dragonlands expansion marks a pivotal moment in TFT history, offering both veteran players and newcomers an opportunity to explore ancient Runeterra while mastering innovative gameplay mechanics centered around dragon-based compositions.

Dragonlands transports the battlefield to primordial times when dragons freely roamed the lands, replacing technological marvels with raw elemental power and mythical creatures. This thematic reset creates fresh strategic landscapes while maintaining the core tactical depth that defines TFT.

Beyond the visual overhaul, Dragonlands introduces revolutionary mechanics including high-cost dragon units that can dramatically alter late-game dynamics. These premium units demand careful economic planning but offer game-changing power when deployed effectively.

Understanding the complete champion roster and trait system is essential for mastering Set 7. Strategic players will need to adapt their approaches to leverage the unique strengths of dragon compositions while maintaining flexible transition options.

The development team deliberately crafted this set with reduced champion reprints and increased multi-trait units, creating more intuitive team-building pathways without sacrificing strategic complexity. This design philosophy makes Dragonlands particularly welcoming for players returning after previous sets.

Set 7 introduces 58 distinct units to the Convergence, featuring both familiar faces and new additions. Notably absent is Rammus, but the roster compensates with seven powerful dragon units that each bring unique battlefield impacts.

Riot Games committed to minimizing recycled content in Dragonlands, with developer Stephen ‘Mortdog’ Mortimer emphasizing: “We’re cutting down on reprinted traits and 3-4 cost champions, especially those featured in recent sets.” This approach ensures fresh strategic exploration.

A deliberate design choice increases the number of champions with three trait affiliations. As Mortdog explained in developer discussions: “For an already complex game, having accessible trait pathways significantly improves the onboarding experience while maintaining depth for experts.”

Below you’ll find the comprehensive champion list for TFT Set 7 Dragonlands, complete with abilities and trait combinations to inform your strategic decisions.

All ability values reflect TFT patch 12.12b balancing.

Champions and Dragons Roster

The Dragonlands champion roster features carefully balanced units across cost tiers, with particular emphasis on the seven dragon units that define the set’s identity. Understanding each champion’s role and synergy potential is crucial for effective team composition.

Key Champion Categories

Dragonlands champions can be broadly categorized into several strategic archetypes: frontline tanks, backline carries, utility supports, and the game-changing dragon units. Each category demands different itemization and positioning approaches.

Dragon Units Overview

The seven dragon units represent the set’s premium offerings, each requiring two team slots but providing immense power. These units typically scale exceptionally well into late game and can single-handedly determine match outcomes when properly supported.

  • Traits: Shimmerscale Warrior
  • Ability — Deathbringer Strike: Aatrox delivers a devastating blow to his target, dealing 300/305/310% Attack Damage as physical damage while restoring 300/350/400 Health. This ability makes him effective at sustaining through extended engagements.
  • Traits: Jade Evoker Legend
  • Ability — Prismatic Storm: Anivia conjures an elemental storm around her target, inflicting 325/450/700 magic damage over 3 seconds. Enemies caught in the storm suffer 40% Magic Resist reduction, amplifying magic damage from your entire team.
  • Traits: Tempest Dragon
  • Ability — Lightning Rain: Ao Shin unleashes 20 lightning strikes targeting random enemies. Each strike deals 250/400/2500 magic damage and drains 20 Mana from the target, effectively disrupting enemy ability rotations.
  • Traits: Jade Dragonmancer Swiftshot
  • Ability — Volley: Ashe fires six arrows in a spread pattern. Enemies hit by any arrow take 90/125/175 magic damage and suffer 30% Attack Speed reduction for 3 seconds, making her excellent against auto-attack reliant compositions.
  • Traits: Astral Evoker Dragon
  • Ability — Black Hole: Aurelion Sol creates an unstable singularity beneath a random enemy. After 2 seconds it collapses, dealing 160/240/2500 magic damage to all enemies in the area and reducing their Attack Damage by 40 for 5 seconds. Each subsequent cast increases area by 50% and damage by 200.
  • Traits: Guild Mystic Bard
  • Ability — Unstable Portal: Bard channels magical energy toward the largest enemy group, stunning them for 1.5/2/15 seconds and making them vulnerable to 15/20/9999% increased damage while stunned. Successfully hitting enemies triggers a celebratory dance animation.
  • Traits: Scalescorn Guardian
  • Ability — Unbreakable: Braum raises his shield for 4 seconds, blocking 60/70/80% of incoming damage from the protected direction. This makes him exceptionally durable when positioned against primary damage sources.
  • Traits: Revel Cannoneer
  • Ability — Missile Barrage: Corki launches four missiles at his target, each dealing 100% of his Attack Damage as physical damage. The final missile—The Big One—deals 110/170/600 base damage plus 200/210/250% of Attack damage in a large area, providing both single-target and AoE damage.
  • Ability — Echo Wind
    • Passive: Daeja’s basic attacks release three projectile barrages that each deal 30/45/200 bonus magic damage and reduce the target’s Magic Resist by 5, stacking multiple times.
    • Active: Daeja channels a powerful wind blast toward the largest enemy group, dealing 225/350/1500 magic damage in a concentrated area.
  • Traits: Scalescorn Assassin
  • Ability — Pale Cascade: Diana surrounds herself with a 350/400/500 Health shield for 6 seconds while summoning 5/6/7 orbiting orbs. These orbs detonate for 80/90/100 magic damage upon contacting enemies. When the final orb explodes, her shield immediately refreshes, providing sustained survivability.
  • Traits: Whispers Shapeshifter
  • Ability — Spider Form: Elise transforms permanently into Spider Form for the combat duration, reducing her Attack Range by 1 and replacing her ability with Venomous Bite, which she immediately casts.
    • Venomous Bite: Elise’s next attack deals 225/275/325 bonus magic damage. If this eliminates her target, she ascends—becoming untargetable before repositioning near the lowest Health enemy and immediately recasting Venomous Bite, creating chain execution potential.
  • Traits: Tempest Swiftshot
  • Ability — Mystic Shot: Ezreal fires a concentrated energy bolt at his target. The first enemy struck takes 155/215/285 magic damage and grants Ezreal 10% bonus Attack Speed, stacking up to 5 times for sustained damage escalation.
  • Traits: Jade Shapeshifter
  • Ability — Mega Gnar: Gnar undergoes transformation into Mega Form, leaping to his target and knocking up surrounding enemies for 1 second. This transformation grants 30/50/80 bonus Attack Damage and 30/40/60 Armor, but reduces his Attack Range to 1, repositioning him as a frontline bruiser.
  • Traits: Ragewing Cavalier
  • Ability — Onslaught of Shadows: Hecarim summons spectral riders that charge through his target, dealing 150/250/1000 magic damage and stunning affected enemies for 1.5/2/8 seconds, providing strong crowd control initiation.
  • Ability — Egg Toss: Heimerdinger launches an egg at the highest health enemy, dealing 225/325/450 magic damage and stunning them for 1.5 seconds, effectively disabling key targets.
  • Traits: Shimmerscale Guardian Dragon
  • Ability — Golden Scales: Idas fortifies her scales for 2 seconds, reducing incoming damage by 35/50/300. She then unleashes a roar, healing herself for 400/550/2500 Health and shielding other allies for 180/275/2000 for 5 seconds. The shield grants 30% attack speed while active, making her a premier support dragon.
  • Traits: Astral Bruiser
  • Ability — Cosmic Lash: Illaoi slams her idol groundward, summoning three tentacles that deal 125/175/250 magic damage to enemies in a cone formation. Illaoi steals 33% Armor and Magic Resist from each struck enemy for 6 seconds, progressively increasing her durability.
  • Traits: Revel Cannoneer
  • Ability — Flame Chompers: Jinx deploys a line of traps centered on her target. These traps detonate after a brief delay, dealing 300/400/550 magic damage and stunning hit enemies for 1.5/1.5/2 seconds. Jinx gains 10 mana for each undetonated trap, accelerating her ability cycle.
  • Traits: Jade Dragonmancer
  • Ability — Inner Flame: Karma projects a concentrated energy burst toward her target, dealing 200/275/350 magic damage in a small area around the first enemy struck, providing reliable magic damage output.
  • Traits: Ragewing Shimmerscale Assassin
  • Ability — Blade’s Reach: Kayn executes a sweeping scythe attack through his target’s position, dealing 250% of his Attack Damage as physical damage to all enemies in the path, with an additional 100/150/225 magic damage to the primary target.
  • Traits: Tempest Dragonmancer
  • Ability — Dragon’s Rage: Lee Sin performs a powerful kick on his target, stunning them for 1.5 seconds while knocking them backward. The primary target and all enemies they collide with take 280/360/480 magic damage, creating potential for positioning disruption.
  • Traits: Mirage Guardian
  • Ability — Solar Barrier: Leona generates a protective barrier around herself, reducing all incoming damage by 30/40/80 for 4 seconds, making her an economical frontline option.
  • Traits: Scalescorn Cavalier Mage
  • Ability — Watch Out!: Lillia strikes a small area around her target’s location, dealing 215/275/350 magic damage distributed among all hit enemies, with 150/225/350 bonus magic damage concentrated on the central enemy.
  • Traits: Trainer Mystic Evoker
  • Ability — Whimsy: Lulu enchants the nearest 3/4/5 units. Allied recipients gain 70/80/120% Attack Speed for 1.5 seconds, while enemy targets are stunned and transformed into harmless dragonlings for 1.5 seconds, taking 20% increased damage while transformed. If insufficient targets are available, Lulu enchants herself instead.
  • Traits: Astral Mage Mystic
  • Ability — Ebb and Flow: Nami summons a wave that travels to her target then chains to 2 additional targets, prioritizing low Health enemies. Enemy hits take 175/225/275 magic damage while ally hits heal for 275/300/325, providing both damage and sustain.
  • Traits: Jade Shapeshifter
  • Ability — Inherent Glamour: Each combat, Neeko disguises herself as the nearest allied champion, inheriting their bonus Attack Damage, Attack Speed, and Ability Power while copying all other stats except Health. She gains a shield for 275/400/1200 plus 10/20/50% of her ally’s Health.
    • Pop Blossom: When the shield breaks, she reverts to Neeko Form and casts Pop Blossom, dealing 300/425/1500 magic damage to nearby enemies and stunning them for 2 seconds. Neeko subsequently casts Pop Blossom every 100 Mana accumulated.
  • Traits: Astral Shapeshifter
  • Ability — Primal Surge: Nidalee transforms into Cougar Form permanently for the combat duration, reducing her Attack Range to 1 while gaining bonus movement speed and 45% Attack Speed. In Cougar Form, every third attack executes a swipe dealing bonus physical damage to her target.
  • Traits: Mirage Cavalier
  • Ability — Consume: Nunu directs Willump to bite his target, dealing 350/500/800 magic damage. If Willump’s target has less Health than him before biting, the damage increases by 33% and converts to true damage, creating execution threshold gameplay.
  • Traits: Scalescorn Bruiser Warrior
  • Ability — Reckless Swing
    • Passive: Olaf relentlessly pursues glorious death, permanently gaining 5 Attack Damage (10 in Hyper Roll) with each death occurrence.
    • Active: Olaf strikes his target, dealing physical damage and gaining 40/50/60% Attack Speed for 4 seconds. When below 50% Health, the Attack Speed bonus doubles, creating dangerous low-health power spikes.
  • Traits: Tempest Bruiser Legend
  • Ability — Lightning Charge: Ornn summons an elemental that charges toward him through the farthest enemy, dealing 150/250/1000 magic damage to enemies along the path and slowing their Attack Speed by 50% for 2 seconds. When the elemental reaches Ornn, he redirects it toward another distant enemy, dealing 150/250/1000 magic damage to enemies hit and stunning them for 1.25/1.75/8 seconds.
  • Traits: Whispers Assassin
  • Ability — Death From Below: Pyke dives toward the lowest Health enemy and performs an X-shaped slash, dealing 325/425/5000 magic damage to his primary target and 250/350/4500 to other struck enemies. Affected enemies suffer 50% healing reduction for 8 seconds. If Pyke strikes an enemy at or below 25/33/100% Health, he executes them and immediately recasts Death From Below, creating chain execution sequences.
  • Traits: Tempest Assassin
  • Ability — Elemental Blade: Qiyana dashes to the optimal position to strike enemies with her blade, dealing 200/300/425 magic damage and disarming hit enemies for 1.5/1.75/2 seconds, effectively neutralizing auto-attack threats.
  • Ability — Overload: Ryze hurls 1 arcane orb at his target, dealing 200/300/500% of his Maximum Mana as magic damage. Each cast increases his maximum Mana by 20 (capped at 120) and the number of orbs thrown by 1, creating scaling damage potential throughout combat.
  • Traits: Guild Cavalier
  • Ability — Warrior’s Wrath: Sejuani swings her mace in a wide arc, hitting all enemies in a cone for 15% of their maximum Health as magic damage. She immediately follows with a second strike, repeating the damage on her primary target and the enemy directly behind them while stunning both for 1.5/1.75/2 seconds.
  • Traits: Ragewing Cannoneer
  • Ability — Last Embrace: Senna projects black mist toward the farthest enemy, striking the first enemy encountered and dealing 200% Attack Damage as physical damage in a small area. The first enemy hit receives 400/500/600 additional bonus magic damage.
  • Traits: Ragewing Dragonmancer
  • Ability — Knuckle Down: For the next 4 seconds, Sett gains 50/60/80 Armor and Magic Resist, with every other punch dealing bonus physical damage, creating sustained frontline pressure.
  • Traits: Ragewing Warrior Bruiser
  • Ability — Flame’s Refuge: Shen creates a protective zone around himself for 2.5/3/4 seconds, during which all nearby allies dodge Basic Attacks. While active, Shen gains 50/75/100 Magic Resist, providing team-wide evasion against physical damage.
  • Traits: Jade Mystic Dragon
  • Ability — Jade Rush: Shi Oh Yu enters Jade stance, gaining 20/25/50% damage reduction, crowd control immunity, and empowering her next three attacks with specialized effects.
    • Attack 1: Deals 325/350/1000% Attack Damage as physical damage and stuns the target for 1 second.
    • Attack 2: Deals 325/350/1000% Attack Damage as true damage, ignoring defensive stats.
    • Attack 3: Concludes the stance, dealing 325/350/1000% Attack Damage as physical damage to all enemies in a line and knocking them up for 1 second.
  • Traits: Ragewing Shapeshifter Dragon
  • Ability — Dragon’s Descent: Shyvana transforms into Dragon Form permanently for combat, replacing her ability with Flame Breath. She becomes untargetable before dive-bombing the largest enemy group, dealing 100/175/500 magic damage and stunning them for 1.5 seconds.
    • Flame Breath: Shyvana breathes fire in a cone, dealing 45/60/300% of the enemy’s maximum Health as magic damage, making her exceptionally effective against high-health compositions.
  • Traits: Astral Bruiser
  • Ability — Crystalline Exoskeleton: Skarner shields himself for 300/360/420 for 8 seconds, and gains 160/180/200% Attack Speed while the shield persists, creating attack speed synergy potential.
  • Ability — Crescendo: Sona performs her ultimate chord, dealing 200/300/1000 magic damage to enemies in a line before her and stunning them for 1.5/2/8 seconds, providing linear crowd control.
  • Traits: Jade Starcaller
  • Ability — Wish
    • Passive: While any ally remains below 50% Health, Soraka gains 5 additional mana per basic attack, accelerating her ability cycle during critical moments.
    • Active: Soraka invokes a stellar shower over the next 2 seconds. Allies receive 70/125/1000 healing each time a star strikes them, providing sustained team healing.
  • Traits: Ragewing Dragonmancer Shapeshifter
  • Ability — Draconic Ascension: Swain transforms into Dragon Form, replacing his basic attacks with fireballs that deal 65/105/165 magic damage and replacing his Ability with Greater Fireball.
    • Greater Fireball: Swain’s next fireball deals 100% increased damage and explodes in an area around his target, creating burst damage potential.
  • Traits: Whispers Bruiser Dragon
  • Ability — Rampage: Sy’fen charges toward the farthest enemy within 2 hexes, dealing 400/500/1000% Attack Damage as physical damage and knocking up enemies along the path. After charging, Sy’fen bites an enemy, dealing 500/525/2500% Attack Damage as physical damage while ignoring 50% of the target’s Armor, creating armor penetration synergy.
  • Traits: Whispers Mage Bruiser
  • Ability — Petricite Burst: Sylas whirls his chains, dealing 110/170/240 magic damage to hit enemies and shielding himself for 365/415/475 for 6 seconds. If Sylas already possesses a shield, he strikes a larger area and applies Mana-Reave to affected enemies, increasing their next ability cost by 35%, disrupting enemy ability rotations.
  • Ability — Thick Skin: Tahm Kench shields himself for 240/250/275 plus 10% of his maximum Health for 6 seconds. While shielded, enemies that damage him take 50/75/125 magic damage, up to once every 3 seconds, providing retaliatory damage.
  • Traits: Guild Assassin
  • Ability — Truestrike: Talon enters stealth for 1.5 seconds and flings a ring of blades, dealing 75/75/200% of his Attack Damage as physical damage to hit enemies. He then leaps to an enemy and recalls the blades, repeating the damage and dealing 120/200/600 base damage plus 325% of his Attack Damage as physical damage to his primary target.
  • Ability — Bastion: Taric grants himself and his nearest ally a protective rune that increases Armor by 30/60/120 for 6 seconds, enhancing physical damage resistance for key units.
  • Traits: Whispers Guardian
  • Ability — Death Sentence: Thresh hooks the farthest enemy, dealing 250/400/800 magic damage and pulling them toward himself for 2 seconds, creating positioning disruption.
  • Traits: Trainer Cannoneer
  • Ability — Explosive Charge: Tristana fires up to 3 explosive charges, prioritizing the closest targets without existing charges. Charges detonate after 3 seconds, dealing 150/160/170% Attack Damage as physical damage to nearby enemies and 100/150/225 bonus magic damage to the primary target.
  • Traits: Guild Swiftshot
  • Ability — Blast Potion: Twitch hurls an exploding flask at his target, dealing 120% of his Attack Damage plus 50/75/100 physical damage and reducing the Armor of hit enemies by 40% for 5 seconds, creating armor shred utility.
  • Traits: Astral Swiftshot
  • Ability — Chain of Constellations: Varus launches a cosmic tendril toward his target that strikes the first enemy hit, dealing 250% Attack Damage as physical damage and stunning them for 1.5/1.75/2 seconds. Tendrils then spread to 3 nearby enemies, dealing 100/180/300 magic damage and stunning them for the remaining duration.
  • Ability — Transfusion: Vladimir deals 250/300/350 magic damage to his target and heals himself for 270/300/330 Health, providing sustainable lane presence.
  • Traits: Shimmerscale Dragonmancer Legend
  • Ability — Relentless Storm: Volibear enters a rage state, gaining 375/650/1200 bonus Health. For the combat duration, every third attack deals 160/175/190 bonus magic damage to the primary target and 160/175/190 magic damage to up to 3/4/5 additional enemies.
  • Traits: Ragewing Swiftshot
  • Ability — Feathers FLY!: For 4 seconds, Xayah’s attacks concurrently fire feathers dealing physical damage, plus 2/2/4 extra feathers at enemies near her target. Feathers remain positioned behind her targets. When this duration concludes, Xayah recalls all feathers. Each returning feather deals 12/20/40 physical damage to enemies they pass through.
  • Traits: Mirage Dragonmancer Warrior
  • Ability — Sweeping Blade: Yasuo shields himself for 200/275/2500 for 2/2/20 seconds and dashes through his target, slashing nearby enemies for 160/175/2000% of his Attack Damage as physical damage. Every third cast, his slash deals 250% bonus damage, affects a larger area, and knocks up enemies for 1.5 seconds. If Yasuo targets the last remaining enemy, he continuously slashes them until they are eliminated.
  • Traits: Mirage Warrior
  • Ability — Way of the Hunter: Yone’s basic attacks alternate between dealing 100/150/200 bonus magic damage and dealing 33% of his Attack Damage as bonus physical damage, creating hybrid damage output.
  • Traits: Shimmerscale Spell-Thief Mage
  • Ability — Nothing!: Zoe possesses no innate spell. As a Spell Thief, she borrows abilities from alternate dimensions during combat and casts them as her own, creating unpredictable utility.

Strategic Champion Insights

When building your Dragonlands compositions, consider these strategic insights: Dragon units typically function as primary carries or ultra-tanks due to their two-slot requirement. Champions with multiple trait affiliations offer flexible transition options during mid-game rolls. Pay particular attention to champions with execution thresholds (Pyke, Nunu) as they can dramatically swing combat outcomes when properly itemized.

Positioning becomes increasingly crucial in Set 7 due to the prevalence of area-effect abilities and dragon unit sizes. Always consider ability ranges and target selection patterns when arranging your formation, particularly when facing compositions with backline access or widespread crowd control.

Trait System Analysis

TFT Set 7 introduces 28 distinct traits that form the foundation of team compositions in Dragonlands. These traits range from familiar concepts to entirely new mechanics that synergize with the dragon-themed setting.

Similar to the champion roster, the trait system includes both returning favorites and innovative new origins and classes designed specifically for the Dragonlands environment. This balance ensures veteran players feel comfortable while introducing fresh strategic dimensions.

Key Trait Synergies

The Dragonlands trait system emphasizes several core synergy families that enable diverse composition strategies. Dragon-based traits naturally form the centerpiece, but supporting traits provide crucial utility and damage amplification.

Strategic trait combinations to consider include:

  • Dragon-focused compositions: Building around multiple dragon units requires careful economic management but offers unparalleled late-game power.
  • Trait bridge champions: Units with three trait affiliations enable smoother transitions between composition archetypes.
  • Vertical vs horizontal traits: Balance between maximizing single traits versus activating multiple lower-tier traits based on your champion pool.

Common Trait Mistakes to Avoid

Many players struggle with trait optimization in Dragonlands. Avoid these common pitfalls:

  • Overcommitting to dragon units too early: While powerful, dragons require significant investment that can cripple your economy if acquired prematurely.
  • Ignoring support traits: Damage-focused traits often receive priority, but utility traits like Mystic and Guardian provide crucial survivability.
  • Failing to adapt trait priorities: Your chosen traits should reflect both your champion acquisitions and the current lobby meta.

Advanced Trait Optimization

For experienced players seeking to maximize their trait efficiency:

  • Prioritize champions that activate multiple traits with single unit slots
  • Use trait-specific items to compensate for missing trait activations
  • Plan trait transitions during stage 3-4 to maintain power spikes
  • Consider opponent trait compositions when positioning your units

The trait system in Dragonlands rewards flexible thinking and adaptive composition building. While powerful vertical traits exist, the most consistent success often comes from well-rounded compositions that leverage multiple synergistic trait families.

Release Information

TFT Set 7 Dragonlands officially launched on live servers during TFT patch 12.11 on June 8, 2022, marking the beginning of the dragon-themed competitive season.

The Dragonlands update introduced several groundbreaking mechanics beyond the champion and trait changes, most notably the comprehensive Dragon system that redefined late-game strategy and a significantly overhauled Hextech Augments system offering more consistent power options.

Players exploring Dragonlands should familiarize themselves with the complete update details to fully leverage all new systems and mechanics introduced with Set 7.

Post-Launch Balance Updates

Following the initial release, TFT patch 12.12b implemented crucial balance adjustments to ensure competitive diversity and address overpowered strategies that emerged during the early meta. These changes refined champion power levels and trait effectiveness without disrupting the core Dragonlands experience.

The ongoing balance philosophy for Dragonlands emphasizes maintaining multiple viable composition pathways while ensuring no single strategy becomes overwhelmingly dominant. This approach preserves strategic diversity while allowing player skill and adaptation to determine match outcomes.

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