TL;DR
- Vesper’s Host expands Deep Stone Crypt mechanics with new twists and requires precise team coordination
- Access requires completing Spider’s Rogue Network quest in Episode: Revenant – Act 1
- Operator and Scanner augments must be distributed between fireteam members for puzzle solving
- Scanner augment reveals correct panels via radar color changes – white for correct, disappearance for wrong
- Wrong panel activation results in instant death, making verification crucial before shooting
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Destiny 2’s Vesper’s Host represents a sophisticated evolution of the Deep Stone Crypt raid experience, expanding upon established BrayTech orbital facility lore while introducing fresh tactical challenges. This endgame activity revisits the familiar Europa-adjacent setting now dominated by Fallen forces, incorporating returning boss encounters and mechanical systems that veterans will recognize, yet with sufficient innovation to demand new strategic approaches. The dungeon masterfully blends nostalgic elements with unexpected complications that test even seasoned fireteams.
Navigating the three primary combat scenarios presents substantial difficulty, but the post-clear puzzle sequences that emerge after initial completion deliver even greater complexity. These advanced challenges provide deeper narrative context about Vesper’s Host’s mysterious background while concealing valuable rewards. Our comprehensive breakdown covers essential operational intelligence for conquering the orbital facility, locating hidden collectibles, and ultimately securing the coveted Ice Breaker exotic sniper rifle through dedicated exploration.
Gaining initial entry necessitates visiting Spider within the Last City’s new district introduced during Episode: Revenant – Act 1. Engaging him initiates the Rogue Network questline, which serves as your gateway to the dungeon’s first attempt. This mission framework progressively advances as you uncover additional secrets during repeat expeditions, creating a layered discovery experience.
You can locate Vesper’s Host through the Europa destination screen in your Director interface, positioned among other orbital activities.
Your initial penetration into the facility guides you along the station’s exterior toward an airlock entrance. This segment introduces the foundational mechanical systems utilizing the three Augment items originally featured in Deep Stone Crypt. During combat with the opening enemy wave, observe adversaries displaying distinctive overhead symbols—crimson and golden variants. These represent Augment carriers; eliminating these targets allows retrieval of the dropped augment modules. The arrival of Augment-bearing enemies triggers a “Viral Carrier” notification on your screen’s left margin, providing crucial situational awareness.
The primary augments encountered are Operator and Scanner, which form the cornerstone of dungeon navigation. Operator grants capability to manipulate interactive crimson panels distributed throughout the complex; Scanner enables detection functions for identifying which panels require activation (and eventually which enemies demand targeting).
Augment possession follows strict single-item restrictions per guardian. Optimal fireteam strategy involves designating one member as Scanner specialist to identify activation targets, while another operates as designated shooter using the Operator augment to energize the correct interfaces.
The Scanner augment operates with notable differences from its Deep Stone Crypt implementation. While equipped, panels and hostile units appear as amber indicators on your motion tracker. Approaching these markers with Scanner active triggers verification—correct targets shift to brilliant white, while incorrect options vanish from display. Effective Scanner utilization demands constant radar monitoring and proximity assessment to determine precise targeting requirements for your Operator. Critical reminder: erroneous panel activation by the Operator results in immediate guardian fatality, emphasizing the necessity of absolute confirmation before engagement.
Within the entry zone, systematically navigate using the Scanner augment to pinpoint the four legitimate panels among the decoys. Deploy the Operator augment to sequentially activate these confirmed interfaces, which triggers the airlock mechanism to disengage, permitting advancement to the inaugural genuine encounter. For optimal execution, establish clear communication protocols between Scanner and Operator roles, with the Scanner calling out confirmed panel locations while the Operator maintains positioning for clean shooting lanes. Common mistakes include rushing the identification process or failing to account for enemy spawn cycles during puzzle solving.
Pro Tip: Designate your third fireteam member as dedicated add-clear specialist, allowing the Scanner and Operator to focus exclusively on their mechanical responsibilities without combat distractions. Advanced teams can utilize specific weapon loadouts optimized for rapid elite enemy elimination to secure augments more efficiently. Expect the initial airlock puzzle to require 3-5 minutes for coordinated teams, with failed attempts adding significant time penalties due to resurrection mechanics.
Successfully activating the correct panels triggers the opening of a containment unit at the chamber’s rear, revealing the volatile nuclear core. Transporting this hazardous payload back to the primary area requires navigating through waves of newly spawned adversaries, including enhanced Machine Priest Assistants. Critical to understand: carrying the core immediately disables your offensive capabilities and double-jump mobility while rapidly accumulating Radiation stacks. Reaching 10 Radiation stacks results in immediate elimination, necessitating either teammate handoffs or strategic core placement. Radiation dissipation occurs remarkably fast, making brief core abandonment followed by retrieval a legitimate tactical approach. However, prolonged core neglect triggers despawn mechanics, forcing retrieval from the original source.
Advanced Radiation Strategy: Optimal timing involves dropping cores at 7-8 stacks for maximum safety margin. Designate a ‘core runner’ with maximum mobility stats to minimize exposure time. Coordinate handoffs near cover positions to protect during vulnerability periods.
Upon returning to the central chamber, prioritize neutralizing the central Brig construct. Its destruction activates the three containment receptacles positioned behind the spherical structure, enabling nuclear core deposition. Execute this sequence two additional times using the remaining side chambers to transport supplementary cores to the central sphere. The engagement concludes following successful deposition of all three energy sources.
Brig Elimination Tactics: Focus fire on the Brig’s exposed critical points while maintaining distance from its area-of-effect attacks. The Class Guide provides optimal loadouts for dealing with armored targets. Coordinate supers and heavy weapons for maximum burst damage during vulnerability windows.
The subsequent zone presents a complex navigation puzzle combining combat against numerous enemies with evasion of the massive Servitor boss, Raneiks Unified, during additional core collection. Progressing through the corridor network reveals multiple numerically labeled receptacles (1-6) requiring sequential core deposition. Cores are obtained from defeated Fallen Captains encountered throughout the progression.
This environment’s primary complexity stems from the unpowered state of essential passage doors. Manual activation is required, but acquiring power to open one portal necessitates deactivating another. This mechanic is introduced initially when interacting with a Fallen control interface, disabling an adjacent energy barrier.
Console deactivation grants Power Reserves, displayed on your screen’s left interface. Each disabled forcefield or closed portal contributes one Power Reserve unit, while each opened door consumes one. Thus, strategic door closure or deactivation is mandatory to accumulate necessary power resources.
Remain vigilant for additional deactivatable forcefields—this not only increases available Power Reserves but also creates shortcuts enabling rapid return to previous zones. Develop the discipline of systematically sealing portals after team passage, guaranteeing sufficient power for advancing through subsequent barriers.
Power Management Pro Tips: Designate one player as ‘door manager’ to optimize power flow. Pre-plan your route to minimize unnecessary door operations. The Complete Guide offers additional resource management strategies applicable to this mechanic.
During corridor navigation, door operation, and core deposition activities, the colossal Servitor Raneiks patrols the area with lethal intent. Raneiks delivers substantial damage with conventional armaments, but the primary threat originates from its purple energy tether beam.
This purple beam constitutes the Integration assault, initiating a countdown sequence upon target acquisition. Countdown expiration results in fatal consequences. The attack can be neutralized by severing visual connectivity between you and Raneiks, emphasizing constant movement and environmental obstruction utilization.
The core deposition receptacles are numerically sequenced, and this area’s advantageous feature involves Captain respawn mechanics: these enemies consistently regenerate, typically proximal to the bins themselves, providing replacement cores if required. Consequently, time pressure is minimal—prioritize methodical, cautious approaches for optimal outcomes.
Receptacle No. 1 is accessible via the right-side portal upon initial Raneiks observation. Disable the adjacent forcefield to acquire necessary Power Reserves for access. A Captain awaits within, with the bin positioned on the wall adjacent to your entry point.
Advanced Boss Engagement: Raneiks follows predictable patrol patterns—learn these to anticipate encounters. The Weapons Unlock guide identifies optimal weaponry for Servitor shields. Designate ‘bait’ players to distract Raneiks while others complete core depositions.
Monitor enemy spawns closely for the Operator Augment appearance on specific combatants. Eliminate the marked foe immediately and retrieve the augment, then promptly deposit it at the central station for later utilization. Avoid carrying this item unnecessarily since the attached countdown mechanism will ultimately prove fatal if ignored. Strategic placement prevents premature team wipes while ensuring availability for critical damage phases.
After achieving sufficient enemy eliminations, an elite Machine Priest’s Assistant will materialize. Concentrate your team’s offensive capabilities on neutralizing this high-priority target. Upon successful elimination, the “Raeniks defends itself” notification appears, initiating an instantaneous teleportation sequence to an exterior combat zone.
This newly accessed combat zone connects directly to the rear section of Raeniks’ initial chamber. The exterior environment rapidly populates with Shank units—prioritize destruction of the aggressive Exploder Shanks that navigate directly toward your position and detonate, frequently causing team fatalities. Maximize defensive positioning advantages since, alongside substantial projectile barrages from Shank formations, Raeniks will continuously launch explosive ordnance toward your squad’s location.
Following complete Shank eradication, a specialized Tracer Shank carrying the Suppressor Augment emerges near Raeniks. Your team must eliminate this Shank, secure the augment, and activate the grenade functionality adjacent to Raeniks while evading multiple threats: explosive detonations, the boss’s Integration tethering ability, and the devastating close-range ocular beam that inflicts massive sustained damage.
Detonate the Suppressor hologram proximate to Raeniks to compromise structural integrity, causing fragmentation into ten smaller Servitor units numbered sequentially from 0 through 9.
This phase represents the mechanical core of the encounter. Two Servitors within the cluster will exhibit enhanced luminosity compared to their counterparts. Identify these illuminated units and document their numerical designations precisely, as they become essential for subsequent phases. Recording these digits in team chat facilitates reliable reference without dependence on memorization.
After securing the numerical sequences and preceding Servitor reconstitution into Raeniks, advance through the cluster toward the substantial passageway previously occupied by the boss, or utilize the more secure compact corridor immediately left of the primary opening. You’ll traverse an energy barrier that removes your Suppressor Augment, though it’s temporarily unnecessary.
The initial suppression yields two numbers, but four distinct digits are required to activate the damage phase and inflict meaningful boss damage. This necessitates repeating the entire sequence: eliminate adversaries to summon the Machine Priest’s Assistant; neutralize the Assistant to trigger teleportation; clear Shanks to prompt Tracer Shank spawn with Suppressor Augment.
When the Suppressor materializes again, deploy it against Raeniks once more. This iteration reveals two additional illuminated Servitors, providing the remaining required numbers. Ensure you obtain different numerical values from the initial round, as you require four unique numbers with zero repetition. After acquisition, return to the boss chamber for damage phase initiation.
With all four numbers secured, retrieve the Operator Augment. Designate one player to target the four numbered panels corresponding to those obtained from the luminous Raeniks Servitors. Concurrently, remaining fireteam members must eliminate Fallen combatants that continuously infiltrate the arena.
Engaging the Corrupted Puppeteer requires strategic weapon choices that balance damage output with mobility demands. The combat arena presents constant threats from enemy swarms and environmental lightning strikes, making stationary aiming positions extremely hazardous. High-impact supers that deliver immediate burst damage prove exceptionally valuable in this scenario.
Precision-based weapons become problematic due to the chaotic battlefield conditions. Instead, consider area-effect explosives that minimize accuracy requirements while maintaining damage efficiency. Rocket launchers and grenade launchers offer solid alternatives, though positioning remains critical – getting too close increases risk while staying too far reduces hit probability.
Our testing revealed machine guns like Fixed Odds or Xenophage provide the ideal balance. These weapons enable consistent precision damage without requiring extended aiming periods, plus they excel at eliminating the boss’s puppet minions that constantly spawn throughout the encounter. Rapid target switching between the primary target and secondary threats becomes essential for survival.
Survivability should always take precedence during damage phases. Opt for weapons and abilities that function in brief activation windows or operate on fire-and-forget principles. Rocket sidearms such as Aberrant Action demonstrate particular effectiveness, typically dispatching puppets in 4-5 shots while contributing to boss damage and offering healing benefits through the Heal Clip perk.
The Corrupted Puppeteer introduces a unique combat dynamic through her puppet duplicates. These copies employ close-range sword attacks and generate dangerous radiation fields that progressively build your radiation counter. Reaching maximum radiation (10 stacks) results in instant death regardless of health remaining.
Puppets maintain complete damage immunity while actively emitting radiation, forcing strategic disengagement until suppression becomes possible. The Suppressor Augment provides the only reliable method for neutralizing these threats, functioning identically to the Raneiks encounter mechanics.
Activate the grenade ability to generate a suppression hologram, then destroy it to create an area-of-effect suppression field. Properly suppressed puppets lose their radiation aura and become vulnerable to standard damage. These vulnerability windows are brief, so capitalize quickly once suppression occurs.
Key considerations include the grenade ability’s cooldown period and the hologram’s limited effective range. Position yourself to ensure puppets are within suppression range before activation, as missed attempts leave you defenseless for several critical seconds. Advanced players should coordinate suppression timing to chain multiple puppet eliminations efficiently.
The encounter begins with a survival-focused phase where your primary objective involves collecting all three essential augments. The arena rapidly fills with standard enemies, puppets chasing with radiation fields, and the boss launching ranged attacks. Immediate priority goes to securing the Suppressor Augment when it appears to begin puppet clearance operations.
Environmental observation reveals four central columns featuring blue screens with numeric displays. Throughout the arena, red panels display matching numbers that require interaction using the Operator Augment. The Scanner Augment becomes essential for identifying the active sequence.
The Scanner Augment spawns on a specific enemy elimination. Once acquired, approach each column while monitoring your radar display. Column icons will sequentially disappear until only one remains highlighted in white, indicating the correct numeric identifier.
With the active number confirmed through Scanner identification, the Operator Augment enables interaction with the corresponding red panels. Locate and shoot all four panels bearing the identified number to progress the encounter. Panel placement includes elevated positions and obscured locations, but the absence of time pressure allows methodical searching.
Your team’s second member should immediately secure the Operator Augment and begin locating the four activation panels distributed throughout the combat arena. These interactive panels remain permanently active without time constraints, enabling strategic pacing – you can deliberately activate three panels while holding the fourth until your entire squad is optimally positioned. Panel placement varies significantly: check room corners thoroughly, inspect column rear surfaces (particularly challenging columns positioned adjacent to the boss area), and examine door-adjacent wall sections. Once all four panels are successfully triggered, promptly return the Operator Augment to any available Augment station for secure storage.
Following complete panel activation, the Corrupted Puppeteer generates four distinct duplicates – two positioned on ground level and two occupying elevated catwalk positions. These replicas differ fundamentally from standard irradiated puppets: they lack radiation emission fields and employ ranged rifle weaponry instead of melee swords. Designate one squad member to acquire the Scanner Augment and perform close-proximity scans on each duplicate. For three replicas, your radar indicator will vanish during close approach, but one specific duplicate will display a white radar icon when scanned correctly, identical to the column mechanics from the initial chamber. Critical audio feedback accompanies correct identification – a distinctive high-frequency tone signals success while incorrect scans generate lower-pitched auditory warnings.
Eliminate exclusively the Scanner-identified duplicate with extreme target discipline. Upon successful termination, the designated copy releases a nuclear core while remaining duplicates instantly dematerialize. Secure the core immediately and monitor the newly activated countdown timer displayed on your interface’s left margin, providing approximately 30 seconds for execution. Be aware that handling the nuclear core initiates progressive Radiation accumulation on your character.
Critical warning: eliminating an incorrect boss duplicate triggers an immediate purge timer reduction to merely five seconds, virtually ensuring squad elimination. Consequently, implement strict fire discipline by having only the Scanner-equipped member engage the target duplicate and retrieve the nuclear core, thereby eliminating crossfire mishaps.
When feasible, deposit both Scanner and Suppressor Augments in nearby stations – the Suppressor Augment demands priority preservation due to its critical function in later phases, while other Augments offer easier reacquisition.
Transport the nuclear core to the chamber’s central area, where a compact elongated bunker structure features dual access points. Your entire squad must enter this containment area, where a disposal receptacle accepts the nuclear core. Successful deposition triggers automatic door sealing and activates the space station’s emergency quarantine purge system, incinerating all chamber contents including the Corrupted Puppeteer. This intense purification field neutralizes precisely 50% of the boss’s protective shielding.
This necessitates repeating the entire sequence a second time. An identical purge chamber awaits, though with marginally altered architectural configuration. The procedural requirements remain consistent, however. The primary challenge involves traversing to the secondary chamber while maintaining Augment inventory integrity.
As previously noted, the Lower Stacks compartmentalizes into symmetrical halves, separated by a transparent barrier visible during initial entry. To access the opposing sector, utilize subterranean passageways beneath this partition. Your current purge chamber offers two egress points: the original entrance door located in the upper section leading back to your initial descent area, and a lower-level exit marked with staircase symbology. This stairwell portal provides more direct routing to the area’s opposite side.
If you preserved the Suppressor Augment, retrieve it now to neutralize irradiated puppets encountered en route. Maintain Augment readiness and advance deliberately through this corridor, as the pathway contains numerous Fallen explosive devices and detection tripwires capable of instant elimination. Proceed along the extensive passage until reaching the distant sector and identify pulsating illumination directing toward the secondary purge chamber.
You’ll eventually encounter a T-junction with the purge chamber in one direction (marked by lighting) and an alternative room in the opposite direction. This auxiliary chamber constitutes the entry area’s second segment, divided by the glass partition. Should you misplace any Augments, proceed immediately to this entry room on the identical side as the operational purge chamber. Fresh enemy units carrying replacement Augments will have spawned there, enabling complete equipment recovery.
For experienced Battlefield 6 squads, several optimization techniques can significantly reduce completion time and increase success probability. Designate permanent role assignments – one player specializes in Operator functions while another masters Scanner mechanics. Time each phase deliberately: panel activation should consume 45-60 seconds, copy identification 30-45 seconds, and core disposal 20-30 seconds. Advanced teams can implement Augment cycling – strategically depositing and retrieving Augments based on immediate phase requirements rather than carrying all equipment simultaneously.
When preparing for Conquest mode engagements, these boss mechanics practice translates directly to objective defense strategies. The radiation management skills developed here prove invaluable when completing specialized Assignments that require similar environmental hazard navigation. Understanding these mechanics also enhances performance in other BF6 endgame content requiring similar coordination and target identification precision.
During the Corrupted Puppeteer encounter, the boss summons multiple puppet entities simultaneously in the arena’s center. Among these decoys, one distinctive puppet emits a bright white glow, reminiscent of the Raneiks Servitors mechanic but with a different visual signature. While numerous copies appear, your primary objective focuses exclusively on eliminating the illuminated puppet, as this specific target yields the essential nuclear core required for progression.
Positional awareness becomes critical when facing the boss directly. On the left flank, you’ll identify a protective bunker structure similar to those encountered previously in the Lower Stacks purge sequences. Shortly after the glowing puppet deployment, the Corrupted Puppeteer launches a vertical flare signal. This triggers the distant orange anomaly ring to discharge a devastating energy surge capable of instantly eliminating any unprotected players.
Upon flare activation, your team has approximately five seconds to execute coordinated actions. Secure the nuclear core dropped by the defeated glowing puppet and immediately direct all squad members into the bunker sanctuary. Depositing the core into the receptacle automatically seals the doors, creating a safe zone against the incoming lethal energy wave.
The protective bunker doors automatically reopen several seconds post-wave, creating another damage opportunity window against the boss. The Corrupted Puppeteer repeats its attack pattern, introducing additional puppets and duplicates to complicate target acquisition. After a predetermined interval, the boss again discharges the flare signal and subsequent energy surge. Crucially, the bunker becomes inaccessible during this second wave—instead, locate and descend through the circular floor portals that transport you back inside the space station interior. This emergency evacuation maneuver provides protection from the energy blast and concludes the damage phase, completing one full combat cycle.
Advanced players should note the exact timing between flare launch and wave impact averages 7-8 seconds, allowing precise execution of escape protocols. Common mistakes include lingering outside the bunker to maximize damage output or misidentifying the correct escape route during the second wave sequence.
This encounter follows a predictable rotational pattern requiring methodical execution. The complete sequence involves gathering necessary Augments, navigating to designated purge rooms, and utilizing nuclear cores to dismantle the boss’s protective shield before returning to the external arena for damage phases. As this represents an endurance-focused engagement, prioritizing survival over aggressive play significantly increases success probability. Expect the complete encounter to last 15-25 minutes depending on team coordination and damage output efficiency.
Seasoned fireteams can optimize phase transitions by pre-positioning near bunker entrances and assigning dedicated members to puppet identification duties. Proper class selection and role assignment dramatically impact execution smoothness throughout this extended confrontation.
Upon successfully depleting the Corrupted Puppeteer’s health pool, you complete the dungeon and gain access to the final reward chest. The boss defeat provides a chance to acquire the coveted Ice Breaker Exotic sniper rifle, so thoroughly inspect your loot notifications. Additionally, consult our comprehensive weapons unlock guide for detailed statistics and perk breakdowns on this powerful firearm.
Before concluding your session, locate the critical collectible positioned on machinery adjacent to the reward chest. A display screen cycling unusual messages represents the Rogue Network quest item—collect this to advance your narrative progression.
Return to Spider for subsequent mission directives, where he’ll instruct you to re-enter Vesper’s Host for deeper secret exploration. This guide will receive ongoing updates as additional mechanics and hidden content are discovered within the dungeon environment. For broader contextual understanding, reference our complete Battlefield 6 guide for comprehensive game system explanations.
Action Checklist
- Complete Spider’s Rogue Network quest in Last City to unlock dungeon access
- Assign fireteam roles: Scanner, Operator, and Add-clear specialist
- Eliminate Viral Carrier enemies to collect Operator and Scanner augments
- Execute airlock puzzle: Scanner identifies four correct panels via radar color changes
- Operator activates confirmed panels while avoiding instant death from wrong selections
- Designate core runners with high mobility stats and door managers for power optimization
- Execute panel activation and transport first core, dropping at 7-8 Radiation stacks
- Coordinate Brig takedown using critical point focus and burst damage supers
- Systematically close doors after team passage to maintain Power Reserves
- Counter Raneiks’ Integration beams using environmental cover and designated bait players
- Deposit cores in numerical sequence using respawning Captains for unlimited attempts
- Secure Operator Augment and deposit at central station
- Eliminate Machine Priest’s Assistant to trigger arena transition
- Prioritize Exploder Shank destruction while utilizing cover
- Acquire Suppressor Augment and deploy near Raeniks
- Identify and record glowing Servitor numbers (first set)
- Repeat entire sequence to obtain second set of numbers
- Coordinate panel shooting and enemy clearance during damage phase
- Equip mobile-friendly weapons like machine guns or rocket sidearms before engaging
- Survive initial phase while collecting Suppressor Augment to begin puppet clearance
- Use Scanner Augment to identify active number by monitoring radar column disappearance
- Acquire Operator Augment and shoot all four red panels with matching number
- During damage phases, maintain constant movement while using burst damage abilities and weapons
- Assign Operator Augment user and activate three panels strategically
- Designate Scanner specialist and identify correct duplicate using audio/visual cues
- Eliminate only identified copy and secure nuclear core
- Deposit core in central bunker with entire squad present
- Navigate carefully through tunnels while preserving Suppressor Augment
- Repeat entire sequence in second purge chamber
- Identify and eliminate the glowing white puppet immediately upon spawn
- Retrieve nuclear core and evacuate entire team to left-side bunker before energy wave impact
- Deposit core into bunker receptacle to activate protective sealing
- During second energy wave, locate and descend through circular floor portals for safety
- Collect Rogue Network quest item from machinery screen before dungeon exit
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