Destiny 2 finally nerfing Hand Cannons, Quickdraw in Season 14 update

Destiny 2’s upcoming weapon balance changes: What you need to know about archetype adjustments and perk modifications

Major Weapon Archetype Adjustments

Bungie’s upcoming Destiny 2 season brings substantial changes to several weapon categories, with the most significant impact falling on three specific archetypes that have dominated the current meta.

The sandbox team has targeted 120 RPM Hand Cannons, Vortex Frame Swords, and weapons with chip damage mechanics in their latest balance pass.

Aggressive Frame Hand Cannons (120 RPM) will see their effective range significantly reduced, with damage falloff beginning 2-4 meters earlier depending on the weapon’s Range stat. This change effectively halves the range buff these weapons received during the Beyond Light expansion, forcing players to engage at closer distances in PvP.

Vortex Frame Swords, particularly the popular Falling Guillotine, maintain their high damage output but now require more careful ammo management. The energy cost for heavy attacks increases from 4 to 6, reducing the total number of powerful swings available per ammo brick.

The complete removal of chip damage from Swords and the Bastion fusion rifle addresses several technical issues with Stasis interactions while forcing players to fully break enemy shields before dealing health damage.

Perk Rebalancing Details

Three prominent weapon perks undergo significant modifications in the upcoming season, each addressing specific balance concerns identified by Bungie’s sandbox team.

Quickdraw’s functionality receives the most dramatic overhaul, fundamentally changing weapon swap strategies.

The once-mandatory perk now removes its +100 handling bonus just one second after switching weapons or when aiming down sights. This prevents the previous quick-swap meta where players could instantly ready slow-handling shotguns after firing a Hand Cannon. Existing Quickdraw rolls on Felwinter’s Lie and Astral Horizon will be replaced with Surplus.

Frenzy’s damage bonus decreases from 20% to 15%, maintaining its high uptime but reducing its dominance over other damage perks. Reservoir Burst sees its bonus damage drop from 33% to 25% but gains increased magazine capacity as compensation, creating interesting new build possibilities.

Exotic Weapon Updates

Two exotic weapons receive targeted adjustments in the season update, with The Lament seeing nerfs while Bastion gains new utility.

The Lament’s revved heavy attacks now deal approximately 16% less damage, reducing its dominance in the heavy weapon slot while maintaining its anti-barrier capabilities.

Bastion loses its chip damage functionality but gains intrinsic Unstoppable Champion staggering and a 13% wider spread pattern. These changes reposition the weapon as a specialized anti-Champion tool rather than a general-purpose powerhouse.

Strategic Implications

These balance changes will significantly impact both PvP and PvE gameplay, requiring players to adapt their loadouts and strategies.

In Crucible matches, the Hand Cannon range reduction may shift the meta toward pulse rifles and scout rifles at longer ranges, while sidearms and SMGs could see increased usage in close quarters.

PvE players should consider these adjustments when preparing for endgame content. The Lament remains viable for barrier Champions but may face competition from other heavy weapons. Vortex Frame Swords still deliver strong burst damage but require more careful ammo management during sustained DPS phases.

For optimal performance post-update, test your favorite weapons in controlled environments to understand their new effective ranges and damage profiles before taking them into competitive activities.

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