All weapon buffs and nerfs in MW3 & Warzone Season 1 update

Complete guide to all weapon balance changes in Warzone and Modern Warfare 3 Season 1 with strategic insights

Season 1 Weapon Balancing Overview

The inaugural Season 1 update for Modern Warfare 3 delivers the first comprehensive weapon balancing pass that players have been anticipating since launch. This substantial adjustment impacts both multiplayer and Warzone gameplay dynamics significantly.

Modern Warfare 3’s inaugural comprehensive weapon balancing arrives with the Season 1 update, bringing substantial changes to both multiplayer and Warzone combat dynamics.

When Call of Duty Modern Warfare 3 initially launched, many players expressed frustration over the delayed Warzone integration. This integration finally materializes with Season 1, bringing the highly anticipated Urzikstan map and unified progression systems.

During the pre-season period, players leveled weapons through multiplayer modes, with community consensus identifying the MTZ 556, MCW, and Bas-B as dominant choices. Sniper specialists anticipated significant changes due to promised one-shot capabilities on the new Urzikstan map, though only the KATT AMR currently delivers consistent one-shot elimination potential.

The Season 1 weapon rebalancing represents a crucial development milestone, directly addressing community feedback and performance data collected during the launch window. These adjustments will fundamentally shift weapon viability across both game modes.

Players who invested substantial time in MW3’s multiplayer have undoubtedly encountered the oppressive dominance of the Striker and Sidewinder in various engagements.

Fortunately, both weapons receive targeted nerfs in this update. The Striker experiences reduced sprint-to-fire and aim-down-sights timings, while the Sidewinder gets its ADS speed decreased. Submachine guns collectively undergo minor adjustments to improve weapon class balance.

The Riot Shield now imposes a movement speed reduction when equipped on the player’s back, addressing a long-standing community complaint. This 10% penalty discourages turtle strategies that previously provided excessive protection without meaningful tradeoffs.

Conversely, the MTZ-556 and BAS-B receive meaningful buffs that should establish them as competitive options in Urzikstan’s varied engagement distances. These assault rifles now offer improved performance characteristics that may shift the long-range meta.

As with previous Warzone updates, certain modifications apply exclusively to the battle royale mode, while multiplayer maintains separate balancing. Players should carefully note these distinctions when transitioning between game modes.

Modern Warfare 3 Weapon Adjustments

The Season 1 update brings comprehensive changes to Modern Warfare 3’s weapon roster, with particular focus on submachine guns, assault rifles, and special weapons that dominated the pre-season meta.

Complete Weapon Buffs & Nerfs in Warzone & Modern Warfare 3 Season 1

Warzone Meta Shift: New Dominant AR with Exceptional Range and TTK

Comprehensive Balance Changes in Modern Warfare 3 & Warzone Season 1

The complete listing of weapon buffs and nerfs implemented in Season 1 appears below.

  • Reduced hipfire spread penalties during firing and movement for all Submachine Guns.
  • MTZ-556
    • Standing maximum hipfire spread increased by 10%.
    • Crouched maximum hipfire spread increased by 6%.
    • Hipfire spread penalty during firing increased by 10%.
    • Hipfire spread penalty during movement increased by 4%.
    • MTZ Natter Heavy Short (Barrel)
      • Hipfire spread benefit decreased by 5%.
    • Bruen Thunder V9 (Stock)
      • Hipfire spread benefit decreased by 6%.
  • BAS-B
    • Corrected damage multipliers in semi-auto fire mode to intended values.
      • Lower-Torso: Adjusted from 1x to 1.2x
      • Arm & Hand: Adjusted from 1x to 1.35x
  • Sidewinder
    • Aim down sights time reduced from 280ms to 265ms (-5%).
    • Tempus Predator Precision (Barrel)
      • Gun kick control benefit increased by 5%.
    • Huntsman Series-R Integrated Suppressor (Barrel)
      • Gun kick control benefit increased by 7%.
    • RB Borealis Grip (Rear Grip)
      • Gun kick control benefit increased by 5%.
  • Striker
    • Sprint to fire time reduced from 110ms to 100ms (-9%).
    • Aim down sights time reduced from 230ms to 215ms (-7%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.
  • WSP Swarm
    • Sprint to fire time reduced from 110ms to 88ms (-20%).
    • Aim down sights time reduced from 190ms to 175ms (-8%).
  • Striker 9
    • Sprint to fire time reduced from 110ms to 100ms (-9%).
    • Aim down sights time reduced from 225ms to 205ms (-9%).
    • Striker Stubby (Barrel)
      • Added 9% aim down sights time benefit.
  • Lockwood 680
    • Tac-Stance no longer reduces damage pellet count.
  • MCW 6.8
    • Fixed broken aim down sights animation when equipping Full-Auto Conversion Kit with 60rnd Drum Magazine.
  • Riot Shield
    • Melee damage increased from 50 to 75 (+50%).
    • Added 10% movement speed penalty while stowed.
  • S-37C DL Breacher Device (Muzzle)
    • Hipfire spread benefit decreased by 14%.
    • Fixed issue preventing one-hit melee kills in round-based modes.
  • Bruen Tactical Vertical Grip (Underbarrel)
    • Hipfire spread benefit decreased by 8%.
  • Hollowpoint (Ammunition)
    • Inflicted sprint penalty time reduced from 800ms to 200ms (-75%).
  • Modern Warfare II Carry-Forward Updates

    Modern Warfare II weapons receive significant updates to align with Modern Warfare 3 standards, including ammunition capacity adjustments and comprehensive damage profile reworks.

    Modern Warfare II (Carry-Forward)

  • All Weapons now have increased reserve ammunition matching MWIII standards.
  • Underbarrel vertical grips have reduced hipfire spread benefits by 5-12%.
  • Applicable Lasers have reduced hipfire spread benefits by 2-5%.
  • M4
    • Maximum damage increased from 28 to 35 (+25%).
    • Head and neck damage multipliers decreased from 1.37x to 1.1x (-20%).
  • TAQ-V
    • Lower-torso, leg, and foot damage multipliers increased from 0.8x to 1.1x (+38%).
  • Vaznev-9K
    • Near-medium damage increased from 29 to 30 (+3%).
  • ISO 45
    • Maximum damage increased from 30 to 33 (+10%).
  • KV Broadside
    • Far-medium damage range increased from 9m to 10m (+8%).
    • Aim down sights spread slightly decreased.
  • RAAL MG
    • Aim down sights time decreased from 470ms to 390ms (-17%).
    • Sprint to fire time decreased from 375ms to 320ms (-15%).
    • Tactical sprint to fire time decreased from 496ms to 416ms (-16%).
  • 556 Icarus
    • Maximum damage increased from 28 to 34 (+21%).
    • Head damage multiplier decreased from 1.4x to 1.1x (-21%).
  • SP-R 208
    • Maximum damage range increased from 15m to 20m (+28%).
    • Aim down sights time decreased from 370ms to 340ms (-8%).
  • Basilisk
    • Maximum damage range increased from 5m to 7m (+35%).
    • Near-medium damage range increased from 6m to 15m (+140%).
    • Far-medium damage range increased from 17m to 23m (+32%).
  • Launcher Damage
    • All launchers adjusted regarding damage and vehicle interactions:
      • Most launchers destroy lighter vehicles with one shot.
      • RPG-7, PILA, and STRELA-P destroy most medium vehicles with two shots.
      • JOKR destroys almost all vehicles with one shot.
      • RGL-80 and STRELA-P won’t cause most vehicles to immediately explode.
      • PILA won’t cause most medium and larger vehicles to immediately explode.
      • RPG-7 and JOKR cause most vehicles to explode immediately.
  • Sniper Damage
    • KATT AMR delivers one-shot headshot eliminations at any distance.
  • Strategic Implications and Loadout Recommendations

    The Season 1 weapon changes create significant shifts in the competitive meta that will require strategic adaptation from both casual and professional players.

    New Meta Weapons to Prioritize

    The BAS-B emerges as a dominant force with its corrected damage multipliers, particularly in semi-auto mode where it now delivers substantially improved torso and limb damage. This weapon excels in medium-to-long range engagements where controlled firing provides optimal results.

    Weapons to Avoid Post-Update

    While still viable, the Striker and Sidewinder require more careful engagement planning due to their handling nerfs. The movement speed penalty on the Riot Shield makes it considerably less attractive for aggressive playstyles, though its increased melee damage maintains utility in specific scenarios.

    Optimization Strategies

    Leverage the improved RAAL MG for defensive positions where its enhanced handling characteristics provide superior covering fire. The SP-R 208’s extended damage range makes it an excellent choice for marksmen who prefer quicker ADS times over the KATT AMR’s one-shot potential.

    Common Mistakes to Avoid

    Don’t underestimate the Hollowpoint ammunition changes—the significantly reduced sprint penalty makes these rounds much more viable for aggressive play. Avoid relying on hipfire-centric builds with the MTZ-556, as the increased spread penalties reduce close-quarters effectiveness.

    Advanced Player Tips

    Master the new launcher dynamics by understanding which explosives cause immediate vehicle detonations versus those that require multiple shots. The JOKR becomes exceptionally powerful against vehicles but requires careful positioning due to its firing characteristics.

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