All League of Legends items added, removed & changed in Season 2024

Complete guide to League of Legends Season 2024 item changes: new additions, removals, and strategic implications

League of Legends Season 2024 Item Changes Overview

League of Legends Season 2024 represents one of the most substantial gameplay transformations in recent memory, with the item system undergoing its most significant overhaul since the introduction of Mythic items. The changes go far beyond simple numerical adjustments, fundamentally reshaping how players approach itemization across every role and champion type.

The update introduces an entirely new support item ecosystem, removes the restrictive Mythic item category that dominated previous seasons, and adds numerous innovative items designed to create more diverse build paths. Unlike the Season 11 Mythic overhaul that affected approximately 60 items, this update focuses on strategic refinement while maintaining core item identity.

Understanding these changes is crucial for competitive success. The removal of Mythic items means players now have greater flexibility in their build orders, but this freedom comes with the responsibility of making more nuanced itemization decisions based on game state, team composition, and opponent strategies.

Note: All items are listed in alphabetical order within their category unless items are part of an evolution chain, such as Archangel’s Staff transforming into Seraph’s Embrace.

Note: Lethality now functions as flat physical penetration without adaptive scaling, affecting all Lethality items uniformly throughout the game.

New Items Added in Season 2024

The item pool expands significantly with over 20 new additions designed to fill strategic gaps and enable new playstyles. These items introduce unique mechanics that reward specific gameplay patterns while providing alternatives to established build paths.

Legendary Items

  • Opportunity
    • Item Recipe: Serrated Dirk + Rectrix + 800 gold
    • Stats:
      • 55 AD
      • 18 Lethality
      • 5% Movement Speed
    • Passive: Preparation
      • After being out of combat with Champions for 8 seconds, gain 5-10 Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
    • Passive: Extraction
      • If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.
    • Total Cost: 3300 gold

    Strategic Insight: Opportunity excels on roaming assassins who can capitalize on the out-of-combat Lethality boost to secure kills, then use the movement speed to escape or rotate. Champions like Talon and Pyke benefit tremendously from this item’s synergy with their mobility-focused playstyles.

  • Profane Hydra
    • Item Recipe: Tiamat + The Brutalizer + 763 gold
    • Stats:
      • 60 AD
      • 18 Lethality
      • 20 Ability Haste
    • Active: Heretical Cleave
      • Deal 100% total Attack Damage physical damage to nearby enemies. This damage increases to 130% total Attack Damage physical damage to enemies below 50% health.
    • Passive: Cleave
      • Attacks deal 40% AD (melee)/25% AD (ranged) damage to other units within 450 units of the target hit.

    Advanced Tip: Profane Hydra’s execute mechanic makes it particularly effective against health-stacking champions. The active ability synergizes well with champions who can quickly bring enemies to the 50% health threshold, then use the enhanced damage to secure kills.

  • Stormsurge
    • Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
    • Stats:
      • 95 AP
      • 10 Magic Penetration
      • 5% Move Speed
    • Passive: Stormraider
      • Dealing 35% of a champion’s max HP within 2.5 seconds applies Squall to them and grants 25% for 2 seconds (20 second cooldown)
    • Passive: Stormsurge
      • After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
    • Total Cost: 3100 gold

    Component Items

  • Blighting Jewel
    • Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
    • Passive – Madness
      • For each second in combat with enemy champions, deal 2% bonus damage (maximum of 6%).
    • Total Cost: 1100 gold
  • Hextech Alternator
    • Item Recipe: Amplifying Tome + Amplifying Tome + 300 gold
    • Passive: Revved
      • Damaging a champion deals an additional 50-125 (based on level) magic damage (40 second cooldown)
    • Total Cost: 1100 gold

    Completely Reworked Support Item System

    The support role receives its most comprehensive overhaul in League of Legends history, replacing all previous starter items with a unified progression system centered around World Atlas. This new approach provides strategic depth through branching upgrade paths while maintaining the core support function of vision control and team utility.

    The system introduces meaningful decision points throughout the game, requiring supports to choose upgrade paths that complement their champion’s strengths and team composition needs. This creates more dynamic gameplay where support item choices actively shape game strategy.

    World Atlas – The Foundation

  • Stats:
    • 30 HP
    • 25% Mana Regeneration
    • 25% Health Regeneration
    • 3 gold per 10 seconds
  • Support Quest:
    • Earn 500 gold from this item to transform it into Runic Compass, granting the player the ability to hold wards.
  • Gold Generation:
    • Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods
      • Damaging abilities and attacks against champions or structures grant 30 (melee) / 28 (ranged) gold.
      • Killing a minion by any means grants you 20 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.
  • Runic Compass – Intermediate Upgrade

  • Cost: Upgraded from World Atlas at 500 gold generated via its passives.
  • Stats:
    • 100 HP
    • 50% Mana Regeneration
    • 50% Health Regeneration
    • 5 gold per 10 seconds
  • Support Quest:
    • Earn 1000 gold from this item to transform it into Bounty of Worlds.
  • Bounty of Worlds – Final Branching Upgrades

    At 1000 gold generated with Runic Compass, players choose one of five specialized upgrades that define their late-game support role:

  • Upgrade options:
    • Bloodsong (Aggressive Supports)
      • Passive: Spellblade
        • After using an ability, your next attack is enhanced with an additional 75 physical damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.
    • Celestial Opposition (Tank Supports)
      • Passive: Blessing of the Mountain
        • Become Blessed to reduce incoming champion damage by 40% (melee) / 25% (ranged), lingering for 2 seconds after taking damage from a champion. When the reduction wears off, unleash a shockwave around you that slows nearby enemies by 50% for 1.5 seconds. Effect refreshes after leaving combat for 15 seconds.
    • Dream Maker (Enchanter Supports)
      • Passive: Dream Maker
        • Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them for 3 seconds. Blue Bubble reduces 140 incoming damage on the next hit and Purple Bubble grants 90 bonus magic damage on the next hit.
    • Solstice Sleigh (Utility Supports)
      • Passive:
        • Slowing or Immobilizing an enemy champion grants you and a nearby ally with the lowest amount of health 120 bonus health and 90 movement speed for 4 seconds. 20 second cooldown.
    • Zaz’Zak’s Realmspike (Damage Supports)
      • Passive: Void Explosion
        • Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. 3 second cooldown.
  • Support Strategy Tip: Choose your final upgrade based on team composition needs. Bloodsong works well with burst-heavy teams, Celestial Opposition protects against dive compositions, Dream Maker enhances sustain, Solstice Sleigh provides engage/disengage utility, and Zaz’Zak’s Realmspike adds consistent damage pressure.

    Items Removed in Season 2024

    The removal of the Mythic item system necessitated the retirement of several items that either overlapped with new additions or no longer fit the updated itemization philosophy. Understanding these removals helps players avoid outdated build paths and adapt to the new meta.

  • Crown of the Shattered Queen
  • Duskblade of Draktharr
  • Gargoyle’s Stoneplate
  • Stopwatch (as well as the Perfect Timing rune)
  • All previous support starter items have been removed in favor of World Atlas
  • The elimination of these component and legendary items has significantly altered many existing item build paths. Champions who previously relied on these items must now explore alternative options that provide similar stat profiles or gameplay functions.

    Common Mistake Alert: Many players continue attempting builds that include removed items like Gargoyle’s Stoneplate or specific support starters. Always verify your intended build path includes currently available items to avoid wasting gold on components that no longer build into desired items.

    Significantly Changed Items in Season 2024

    Numerous existing items receive substantial updates to their recipes, stats, or passive effects. These changes reflect Riot’s efforts to balance power across champion classes and create more meaningful itemization choices throughout the game.

    Mana and Ability Power Items

  • Archangel’s Staff / Seraph’s Embrace
    • Total Cost: 2900 gold
    • Item Recipe: Lost Chapter + Fiendish Codex + Tear of the Goddess + 400 gold
    • Stats:
      • 80 AP
      • 20 Ability Haste
      • 600 Mana
    • Passive: Awe
      • Gain Ability Power equal to 1% bonus Mana
    • Passive: Manaflow
      • Strike a target with an Ability to consume a charge and gain 5 mana, doubled if the target is a champion. Grants a maximum of 860 mana, at which point this item transforms into Seraph’s Embrace. Gain a new Mana Charge every 8 seconds (maximum of 5 charges).
    • This item transforms into Seraph’s Embrace at 360 bonus mana.
  • Seraph’s Embrace (Transformed)
    • Stats:
      • 80 AP
      • 20 Ability Haste
      • 1000 Mana
    • Passive: Awe
      • Gain Ability Power equal to 2% bonus Mana.
    • Passive: Lifeline
      • Upon taking damage that would reduce your Health below 30%, gain a 250 (+20% current mana) shield for 3 seconds (90 second cooldown)

    AD and Lethality Items

  • Eclipse
    • Item Recipe: Serrated Dirk + Pickaxe + 625 gold
    • Stats:
      • 55 AD
      • 15 Lethality
    • Passive: Shield Reaver
      • Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by (Melee 50% / Ranged 35%), and, if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.
    • Total Cost: 3200 gold

    Tank and Defense Items

  • Frozen Heart
    • Item Recipe: Warden’s Mail + Glacial Buckler + 500 gold
    • Stats:
      • 70 Armor
      • 20 Ability Haste
      • 400 Mana
    • Passive: Rock Solid
      • Every first incoming instance of post-mitigation basic damage per cast instance is reduced by 5 (+3.5 per 1000 max HP), max 20% damage reduction per basic attack.
    • Passive: Winter’s Caress
      • Enemies within 700 units have their attack speed crippled by 20% (Note: This was missing from the initial set of 14.1 notes but has since been updated, confirming Frozen Heart will have both passives)
    • Total Cost: 3200 gold

    Optimization Tip: Pay close attention to item recipe changes, as many components have been replaced or removed. Building according to outdated recipes will delay your power spikes and put you at a significant disadvantage.

    Strategic Implications and Gameplay Tips

    The Season 2024 item changes create new strategic considerations that impact gameplay at all levels. Understanding these implications will help you adapt your playstyle and maintain competitive advantage.

    Early Game Adaptation

    The removal of Mythic items means your first major item purchase requires more careful consideration. Instead of automatically building toward a Mythic, evaluate which legendary item provides the most immediate power spike for your champion against the specific enemy team composition.

    For supports, mastering the World Atlas progression system is crucial. Plan your gold generation strategy around your champion’s strengths—aggressive supports should focus on champion damage, while utility supports may prioritize minion execution near allies.

    Mid Game Power Spikes

    Many items now feature more pronounced power spikes at specific breakpoints. Items like Archangel’s Staff transforming into Seraph’s Embrace or support items upgrading at gold thresholds create natural timing windows for aggression.

    Coordinate with your team around these spikes. A support completing their Bounty of Worlds upgrade or a mage transforming Seraph’s Embrace can dramatically shift lane pressure and objective control.

    Late Game Specialization

    The expanded item pool allows for more specialized late-game builds. Instead of being locked into Mythic passives, you can combine items that specifically counter enemy strengths or amplify your team’s win conditions.

    Pay attention to enemy itemization and adapt accordingly. The new system rewards players who can identify and counter specific threats through targeted item choices rather than following static build paths.

    Common Pitfalls to Avoid

    Many players struggle initially with the increased complexity of item choices. Avoid these common mistakes:

    • Building removed items or following outdated recipes
    • Ignoring the strategic implications of support upgrade choices
    • Failing to adapt build order based on game state
    • Overlooking new item synergies in favor of familiar combinations
    • Misunderstanding updated Lethality mechanics and their impact on damage calculations

    The most successful players will be those who embrace the increased strategic depth of the new item system and continuously adapt their approach based on matchup knowledge and game dynamics.

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