Wo Long: Fallen Dynasty’s “tutorial” gives Souls games a bad look

Master Wo Long’s brutal first boss with expert strategies and understand why this tutorial challenges even Souls veterans

The Zhang Liang Challenge: A Tutorial That Tests Your Limits

Wo Long: Fallen Dynasty presents players with one of gaming’s most controversial tutorial experiences through its initial boss encounter. Zhang Liang, General of Man, stands as a formidable gatekeeper that has sparked intense discussion within the Souls-like community about appropriate difficulty scaling and newcomer accessibility.

The gaming community’s conversation around Wo Long: Fallen Dynasty consistently returns to its introductory boss – Zhang Liang – and his exceptionally demanding combat requirements. This encounter demonstrates how Souls-style games could improve their approachability for casual audiences while maintaining mechanical depth.

Having completed every FromSoftware Souls title, both Nioh installments, Code Vein, and now Wo Long: Fallen Dynasty, I possess extensive familiarity with this challenging genre. These games consistently deliver emotional extremes, blending triumphant victories with moments of intense frustration that test player perseverance.

Team Ninja has firmly established their identity beyond the legendary Ninja Gaiden series – itself renowned for extreme difficulty – with Wo Long: Fallen Dynasty serving as the spiritual progression of their Nioh franchise.

Breaking Down Zhang Liang’s Unprecedented Difficulty

Wo Long incorporates familiar Souls and Team Ninja conventions, but one element stands out dramatically: the game’s potentially most challenging encounter arrives as the first boss, accessible within approximately thirty minutes of gameplay. This design decision raises significant questions about player onboarding and retention strategies.

While Souls-style mechanics have existed since Demon’s Souls launched in 2009, spanning nearly fifteen years of development, Wo Long: Fallen Dynasty demonstrates both evolutionary progress and curious regression in difficulty balancing approaches.

Modern quality-of-life improvements include conveniently placed checkpoints that eliminate tedious enemy runs between attempts, making your 51st try against a boss as accessible as your first – a significant upgrade from earlier genre entries.

Megabonk’s new Spooky Update is so hard players are threatening to quit

Ninja Gaiden 4 review: A brutally satisfying comeback

Hollow Knight: Silksong speedrunners are already beating it in under 90 minutes

Death counts reaching fifty or higher might appear exaggerated, yet both unprepared and experienced players frequently hit these numbers against Zhang Liang. The boss’s multi-phase structure represents an unusual choice for an introductory encounter, even within the demanding Souls genre.

After introducing basic mechanics through standard enemy encounters, players abruptly face the game’s first major boss. Zhang Liang’s dual-phase battle design breaks convention for opening bosses, immediately demanding advanced combat understanding.

Mastering the initial phase requires significant time investment as players learn Wo Long’s central deflection mechanics. Precise timing becomes essential for countering Critical Blows that inflict massive damage, drain Spirit resources, and dramatically increase fight difficulty if mismanaged.

Souls-Like Evolution and Accessibility Concerns

Throughout my Wo Long playthrough, only one later encounter matches Zhang Liang’s intensity. The problematic aspect? That comparable challenge arrives deep into the game, while this barrier stands at the very beginning.

Positioned as Wo Long’s tutorial introduction, this encounter presents a strangely unwelcoming initiation into the game’s systems and mechanics.

Elden Ring recently demonstrated how to mainstream Souls-style gameplay, attracting millions of new players and converting prominent streamers like Dr Disrespect to the genre.

Titles like Wo Long: Fallen Dynasty highlight why many Souls-inspired games fail to achieve similar mainstream success. The game explicitly targets existing genre enthusiasts without attempting broader appeal.

When players purchase this game, encounter an immediate two-phase combat trial demanding near-perfect deflection mechanics across five-to-ten minute attempts, most will find the experience unenjoyable. Many may abandon persistence, potentially returning the game and opting to view streams instead.

Surviving Zhang Liang: Advanced Combat Techniques

Success against Zhang Liang requires understanding specific combat patterns and mechanical nuances. During the first phase, focus on learning his attack telegraphs – each swing has distinctive wind-up animations that signal appropriate deflection timing. The red glow indicating Critical Blows provides approximately 0.5 seconds for reaction, making consistent deflection challenging but learnable.

Spirit management proves crucial throughout both phases. Avoid spirit depletion by balancing aggressive attacks with defensive repositioning. When your spirit gauge nears maximum negative, create distance to allow natural regeneration rather than risking spirit breakdown and vulnerability.

Phase transition occurs at approximately 50% health, marked by dramatic visual effects. During this transformation, position yourself near the arena’s center to avoid environmental hazards while preparing for enhanced attack patterns. The second phase introduces aerial maneuvers and area-of-effect attacks that require spatial awareness beyond the first phase’s mechanics.

Advanced players should master deflection chains – consecutive perfect deflections that build spirit while creating counterattack opportunities. Each successful deflection slightly increases the window for subsequent deflections, creating rhythm-based combat flow that becomes essential for later game encounters.

Drawing parallels to 1999’s Driver might seem unusual, but its infamous tutorial mission exemplifies poor introductory design. Driver’s opening required executing complex vehicle maneuvers within tight time constraints in a restrictive environment, creating immediate player frustration.

This design approach caused numerous players to return the game immediately. Wo Long: Fallen Dynasty generates similar first impressions, potentially driving away players before they experience the full game.

Game Design Lessons from a Brutal Introduction

Within game structure and progression chronology, Zhang Liang serves as a tutorial encounter, yet his difficulty suggests late-game boss placement, potentially even final battle positioning. Later bosses frequently feel significantly easier by comparison.

Wo Long: Fallen Dynasty caters specifically to experienced Souls players, and Team Ninja’s commitment to this established audience may ultimately limit the game’s long-term success and cultural impact.

The Zhang Liang encounter offers important design lessons for future Souls-like development. Tutorial bosses should introduce mechanics progressively rather than testing mastery immediately. Multi-phase structures work better when players have mastered basic combat flow, and difficulty spikes should correlate with player skill development throughout the game.

Accessibility options like adjustable difficulty or assisted mechanics could preserve challenge for veterans while welcoming new players. Games like Sekiro demonstrated that demanding mechanics can coexist with gradual learning curves, creating satisfying progression without initial frustration barriers.

Explore additional insightful gaming analysis from Dexerto through these featured articles:

Elden Ring DLC: Why the best is yet to come | Destiny 2: Lightfall’s campaign is a missed opportunity | Best Steam Deck games in 2023 | Star Wars Jedi: Survivor doubles down on biggest mistake in Fallen Order | Should Capcom remake Resident Evil 5 next?

No reproduction without permission:SeeYouSoon Game Club » Wo Long: Fallen Dynasty’s “tutorial” gives Souls games a bad look Master Wo Long's brutal first boss with expert strategies and understand why this tutorial challenges even Souls veterans