Warzone Season 1 Reloaded patch notes: LMG nerfs, Katt-AMR nerf, MCW buff, nukes, more

Complete guide to Warzone Season 1 Reloaded updates: nuke quest, weapon balancing, and new gameplay features

Introduction to Warzone Season 1 Reloaded

The eagerly anticipated Warzone Season 1 Reloaded update has arrived, bringing substantial weapon adjustments, the return of the iconic nuke challenge, and numerous gameplay enhancements. This mid-season refresh introduces meaningful changes that will reshape combat dynamics across Urzikstan.

Modern Warfare 3’s inaugural mid-season update delivers significant Warzone battle royale adjustments alongside fresh content. Explore the comprehensive Season 1 Reloaded patch notes below.

While Reloaded updates typically provide incremental improvements, this release stands out with substantial weapon rebalancing and innovative gameplay additions. These changes bridge the gap between Season 1 and the upcoming Season 2 content.

Season 1 Reloaded introduces transformative modifications to both Warzone and multiplayer experiences, addressing community feedback while introducing fresh tactical opportunities.

Below you’ll find detailed analysis of the most impactful changes and complete patch notes for Warzone Season 1 Reloaded.

Major New Features

The nuclear strike capability makes its Urzikstan debut in Season 1 Reloaded with revamped acquisition requirements. The updated Champion’s Quest introduces more accessible completion criteria, allowing broader player participation in the ultimate endgame challenge.

Through the redesigned Champion’s Quest system, players can unlock the nuke by achieving either 30 total seasonal victories or securing five consecutive wins. Meeting either threshold triggers the subsequent mission steps automatically.

Veteran DMZ players will recognize the Weapon Case mechanics now integrated into Warzone. As detailed by the development team: “A solitary Weapon Case appears within a limited search zone at match commencement. The carrier becomes visible to all opponents once acquired. Successful extraction via match completion or Covert Exfil helicopter evacuation grants exclusive rewards to the entire squad.”

The following content applies universally across all Call of Duty Modern Warfare III platforms, including but not limited to Warzone.

Warzone Season 1 patch notes: SBMM changes, aim assist nerf & more

All weapon buffs & nerfs in Warzone & Black Ops 7 Season 1

All buffs and nerfs in Black Ops 6 & Warzone Season 6

Global System Updates

  • Enhanced geometry and visual presentation for Gaia and Gaia BlackCell Operator Skins to improve target identification.
  • Familiar Camo within the Poison Frogs category now displays correctly when equipped.
  • Unattainable Calling Cards have been removed from the Premium category display.
  • Battle Pass Equip to All functionality now properly applies customizations in Private Match settings.
  • Resolved purchase obstruction preventing acquisition of the Endowment Direct Action Pack.
  • Corrected multiple camouflage application failures affecting the Holger 26 LMG.
  • Fixed controller navigation issues preventing players from browsing Operator skin selections.
  • The “Fossilized” Weapon Blueprint now maintains consistent camouflage coverage.
  • Addressed multiple errors blocking equipment of various Weapon Blueprints:
    • Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
    • Lethal Expression Weapon Blueprint from the Color Blocked bundle.
    • Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
    • Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
  • Warzone-Specific Updates

    The subsequent content focuses specifically on Call of Duty Warzone gameplay elements.

  • Night Vision Gulag New Variant
    • NV Gulag participants receive night vision equipment upon arena entry.
    • Standard Gulag weapon loadouts remain available in this variant.
    • All existing Gulag Public Events, including “Go Again” and “Locked & Loaded,” may occur in NV Gulag matches.
    • The NV Gulag appears randomly as an uncommon special occurrence.
  • The NV Gulag represents an innovative addition to Warzone’s redemption system, complementing the Public Events initiative. This variant introduces visual and gameplay modifications that transform the combat experience. Night vision combat shifts emphasis from initial visual acquisition to superior positioning and tactical disappearance—fundamental Battle Royale elements. Prepare to outmaneuver your opposition through strategic positioning!

  • Comprehensive Map Refinement
    • Development teams have extensively addressed map geometry concerns to deliver smoother, more immersive gameplay. Current resolution statistics include:
      • Over 50 problematic mantle locations corrected
      • Over 50 troublesome mounting positions resolved
      • Over 150 areas experiencing clipping issues fixed
      • Over 20 known exploit locations eliminated
      • Lighting enhancements applied to 43 structures
  • Weapon Balancing Changes

    “Our dedication to Warzone involves continuous assessment of community feedback, player engagement metrics, and innovative experience development. Urzikstan Resurgence has demonstrated exceptional player engagement as a large-map Resurgence mode. While acknowledging diverse player preferences, we prioritize introducing and rotating high-performing modes to maximize enjoyment across our player base.”

    Season 1 witnessed several dominant weapon configurations across multiple classes. This update addresses standout performers while strengthening underutilized options. Future updates will include additional MTZ Interceptor (MWIII) adjustments and reduced medium-to-long range effectiveness for the WSP Swarm (MWIII).

  • Holger 556 (MWIII)
    • Maximum Damage raised to 35 from previous 32
  • M13B (MWII)
    • Maximum Damage decreased to 23 from previous 25
    • Near-Mid Damage reduced to 21 from previous 24
    • Minimum Damage lowered to 19 from previous 22
  • MCW (MWIII)
    • Maximum Damage increased to 28 from previous 24
    • Near-Mid Damage raised to 24 from previous 20
    • 16.5” MCW Cyclone Long Barrel
      • Damage range advantages decreased by 6%
      • Velocity benefits reduced by 7%
      • Hip fire and tactical stance penalties lessened by 5%
      • Sprint to Fire penalty increased by 1%
    • RB Regal Heavy Stock
      • Weapon kick control benefit reduced by 11%
      • Horizontal and vertical recoil control decreased by 5%
      • Movement speed penalties increased by 3%
      • Sprint to Fire penalty raised by 1%
  • Additional Weapon Adjustments

  • MTZ 762 (MWIII)
    • Maximum Damage decreased to 42 from previous 45
    • Near-Mid Damage reduced to 38 from previous 42
    • Minimum Damage lowered to 34 from previous 37
  • Bruen MK9 (MWIII)
    • Maximum Damage reduced to 28 from previous 32
    • Minimum Damage decreased to 26 from previous 28
  • DG LSW (MWIII)
    • Maximum Damage lowered to 29 from previous 33
    • Minimum Damage reduced to 27 from previous 29
  • Puleymont AMP (MWIII)
    • Maximum Damage decreased to 38 from previous 40
    • Minimum Damage reduced to 34 from previous 36
  • TAQ Eradicator (MWIII)
    • Maximum Damage lowered to 28 from previous 33
    • Minimum Damage reduced to 24 from previous 25
  • AMR9 (MWIII)
    • Maximum Damage increased to 31 from previous 28
    • Near-Mid Damage raised to 27 from previous 25
    • Minimum Damage elevated to 25 from previous 23
  • Secondary Weapon Balancing

  • ISO 9mm (MWII)
    • Maximum Damage reduced to 21 from previous 24
    • Near-Mid Damage decreased to 17 from previous 19
    • Mid Damage lowered to 15 from previous 16
    • Far-Mid Damage reduced to 12 from previous 13
  • Rival-9 (MWIII)
    • Minor horizontal recoil reduction
    • MTZ Marauder Stock
      • Aiming stability benefit during firing reduced by 5%
  • Striker 9 (MWIII)
    • Near-Mid Damage increased to 27 from previous 25
    • Minimum Damage raised to 23 from previous 20
  • KATT-AMR (MWIII)
    • ZANG-34 Barrel
      • Damage Range advantages decreased by 9%
      • Velocity Benefit reduced by 8%
  • Ammunition and Attachment Modifications

  • .50 Cal Spire Point Rounds
    • Damage Range Benefit increased by 2%
    • Velocity Benefit reduced by 19%
  • .410 Gauge Dragon’s Breath
    • Near-Mid Damage Range decreased by 12%
    • Mid Damage Range reduced by 10%
  • 12 Gauge Dragon’s Breath
    • Near-Mid Damage Range reduced by 8%
    • Mid Damage Range decreased by 10%
  • SL Razorhawk Laser Light
    • Aim Down Sight Speed Benefit increased by 4.5%
    • Sprint to Fire Benefit raised by 7%
  • FSS OLE-V Laser
    • Aim Down Sight Speed Benefit reduced by 2%
    • Sprint to Fire Benefit decreased by 4%
  • FTAC Grimline Laser
    • Sprint to Fire Benefit reduced by 7%
  • Verdant Hook Box Laser
    • Sprint to Fire Benefit increased by 3%
  • XRK Nightfall Suppressor
    • Damage Range Benefit reduced by 5.5%
    • Velocity Benefit decreased by 8%
    • Recoil Control Benefit lowered by 3%
    • Aim Down Sight Penalty increased by 7%
    • Sprint to Fire Penalty raised by 3%
  • Gameplay System Improvements

  • Champion’s Quest
    • Champion’s Quest arrives in Urzikstan with innovative mechanics designed to challenge elite Warzone competitors.
    • Redesigned element acquisition procedures will test player limits while maintaining intense action.
    • Champion’s Quest token acquisition: Achieve 30 total seasonal victories or 5 consecutive wins (whichever occurs first)!
      • Maximum of one token can be held simultaneously.
    • The previously announced “Steal” functionality will debut in a future season, with detailed mechanics released concurrently. We anticipate discovering the inaugural victors of this enhanced experience!
  • Deployable Buy Stations
    • Loot items beneath deployed Buy Stations are automatically cleared to prevent interaction conflicts. The clearance radius slightly exceeds the device footprint.
  • Black Sites
    • Black Site spawn behavior updated to prioritize central circle positioning.
    • This adjustment should resolve premature Black Site deactivation due to early gas exposure.
  • Ziplines
    • Enhanced zipline interaction and attachment reliability.
    • Modified interaction behavior permits ground item collection near ziplines.
  • Equipment and Perk Adjustments

  • Tracker Grenade
    • Resolved incorrect Snapshot grenade display on Tracker Grenade loot cards.
  • Underwater Rebreather
    • Fixed rebreather functionality issues. The device now provides all four charges immediately upon acquisition.
  • Vehicle Respawn
    • Destroyed vehicles now properly respawn during matches.
  • Covert Exfil and Weapon Case Update
    • Additional details regarding previously announced Covert Exfil and Weapon Case features will follow in future updates.
  • E.O.D.
    • E.O.D. now limits maximum damage to 120, reduced from previous 150.
  • Quick Fix
    • Corrected health regeneration failure following armor plate insertion.
  • Bomb Drone
    • Warning detection range increased to 14 meters from previous 6 meters.
  • Altitude Arrow Enhancements Quality of Life
    • Improved altitude arrow presentation above and below minimap and tactical map icons for enhanced objective navigation.
  • Audio System Refinements

    The audio development team continues refining Warzone’s auditory experience. Beyond the listed changes, additional parachute audio improvements are planned for future seasons.

  • Audio Occlusion
    • Enhanced audio occlusion implementation throughout Urzikstan.
  • Plane Audio
    • Adjusted infiltration and exfiltration aircraft audio properties.
  • Music Channels
    • Cinematic music reallocated from gameplay channels to appropriate cinematic channels.
  • Allied Sounds
    • Reduced volume of friendly sliding, jumping, and landing sounds to improve enemy behavior distinction.
  • Technical Bug Resolutions

  • Fixed geometry clipping during zipline or ascender usage.
  • Resolved revival loop glitch occurring when players were downed during armor plating.
  • Corrected Gulag token cash award failure after Gulag closure.
  • Addressed loadout duplication exploit when players abandoned matches.
  • Fixed Bomb Drone minimap and tactical map visibility issues.
  • Resolved squad widget update failure when players departed.
  • Corrected missing train and cash drop icons on Urzikstan Resurgence tactical maps.
  • Fixed uneven party size matchmaking display issues in squad widget.
  • Resolved player statistic tracking failures for early match departures before exfiltration sequences.
  • Corrected erroneous AFK flagging causing active player removal from Plunder matches.
  • Fixed inconsistent ammunition type dropping behavior from inventory.
  • Resolved loot crate marker display delays after Scavenger Contract acquisition.
  • Fixed Scavenger cache location selection placing caches too closely together.
  • Corrected inaccurate perk description displays.
  • Resolved vehicle respawn failures during matches.
  • Fixed rotation playlist map display issues in menu interface.
  • Addressed multiple development errors and unspecified client crashes in Battle Royale modes.
  • Fixed erratic door behavior on specific structures.
  • Corrected Black Site key spawning in unintended game modes.
  • Fixed Stronghold loot cache spawning in inappropriate locations.
  • Resolved Faculty perk failure to delay Cluster Mine and Suppression Mine activation.
  • Fixed item stowing prevention when backpacks reached capacity.
  • Corrected inaccurate equipped and reserve armor plate display during spectator mode.
  • Fixed Elimination Bounty target minimap visibility issues.
  • Resolved party leader match join failures despite successful squad entry.
  • Fixed backpack navigation and management issues at full capacity.
  • Corrected loadout spawning discrepancies between live lobby selections and actual match loadouts.
  • Fixed player redeployment beneath the map in Resurgence modes.
  • Resolved disappearing weapon models during aim down sight actions.
  • Fixed incorrect charge count display after Rebreather Field Upgrade deployment.
  • Resolved universal Voice Chat disablement despite player activation.
  • Fixed squad widget information icon and health bar overlap.
  • Corrected erroneous Pacifist accolade awards.
  • Fixed animation skipping during Portable Redeploy Drone usage.
  • Resolved ping marker display beneath compass text on player HUD.
  • Fixed Heartbeat Sensor functionality after battery depletion.
  • Corrected text overlap in challenge and token menus.
  • Fixed persistent Gas Mask HUD effects after stowing or unequipping.
  • Resolved Gulag match loss despite successful vertical ascender usage during overtime.
  • Fixed playlist button queue errors directing players to unintended modes.
  • Corrected missing countdown audio and text in live lobbies.
  • Fixed development error during Private Match rejoin attempts.
  • Resolved inaccurate player level display on Calling Cards after elimination.
  • Fixed Field Upgrade disappearance when looted during active DDOS.
  • Corrected missing or incorrect mode names in Private Match menus.
  • Fixed multiple weapon part clipping and placement issues in Operator hands.
  • Resolved various texture and model anomalies for Operators and Vehicles.
  • Fixed improper floating loot card overlap.
  • Resolved multiple Weapon Blueprint texture and lighting issues.
  • Fixed incorrect or missing text in social menu whisper functionality.
  • Corrected “Highest Winstreak” mislabeling as “Highest Killstreak” in leaderboards.
  • Fixed missing progress bar during Data Heist Public Events.
  • Resolved menu performance issues and occasional black screen occurrences.
  • Fixed main menu return during Operator selection navigation.
  • Corrected assimilation option appearance on ping wheel during player downed state.
  • Fixed extended respawn delays in live lobbies following multiple deaths.
  • Resolved weapon reserve ammunition display in Gunsmith menu.
  • Fixed unintended behavior during infiltration following previous ascender tethering.
  • Corrected Plate Carrier mislabeling as Armor Vests in-game.
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