Warzone 2 Season 5 update patch notes: Vel 46 buff, Lachmann Sub & Cronen nerf, slide changes

Warzone 2 Season 5 brings major gameplay changes, new vehicles, and improved movement mechanics for enhanced battle royale experience

Season 5 Overview & Key Updates

Warzone 2 Season 5 represents one of the most substantial updates since launch, delivering transformative changes to core gameplay mechanics and introducing fresh content across all modes. The August 2 update brings long-requested movement improvements alongside new strategic options that will redefine battle royale engagements.

This season bridges the gap between Modern Warfare 2 and the anticipated Modern Warfare 3, with significant enhancements to both multiplayer and battle royale experiences. The classic Strike map from Call of Duty 4 receives a modern reimagining, while Warzone sees fundamental changes to player movement and match pacing.

Strategic Tip: The movement changes will particularly benefit aggressive players who utilize slide-canceling and jump-shotting techniques. Practice the new timing in private matches before jumping into ranked play.

The Champion’s Quest nuclear contract expands to Vondel with modified mechanics, requiring teams to maintain possession of all three radioactive elements simultaneously. This creates intense end-game scenarios where coordination becomes paramount for success.

Common Mistake: Many players will initially struggle with the new Champion’s Quest mechanics on Vondel. Avoid splitting up your team when carrying elements – stick together to defend against ambushes.

Update deployment begins at 9AM PT (12PM ET/5PM BST) with potential server instability during the first few hours. Plan your gaming session accordingly and expect download sizes between 15-25GB depending on your platform.

Gameplay & Map Updates

Al Mazrah | Battle Royale

  • Player Count
    • All Squad Sizes on Al Mazrah Battle Royale have had their Player counts reduced to 100, down from 150.
    • Ranked will remain at 150 Players until further notice.
  • The reduced player count creates more strategic gameplay with less mid-match chaos. This change, combined with increased second-chance mechanics, ensures matches maintain intensity while providing better opportunities for tactical positioning.

    Circle Timing & Size Adjustments

  • Circle Timing
    • The “Delay Time” before the first movement of the gas is now 90 seconds, down from 220 seconds.
    • The “Close Time” of how long the gas takes to collapse to the next size is now 215 seconds, down from 270 seconds.
    • This change does not apply to Ranked Play.
  • Circle Size
    • Decreased the size of the initial circle.
    • This change does not apply to Ranked Play.
  • We’re shaving off around 3 minutes of the first circle’s logic with a combination of reducing the wait time before movement, and collapsing faster. The initial circle is displayed and in-play earlier which will more clearly highlight the safe (or not so safe areas) before you infil. With the remainder of the matches circle pacing playing out as it did previously.

    Advanced Strategy: The faster circle timing favors aggressive playstyles. Consider landing near the center of the first circle to minimize early-game rotations and establish map control.

    New Game Modes & Features

  • Fort Resurgence In-Season
    • Al Bagra Fortress and its greater surroundings, will be added to the Resurgence map rotation.
  • Armored Royale In-Season
    • Reinforce your Squad in this Battle Royale Mode with a big difference — you’re dropping onto your own MRAP, and it’s up to you to use, fortify, and repair this hulking vehicle with its turret, protective shielding, and mobile Buy Station, while cutting through rivals operating their own behemoth trucks.
  • Armored Royale introduces vehicle-centric combat where MRAP management becomes the primary objective. Teams must balance aggression with vehicle preservation, creating unique strategic dynamics not found in standard battle royale.

    New Weapons & Vehicles

    FR Avancer (Assault Rifle)

  • With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.
    • Unlocked via Battle Pass
  • Carrack .300 (Sniper Rifle)

  • This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.
    • Unlocked via Battle Pass
  • Weapon Strategy: The FR Avancer excels in close-to-mid range engagements with its high fire rate, while the Carrack .300 provides exceptional quickscoping potential for aggressive sniper playstyles.

    New Vehicle Additions

  • MRAP (Mine Resistant Ambush Protected) Vehicle | In-Season
    • A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.
    • MRAP Keys are available at Buy Stations for $50,000 that will enable the ability to start and drive one of three vehicles located on the map.
      • The key must be used from the Player’s Backpack.
    • This vehicle is disabled in Solos and Ranked Play.
  • Dirt Bike Vehicle
    • A nimble and rapid form of transportation that can perform hairpin turns on a dime and can technically fit up to two Players.
  • Vehicle Tactics: The MRAP serves as a mobile fortress but requires substantial investment. Use it for final circle positioning or when transporting valuable loot. The Dirt Bike offers unparalleled mobility for quick rotations and escape maneuvers.

    Weapon Balancing Updates

    The following weapon changes are applicable to Warzone only.

  • Chimera
    • Close-mid Damage increased
  • M13B
    • Headshot Multiplier increased
  • Lachmann Sub
    • Maximum Damage Range decreased
    • Close-mid Damage Range decreased
  • Meta Impact: The Chimera and M13B buffs make them viable alternatives to the current meta weapons, while the Lachmann Sub nerf reduces its dominance in close-quarters combat.

    Ranked Play Updates

    Season 05 brings new rewards to Warzone Ranked Play for its second full season of competition under the Al-Mazrah sun, including the Pro Issue Hemlock, Division Weapon Camos, and much more.

    SR (Skill Rating) & Divisions

  • Final Placement SR
    • SR earned for Placement Milestones has been increased.
    • Updated Placement SR:
      • Top 40: 15 (Up from 10)
      • Top 30: 30 (Up from 20)
      • Top 20: 45 (Up from 30)
      • Top 10: 60 (Up from 40)
      • Top 5: 80 (Up from 50)
      • Top 3: 100 (Up from 60)
      • Top 2: 125 (Up from 80)
      • Victory: 150 (Up from 100)
  • This adjustment will help Placement Milestone SR feel more impactful throughout the match. Players will still need to earn high Kills and Assists in addition to high Placements to reach the highest Skill Divisions.

    Ranked Strategy: The increased placement SR rewards passive playstyles more than previous seasons. Balance aggression with survival to maximize SR gains throughout your ranked sessions.

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 04 in Gold III will begin Season 05 in Silver III.
      • Players Crimson II and above will start Season 05 in Diamond I.
  • Season 05 Challenge Rewards

  • Throughout the Season 05, Players can earn the following rewards:
    • Placement Challenges
      • Finish ‘Top 15’ 25 Times: ‘Popped Off’ Large Decal
      • Finish ‘Top 5’ 25 Times: Pro Issue ISO Hemlock Weapon Blueprint
      • Finish 1st Place: ‘Straight Dubs’ Weapon Charm
    • Kill & Assist Challenges
      • Get 25 Kills or Assists: ‘WZ Season 05 Competitor’ Sticker
      • Get 250 Kills or Assists: ‘WZ Ranked Play Season 05’ Loading Screen
      • Get 1000 Kills or Assists: ‘WZ Season 05 Ranked Veteran’ Camo
  • End of Season Division Rewards

  • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
  • Seasonal Division Rewards
    • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
    • The Season 05 rewards are as follows:
      • Top 250: ‘WZ Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
        • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
      • Iridescent: ‘WZ Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
      • Crimson: ‘WZ Season 05 Crimson’ Weapon Camo and Emblem
      • Diamond: ‘WZ Season 05 Diamond’ Weapon Camo and Emblem
      • Platinum: ‘WZ Season 05 Platinum’ Weapon Camo and Emblem
      • Gold: ‘WZ Season 05 Gold’ Weapon Camo and Emblem
      • Silver: Emblem
      • Bronze: Emblem
    • Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
  • Pro Tip: Focus on achieving at least Gold division for the seasonal weapon camo, which provides exclusive cosmetic rewards that weren’t available in previous seasons.

    Quality of Life Improvements

    Movement Enhancements

  • Slide
    • Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time
    • Allowed the Player to fire slightly sooner after initiating a slide
  • Jump
    • Small increase to the lateral velocity boost while jumping
    • Small reduction to the landing slowdown penalty while landing
  • These movement changes address community feedback requesting faster, more responsive gameplay. The improved slide and jump mechanics will significantly impact combat fluidity and evasion capabilities.

    UI & Interface Updates

  • Play Again Matchmaking Status Quality of Life
    • Players will now see their matchmaking status during the Play Again Loading Screen.
  • Battle Royale Win Streak Tracker
    • There is now a Win Streak Tracker on the menu and in-game to display your progress towards a Champion’s Quest.
  • Total Ammunition Count Quality of Life
    • Shows total amount of ammunition in both backpack and player loadout in the currently equipped weapon.
  • Total Squad Cash Quality of Life
    • In the Squad Widget, the total squad cash will be displayed.
  • These UI improvements provide crucial information at a glance, reducing the need for constant menu navigation during matches. The win streak tracker is particularly valuable for teams pursuing Champion’s Quest eligibility.

    Bug Fixes & Performance

  • Fixed a number of issues that may have caused momentary hitching for some players in Battle Royale matches.
  • Fixed an issue in Battle Royale game modes that prevented the application of Lethal Equipment Skins.
  • Fixed an issue that caused Perk Package icons to load with significant delay in Buy Stations.
  • Fixed an issue that caused Train sounds to be silent or cut off around the map.
  • Fixed an issue that caused the Most Wanted Flag to not appear on the Player who has a Most Wanted Contract.
  • Performance Optimization: The hitching fixes should result in smoother gameplay, especially during intense firefights and final circle scenarios where frame rate drops were previously common.

    Introducing “Eco Mode”

  • Found in the Graphics Settings menu, with three options:
    • Off: Same behavior as all previous updates with no power savings.
    • Minimal (Default): Frame rate capped at 60hz and slight drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 20%.
    • Full: Frame rate capped at 30hz and larger drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 50%.
  • Eco Mode provides significant power savings for players on consoles or laptops, reducing energy consumption during extended gaming sessions without affecting actual gameplay performance.

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