Warzone 2 Season 4 patch notes: Cronen nerf, Health increase, AI & Stronghold changes, more

Complete guide to Warzone Season 4 featuring Vondel map, health increase, AI removal and competitive updates

Season 4 Overview & Community Response

Warzone Season 4 arrives as a comprehensive response to player feedback, delivering substantial gameplay adjustments that address long-standing community concerns. The update represents a significant shift toward more tactical combat and improved quality of life features.

Activision has actively incorporated community suggestions to implement several eagerly awaited gameplay enhancements in Warzone 2 Season 4. This detailed examination covers every aspect of the highly anticipated seasonal refresh, including comprehensive patch notes analysis.

Following Season 3 Reloaded’s introduction of Ranked Play and adjustments to time-to-kill mechanics and movement, the community expressed mixed reactions. While competitive players praised the ranked system implementation, overall player engagement experienced fluctuations as debates intensified regarding the game’s current direction.

Infinity Ward’s previous attempts to moderate close-quarters combat pacing faced criticism from analytics experts like TrueGameData, who argued the changes failed to produce meaningful impact. Season 4 directly addresses these concerns with more substantial mechanical adjustments.

Initial previews of the Season 4 update generated renewed optimism among dedicated players, with prominent content creator IceManIsaac describing the changes as “exceptionally well-executed.”

Warzone 2 Season 4 commences on Wednesday, June 14, 2023, precisely at 9 AM PT / 12 PM ET / 5 PM BST.

This launch timing aligns with the Season 3 Battle Pass expiration indicated by the in-game countdown, confirming Activision’s officially announced schedule.

Vondel: The New Resurgence Map

Season 4 introduces Vondel as the latest addition to Warzone’s map rotation. Situated in the Netherlands, this compact urban landscape supports 70-player lobbies and emphasizes tactical navigation through its intricate city layout. Players can strategically utilize building interiors or leverage the extensive canal network for tactical repositioning during firefights.

Industry source CharlieIntel confirmed the new environment launches with dedicated Resurgence support while planning to incorporate standard battle royale functionality in subsequent updates. The Call of Duty insider additionally anticipates Vondel will eventually integrate with DMZ operations.

This implementation marks the first instance in Warzone’s history featuring concurrent standard battle royale map rotations, providing unprecedented variety for the player base.

  • Vondel
    • Developed by Beenox, the Vondel battleground presents 15 distinct landmarks within a dynamic urban environment combining city streets, extensive waterways, and multi-level structures. The map’s unique topography centers around an elaborate canal system, enabling aquatic navigation via watercraft and the innovative Tactical Amphibious Vehicle (TAV). Additionally, the design emphasizes vertical combat and strategic positioning opportunities to counter elevation advantages.
  • The primary Points of Interest that Players will be able to explore include:
    • Castle
    • Central Station
    • City Hall
    • Cruise Terminal
    • Exhibit
    • Fire Department
    • Floating District
    • Graveyard
    • Mall
    • Market
    • Museum
    • Police Station
    • Stadium
    • University
    • Zoo
  • Core Gameplay Updates

    Player health receives a substantial boost from 100 to 150, elevating maximum potential health to 300 when fully armored. According to IceManIsaac’s analysis, this modification reduces time-to-kill speed by approximately 20%, providing enhanced opportunities for disengagement during combat encounters.

    This adjustment necessitates improved marksmanship, as eliminating opponents requires more consistent accuracy. The full impact of these changes will become apparent once the update becomes available to all players.

  • Player Health
    • The base Player Health pool has been increased to 150, up from 100.
    • With full Armor Plates, the combined total will equal 300.
    • Regen Delay increased to 7 seconds, up from 5.
    • Note: The above changes apply across all Modes in Warzone including Ranked Play and DMZ.
  • We’ve extended the number of bullets required for the down, while increasing the time to regenerate full health enabling Players to capitalize on damage done and providing increased value to the stim tactical.

    The Season 4 update eliminates AI combatants from Stronghold locations. Players will continue encountering automated opponents at Blacksite areas but no longer face interference from robotic enemies during Stronghold capture sequences.

    The revision also enables squads to reclaim Stronghold positions multiple times throughout match duration.

  • Armor Plates Quality of Life
    • Players will automatically pick up 9 Armor Plates – 3 in the active Loadout slot and 2 full stacks in the Backpack. Players will have to manually pick up Armor Plates beyond that threshold to create more stacks in their Backpack.
  • Armor Box Quality of Life
    • Players will now receive a fixed number of 6 Armor Plates from Armor Boxes regardless of how many they already have.
  • New Weapons, Vehicles & Modes

    Lockdown represents a innovative limited-time mode arriving in Warzone 2 Season 4 exclusively for the Vondel environment. This new LTM, Lockdown, draws “inspiration from the Multiplayer mode Hardpoint,” tasking four-person teams with securing and maintaining control points throughout Vondel to achieve victory rather than surviving as the final squad.

    Crucially, personalized loadouts become accessible immediately upon match commencement.

  • Lockdown Vondel | Limited-Time | In-Season
    • Inspired by the Multiplayer mode Hardpoint — Lockdown will task teams with capturing and holding zones around Vondel rather than being the last Squad standing. The first team to reach the score limit wins.
    • Key highlights:
      • Objective-based gameplay
      • Allows for Custom Loadouts right at the start of the match
      • Frequent engagements
  • Tempus Razor Back: Assault Rifle

  • A masterclass in exceptional manufacturing, this Tempus Armament assault rifle features a bullpup design and frame-vibration control, resulting in a smooth and controllable full-auto 5.56 weapon.
    • Unlock in Battle Pass Sector D13
  • ISO 45: Submachine Gun

  • The ISO Platform’s answer to room clearing. This SMG dominates with a high fire rate and the stopping power of .45 Auto rounds.
    • Unlock in Battle Pass Sector D19
  • This hard-polymer, edgeless melee weapon delivers blunt trauma without risk of dulling or breaking. Versatile, comfortable, and lethal in the right hands.
    • Unlock via Assault on Vondel Event
  • Ranked Play Season 4 Updates

    Warzone Ranked Play continues with its first COMPLETE Season and introduces fresh rewards to acquire during Season 04. Whether you’re entering your initial Warzone Ranked Play match or continuing your competitive journey, additional unlockables and intense competition await. Below find Season 04 specific information for returning competitors alongside a comprehensive refresher for all participants.

    Here are the highlights for returning Season 03 competitors.

  • Deployment Fee Update
    • Iridescent: -110 SR + 10 SR every 500 SR above 10,000, up to a max Deployment Fee of -230 SR.
      • [Updated] Max Fee increased from -210 to -230
  • End of Season Skill Setback Update: At the end of each Season, your ending Skill Division will determine where you start the following season:
    • Bronze through Crimson I players are set back three Tiers below where they finished in the previous season.
      • Example: A player ending Season 03 in Gold III will begin Season 04 in Silver III.
    • Players Crimson II and above will start Season 04 in Diamond I.
  • Season 04 Challenge Rewards
    • Throughout the Season 04, players can earn the following rewards:
      • Placement Challenges
        • Finish ‘Top 15’ 25 Times: ‘Cash Out’ Large Decal
          • Finish ‘Top 5’ 25 Times: Pro Issue Lachman Sub Blueprint
            • Finish 1st Place: ‘Team Wipe’ Weapon Charm
      • Kill & Assist Challenges
        • Get 25 Kills or Assists: ‘WZ Season 04 Competitor’ Sticker
          • Get 250 Kills or Assists: ‘WZ Ranked Play Season 04’ Loading Screen
            • Get 1000 Kills or Assists: ‘WZ Season 04 Ranked Veteran’ Camo
  • Technical Improvements & Bug Fixes

  • Rejoin (BETA)
    • Players that experience a client crash on their device will be able to reconnect to their match within 4 minutes.
    • Criteria:
      • Players must have at least 1 Squad member remaining alive.
        • This does not apply to Solo Playlists.
      • There must be at least 5 Squads remaining in the match.
    • Note:
      • Playlist updates that go live during a match in progress will prevent Players from using the Rejoin feature.
    • Known Issues:
      • Last remaining teammate disconnecting may result in an undesirable spectator experience while the final teammate attempts to reconnect.
      • Rejoining while still in the Driver seat of a vehicle will remove the player’s hands. Can be resolved by switching weapons.
      • The functionality of Rejoin in Ranked Play is detailed in the Ranked Play section below.
  • Gulag Killcam
    • The killcam has been enabled in the Gulag.
  • Pre-Match Lobby Audio Quality of Life
    • Proximity Voice Chat has been disabled in the pre-match lobby.
  • Fixed an issue that prevented the Apply All Plates setting from taking into consideration any new Armor Plates that were looted while plating.
  • Fixed an issue that prevented spectators from hearing Proximity Voice Chat.
  • Fixed an issue that caused the Deployable Buy Station icon on the Tac Map to remain white during Fire Sale Public Events.
  • Fixed an issue that caused an elimination to not count if the target Player disconnected in the middle of an execution animation.
  • Fixed an issue that caused the Player Buyback cost in the Squad widget to not properly reflect the Firesale Public Event discount.
  • Fixed an issue that prevented Players from being able to pick up ground loot while in a Weapon reload animation.
  • No reproduction without permission:SeeYouSoon Game Club » Warzone 2 Season 4 patch notes: Cronen nerf, Health increase, AI & Stronghold changes, more Complete guide to Warzone Season 4 featuring Vondel map, health increase, AI removal and competitive updates