Complete guide to Vanguard Season 2 Reloaded with aim assist fix, weapon balancing, and new content
Major Fixes and Core Improvements
Sledgehammer Games has deployed the Season 2 Reloaded update for Call of Duty: Vanguard, delivering crucial fixes that address longstanding community concerns. The most significant correction resolves the problematic Aim Assist functionality that has impacted gameplay since Season 1.
The mid-season refresh brings substantial quality-of-life improvements alongside weapon balancing that reshapes the competitive landscape. Players can expect markedly enhanced targeting assistance and refined gunplay mechanics following this comprehensive update.
Aim Assist reliability has been restored after developers identified the root cause: an inconsistent player visibility check that would erroneously disable the feature during enemy engagements. This persistent bug received widespread reporting throughout Season 1, and the development team has conducted extensive testing to ensure the correction functions properly across all combat scenarios.
The #Vanguard Season Two Reloaded update is now live across all platforms!
✔ Aim Assist fix
✔ New SMG & Sniper Rifle Balance
✔ Kill Confirmed is back
Arms Race mode joins the rotation alongside substantial Ranked Play and Zombies enhancements. Explore all the details below 👇https://t.co/OfZc0QjTOv
— Sledgehammer Games (@SHGames) March 22, 2022
Weapon balancing focuses heavily on sniper rifle viability, with substantial improvements to aiming down sights speed and flinch resistance. The Type 99 receives a 20% ADS time reduction, making it exceptionally responsive for aggressive sniping tactics. Meanwhile, the 3-Line Rifle gains 50% reduced flinch, enabling better accuracy maintenance under enemy fire.
Practical Tip: The Kar98k now bridges the gap between quickscoping and traditional sniping with its 16% faster ADS time. This creates a versatile option for players who need flexibility in engagement ranges without sacrificing one-shot potential.
New Content and Features
Season 2 Reloaded introduces the Armaguerra 43, a high-rate-of-fire submachine gun that excels in close to medium-range engagements. This new addition to the SMG category provides an aggressive alternative to existing weapons, with unlock options through specific challenges or direct Store Bundle purchase.
- A brand new mode, Arms Race, which takes place on a new large Map, Alps
- New Vehicles: Motorcycle, CD12 Transport, and Tank
- A New Playable Operator, Gustavo dos Santos
- New Weapon, Armaguerra 43
- Ranked Play — Top 250 Skill Division & Leaderboard
- New Ranked Play Rewards
- Ranked Play Skill Rating Restriction & UI Updates
- Zombies: New Covenants, Dedicated Server Pause, and Additional Updates
- New Pro Pack, Boston Breach Team Pack, and Bundles
- New Ukrainian Flag Calling Card has been added to Vanguard and Warzone. This free Calling Card is now in your inventory. Equip in the Barracks tab, under Customization.
- Max 2XP Weekend to celebrate the midseason update. Increase your Operator, Player, Weapon, Clan, & Battle Pass XP. Live Mar. 25 – 28.
Arms Race represents a significant addition to Vanguard’s mode rotation, offering large-scale vehicular combat on the new Alps map. This objective-based mode emphasizes strategic positioning and vehicle control, creating dynamic gameplay that differs substantially from traditional Call of Duty experiences.
Common Mistake: Many players underestimate the tactical importance of the new vehicles in Arms Race. The CD12 Transport provides crucial mobility for squad deployment, while the Tank offers overwhelming firepower but requires coordinated team support to maximize effectiveness without becoming vulnerable to enemy countermeasures.
Operator Gustavo dos Santos brings fresh tactical options to the roster, while the free Ukrainian Flag Calling Card allows players to show support through in-game customization. The double XP weekend from March 25-28 provides optimal opportunity for progression across all systems.
Map-Specific Fixes and Improvements
Substantial map refinements address spawn logic, exploit prevention, and visual consistency across Vanguard’s diverse battlegrounds. These changes significantly improve competitive integrity and player experience.
- Berlin
- Addressed an exploit that allowed players to reach unintended locations near the Train Yard.
- Bocage
- Players will no longer spawn in the sight of enemies near the Water Wheel in Assault pacing Free-for-All.
- Casablanca
- Players will no longer spawn in the sight of enemies near the Hotel in Free-for-All
- Addressed an issue that prevented the Patrol capture point from progressing near the Bridge.
- Desert Siege
- Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.
- Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.
- Improved collision to prevent an unintended line of sight near the Train Station.
- Paradise
- Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.
- Players will no longer spawn in the sight of enemies on the Cliff Path.
- Improved collision in several locations to prevent players from obstructing the view of their character.
- Improved the pathing of the capture point in Patrol.
Spawn logic enhancements represent some of the most impactful changes for competitive play. Maps like Dome and Paradise now feature intelligent respawn systems that reduce instances of immediate re-engagement or spawning within enemy lines of sight. These improvements create more balanced match flow and reduce frustrating death sequences.
Optimization Tip: Advanced players should re-evaluate positioning strategies on updated maps. Previous exploit locations that provided unfair advantages have been systematically eliminated, requiring adaptation to new tactical approaches and sightline management.
Visual consistency improvements address issues like Gondola’s blue tint and various collision problems that affected character visibility. These refinements may seem minor but significantly impact gameplay clarity and hit registration reliability.
Ranked Play Enhancements
Ranked Play receives substantial structural improvements with the introduction of the Top 250 Skill Division, creating a new elite tier for the game’s highest-performing competitors. This addition complements existing divisions while providing clearer progression pathways and recognition for skilled players.
- Skill Division
- New 8th Skill Division added above Challenger to feature the 250 highest-ranked players in the world.
- Leaderboard
- New Top 250 Leaderboard added to track the top players in Ranked Play, visible to all players in-game.
- New Season Two Ranked Play rewards can be earned by completing Win Challenges and earning Ladder Placements.
- Each new season of Ranked Play will introduce a new set of Season Rewards. Season Two rewards can only be earned in Season Two.
- All rewards can be used in both Vanguard and Warzone once unlocked.
- Season Two Rewards:
- Two “Pro Issue” Weapon Blueprints
- Two Weapon Camos: “Season Two Ladder Champion” & “Season Two Ranked Veteran”
- Two Charms: “I Got Bomb” & “Mano-a-Mano”
- “Don’t Be Salty” Spray
- “Season Two Competitor” Sticker
The updated reward structure provides clear incentives for competitive engagement, with exclusive items available through both seasonal challenges and division-specific accomplishments. The “Ranked Legend” Solange Operator Skin offers particularly prestigious recognition for Master Division achievements.
Matchmaking refinements include adjusted party restrictions that allow more flexible team composition while maintaining competitive balance. Players in Master and Challenger divisions can now party with adjacent skill tiers, facilitating better team play among similarly skilled competitors.
Practical Tip: Focus on consistent placement performance rather than individual match wins for optimal Rank progression. The updated star system rewards top placements more generously, with first place now granting 7 stars compared to the previous 5.
Zombies Mode Updates
Zombies mode receives meaningful enhancements with new Covenant abilities and quality-of-life improvements that address longstanding community requests. The addition of Critical Expertise and Explosives Expert covenants introduces fresh gameplay dynamics while dedicated server pause functionality resolves a major point of frustration for cooperative play.
- Two new abilities with three rarities added to the Altar of Covenants:
- Critical Expertise
- Non-critical hits have a chance to become critical hits. Critical kills with Death Blow equipped will return ammo.
- Rare: Non-critical hits have a 10% chance to be critical.
- Epic: Non-critical hits have a 20% chance to be critical.
- Legendary: Non-critical hits have a 30% chance to crit for 50% bonus damage.
- Explosives Expert
- Your explosions do more damage to the enemy and less damage to you. Splatterfest & Energy Mine explosion damage is increased. Ray Gun splash damage is not affected.
- Rare: Your explosions do 50% more damage to the enemy and 50% less damage to you.
- Epic: Your explosions do 75% more damage to the enemy and 75% less damage to you.
- Legendary: Your explosions do 100% more damage to the enemy and 100% less damage to you.
- Critical Expertise
- Server Pause implemented for players in Solo and single-player Private matches on dedicated servers.
- Players can pause for up to 2 hours collectively per match and can continue to pause indefinitely in Offline/Local matches.
- Addressed an issue where the Ray Gun was not always used when the player was downed if they had it equipped.
- Weapon Blueprints with custom visual effects will no longer lose these custom effects when upgraded at the Pack-a-Punch Machine.
The new Covenant abilities significantly impact build strategies and weapon selection. Critical Expertise synergizes exceptionally well with high-fire-rate weapons, creating ammunition sustainability through critical kill returns. Explosives Expert transforms previously risky explosive strategies into viable primary approaches, particularly for area denial and crowd control.
Common Mistake: Players often overlook the strategic value of the updated Decimator Shield, which now features a reduced cooldown from 90 to 60 seconds. This makes it a more frequently available defensive option that can dramatically improve survival in high-round scenarios.
Stability improvements address various issues across Terra Maledicta and Der Anfang, including zombie spawning irregularities and progression blockers. The restoration of proper Ray Gun functionality when downed provides crucial last-resort capability in difficult situations.
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