The Finals update 2.2.0 patch notes: Easter event, Famas & KS23 buff, FCAR nerf, more

Complete guide to The Finals 2.2.0 patch with weapon meta changes, Easter event strategies, and tactical optimizations

Bunny Bash Easter Event Overview

Embark Studios has launched the Bunny Bash Easter celebration, bringing festive chaos to The Finals with exclusive limited-time content. This seasonal event transforms the combat experience with thematic elements and enhanced reward opportunities.

The Finals 2.2.0 update introduces Bunny Bash as a temporary Easter celebration featuring special map decorations, contract systems, and modified Power Shift gameplay that creates unique tactical opportunities.

The SYS$HORIZON arena receives extensive Easter egg placements that serve both decorative and strategic purposes. These collectibles aren’t just cosmetic—they can provide temporary advantages when interacted with during matches. Completing Bunny Bash contracts now yields substantially better rewards compared to standard gameplay.

Daily mission XP has doubled from 500 to 1000 during the event period, making progression significantly faster for active players. The Unranked Tournament mode has been temporarily suspended to concentrate the player base within the Bunny Bash Power Shift variant, ensuring quicker matchmaking and more consistent engagement.

Strategic Tip: Focus on completing Bunny Bash contracts during your first few matches each day to maximize the doubled XP rewards before tackling standard objectives.

Weapon Balance Changes & Meta Impact

Season 2’s weapon roster receives substantial tuning adjustments that will reshape the current combat meta. These changes address community feedback while maintaining distinctive weapon identities.

  • KS23
    • Increased fire rate from 55 RPM to 73 RPM
    • Decreased player damage from 120 to 100
    • Increased environmental damage from 600 to 700
    • Decreased pump-action animation delay from 0.2s to 0s
    • Increased pump-action animation duration from 0.6s to 0.7s
    • Increased damage fall-off start range from 15m to 18m
    • Decreased damage fall-off end range from 50m to 23m
    • Increased the damage fall-off multiplier at max range from 0.4 to 0.6, meaning it does more damage at range
    • Increased the projectile speed from 200m/s to 300m/s, meaning players need to lead targets less now
    • Decreased bullet dispersion when firing from the hip while crouching, standing, and running, making the weapon more accurate and reliable
  • The KS23 shotgun transformation makes it significantly more versatile in medium-range engagements. The improved fire rate and projectile speed create a more responsive weapon, while the damage redistribution encourages tactical positioning rather than point-blank aggression.

  • FCAR
    • Adjusted recoil pattern to make the weapon slightly less easy to control
    • Decreased the damage fall-off multiplier at max range from 0.67 to 0.5, meaning it does less damage at long-range
  • FCAR’s dominance in long-range engagements has been intentionally reduced. The combination of more challenging recoil patterns and significant damage fall-off adjustments forces players to engage at optimal distances or risk being outgunned.

  • FAMAS
    • Adjusted recoil pattern to make the weapon slightly easier to control
  • 93R
    • Increased fire rate from 240 RPM to 260 RPM
  • The FAMAS and 93R receive quality-of-life improvements that make them more competitive choices. The FAMAS becomes more accessible for burst-fire enthusiasts, while the 93R’s increased fire rate enhances its close-quarters finishing potential.

    Common Mistake: Avoid using the post-nerf FCAR at extreme distances where the damage fall-off severely impacts effectiveness. Instead, pair it with a close-range secondary for versatile loadout coverage.

    Gadget & Ability Refinements

    Critical gadget timing and functionality receive significant adjustments that will impact defensive and disruptive playstyles. These changes create more dynamic counterplay opportunities.

  • Glitch Trap
    • Reduced the duration of glitch effect from 10s to 5s
  • Glitch Grenade
    • Reduce the duration of glitch effect from 10s to 5s
  • Glitch effects now last only 5 seconds, dramatically changing how players approach ability disruption. This reduction creates tighter timing windows for follow-up attacks while making glitch effects less punishing for caught opponents.

  • Mesh Shield
    • Improved the effect for indicating the shield is about to break
  • Dome Shield
    • Fixed so that the outline color is correct
  • Shield gadgets receive visual clarity improvements that help players make better tactical decisions. The enhanced break indicators on Mesh Shield provide crucial information for timing retreats or ability usage.

  • Anti-Gravity Cube
    • Added outline and team color
  • The Anti-Gravity Cube now features team-colored outlines, reducing confusion in chaotic team fights and making it easier to identify friendly utility placement.

    Optimization Tip: Use glitch gadgets immediately before pushing enemy positions rather than as opening moves, since the shorter duration requires precise timing for maximum impact.

    Map & Game Mode Updates

    Multiple arena refinements address exploitation issues while improving overall gameplay flow. These changes target specific problem areas identified by the community.

  • SYS$HORIZON
    • Fixed an issue where players were able to shoot through a wall at the entrance of the museum
    • Fix for flickering lights and reflection issues
    • Fixed an issue where players could hide inside geometry above the Work Space building
  • SYS$HORIZON receives critical fixes that eliminate unfair positioning advantages. The museum entrance wall fix prevents unintended line-of-sight exploitation, while geometry patches remove problematic hiding spots that disrupted objective play.

  • Skyway Stadium
    • Tweaked spawns to reduce spawn camping from the Office building in Final Round.
  • Seoul
    • Destruction balancing.
    • Fixed an issue where players could spawn separately from their team
  • Spawn system improvements across multiple maps address camping strategies that created frustrating end-game scenarios. The Seoul spawn fix ensures teams deploy together consistently, improving coordination from match start.

  • Power Shift
    • Flash the platform lights between the team colors when both teams are on the platform
    • Fixed an issue where statues could bounce around more than intended on the platform
    • Reduced the max angle that the platform can sway from 25 degrees to 15 to make it easier to interact with statues and gadgets
  • Power Shift receives visual and mechanical polish that enhances gameplay clarity. The reduced platform sway makes objective interaction more consistent, while the team-colored lighting provides immediate situational awareness during contested moments.

  • Ziplines
    • Fixed an issue when jumping and interacting on the same frame led to instant detaching
    • Made so that ziplines can’t be destroyed from the bottom end
  • Zipline reliability improvements prevent unexpected detachments and destruction, creating more predictable movement options during high-stakes rotations.

    Common Mistake: Don’t assume old sightlines on SYS$HORIZON still work—the fixed walls may block shots that previously connected, requiring adjusted positioning.

    Progression System Adjustments

    The Battle Pass and progression systems receive structural changes that create a more balanced leveling experience throughout Season 2.

    The Finals Season 2 Battle Pass has been rebalanced with tiered XP requirements that better match player progression curves. Early levels now cost 6000 XP instead of 9000, providing quicker initial rewards and reducing the early-game grind.

    Later Battle Pass tiers require 12000 XP instead of the previous flat 9000, creating a more meaningful end-game progression for dedicated players. Mid-level requirements remain unchanged, maintaining consistent pacing through the middle sections.

    This adjustment means players may see unusual progression numbers initially, but these will automatically correct after completing your first match following the update. Many players will instantly unlock multiple Battle Pass levels upon their first login with the new patch.

  • Added rank icon next to name tag in frontend and the intro sequence in Ranked Tournaments
  • Made rank icons in the scoreboard larger and stopped them from fading
  • Rank visibility improvements help establish competitive hierarchy and provide better recognition for achievement. The persistent, larger rank icons create clearer skill representation during matches.

  • Increased invulnerability for players who just spawned (not revives)
  • Spawn protection has been enhanced to reduce instant elimination upon respawning, giving players better opportunities to establish positioning after dying.

    Optimization Tip: Focus on completing early Battle Pass levels quickly to take advantage of the reduced XP requirements, then adjust your playtime expectations for the higher-cost later tiers.

    The combination of Bunny Bash double XP and reduced early Battle Pass requirements creates an excellent opportunity for rapid progression during the event period.

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